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1/////////////////////////////////////////////////////////////////////////////
2// Name:        contrib/samples/ogl/ogledit/doc.h
3// Purpose:     Document classes
4// Author:      Julian Smart
5// Modified by:
6// Created:     12/07/98
7// RCS-ID:      $Id: doc.h 38810 2006-04-18 22:26:26Z PC $
8// Copyright:   (c) Julian Smart
9// Licence:     wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _OGLSAMPLE_DOC_H_
13#define _OGLSAMPLE_DOC_H_
14
15#include "wx/docview.h"
16#include "wx/cmdproc.h"
17#include "wx/string.h"
18
19#include "wx/ogl/ogl.h" // base header of OGL, includes and adjusts wx/deprecated/setup.h
20
21#if wxUSE_PROLOGIO
22#include "wx/deprecated/wxexpr.h"
23#endif
24
25#include "wx/ogl/ogl.h"
26
27#if wxUSE_STD_IOSTREAM
28 #include <iosfwd>
29#endif
30
31/*
32 * Override a few members for this application
33 */
34
35class MyDiagram: public wxDiagram
36{
37 public:
38  MyDiagram(void) {}
39#if wxUSE_PROLOGIO
40  bool OnShapeSave(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
41  bool OnShapeLoad(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
42#endif
43};
44
45/*
46 * A few new shape classes so we have a 1:1 mapping
47 * between palette symbol and unique class
48 */
49
50class wxRoundedRectangleShape: public wxRectangleShape
51{
52  DECLARE_DYNAMIC_CLASS(wxRoundedRectangleShape)
53 private:
54 public:
55  wxRoundedRectangleShape(double w = 0.0, double h = 0.0);
56};
57
58class wxDiamondShape: public wxPolygonShape
59{
60  DECLARE_DYNAMIC_CLASS(wxDiamondShape)
61 private:
62 public:
63  wxDiamondShape(double w = 0.0, double h = 0.0);
64};
65
66/*
67 * All shape event behaviour is routed through this handler, so we don't
68 * have to derive from each shape class. We plug this in to each shape.
69 */
70
71class MyEvtHandler: public wxShapeEvtHandler
72{
73 public:
74  wxString label;
75  MyEvtHandler(wxShapeEvtHandler *prev = NULL, wxShape *shape = NULL, const wxString& lab = wxEmptyString):wxShapeEvtHandler(prev, shape)
76  {
77    label = lab;
78  }
79  ~MyEvtHandler(void)
80  {
81  }
82  void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
83  void OnBeginDragRight(double x, double y, int keys = 0, int attachment = 0);
84  void OnDragRight(bool draw, double x, double y, int keys = 0, int attachment = 0);
85  void OnEndDragRight(double x, double y, int keys = 0, int attachment = 0);
86  void OnEndSize(double x, double y);
87};
88
89/*
90 * A diagram document, which contains a diagram.
91 */
92
93class DiagramDocument: public wxDocument
94{
95  DECLARE_DYNAMIC_CLASS(DiagramDocument)
96 private:
97 public:
98  MyDiagram diagram;
99
100  DiagramDocument(void);
101  ~DiagramDocument(void);
102
103#if wxUSE_STD_IOSTREAM
104    virtual wxSTD ostream& SaveObject(wxSTD ostream& stream);
105    virtual wxSTD istream& LoadObject(wxSTD istream& stream);
106#else
107    virtual wxOutputStream& SaveObject(wxOutputStream& stream);
108    virtual wxInputStream& LoadObject(wxInputStream& stream);
109#endif
110
111  inline wxDiagram *GetDiagram() { return &diagram; }
112
113  bool OnCloseDocument(void);
114};
115
116/*
117 * Most user interface commands are routed through this, to give us the
118 * Undo/Redo mechanism. If you add more commands, such as changing the shape colour,
119 * you will need to add members to 'remember' what the user applied (for 'Do') and what the
120 * previous state was (for 'Undo').
121 * You can have one member for each property to be changed. Assume we also have
122 * a pointer member wxShape *shape, which is set to the shape being changed.
123 * Let's assume we're changing the shape colour. Our member for this is shapeColour.
124 *
125 * - In 'Do':
126 *   o Set a temporary variable 'temp' to the current colour for 'shape'.
127 *   o Change the colour to the new colour.
128 *   o Set shapeColour to the _old_ colour, 'temp'.
129 * - In 'Undo':
130 *   o Set a temporary variable 'temp' to the current colour for 'shape'.
131 *   o Change the colour to shapeColour (the old colour).
132 *   o Set shapeColour to 'temp'.
133 *
134 * So, as long as we have a pointer to the shape being changed,
135 * we only need one member variable for each property.
136 *
137 * PROBLEM: when an Add shape command is redone, the 'shape' pointer changes.
138 * Assume, as here, that we keep a pointer to the old shape so we reuse it
139 * when we recreate.
140 */
141
142class DiagramCommand: public wxCommand
143{
144 protected:
145  DiagramDocument *doc;
146  int cmd;
147  wxShape *shape; // Pointer to the shape we're acting on
148  wxShape *fromShape;
149  wxShape *toShape;
150  wxClassInfo *shapeInfo;
151  double x;
152  double y;
153  bool selected;
154  bool deleteShape;
155
156  // Storage for property commands
157  const wxBrush *shapeBrush;
158  wxPen *shapePen;
159  wxString shapeLabel;
160 public:
161  // Multi-purpose constructor for creating, deleting shapes
162  DiagramCommand(const wxString& name, int cmd, DiagramDocument *ddoc, wxClassInfo *shapeInfo = NULL,
163     double x = 0.0, double y = 0.0, bool sel = false, wxShape *theShape = NULL, wxShape *fs = NULL, wxShape *ts = NULL);
164
165  // Property-changing command constructors
166  DiagramCommand(const wxString& name, int cmd, DiagramDocument *ddoc, wxBrush *backgroundColour, wxShape *theShape);
167  DiagramCommand(const wxString& name, int cmd, DiagramDocument *ddoc, const wxString& lab, wxShape *theShape);
168
169  ~DiagramCommand(void);
170
171  bool Do(void);
172  bool Undo(void);
173
174  inline void SetShape(wxShape *s) { shape = s; }
175  inline wxShape *GetShape(void) { return shape; }
176  inline wxShape *GetFromShape(void) { return fromShape; }
177  inline wxShape *GetToShape(void) { return toShape; }
178  inline wxClassInfo *GetShapeInfo(void) { return shapeInfo; }
179  inline bool GetSelected(void) { return selected; }
180
181  void RemoveLines(wxShape *shape);
182};
183
184#endif
185  // _OGLSAMPLE_DOC_H_
186