1/* $NetBSD: gpu_scheduler.h,v 1.4 2021/12/19 12:23:16 riastradh Exp $ */ 2 3/* 4 * Copyright 2015 Advanced Micro Devices, Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in 14 * all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 */ 25 26#ifndef _DRM_GPU_SCHEDULER_H_ 27#define _DRM_GPU_SCHEDULER_H_ 28 29#include <drm/spsc_queue.h> 30#include <drm/drm_wait_netbsd.h> 31#include <linux/dma-fence.h> 32#include <linux/completion.h> 33#include <linux/workqueue.h> 34 35#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) 36 37struct drm_gpu_scheduler; 38struct drm_sched_rq; 39 40enum drm_sched_priority { 41 DRM_SCHED_PRIORITY_MIN, 42 DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN, 43 DRM_SCHED_PRIORITY_NORMAL, 44 DRM_SCHED_PRIORITY_HIGH_SW, 45 DRM_SCHED_PRIORITY_HIGH_HW, 46 DRM_SCHED_PRIORITY_KERNEL, 47 DRM_SCHED_PRIORITY_MAX, 48 DRM_SCHED_PRIORITY_INVALID = -1, 49 DRM_SCHED_PRIORITY_UNSET = -2 50}; 51 52/** 53 * struct drm_sched_entity - A wrapper around a job queue (typically 54 * attached to the DRM file_priv). 55 * 56 * @list: used to append this struct to the list of entities in the 57 * runqueue. 58 * @rq: runqueue on which this entity is currently scheduled. 59 * @sched_list: A list of schedulers (drm_gpu_schedulers). 60 * Jobs from this entity can be scheduled on any scheduler 61 * on this list. 62 * @num_sched_list: number of drm_gpu_schedulers in the sched_list. 63 * @rq_lock: lock to modify the runqueue to which this entity belongs. 64 * @job_queue: the list of jobs of this entity. 65 * @fence_seq: a linearly increasing seqno incremented with each 66 * new &drm_sched_fence which is part of the entity. 67 * @fence_context: a unique context for all the fences which belong 68 * to this entity. 69 * The &drm_sched_fence.scheduled uses the 70 * fence_context but &drm_sched_fence.finished uses 71 * fence_context + 1. 72 * @dependency: the dependency fence of the job which is on the top 73 * of the job queue. 74 * @cb: callback for the dependency fence above. 75 * @guilty: points to ctx's guilty. 76 * @fini_status: contains the exit status in case the process was signalled. 77 * @last_scheduled: points to the finished fence of the last scheduled job. 78 * @last_user: last group leader pushing a job into the entity. 79 * @stopped: Marks the enity as removed from rq and destined for termination. 80 * @entity_idle: Signals when enityt is not in use 81 * 82 * Entities will emit jobs in order to their corresponding hardware 83 * ring, and the scheduler will alternate between entities based on 84 * scheduling policy. 85 */ 86struct drm_sched_entity { 87 struct list_head list; 88 struct drm_sched_rq *rq; 89 struct drm_gpu_scheduler **sched_list; 90 unsigned int num_sched_list; 91 enum drm_sched_priority priority; 92 spinlock_t rq_lock; 93 94 struct spsc_queue job_queue; 95 96 atomic_t fence_seq; 97 uint64_t fence_context; 98 99 struct dma_fence *dependency; 100 struct dma_fence_cb cb; 101 atomic_t *guilty; 102 struct dma_fence *last_scheduled; 103#ifdef __NetBSD__ 104 struct proc *last_user; 105#else 106 struct task_struct *last_user; 107#endif 108 bool stopped; 109 struct completion entity_idle; 110}; 111 112/** 113 * struct drm_sched_rq - queue of entities to be scheduled. 114 * 115 * @lock: to modify the entities list. 116 * @sched: the scheduler to which this rq belongs to. 117 * @entities: list of the entities to be scheduled. 118 * @current_entity: the entity which is to be scheduled. 119 * 120 * Run queue is a set of entities scheduling command submissions for 121 * one specific ring. It implements the scheduling policy that selects 122 * the next entity to emit commands from. 123 */ 124struct drm_sched_rq { 125 spinlock_t lock; 126 struct drm_gpu_scheduler *sched; 127 struct list_head entities; 128 struct drm_sched_entity *current_entity; 129}; 130 131/** 132 * struct drm_sched_fence - fences corresponding to the scheduling of a job. 133 */ 134struct drm_sched_fence { 135 /** 136 * @scheduled: this fence is what will be signaled by the scheduler 137 * when the job is scheduled. 138 */ 139 struct dma_fence scheduled; 140 141 /** 142 * @finished: this fence is what will be signaled by the scheduler 143 * when the job is completed. 144 * 145 * When setting up an out fence for the job, you should use 146 * this, since it's available immediately upon 147 * drm_sched_job_init(), and the fence returned by the driver 148 * from run_job() won't be created until the dependencies have 149 * resolved. 150 */ 151 struct dma_fence finished; 152 153 /** 154 * @parent: the fence returned by &drm_sched_backend_ops.run_job 155 * when scheduling the job on hardware. We signal the 156 * &drm_sched_fence.finished fence once parent is signalled. 157 */ 158 struct dma_fence *parent; 159 /** 160 * @sched: the scheduler instance to which the job having this struct 161 * belongs to. 162 */ 163 struct drm_gpu_scheduler *sched; 164 /** 165 * @lock: the lock used by the scheduled and the finished fences. 166 */ 167 spinlock_t lock; 168 /** 169 * @owner: job owner for debugging 170 */ 171 void *owner; 172}; 173 174struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); 175 176/** 177 * struct drm_sched_job - A job to be run by an entity. 178 * 179 * @queue_node: used to append this struct to the queue of jobs in an entity. 180 * @sched: the scheduler instance on which this job is scheduled. 181 * @s_fence: contains the fences for the scheduling of job. 182 * @finish_cb: the callback for the finished fence. 183 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list. 184 * @id: a unique id assigned to each job scheduled on the scheduler. 185 * @karma: increment on every hang caused by this job. If this exceeds the hang 186 * limit of the scheduler then the job is marked guilty and will not 187 * be scheduled further. 188 * @s_priority: the priority of the job. 189 * @entity: the entity to which this job belongs. 190 * @cb: the callback for the parent fence in s_fence. 191 * 192 * A job is created by the driver using drm_sched_job_init(), and 193 * should call drm_sched_entity_push_job() once it wants the scheduler 194 * to schedule the job. 195 */ 196struct drm_sched_job { 197 struct spsc_node queue_node; 198 struct drm_gpu_scheduler *sched; 199 struct drm_sched_fence *s_fence; 200 struct dma_fence_cb finish_cb; 201 struct list_head node; 202 uint64_t id; 203 atomic_t karma; 204 enum drm_sched_priority s_priority; 205 struct drm_sched_entity *entity; 206 struct dma_fence_cb cb; 207}; 208 209static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, 210 int threshold) 211{ 212 return (s_job && atomic_inc_return(&s_job->karma) > threshold); 213} 214 215/** 216 * struct drm_sched_backend_ops 217 * 218 * Define the backend operations called by the scheduler, 219 * these functions should be implemented in driver side. 220 */ 221struct drm_sched_backend_ops { 222 /** 223 * @dependency: Called when the scheduler is considering scheduling 224 * this job next, to get another struct dma_fence for this job to 225 * block on. Once it returns NULL, run_job() may be called. 226 */ 227 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, 228 struct drm_sched_entity *s_entity); 229 230 /** 231 * @run_job: Called to execute the job once all of the dependencies 232 * have been resolved. This may be called multiple times, if 233 * timedout_job() has happened and drm_sched_job_recovery() 234 * decides to try it again. 235 */ 236 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); 237 238 /** 239 * @timedout_job: Called when a job has taken too long to execute, 240 * to trigger GPU recovery. 241 */ 242 void (*timedout_job)(struct drm_sched_job *sched_job); 243 244 /** 245 * @free_job: Called once the job's finished fence has been signaled 246 * and it's time to clean it up. 247 */ 248 void (*free_job)(struct drm_sched_job *sched_job); 249}; 250 251/** 252 * struct drm_gpu_scheduler 253 * 254 * @ops: backend operations provided by the driver. 255 * @hw_submission_limit: the max size of the hardware queue. 256 * @timeout: the time after which a job is removed from the scheduler. 257 * @name: name of the ring for which this scheduler is being used. 258 * @sched_rq: priority wise array of run queues. 259 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job 260 * is ready to be scheduled. 261 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler 262 * waits on this wait queue until all the scheduled jobs are 263 * finished. 264 * @hw_rq_count: the number of jobs currently in the hardware queue. 265 * @job_id_count: used to assign unique id to the each job. 266 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the 267 * timeout interval is over. 268 * @thread: the kthread on which the scheduler which run. 269 * @ring_mirror_list: the list of jobs which are currently in the job queue. 270 * @job_list_lock: lock to protect the ring_mirror_list. 271 * @hang_limit: once the hangs by a job crosses this limit then it is marked 272 * guilty and it will be considered for scheduling further. 273 * @score: score to help loadbalancer pick a idle sched 274 * @ready: marks if the underlying HW is ready to work 275 * @free_guilty: A hit to time out handler to free the guilty job. 276 * 277 * One scheduler is implemented for each hardware ring. 278 */ 279struct drm_gpu_scheduler { 280 const struct drm_sched_backend_ops *ops; 281 uint32_t hw_submission_limit; 282 long timeout; 283 const char *name; 284 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX]; 285 drm_waitqueue_t wake_up_worker; 286 drm_waitqueue_t job_scheduled; 287 atomic_t hw_rq_count; 288 atomic64_t job_id_count; 289 struct delayed_work work_tdr; 290 struct task_struct *thread; 291 struct list_head ring_mirror_list; 292 spinlock_t job_list_lock; 293 int hang_limit; 294 atomic_t score; 295 bool ready; 296 bool free_guilty; 297}; 298 299int drm_sched_init(struct drm_gpu_scheduler *sched, 300 const struct drm_sched_backend_ops *ops, 301 uint32_t hw_submission, unsigned hang_limit, long timeout, 302 const char *name); 303 304void drm_sched_fini(struct drm_gpu_scheduler *sched); 305int drm_sched_job_init(struct drm_sched_job *job, 306 struct drm_sched_entity *entity, 307 void *owner); 308void drm_sched_job_cleanup(struct drm_sched_job *job); 309void drm_sched_wakeup(struct drm_gpu_scheduler *sched); 310void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); 311void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); 312void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); 313void drm_sched_increase_karma(struct drm_sched_job *bad); 314bool drm_sched_dependency_optimized(struct dma_fence* fence, 315 struct drm_sched_entity *entity); 316void drm_sched_fault(struct drm_gpu_scheduler *sched); 317void drm_sched_job_kickout(struct drm_sched_job *s_job); 318 319void drm_sched_rq_add_entity(struct drm_sched_rq *rq, 320 struct drm_sched_entity *entity); 321void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, 322 struct drm_sched_entity *entity); 323 324int drm_sched_entity_init(struct drm_sched_entity *entity, 325 enum drm_sched_priority priority, 326 struct drm_gpu_scheduler **sched_list, 327 unsigned int num_sched_list, 328 atomic_t *guilty); 329long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); 330void drm_sched_entity_fini(struct drm_sched_entity *entity); 331void drm_sched_entity_destroy(struct drm_sched_entity *entity); 332void drm_sched_entity_select_rq(struct drm_sched_entity *entity); 333struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); 334void drm_sched_entity_push_job(struct drm_sched_job *sched_job, 335 struct drm_sched_entity *entity); 336void drm_sched_entity_set_priority(struct drm_sched_entity *entity, 337 enum drm_sched_priority priority); 338bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); 339 340struct drm_sched_fence *drm_sched_fence_create( 341 struct drm_sched_entity *s_entity, void *owner); 342void drm_sched_fence_scheduled(struct drm_sched_fence *fence); 343void drm_sched_fence_finished(struct drm_sched_fence *fence); 344 345unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); 346void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, 347 unsigned long remaining); 348 349#endif 350