vmwgfx_binding.h revision 1.2
1/*	$NetBSD: vmwgfx_binding.h,v 1.2 2018/08/27 04:58:37 riastradh Exp $	*/
2
3/**************************************************************************
4 *
5 * Copyright �� 2015 VMware, Inc., Palo Alto, CA., USA
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
18 * of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
23 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
24 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
25 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
26 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 *
28 **************************************************************************/
29#ifndef _VMWGFX_BINDING_H_
30#define _VMWGFX_BINDING_H_
31
32#include "device_include/svga3d_reg.h"
33#include <linux/list.h>
34
35#define VMW_MAX_VIEW_BINDINGS 128
36
37struct vmw_private;
38struct vmw_ctx_binding_state;
39
40/*
41 * enum vmw_ctx_binding_type - abstract resource to context binding types
42 */
43enum vmw_ctx_binding_type {
44	vmw_ctx_binding_shader,
45	vmw_ctx_binding_rt,
46	vmw_ctx_binding_tex,
47	vmw_ctx_binding_cb,
48	vmw_ctx_binding_dx_shader,
49	vmw_ctx_binding_dx_rt,
50	vmw_ctx_binding_sr,
51	vmw_ctx_binding_ds,
52	vmw_ctx_binding_so,
53	vmw_ctx_binding_vb,
54	vmw_ctx_binding_ib,
55	vmw_ctx_binding_max
56};
57
58/**
59 * struct vmw_ctx_bindinfo - single binding metadata
60 *
61 * @ctx_list: List head for the context's list of bindings.
62 * @res_list: List head for a resource's list of bindings.
63 * @ctx: Non-refcounted pointer to the context that owns the binding. NULL
64 * indicates no binding present.
65 * @res: Non-refcounted pointer to the resource the binding points to. This
66 * is typically a surface or a view.
67 * @bt: Binding type.
68 * @scrubbed: Whether the binding has been scrubbed from the context.
69 */
70struct vmw_ctx_bindinfo {
71	struct list_head ctx_list;
72	struct list_head res_list;
73	struct vmw_resource *ctx;
74	struct vmw_resource *res;
75	enum vmw_ctx_binding_type bt;
76	bool scrubbed;
77};
78
79/**
80 * struct vmw_ctx_bindinfo_tex - texture stage binding metadata
81 *
82 * @bi: struct vmw_ctx_bindinfo we derive from.
83 * @texture_stage: Device data used to reconstruct binding command.
84 */
85struct vmw_ctx_bindinfo_tex {
86	struct vmw_ctx_bindinfo bi;
87	uint32 texture_stage;
88};
89
90/**
91 * struct vmw_ctx_bindinfo_shader - Shader binding metadata
92 *
93 * @bi: struct vmw_ctx_bindinfo we derive from.
94 * @shader_slot: Device data used to reconstruct binding command.
95 */
96struct vmw_ctx_bindinfo_shader {
97	struct vmw_ctx_bindinfo bi;
98	SVGA3dShaderType shader_slot;
99};
100
101/**
102 * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
103 *
104 * @bi: struct vmw_ctx_bindinfo we derive from.
105 * @shader_slot: Device data used to reconstruct binding command.
106 * @offset: Device data used to reconstruct binding command.
107 * @size: Device data used to reconstruct binding command.
108 * @slot: Device data used to reconstruct binding command.
109 */
110struct vmw_ctx_bindinfo_cb {
111	struct vmw_ctx_bindinfo bi;
112	SVGA3dShaderType shader_slot;
113	uint32 offset;
114	uint32 size;
115	uint32 slot;
116};
117
118/**
119 * struct vmw_ctx_bindinfo_view - View binding metadata
120 *
121 * @bi: struct vmw_ctx_bindinfo we derive from.
122 * @shader_slot: Device data used to reconstruct binding command.
123 * @slot: Device data used to reconstruct binding command.
124 */
125struct vmw_ctx_bindinfo_view {
126	struct vmw_ctx_bindinfo bi;
127	SVGA3dShaderType shader_slot;
128	uint32 slot;
129};
130
131/**
132 * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
133 *
134 * @bi: struct vmw_ctx_bindinfo we derive from.
135 * @offset: Device data used to reconstruct binding command.
136 * @size: Device data used to reconstruct binding command.
137 * @slot: Device data used to reconstruct binding command.
138 */
139struct vmw_ctx_bindinfo_so {
140	struct vmw_ctx_bindinfo bi;
141	uint32 offset;
142	uint32 size;
143	uint32 slot;
144};
145
146/**
147 * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
148 *
149 * @bi: struct vmw_ctx_bindinfo we derive from.
150 * @offset: Device data used to reconstruct binding command.
151 * @stride: Device data used to reconstruct binding command.
152 * @slot: Device data used to reconstruct binding command.
153 */
154struct vmw_ctx_bindinfo_vb {
155	struct vmw_ctx_bindinfo bi;
156	uint32 offset;
157	uint32 stride;
158	uint32 slot;
159};
160
161/**
162 * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
163 *
164 * @bi: struct vmw_ctx_bindinfo we derive from.
165 * @offset: Device data used to reconstruct binding command.
166 * @format: Device data used to reconstruct binding command.
167 */
168struct vmw_ctx_bindinfo_ib {
169	struct vmw_ctx_bindinfo bi;
170	uint32 offset;
171	uint32 format;
172};
173
174/**
175 * struct vmw_dx_shader_bindings - per shader type context binding state
176 *
177 * @shader: The shader binding for this shader type
178 * @const_buffer: Const buffer bindings for this shader type.
179 * @shader_res: Shader resource view bindings for this shader type.
180 * @dirty_sr: Bitmap tracking individual shader resource bindings changes
181 * that have not yet been emitted to the device.
182 * @dirty: Bitmap tracking per-binding type binding changes that have not
183 * yet been emitted to the device.
184 */
185struct vmw_dx_shader_bindings {
186	struct vmw_ctx_bindinfo_shader shader;
187	struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
188	struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
189	DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
190	unsigned long dirty;
191};
192
193extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
194			    const struct vmw_ctx_bindinfo *ci,
195			    u32 shader_slot, u32 slot);
196extern void
197vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
198			 struct vmw_ctx_binding_state *from);
199extern void vmw_binding_res_list_kill(struct list_head *head);
200extern void vmw_binding_res_list_scrub(struct list_head *head);
201extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
202extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
203extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
204extern struct vmw_ctx_binding_state *
205vmw_binding_state_alloc(struct vmw_private *dev_priv);
206extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
207extern struct list_head *
208vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
209extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
210
211#endif
212