1/* $NetBSD: play.c,v 1.11 2009/05/24 21:44:56 dholland Exp $ */ 2 3/* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32#include <sys/cdefs.h> 33#ifndef lint 34#if 0 35static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93"; 36#else 37__RCSID("$NetBSD: play.c,v 1.11 2009/05/24 21:44:56 dholland Exp $"); 38#endif 39#endif /* not lint */ 40 41#include <stdio.h> 42#include <setjmp.h> 43#include "trek.h" 44#include "getpar.h" 45 46static void myreset(int) __dead; 47 48/* 49** INSTRUCTION READ AND MAIN PLAY LOOP 50** 51** Well folks, this is it. Here we have the guts of the game. 52** This routine executes moves. It sets up per-move variables, 53** gets the command, and executes the command. After the command, 54** it calls events() to use up time, attack() to have Klingons 55** attack if the move was not free, and checkcond() to check up 56** on how we are doing after the move. 57*/ 58 59extern jmp_buf env; 60 61static const struct cvntab Comtab[] = { 62 { "abandon", "", abandon, 0 }, 63 { "ca", "pture", capture, 0 }, 64 { "cl", "oak", shield, -1 }, 65 { "c", "omputer", computer, 0 }, 66 { "da", "mages", dcrept, 0 }, 67 { "destruct", "", destruct, 0 }, 68 { "do", "ck", dock, 0 }, 69 { "help", "", help, 0 }, 70 { "i", "mpulse", impulse, 0 }, 71 { "l", "rscan", lrscan, 0 }, 72 { "m", "ove", dowarp, 0 }, 73 { "p", "hasers", phaser, 0 }, 74 { "ram", "", dowarp, 1 }, 75 { "dump", "", dumpgame, 0 }, 76 { "r", "est", rest, 0 }, 77 { "sh", "ield", shield, 0 }, 78 { "s", "rscan", srscan, 0 }, 79 { "st", "atus", srscan, -1 }, 80 { "terminate", "", myreset, 0 }, 81 { "t", "orpedo", torped, 0 }, 82 { "u", "ndock", undock, 0 }, 83 { "v", "isual", visual, 0 }, 84 { "w", "arp", setwarp, 0 }, 85 { NULL, NULL, NULL, 0 } 86}; 87 88/*ARGSUSED*/ 89static void 90myreset(int v __unused) 91{ 92 93 longjmp(env, 1); 94} 95 96void 97play(void) 98{ 99 const struct cvntab *r; 100 101 while (1) { 102 Move.free = 1; 103 Move.time = 0.0; 104 Move.shldchg = 0; 105 Move.newquad = 0; 106 Move.resting = 0; 107 skiptonl(0); 108 r = getcodpar("\nCommand", Comtab); 109 (*r->value)(r->value2); 110 events(0); 111 attack(0); 112 checkcond(); 113 } 114} 115