player.h revision 1.1
1/* $NetBSD: player.h,v 1.1 2003/12/26 17:57:03 christos Exp $ */ 2 3/*- 4 * Copyright (c) 2003 The NetBSD Foundation, Inc. 5 * All rights reserved. 6 * 7 * This code is derived from software contributed to The NetBSD Foundation 8 * by Christos Zoulas. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions 12 * are met: 13 * 1. Redistributions of source code must retain the above copyright 14 * notice, this list of conditions and the following disclaimer. 15 * 2. Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 3. All advertising materials mentioning features or use of this software 19 * must display the following acknowledgement: 20 * This product includes software developed by the NetBSD 21 * Foundation, Inc. and its contributors. 22 * 4. Neither the name of The NetBSD Foundation nor the names of its 23 * contributors may be used to endorse or promote products derived 24 * from this software without specific prior written permission. 25 * 26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 29 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 30 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 31 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 32 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 33 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 34 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 35 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 36 * POSSIBILITY OF SUCH DAMAGE. 37 */ 38 39/* 40 * player.h: Player base class 41 */ 42#ifndef _H_PLAYER 43#define _H_PLAYER 44 45class BOARD; 46 47#include <stdlib.h> 48 49class PLAYER { 50 public: 51 PLAYER(char who); 52 virtual void play(const BOARD& b, size_t& y, size_t& x, int& dir) = 0; 53 54 // Helper functions 55 void init(void); 56 int domove(BOARD& b); 57 58 // Member access 59 char getWho(void) const { return _who; } 60 61 // Display 62 size_t getScore(void) const { return _score; } 63 size_t getTotal(void) const { return _total; } 64 size_t getGames(void) const { return _games; } 65 size_t getTies(void) const { return _ties; } 66 void wl(size_t sc); 67 68 private: 69 char _who; 70 size_t _score; 71 size_t _total; 72 size_t _games; 73 size_t _ties; 74}; 75 76#endif 77