lvm.h revision 1.11
1/* $NetBSD: lvm.h,v 1.11 2023/04/16 20:46:17 nikita Exp $ */ 2 3/* 4** Id: lvm.h 5** Lua virtual machine 6** See Copyright Notice in lua.h 7*/ 8 9#ifndef lvm_h 10#define lvm_h 11 12 13#include "ldo.h" 14#include "lobject.h" 15#include "ltm.h" 16 17 18#if !defined(LUA_NOCVTN2S) 19#define cvt2str(o) ttisnumber(o) 20#else 21#define cvt2str(o) 0 /* no conversion from numbers to strings */ 22#endif 23 24 25#if !defined(LUA_NOCVTS2N) 26#define cvt2num(o) ttisstring(o) 27#else 28#define cvt2num(o) 0 /* no conversion from strings to numbers */ 29#endif 30 31 32/* 33** You can define LUA_FLOORN2I if you want to convert floats to integers 34** by flooring them (instead of raising an error if they are not 35** integral values) 36*/ 37#if !defined(LUA_FLOORN2I) 38#define LUA_FLOORN2I F2Ieq 39#endif 40 41 42/* 43** Rounding modes for float->integer coercion 44 */ 45typedef enum { 46 F2Ieq, /* no rounding; accepts only integral values */ 47 F2Ifloor, /* takes the floor of the number */ 48 F2Iceil /* takes the ceil of the number */ 49} F2Imod; 50 51 52/* convert an object to a float (including string coercion) */ 53#ifndef _KERNEL 54#define tonumber(o,n) \ 55 (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) 56#else /* _KERNEL */ 57#define tonumber tointeger 58#endif /* _KERNEL */ 59 60 61/* convert an object to a float (without string coercion) */ 62#define tonumberns(o,n) \ 63 (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \ 64 (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0)) 65 66 67/* convert an object to an integer (including string coercion) */ 68#define tointeger(o,i) \ 69 (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ 70 : luaV_tointeger(o,i,LUA_FLOORN2I)) 71 72 73/* convert an object to an integer (without string coercion) */ 74#define tointegerns(o,i) \ 75 (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ 76 : luaV_tointegerns(o,i,LUA_FLOORN2I)) 77 78 79#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) 80 81#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2) 82 83 84/* 85** fast track for 'gettable': if 't' is a table and 't[k]' is present, 86** return 1 with 'slot' pointing to 't[k]' (position of final result). 87** Otherwise, return 0 (meaning it will have to check metamethod) 88** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL 89** (otherwise). 'f' is the raw get function to use. 90*/ 91#define luaV_fastget(L,t,k,slot,f) \ 92 (!ttistable(t) \ 93 ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ 94 : (slot = f(hvalue(t), k), /* else, do raw access */ \ 95 !isempty(slot))) /* result not empty? */ 96 97 98/* 99** Special case of 'luaV_fastget' for integers, inlining the fast case 100** of 'luaH_getint'. 101*/ 102#define luaV_fastgeti(L,t,k,slot) \ 103 (!ttistable(t) \ 104 ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ 105 : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \ 106 ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \ 107 !isempty(slot))) /* result not empty? */ 108 109 110/* 111** Finish a fast set operation (when fast get succeeds). In that case, 112** 'slot' points to the place to put the value. 113*/ 114#define luaV_finishfastset(L,t,slot,v) \ 115 { setobj2t(L, cast(TValue *,slot), v); \ 116 luaC_barrierback(L, gcvalue(t), v); } 117 118 119 120 121LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); 122LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); 123LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); 124LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); 125LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode); 126LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, 127 F2Imod mode); 128LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); 129LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, 130 StkId val, const TValue *slot); 131LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, 132 TValue *val, const TValue *slot); 133LUAI_FUNC void luaV_finishOp (lua_State *L); 134LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); 135LUAI_FUNC void luaV_concat (lua_State *L, int total); 136LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y); 137LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); 138LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y); 139LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); 140LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); 141 142#endif 143