internal.h revision 1.1.1.1
1/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy
4 * of this software and associated documentation files (the "Software"), to
5 * deal in the Software without restriction, including without limitation the
6 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7 * sell copies of the Software, and to permit persons to whom the Software is
8 * furnished to do so, subject to the following conditions:
9 *
10 * The above copyright notice and this permission notice shall be included in
11 * all copies or substantial portions of the Software.
12 *
13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19 * IN THE SOFTWARE.
20 */
21
22#ifndef UV_WIN_INTERNAL_H_
23#define UV_WIN_INTERNAL_H_
24
25#include "uv.h"
26#include "../uv-common.h"
27
28#include "uv/tree.h"
29#include "winapi.h"
30#include "winsock.h"
31
32#ifdef _MSC_VER
33# define INLINE __inline
34# define UV_THREAD_LOCAL __declspec( thread )
35#else
36# define INLINE inline
37# define UV_THREAD_LOCAL __thread
38#endif
39
40
41#ifdef _DEBUG
42
43extern UV_THREAD_LOCAL int uv__crt_assert_enabled;
44
45#define UV_BEGIN_DISABLE_CRT_ASSERT()                           \
46  {                                                             \
47    int uv__saved_crt_assert_enabled = uv__crt_assert_enabled;  \
48    uv__crt_assert_enabled = FALSE;
49
50
51#define UV_END_DISABLE_CRT_ASSERT()                             \
52    uv__crt_assert_enabled = uv__saved_crt_assert_enabled;      \
53  }
54
55#else
56#define UV_BEGIN_DISABLE_CRT_ASSERT()
57#define UV_END_DISABLE_CRT_ASSERT()
58#endif
59
60/*
61 * TCP
62 */
63
64typedef enum {
65  UV__IPC_SOCKET_XFER_NONE = 0,
66  UV__IPC_SOCKET_XFER_TCP_CONNECTION,
67  UV__IPC_SOCKET_XFER_TCP_SERVER
68} uv__ipc_socket_xfer_type_t;
69
70typedef struct {
71  WSAPROTOCOL_INFOW socket_info;
72  uint32_t delayed_error;
73} uv__ipc_socket_xfer_info_t;
74
75int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
76int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
77int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
78    uv_read_cb read_cb);
79int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
80    const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
81int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[],
82    unsigned int nbufs);
83
84void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
85void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
86    uv_write_t* req);
87void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
88    uv_req_t* req);
89void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
90    uv_connect_t* req);
91
92void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
93void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
94
95int uv__tcp_xfer_export(uv_tcp_t* handle,
96                        int pid,
97                        uv__ipc_socket_xfer_type_t* xfer_type,
98                        uv__ipc_socket_xfer_info_t* xfer_info);
99int uv__tcp_xfer_import(uv_tcp_t* tcp,
100                        uv__ipc_socket_xfer_type_t xfer_type,
101                        uv__ipc_socket_xfer_info_t* xfer_info);
102
103
104/*
105 * UDP
106 */
107void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
108void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
109    uv_udp_send_t* req);
110
111void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle);
112void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
113
114
115/*
116 * Pipes
117 */
118int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access,
119    char* name, size_t nameSize);
120
121int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
122int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client);
123int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
124    uv_read_cb read_cb);
125void uv__pipe_read_stop(uv_pipe_t* handle);
126int uv__pipe_write(uv_loop_t* loop,
127                   uv_write_t* req,
128                   uv_pipe_t* handle,
129                   const uv_buf_t bufs[],
130                   size_t nbufs,
131                   uv_stream_t* send_handle,
132                   uv_write_cb cb);
133
134void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
135    uv_req_t* req);
136void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
137    uv_write_t* req);
138void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
139    uv_req_t* raw_req);
140void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
141    uv_connect_t* req);
142void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
143    uv_shutdown_t* req);
144
145void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
146void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle);
147void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
148
149
150/*
151 * TTY
152 */
153void uv_console_init(void);
154
155int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
156    uv_read_cb read_cb);
157int uv_tty_read_stop(uv_tty_t* handle);
158int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
159    const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
160int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[],
161    unsigned int nbufs);
162void uv_tty_close(uv_tty_t* handle);
163
164void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
165    uv_req_t* req);
166void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
167    uv_write_t* req);
168/*
169 * uv_process_tty_accept_req() is a stub to keep DELEGATE_STREAM_REQ working
170 * TODO: find a way to remove it
171 */
172void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle,
173    uv_req_t* raw_req);
174/*
175 * uv_process_tty_connect_req() is a stub to keep DELEGATE_STREAM_REQ working
176 * TODO: find a way to remove it
177 */
178void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle,
179    uv_connect_t* req);
180
181void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
182
183
184/*
185 * Poll watchers
186 */
187void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
188    uv_req_t* req);
189
190int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle);
191void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
192
193
194/*
195 * Loop watchers
196 */
197void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
198
199void uv_prepare_invoke(uv_loop_t* loop);
200void uv_check_invoke(uv_loop_t* loop);
201void uv_idle_invoke(uv_loop_t* loop);
202
203void uv__once_init(void);
204
205
206/*
207 * Async watcher
208 */
209void uv_async_close(uv_loop_t* loop, uv_async_t* handle);
210void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle);
211
212void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
213    uv_req_t* req);
214
215
216/*
217 * Signal watcher
218 */
219void uv_signals_init(void);
220int uv__signal_dispatch(int signum);
221
222void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle);
223void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
224
225void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
226    uv_req_t* req);
227
228
229/*
230 * Spawn
231 */
232void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
233void uv_process_close(uv_loop_t* loop, uv_process_t* handle);
234void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle);
235
236
237/*
238 * Error
239 */
240int uv_translate_sys_error(int sys_errno);
241
242
243/*
244 * FS
245 */
246void uv_fs_init(void);
247
248
249/*
250 * FS Event
251 */
252void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
253    uv_fs_event_t* handle);
254void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
255void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
256
257
258/*
259 * Stat poller.
260 */
261void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
262
263
264/*
265 * Utilities.
266 */
267void uv__util_init(void);
268
269uint64_t uv__hrtime(double scale);
270__declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall);
271int uv__getpwuid_r(uv_passwd_t* pwd);
272int uv__convert_utf16_to_utf8(const WCHAR* utf16, int utf16len, char** utf8);
273int uv__convert_utf8_to_utf16(const char* utf8, int utf8len, WCHAR** utf16);
274
275typedef int (WINAPI *uv__peersockfunc)(SOCKET, struct sockaddr*, int*);
276
277int uv__getsockpeername(const uv_handle_t* handle,
278                        uv__peersockfunc func,
279                        struct sockaddr* name,
280                        int* namelen,
281                        int delayed_error);
282
283int uv__random_rtlgenrandom(void* buf, size_t buflen);
284
285
286/*
287 * Process stdio handles.
288 */
289int uv__stdio_create(uv_loop_t* loop,
290                     const uv_process_options_t* options,
291                     BYTE** buffer_ptr);
292void uv__stdio_destroy(BYTE* buffer);
293void uv__stdio_noinherit(BYTE* buffer);
294int uv__stdio_verify(BYTE* buffer, WORD size);
295WORD uv__stdio_size(BYTE* buffer);
296HANDLE uv__stdio_handle(BYTE* buffer, int fd);
297
298
299/*
300 * Winapi and ntapi utility functions
301 */
302void uv_winapi_init(void);
303
304
305/*
306 * Winsock utility functions
307 */
308void uv_winsock_init(void);
309
310int uv_ntstatus_to_winsock_error(NTSTATUS status);
311
312BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
313BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
314
315int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers,
316    DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
317    LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
318int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
319    DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
320    int* addr_len, WSAOVERLAPPED *overlapped,
321    LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
322
323int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in,
324    AFD_POLL_INFO* info_out, OVERLAPPED* overlapped);
325
326/* Whether there are any non-IFS LSPs stacked on TCP */
327extern int uv_tcp_non_ifs_lsp_ipv4;
328extern int uv_tcp_non_ifs_lsp_ipv6;
329
330/* Ip address used to bind to any port at any interface */
331extern struct sockaddr_in uv_addr_ip4_any_;
332extern struct sockaddr_in6 uv_addr_ip6_any_;
333
334/*
335 * Wake all loops with fake message
336 */
337void uv__wake_all_loops(void);
338
339/*
340 * Init system wake-up detection
341 */
342void uv__init_detect_system_wakeup(void);
343
344#endif /* UV_WIN_INTERNAL_H_ */
345