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2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Design</title><meta name="generator" content="DocBook XSL Stylesheets Vsnapshot" /><meta name="keywords" content="C++, library, debug" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="debug_mode.html" title="Chapter��17.��Debug Mode" /><link rel="prev" href="debug_mode_using.html" title="Using" /><link rel="next" href="parallel_mode.html" title="Chapter��18.��Parallel Mode" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="debug_mode_using.html">Prev</a>��</td><th width="60%" align="center">Chapter��17.��Debug Mode</th><td width="20%" align="right">��<a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.ext.debug_mode.design"></a>Design</h2></div></div></div><p>
3  </p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.goals"></a>Goals</h3></div></div></div><p>
4    </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard
5  containers and iterators with semantically equivalent safe standard
6  containers and iterators to aid in debugging user programs. The
7  following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change
8    the semantics of the standard library for all cases specified in
9    the ANSI/ISO C++ standard. The essence of this constraint is that
10    any valid C++ program should behave in the same manner regardless
11    of whether it is compiled with debug mode or release mode. In
12    particular, entities that are defined in namespace std in release
13    mode should remain defined in namespace std in debug mode, so that
14    legal specializations of namespace std entities will remain
15    valid. A program that is not valid C++ (e.g., invokes undefined
16    behavior) is not required to behave similarly, although the debug
17    mode will abort with a diagnostic when it detects undefined
18    behavior.</p></li><li class="listitem"><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode
19    must not affect the performance of the library when it is compiled
20    in release mode. Performance of the libstdc++ debug mode is
21    secondary (and, in fact, will be worse than the release
22    mode).</p></li><li class="listitem"><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to
23    use. It should be easily incorporated into the user's development
24    environment (e.g., by requiring only a single new compiler switch)
25    and should produce reasonable diagnostics when it detects a
26    problem with the user program. Usability also involves detection
27    of errors when using the debug mode incorrectly, e.g., by linking
28    a release-compiled object against a debug-compiled object if in
29    fact the resulting program will not run correctly.</p></li><li class="listitem"><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that
30    users recompile at least part of their program to use debug
31    mode, the amount of recompilation affects the
32    detect-compile-debug turnaround time. This indirectly affects the
33    usefulness of the debug mode, because debugging some applications
34    may require rebuilding a large amount of code, which may not be
35    feasible when the suspect code may be very localized. There are
36    several levels of conformance to this requirement, each with its
37    own usability and implementation characteristics. In general, the
38    higher-numbered conformance levels are more usable (i.e., require
39    less recompilation) but are more complicated to implement than
40    the lower-numbered conformance levels.
41      </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile
42	their entire application and all C++ libraries it depends on,
43	including the C++ standard library that ships with the
44	compiler. This must be done even if only a small part of the
45	program can use debugging features.</p></li><li class="listitem"><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile
46	their entire application and all C++ libraries it depends
47	on, but not the C++ standard library itself. This must be done
48	even if only a small part of the program can use debugging
49	features. This can be achieved given a full recompilation
50	system by compiling two versions of the standard library when
51	the compiler is installed and linking against the appropriate
52	one, e.g., a multilibs approach.</p></li><li class="listitem"><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the
53	parts of their application and the C++ libraries it
54	depends on that will use the debugging facilities
55	directly. This means that any code that uses the debuggable
56	standard containers would need to be recompiled, but code
57	that does not use them (but may, for instance, use IOStreams)
58	would not have to be recompiled.</p></li><li class="listitem"><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the
59	parts of their application and the C++ libraries it
60	depends on where debugging should occur, and any other code
61	that interacts with those containers. This means that a set of
62	translation units that accesses a particular standard
63	container instance may either be compiled in release mode (no
64	checking) or debug mode (full checking), but must all be
65	compiled in the same way; a translation unit that does not see
66	that standard container instance need not be recompiled. This
67	also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a
68	particular instantiation
69	(say, <code class="code">std::vector&lt;int&gt;</code>) compiled in release
70	mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that
71	contains the same instantiation compiled in debug mode (a
72	feature not present with partial recompilation). While this
73	behavior is technically a violation of the One Definition
74	Rule, this ability tends to be very important in
75	practice. The libstdc++ debug mode supports this level of
76	recompilation. </p></li><li class="listitem"><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only
77	recompile the translation units where checking should occur,
78	regardless of where debuggable standard containers are
79	used. This has also been dubbed "<code class="code">-g</code> mode",
80	because the <code class="code">-g</code> compiler switch works in this way,
81	emitting debugging information at a per--translation-unit
82	granularity. We believe that this level of recompilation is in
83	fact not possible if we intend to supply safe iterators, leave
84	the program semantics unchanged, and not regress in
85	performance under release mode because we cannot associate
86	extra information with an iterator (to form a safe iterator)
87	without either reserving that space in release mode
88	(performance regression) or allocating extra memory associated
89	with each iterator with <code class="code">new</code> (changes the program
90	semantics).</p></li></ol></div><p>
91    </p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.methods"></a>Methods</h3></div></div></div><p>
92    </p><p>This section provides an overall view of the design of the
93  libstdc++ debug mode and details the relationship between design
94  decisions and the stated design goals.</p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"></a>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the
95  debugging versions of library components (e.g., iterators and
96  containers) form a layer on top of the release versions of the
97  library components. The debugging components first verify that the
98  operation is correct (aborting with a diagnostic if an error is
99  found) and will then forward to the underlying release-mode
100  container that will perform the actual work. This design decision
101  ensures that we cannot regress release-mode performance (because the
102  release-mode containers are left untouched) and partially
103  enables <a class="link" href="debug_mode_design.html#methods.coexistence.link" title="Link- and run-time coexistence of release- and debug-mode components">mixing debug and
104  release code</a> at link time, although that will not be
105  discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug
106  mode: container wrappers and iterator wrappers. The two types of
107  wrappers interact to maintain relationships between iterators and
108  their associated containers, which are necessary to detect certain
109  types of standard library usage errors such as dereferencing
110  past-the-end iterators or inserting into a container using an
111  iterator from a different container.</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"></a>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that
112  is attached to a particular container, and will manage the
113  information detailing the iterator's state (singular,
114  dereferenceable, etc.) and tracking the container to which the
115  iterator is attached. Because iterators have a well-defined, common
116  interface the iterator wrapper is implemented with the iterator
117  adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>,
118  which takes two template parameters:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><code class="code">Iterator</code>: The underlying iterator type, which must
119    be either the <code class="code">iterator</code> or <code class="code">const_iterator</code>
120    typedef from the sequence type this iterator can reference.</p></li><li class="listitem"><p><code class="code">Sequence</code>: The type of sequence that this iterator
121  references. This sequence must be a safe sequence (discussed below)
122  whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef
123  is the type of the safe iterator.</p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"></a>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular
124  container type. Because containers vary greatly in the member
125  functions they support and the semantics of those member functions
126  (especially in the area of iterator invalidation), container
127  wrappers are tailored to the container they reference, e.g., the
128  debugging version of <code class="code">std::list</code> duplicates the entire
129  interface of <code class="code">std::list</code>, adding additional semantic
130  checks and then forwarding operations to the
131  real <code class="code">std::list</code> (a public base class of the debugging
132  version) as appropriate. However, all safe containers inherit from
133  the class template <code class="code">__gnu_debug::_Safe_sequence</code>,
134  instantiated with the type of the safe container itself (an instance
135  of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be
136  <a class="link" href="debug_mode_design.html#debug_mode.design.methods.safe_iter" title="Safe Iterators">safe
137  iterators</a> that reference sequences of this type and wrap the
138  iterators provided by the release-mode base class. The debugging
139  container will use only the safe iterators within its own interface
140  (therefore requiring the user to use safe iterators, although this
141  does not change correct user code) and will communicate with the
142  release-mode base class with only the underlying, unsafe,
143  release-mode iterators that the base class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the
144  following basic structure:</p><pre class="programlisting">
145template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
146  class debug-list :
147    public release-list&lt;_Tp, _Allocator&gt;,
148    public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
149  {
150    typedef release-list&lt;_Tp, _Allocator&gt; _Base;
151    typedef debug-list&lt;_Tp, _Allocator&gt;   _Self;
152
153  public:
154    typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt;       iterator;
155    typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
156
157    // duplicate std::list interface with debugging semantics
158  };
159</pre></div></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"></a>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of
160  all standard library operations that it supports. Preconditions that
161  are always checked (regardless of whether or not we are in debug
162  mode) are checked via the <code class="code">__check_xxx</code> macros defined
163  and documented in the source
164  file <code class="code">include/debug/debug.h</code>. Preconditions that may or
165  may not be checked, depending on the debug-mode
166  macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via
167  the <code class="code">__requires_xxx</code> macros defined and documented in the
168  same source file. Preconditions are validated using any additional
169  information available at run-time, e.g., the containers that are
170  associated with a particular iterator, the position of the iterator
171  within those containers, the distance between two iterators that may
172  form a valid range, etc. In the absence of suitable information,
173  e.g., an input iterator that is not a safe iterator, these
174  precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros,
175  which have the secondary benefit of having prewritten debug
176  messages that use information about the current status of the
177  objects involved (e.g., whether an iterator is singular or what
178  sequence it is attached to) along with some static information
179  (e.g., the names of the function parameters corresponding to the
180  objects involved). When not using these macros, the debug mode uses
181  either the debug-mode assertion
182  macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
183  cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
184  check macro that supports more advance formulation of error
185  messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are
186  documented more thoroughly in the debug mode source code.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"></a>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that
187  is able to provide the "Per-use recompilation" (4) guarantee, that
188  allows release-compiled and debug-compiled code to be linked and
189  executed together without causing unpredictable behavior. This
190  guarantee minimizes the recompilation that users are required to
191  perform, shortening the detect-compile-debug bug hunting cycle
192  and making the debug mode easier to incorporate into development
193  environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial
194  implementation task. To achieve this goal we use inline namespaces and
195  a complex organization of debug- and release-modes. The end result is
196  that we have achieved per-use recompilation but have had to give up
197  some checking of the <code class="code">std::basic_string</code> class template
198  (namely, safe iterators).</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"></a>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode
199  components need to exist within a single translation unit so that
200  the debug versions can wrap the release versions. However, only one
201  of these components should be user-visible at any particular
202  time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the
203  component with its standard name and do not include the debugging
204  component at all. The release mode version is defined within the
205  namespace <code class="code">std</code>. Minus the namespace associations, this
206  method leaves the behavior of release mode completely unchanged from
207  its behavior prior to the introduction of the libstdc++ debug
208  mode. Here's an example of what this ends up looking like, in
209  C++.</p><pre class="programlisting">
210namespace std
211{
212  template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
213    class list
214    {
215      // ...
216     };
217} // namespace std
218</pre><p>In debug mode we include the release-mode container (which is now
219defined in the namespace <code class="code">__cxx1998</code>) and also the
220debug-mode container. The debug-mode container is defined within the
221namespace <code class="code">__debug</code>, which is associated with namespace
222<code class="code">std</code> via the C++11 namespace association language feature.  This
223method allows the debug and release versions of the same component to
224coexist at compile-time and link-time without causing an unreasonable
225maintenance burden, while minimizing confusion. Again, this boils down
226to C++ code as follows:</p><pre class="programlisting">
227namespace std
228{
229  namespace __cxx1998
230  {
231    template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
232      class list
233      {
234	// ...
235      };
236  } // namespace __gnu_norm
237
238  namespace __debug
239  {
240    template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
241      class list
242      : public __cxx1998::list&lt;_Tp, _Alloc&gt;,
243	public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
244      {
245	// ...
246      };
247  } // namespace __cxx1998
248
249  inline namespace __debug { }
250}
251</pre></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"></a>Link- and run-time coexistence of release- and
252    debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and
253debug implementation, there is no issue with link-time
254coexistence: the separate namespaces result in different mangled
255names, and thus unique linkage.</p><p>However, components that are defined and used within the C++
256standard library itself face additional constraints. For instance,
257some of the member functions of <code class="code"> std::moneypunct</code> return
258<code class="code">std::basic_string</code>. Normally, this is not a problem, but
259with a mixed mode standard library that could be using either
260debug-mode or release-mode <code class="code"> basic_string</code> objects, things
261get more complicated.  As the return value of a function is not
262encoded into the mangled name, there is no way to specify a
263release-mode or a debug-mode string. In practice, this results in
264runtime errors. A simplified example of this problem is as follows.
265</p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting">
266// -D_GLIBCXX_DEBUG
267#include &lt;string&gt;
268
269std::string test02();
270
271std::string test01()
272{
273  return test02();
274}
275
276int main()
277{
278  test01();
279  return 0;
280}
281</pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting">
282#include &lt;string&gt;
283
284std::string
285test02()
286{
287  return std::string("toast");
288}
289</pre><p> For this reason we cannot easily provide safe iterators for
290  the <code class="code">std::basic_string</code> class template, as it is present
291  throughout the C++ standard library. For instance, locale facets
292  define typedefs that include <code class="code">basic_string</code>: in a mixed
293  debug/release program, should that typedef be based on the
294  debug-mode <code class="code">basic_string</code> or the
295  release-mode <code class="code">basic_string</code>? While the answer could be
296  "both", and the difference hidden via renaming a la the
297  debug/release containers, we must note two things about locale
298  facets:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>They exist as shared state: one can create a facet in one
299  translation unit and access the facet via the same type name in a
300  different translation unit. This means that we cannot have two
301  different versions of locale facets, because the types would not be
302  the same across debug/release-mode translation unit barriers.</p></li><li class="listitem"><p>They have virtual functions returning strings: these functions
303  mangle in the same way regardless of the mangling of their return
304  types (see above), and their precise signatures can be relied upon
305  by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide
306  the differences between debug and release-mode strings from the
307  user. Failure to hide the differences may result in unpredictable
308  behavior, and for this reason we have opted to only
309  perform <code class="code">basic_string</code> changes that do not require ABI
310  changes. The effect on users is expected to be minimal, as there are
311  simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>),
312  and the usability benefit we gain from the ability to mix debug- and
313  release-compiled translation units is enormous.</p></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"></a>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives,
314  including language-only solutions and solutions that also required
315  extensions to the C++ front end. The following is a partial list of
316  solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by
317  far the simplest implementation option, where we do not allow any
318  coexistence of debug- and release-compiled translation units in a
319  program. This solution has an extreme negative affect on usability,
320  because it is quite likely that some libraries an application
321  depends on cannot be recompiled easily. This would not meet
322  our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria
323  well.</p></li><li class="listitem"><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>:
324  Partial specialization could be used to select the debug
325  implementation when <code class="code">Debug == true</code>, and the state
326  of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the
327  default <code class="code">Debug</code> argument is <code class="code">true</code>
328  or <code class="code">false</code>. This option would break conformance with the
329  C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would
330  not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li class="listitem"><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could
331    reuse the <code class="code">Allocator</code> template parameter of containers
332    by adding a sentinel wrapper <code class="code">debug&lt;&gt;</code> that
333    signals the user's intention to use debugging, and pick up
334    the <code class="code">debug&lt;&gt;</code> allocator wrapper in a partial
335    specialization. However, this has two drawbacks: first, there is a
336    conformance issue because the default allocator would not be the
337    standard-specified <code class="code">std::allocator&lt;T&gt;</code>. Secondly
338    (and more importantly), users that specify allocators instead of
339    implicitly using the default allocator would not get debugging
340    containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span>
341    criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Define debug containers in another namespace, and employ
342      a <code class="code">using</code> declaration (or directive)</em></span>: This is an
343      enticing option, because it would eliminate the need for
344      the <code class="code">link_name</code> extension by aliasing the
345      templates. However, there is no true template aliasing mechanism
346      in C++, because both <code class="code">using</code> directives and using
347      declarations disallow specialization. This method fails
348      the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em> Use implementation-specific properties of anonymous
349    namespaces. </em></span>
350    See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html" target="_top">this post</a>.
351    This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would
352    allow the debug mode to effectively alias the
353    namespace <code class="code">std</code> to an internal namespace, such
354    as <code class="code">__gnu_std_debug</code>, so that it is completely
355    separate from the release-mode <code class="code">std</code> namespace. While
356    this will solve some renaming problems and ensure that
357    debug- and release-compiled code cannot be mixed unsafely, it ensures that
358    debug- and release-compiled code cannot be mixed at all. For
359    instance, the program would have two <code class="code">std::cout</code>
360    objects! This solution would fails the <span class="emphasis"><em>minimize
361    recompilation</em></span> requirement, because we would only be able to
362    support option (1) or (2).</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: use link name</em></span>: This option
363    involves complicated re-naming between debug-mode and release-mode
364    components at compile time, and then a g++ extension called <span class="emphasis"><em>
365    link name </em></span> to recover the original names at link time. There
366    are two drawbacks to this approach. One, it's very verbose,
367    relying on macro renaming at compile time and several levels of
368    include ordering. Two, ODR issues remained with container member
369    functions taking no arguments in mixed-mode settings resulting in
370    equivalent link names, <code class="code"> vector::push_back() </code> being
371    one example.
372    See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html" target="_top">proof-of-concept using link
373    name</a>. </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of
374  which have probably been considered and others that may still be
375  lurking. This list may be expanded over time to include other
376  options that we could have implemented, but in all cases the full
377  ramifications of the approach (as measured against the design goals
378  for a libstdc++ debug mode) should be considered first. The DejaGNU
379  testsuite includes some testcases that check for known problems with
380  some solutions (e.g., the <code class="code">using</code> declaration solution
381  that breaks user specialization), and additional testcases will be
382  added as we are able to identify other typical problem cases. These
383  test cases will serve as a benchmark by which we can compare debug
384  mode implementations.</p></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.other"></a>Other Implementations</h3></div></div></div><p>
385    </p><p> There are several existing implementations of debug modes for C++
386  standard library implementations, although none of them directly
387  supports debugging for programs using libstdc++. The existing
388  implementations include:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><a class="link" href="http://www.cs.sjsu.edu/faculty/horstman/safestl.html" target="_top">SafeSTL</a>:
389  SafeSTL was the original debugging version of the Standard Template
390  Library (STL), implemented by Cay S. Horstmann on top of the
391  Hewlett-Packard STL. Though it inspired much work in this area, it
392  has not been kept up-to-date for use with modern compilers or C++
393  standard library implementations.</p></li><li class="listitem"><p><a class="link" href="http://www.stlport.org/" target="_top">STLport</a>: STLport is a free
394  implementation of the C++ standard library derived from the <a class="link" href="https://web.archive.org/web/20171225062613/http://www.sgi.com/tech/stl/" target="_top">SGI implementation</a>, and
395  ported to many other platforms. It includes a debug mode that uses a
396  wrapper model (that in some ways inspired the libstdc++ debug mode
397  design), although at the time of this writing the debug mode is
398  somewhat incomplete and meets only the "Full user recompilation" (2)
399  recompilation guarantee by requiring the user to link against a
400  different library in debug mode vs. release mode.</p></li><li class="listitem"><p>Metrowerks CodeWarrior: The C++ standard library
401  that ships with Metrowerks CodeWarrior includes a debug mode. It is
402  a full debug-mode implementation (including debugging for
403  CodeWarrior extensions) and is easy to use, although it meets only
404  the "Full recompilation" (1) recompilation
405  guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="debug_mode_using.html">Prev</a>��</td><td width="20%" align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td width="40%" align="right">��<a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Using��</td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top">��Chapter��18.��Parallel Mode</td></tr></table></div></body></html>