bitmap_allocator.xml revision 1.1
1<sect1 id="manual.ext.allocator.bitmap" xreflabel="bitmap_allocator">
2<?dbhtml filename="bitmap_allocator.html"?>
3
4<sect1info>
5  <keywordset>
6    <keyword>
7      ISO C++
8    </keyword>
9    <keyword>
10      allocator
11    </keyword>
12  </keywordset>
13</sect1info>
14
15<title>bitmap_allocator</title>
16
17<para>
18</para>
19
20<sect2 id="allocator.bitmap.design">
21<title>Design</title>
22
23  <para>
24    As this name suggests, this allocator uses a bit-map to keep track
25    of the used and unused memory locations for it's book-keeping
26    purposes.
27  </para>
28  <para>
29    This allocator will make use of 1 single bit to keep track of
30    whether it has been allocated or not. A bit 1 indicates free,
31    while 0 indicates allocated. This has been done so that you can
32    easily check a collection of bits for a free block. This kind of
33    Bitmapped strategy works best for single object allocations, and
34    with the STL type parameterized allocators, we do not need to
35    choose any size for the block which will be represented by a
36    single bit. This will be the size of the parameter around which
37    the allocator has been parameterized. Thus, close to optimal
38    performance will result. Hence, this should be used for node based
39    containers which call the allocate function with an argument of 1.
40  </para>
41
42  <para>
43    The bitmapped allocator's internal pool is exponentially growing.
44    Meaning that internally, the blocks acquired from the Free List
45    Store will double every time the bitmapped allocator runs out of
46    memory.
47  </para>
48
49  <para>
50    The macro <literal>__GTHREADS</literal> decides whether to use
51    Mutex Protection around every allocation/deallocation. The state
52    of the macro is picked up automatically from the gthr abstraction
53    layer.
54  </para>
55
56</sect2>
57
58<sect2 id="allocator.bitmap.impl">
59<title>Implementation</title>
60
61<sect3 id="bitmap.impl.free_list_store" xreflabel="Free List Store">
62  <title>Free List Store</title>
63
64  <para>
65    The Free List Store (referred to as FLS for the remaining part of this
66    document) is the Global memory pool that is shared by all instances of
67    the bitmapped allocator instantiated for any type. This maintains a
68    sorted order of all free memory blocks given back to it by the
69    bitmapped allocator, and is also responsible for giving memory to the
70    bitmapped allocator when it asks for more.
71  </para>
72  <para>
73    Internally, there is a Free List threshold which indicates the
74    Maximum number of free lists that the FLS can hold internally
75    (cache).  Currently, this value is set at 64. So, if there are
76    more than 64 free lists coming in, then some of them will be given
77    back to the OS using operator delete so that at any given time the
78    Free List's size does not exceed 64 entries. This is done because
79    a Binary Search is used to locate an entry in a free list when a
80    request for memory comes along.  Thus, the run-time complexity of
81    the search would go up given an increasing size, for 64 entries
82    however, lg(64) == 6 comparisons are enough to locate the correct
83    free list if it exists.
84  </para>
85  <para>
86    Suppose the free list size has reached it's threshold, then the
87    largest block from among those in the list and the new block will
88    be selected and given back to the OS. This is done because it
89    reduces external fragmentation, and allows the OS to use the
90    larger blocks later in an orderly fashion, possibly merging them
91    later. Also, on some systems, large blocks are obtained via calls
92    to mmap, so giving them back to free system resources becomes most
93    important.
94  </para>
95  <para>
96    The function _S_should_i_give decides the policy that determines
97    whether the current block of memory should be given to the
98    allocator for the request that it has made. That's because we may
99    not always have exact fits for the memory size that the allocator
100    requests. We do this mainly to prevent external fragmentation at
101    the cost of a little internal fragmentation. Now, the value of
102    this internal fragmentation has to be decided by this function. I
103    can see 3 possibilities right now. Please add more as and when you
104    find better strategies.
105  </para>
106
107<orderedlist>
108  <listitem><para>Equal size check. Return true only when the 2 blocks are of equal
109size.</para></listitem>
110  <listitem><para>Difference Threshold: Return true only when the _block_size is
111greater than or equal to the _required_size, and if the _BS is &gt; _RS
112by a difference of less than some THRESHOLD value, then return true,
113else return false. </para></listitem>
114  <listitem><para>Percentage Threshold. Return true only when the _block_size is
115greater than or equal to the _required_size, and if the _BS is &gt; _RS
116by a percentage of less than some THRESHOLD value, then return true,
117else return false.</para></listitem>
118</orderedlist>
119
120  <para>
121    Currently, (3) is being used with a value of 36% Maximum wastage per
122    Super Block.
123  </para>
124</sect3>
125
126<sect3 id="bitmap.impl.super_block" xreflabel="Super Block">
127  <title>Super Block</title>
128
129  <para>
130    A super block is the block of memory acquired from the FLS from
131    which the bitmap allocator carves out memory for single objects
132    and satisfies the user's requests. These super blocks come in
133    sizes that are powers of 2 and multiples of 32
134    (_Bits_Per_Block). Yes both at the same time!  That's because the
135    next super block acquired will be 2 times the previous one, and
136    also all super blocks have to be multiples of the _Bits_Per_Block
137    value.
138  </para>
139  <para>
140    How does it interact with the free list store?
141  </para>
142  <para>
143    The super block is contained in the FLS, and the FLS is responsible for
144    getting / returning Super Bocks to and from the OS using operator new
145    as defined by the C++ standard.
146  </para>
147</sect3>
148
149<sect3 id="bitmap.impl.super_block_data" xreflabel="Super Block Data">
150  <title>Super Block Data Layout</title>
151  <para>
152    Each Super Block will be of some size that is a multiple of the
153    number of Bits Per Block. Typically, this value is chosen as
154    Bits_Per_Byte x sizeof(size_t). On an x86 system, this gives the
155    figure 8 x 4 = 32. Thus, each Super Block will be of size 32
156    x Some_Value. This Some_Value is sizeof(value_type). For now, let
157    it be called 'K'. Thus, finally, Super Block size is 32 x K bytes.
158  </para>
159  <para>
160    This value of 32 has been chosen because each size_t has 32-bits
161    and Maximum use of these can be made with such a figure.
162  </para>
163  <para>
164    Consider a block of size 64 ints. In memory, it would look like this:
165    (assume a 32-bit system where, size_t is a 32-bit entity).
166  </para>
167
168<table frame='all'>
169<title>Bitmap Allocator Memory Map</title>
170<tgroup cols='5' align='left' colsep='1' rowsep='1'>
171<colspec colname='c1'></colspec>
172<colspec colname='c2'></colspec>
173<colspec colname='c3'></colspec>
174<colspec colname='c4'></colspec>
175<colspec colname='c5'></colspec>
176
177<tbody>
178  <row>
179    <entry>268</entry>
180    <entry>0</entry>
181    <entry>4294967295</entry>
182    <entry>4294967295</entry>
183    <entry>Data -&gt; Space for 64 ints</entry>
184  </row>
185</tbody>
186</tgroup>
187</table>
188
189  <para>
190    The first Column(268) represents the size of the Block in bytes as
191    seen by the Bitmap Allocator. Internally, a global free list is
192    used to keep track of the free blocks used and given back by the
193    bitmap allocator.  It is this Free List Store that is responsible
194    for writing and managing this information. Actually the number of
195    bytes allocated in this case would be: 4 + 4 + (4x2) + (64x4) =
196    272 bytes, but the first 4 bytes are an addition by the Free List
197    Store, so the Bitmap Allocator sees only 268 bytes. These first 4
198    bytes about which the bitmapped allocator is not aware hold the
199    value 268.
200  </para>
201
202  <para>
203  What do the remaining values represent?</para>
204  <para>
205    The 2nd 4 in the expression is the sizeof(size_t) because the
206    Bitmapped Allocator maintains a used count for each Super Block,
207    which is initially set to 0 (as indicated in the diagram). This is
208    incremented every time a block is removed from this super block
209    (allocated), and decremented whenever it is given back. So, when
210    the used count falls to 0, the whole super block will be given
211    back to the Free List Store.
212  </para>
213  <para>
214    The value 4294967295 represents the integer corresponding to the bit
215    representation of all bits set: 11111111111111111111111111111111.
216  </para>
217  <para>
218    The 3rd 4x2 is size of the bitmap itself, which is the size of 32-bits
219    x 2,
220    which is 8-bytes, or 2 x sizeof(size_t).
221  </para>
222</sect3>
223
224<sect3 id="bitmap.impl.max_wasted" xreflabel="Max Wasted Percentage">
225  <title>Maximum Wasted Percentage</title>
226
227  <para>
228    This has nothing to do with the algorithm per-se,
229    only with some vales that must be chosen correctly to ensure that the
230    allocator performs well in a real word scenario, and maintains a good
231    balance between the memory consumption and the allocation/deallocation
232    speed.
233  </para>
234  <para>
235    The formula for calculating the maximum wastage as a percentage:
236  </para>
237
238  <para>
239(32 x k + 1) / (2 x (32 x k + 1 + 32 x c)) x 100.
240  </para>
241
242  <para>
243    where k is the constant overhead per node (e.g., for list, it is
244    8 bytes, and for map it is 12 bytes) and c is the size of the
245    base type on which the map/list is instantiated. Thus, suppose the
246    type1 is int and type2 is double, they are related by the relation
247    sizeof(double) == 2*sizeof(int). Thus, all types must have this
248    double size relation for this formula to work properly.
249  </para>
250  <para>
251    Plugging-in: For List: k = 8 and c = 4 (int and double), we get:
252    33.376%
253  </para>
254
255  <para>
256For map/multimap: k = 12, and c = 4 (int and double), we get: 37.524%
257  </para>
258  <para>
259    Thus, knowing these values, and based on the sizeof(value_type), we may
260    create a function that returns the Max_Wastage_Percentage for us to use.
261  </para>
262
263</sect3>
264
265<sect3 id="bitmap.impl.allocate" xreflabel="Allocate">
266  <title><function>allocate</function></title>
267
268  <para>
269    The allocate function is specialized for single object allocation
270    ONLY.  Thus, ONLY if n == 1, will the bitmap_allocator's
271    specialized algorithm be used. Otherwise, the request is satisfied
272    directly by calling operator new.
273  </para>
274  <para>
275    Suppose n == 1, then the allocator does the following:
276  </para>
277  <orderedlist>
278    <listitem>
279      <para>
280	Checks to see whether a free block exists somewhere in a region
281	of memory close to the last satisfied request. If so, then that
282	block is marked as allocated in the bit map and given to the
283	user. If not, then (2) is executed.
284    </para>
285    </listitem>
286    <listitem>
287      <para>
288	Is there a free block anywhere after the current block right
289	up to the end of the memory that we have? If so, that block is
290	found, and the same procedure is applied as above, and
291	returned to the user. If not, then (3) is executed.
292    </para>
293    </listitem>
294    <listitem>
295      <para>
296	Is there any block in whatever region of memory that we own
297	free?  This is done by checking
298      </para>
299      <itemizedlist>
300	<listitem>
301	<para>
302	The use count for each super block, and if that fails then
303	</para>
304	</listitem>
305	<listitem>
306	<para>
307	  The individual bit-maps for each super block.
308	</para>
309	</listitem>
310      </itemizedlist>
311
312      <para>
313	Note: Here we are never touching any of the memory that the
314	user will be given, and we are confining all memory accesses
315	to a small region of memory! This helps reduce cache
316	misses. If this succeeds then we apply the same procedure on
317	that bit-map as (1), and return that block of memory to the
318	user. However, if this process fails, then we resort to (4).
319	</para>
320    </listitem>
321    <listitem>
322      <para>
323	This process involves Refilling the internal exponentially
324	growing memory pool. The said effect is achieved by calling
325	_S_refill_pool which does the following:
326      </para>
327      <itemizedlist>
328	<listitem>
329	  <para>
330	    Gets more memory from the Global Free List of the Required
331	    size.
332	  </para>
333	</listitem>
334      <listitem>
335      <para>
336      Adjusts the size for the next call to itself.
337      </para>
338      </listitem>
339      <listitem>
340      <para>
341      Writes the appropriate headers in the bit-maps.
342      </para>
343      </listitem>
344      <listitem>
345	<para>
346	Sets the use count for that super-block just allocated to 0
347	(zero).
348      </para>
349      </listitem>
350      <listitem>
351	<para>
352	  All of the above accounts to maintaining the basic invariant
353	  for the allocator. If the invariant is maintained, we are
354	  sure that all is well. Now, the same process is applied on
355	  the newly acquired free blocks, which are dispatched
356	  accordingly.
357      </para>
358      </listitem>
359    </itemizedlist>
360    </listitem>
361</orderedlist>
362
363<para>
364Thus, you can clearly see that the allocate function is nothing but a
365combination of the next-fit and first-fit algorithm optimized ONLY for
366single object allocations.
367</para>
368
369</sect3>
370
371<sect3 id="bitmap.impl.deallocate" xreflabel="Deallocate">
372  <title><function>deallocate</function></title>
373  <para>
374    The deallocate function again is specialized for single objects ONLY.
375    For all n belonging to &gt; 1, the operator delete is called without
376    further ado, and the deallocate function returns.
377  </para>
378  <para>
379    However for n == 1, a series of steps are performed:
380  </para>
381
382  <orderedlist>
383    <listitem><para>
384      We first need to locate that super-block which holds the memory
385      location given to us by the user. For that purpose, we maintain
386      a static variable _S_last_dealloc_index, which holds the index
387      into the vector of block pairs which indicates the index of the
388      last super-block from which memory was freed. We use this
389      strategy in the hope that the user will deallocate memory in a
390      region close to what he/she deallocated the last time around. If
391      the check for belongs_to succeeds, then we determine the bit-map
392      for the given pointer, and locate the index into that bit-map,
393      and mark that bit as free by setting it.
394    </para></listitem>
395    <listitem><para>
396      If the _S_last_dealloc_index does not point to the memory block
397      that we're looking for, then we do a linear search on the block
398      stored in the vector of Block Pairs. This vector in code is
399      called _S_mem_blocks. When the corresponding super-block is
400      found, we apply the same procedure as we did for (1) to mark the
401      block as free in the bit-map.
402    </para></listitem>
403  </orderedlist>
404
405  <para>
406    Now, whenever a block is freed, the use count of that particular
407    super block goes down by 1. When this use count hits 0, we remove
408    that super block from the list of all valid super blocks stored in
409    the vector.  While doing this, we also make sure that the basic
410    invariant is maintained by making sure that _S_last_request and
411    _S_last_dealloc_index point to valid locations within the vector.
412  </para>
413</sect3>
414
415<sect3 id="bitmap.impl.questions" xreflabel="Questions">
416  <title>Questions</title>
417
418  <sect4 id="bitmap.impl.question.1" xreflabel="Question 1">
419    <title>1</title>
420    <para>
421Q1) The "Data Layout" section is
422cryptic. I have no idea of what you are trying to say. Layout of what?
423The free-list? Each bitmap? The Super Block?
424    </para>
425    <para>
426      The layout of a Super Block of a given
427size. In the example, a super block of size 32 x 1 is taken. The
428general formula for calculating the size of a super block is
42932 x sizeof(value_type) x 2^n, where n ranges from 0 to 32 for 32-bit
430systems.
431    </para>
432  </sect4>
433
434  <sect4 id="bitmap.impl.question.2" xreflabel="Question 2">
435    <title>2</title>
436    <para>
437      And since I just mentioned the
438term `each bitmap', what in the world is meant by it? What does each
439bitmap manage? How does it relate to the super block? Is the Super
440Block a bitmap as well?
441    </para>
442    <para>
443      Each bitmap is part of a Super Block which is made up of 3 parts
444      as I have mentioned earlier.  Re-iterating, 1. The use count,
445      2. The bit-map for that Super Block. 3.  The actual memory that
446      will be eventually given to the user. Each bitmap is a multiple
447      of 32 in size. If there are 32 x (2^3) blocks of single objects
448      to be given, there will be '32 x (2^3)' bits present.  Each 32
449      bits managing the allocated / free status for 32 blocks. Since
450      each size_t contains 32-bits, one size_t can manage up to 32
451      blocks' status. Each bit-map is made up of a number of size_t,
452      whose exact number for a super-block of a given size I have just
453      mentioned.
454    </para>
455  </sect4>
456
457  <sect4 id="bitmap.impl.question.3" xreflabel="Question 3">
458    <title>3</title>
459    <para>
460      How do the allocate and deallocate functions work in regard to
461      bitmaps?
462    </para>
463    <para>
464      The allocate and deallocate functions manipulate the bitmaps and
465      have nothing to do with the memory that is given to the user. As
466      I have earlier mentioned, a 1 in the bitmap's bit field
467      indicates free, while a 0 indicates allocated. This lets us
468      check 32 bits at a time to check whether there is at lease one
469      free block in those 32 blocks by testing for equality with
470      (0). Now, the allocate function will given a memory block find
471      the corresponding bit in the bitmap, and will reset it (i.e.,
472      make it re-set (0)). And when the deallocate function is called,
473      it will again set that bit after locating it to indicate that
474      that particular block corresponding to this bit in the bit-map
475      is not being used by anyone, and may be used to satisfy future
476      requests.
477    </para>
478    <para>
479      e.g.: Consider a bit-map of 64-bits as represented below:
480      1111111111111111111111111111111111111111111111111111111111111111
481    </para>
482
483    <para>
484      Now, when the first request for allocation of a single object
485      comes along, the first block in address order is returned. And
486      since the bit-maps in the reverse order to that of the address
487      order, the last bit (LSB if the bit-map is considered as a
488      binary word of 64-bits) is re-set to 0.
489    </para>
490
491    <para>
492      The bit-map now looks like this:
493      1111111111111111111111111111111111111111111111111111111111111110
494    </para>
495  </sect4>
496</sect3>
497
498<sect3 id="bitmap.impl.locality" xreflabel="Locality">
499  <title>Locality</title>
500  <para>
501    Another issue would be whether to keep the all bitmaps in a
502    separate area in memory, or to keep them near the actual blocks
503    that will be given out or allocated for the client. After some
504    testing, I've decided to keep these bitmaps close to the actual
505    blocks. This will help in 2 ways.
506  </para>
507
508  <orderedlist>
509  <listitem><para>Constant time access for the bitmap themselves, since no kind of
510look up will be needed to find the correct bitmap list or it's
511equivalent.</para></listitem>
512  <listitem><para>And also this would preserve the cache as far as possible.</para></listitem>
513  </orderedlist>
514
515  <para>
516    So in effect, this kind of an allocator might prove beneficial from a
517    purely cache point of view. But this allocator has been made to try and
518    roll out the defects of the node_allocator, wherein the nodes get
519    skewed about in memory, if they are not returned in the exact reverse
520    order or in the same order in which they were allocated. Also, the
521    new_allocator's book keeping overhead is too much for small objects and
522    single object allocations, though it preserves the locality of blocks
523    very well when they are returned back to the allocator.
524  </para>
525</sect3>
526
527<sect3 id="bitmap.impl.grow_policy" xreflabel="Grow Policy">
528  <title>Overhead and Grow Policy</title>
529  <para>
530    Expected overhead per block would be 1 bit in memory. Also, once
531    the address of the free list has been found, the cost for
532    allocation/deallocation would be negligible, and is supposed to be
533    constant time. For these very reasons, it is very important to
534    minimize the linear time costs, which include finding a free list
535    with a free block while allocating, and finding the corresponding
536    free list for a block while deallocating. Therefore, I have
537    decided that the growth of the internal pool for this allocator
538    will be exponential as compared to linear for
539    node_allocator. There, linear time works well, because we are
540    mainly concerned with speed of allocation/deallocation and memory
541    consumption, whereas here, the allocation/deallocation part does
542    have some linear/logarithmic complexity components in it. Thus, to
543    try and minimize them would be a good thing to do at the cost of a
544    little bit of memory.
545  </para>
546
547  <para>
548    Another thing to be noted is the pool size will double every time
549    the internal pool gets exhausted, and all the free blocks have
550    been given away. The initial size of the pool would be
551    sizeof(size_t) x 8 which is the number of bits in an integer,
552    which can fit exactly in a CPU register. Hence, the term given is
553    exponential growth of the internal pool.
554  </para>
555</sect3>
556
557</sect2>
558
559</sect1>
560