run-modetoa.c revision 1.1.1.2
1/* $NetBSD: run-modetoa.c,v 1.1.1.2 2015/07/10 13:11:13 christos Exp $ */ 2 3/* AUTOGENERATED FILE. DO NOT EDIT. */ 4 5//=======Test Runner Used To Run Each Test Below===== 6#define RUN_TEST(TestFunc, TestLineNum) \ 7{ \ 8 Unity.CurrentTestName = #TestFunc; \ 9 Unity.CurrentTestLineNumber = TestLineNum; \ 10 Unity.NumberOfTests++; \ 11 if (TEST_PROTECT()) \ 12 { \ 13 setUp(); \ 14 TestFunc(); \ 15 } \ 16 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 17 { \ 18 tearDown(); \ 19 } \ 20 UnityConcludeTest(); \ 21} 22 23//=======Automagically Detected Files To Include===== 24#include "unity.h" 25#include <setjmp.h> 26#include <stdio.h> 27 28//=======External Functions This Runner Calls===== 29extern void setUp(void); 30extern void tearDown(void); 31extern void test_KnownMode(void); 32extern void test_UnknownMode(void); 33 34 35//=======Test Reset Option===== 36void resetTest() 37{ 38 tearDown(); 39 setUp(); 40} 41 42 43//=======MAIN===== 44int main(void) 45{ 46 Unity.TestFile = "modetoa.c"; 47 UnityBegin(""); 48 RUN_TEST(test_KnownMode, 8); 49 RUN_TEST(test_UnknownMode, 15); 50 51 return (UnityEnd()); 52} 53