run-modetoa.c revision 1.1.1.2
1/*	$NetBSD: run-modetoa.c,v 1.1.1.2 2015/07/10 13:11:13 christos Exp $	*/
2
3/* AUTOGENERATED FILE. DO NOT EDIT. */
4
5//=======Test Runner Used To Run Each Test Below=====
6#define RUN_TEST(TestFunc, TestLineNum) \
7{ \
8  Unity.CurrentTestName = #TestFunc; \
9  Unity.CurrentTestLineNumber = TestLineNum; \
10  Unity.NumberOfTests++; \
11  if (TEST_PROTECT()) \
12  { \
13      setUp(); \
14      TestFunc(); \
15  } \
16  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
17  { \
18    tearDown(); \
19  } \
20  UnityConcludeTest(); \
21}
22
23//=======Automagically Detected Files To Include=====
24#include "unity.h"
25#include <setjmp.h>
26#include <stdio.h>
27
28//=======External Functions This Runner Calls=====
29extern void setUp(void);
30extern void tearDown(void);
31extern void test_KnownMode(void);
32extern void test_UnknownMode(void);
33
34
35//=======Test Reset Option=====
36void resetTest()
37{
38  tearDown();
39  setUp();
40}
41
42
43//=======MAIN=====
44int main(void)
45{
46  Unity.TestFile = "modetoa.c";
47  UnityBegin("");
48  RUN_TEST(test_KnownMode, 8);
49  RUN_TEST(test_UnknownMode, 15);
50
51  return (UnityEnd());
52}
53