run-numtohost.c revision 1.1.1.1
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25
26//=======External Functions This Runner Calls=====
27extern void setUp(void);
28extern void tearDown(void);
29extern void test_LoopbackNetNonResolve(void);
30
31
32//=======Test Reset Option=====
33void resetTest()
34{
35  tearDown();
36  setUp();
37}
38
39char *progname;
40
41
42//=======MAIN=====
43int main(int argc, char *argv[])
44{
45  progname = argv[0];
46  Unity.TestFile = "numtohost.c";
47  UnityBegin("numtohost.c");
48  RUN_TEST(test_LoopbackNetNonResolve, 9);
49
50  return (UnityEnd());
51}
52