1/*	$NetBSD: fpu_sqrt.c,v 1.5 2005/12/11 12:17:52 christos Exp $ */
2
3/*
4 * Copyright (c) 1992, 1993
5 *	The Regents of the University of California.  All rights reserved.
6 *
7 * This software was developed by the Computer Systems Engineering group
8 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9 * contributed to Berkeley.
10 *
11 * All advertising materials mentioning features or use of this software
12 * must display the following acknowledgement:
13 *	This product includes software developed by the University of
14 *	California, Lawrence Berkeley Laboratory.
15 *
16 * Redistribution and use in source and binary forms, with or without
17 * modification, are permitted provided that the following conditions
18 * are met:
19 * 1. Redistributions of source code must retain the above copyright
20 *    notice, this list of conditions and the following disclaimer.
21 * 2. Redistributions in binary form must reproduce the above copyright
22 *    notice, this list of conditions and the following disclaimer in the
23 *    documentation and/or other materials provided with the distribution.
24 * 3. Neither the name of the University nor the names of its contributors
25 *    may be used to endorse or promote products derived from this software
26 *    without specific prior written permission.
27 *
28 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
29 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
32 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
37 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 * SUCH DAMAGE.
39 *
40 *	@(#)fpu_sqrt.c	8.1 (Berkeley) 6/11/93
41 */
42
43/*
44 * Perform an FPU square root (return sqrt(x)).
45 */
46
47#include <sys/cdefs.h>
48__KERNEL_RCSID(0, "$NetBSD: fpu_sqrt.c,v 1.5 2005/12/11 12:17:52 christos Exp $");
49
50#include <sys/types.h>
51
52#include <machine/reg.h>
53
54#include "fpu_arith.h"
55#include "fpu_emulate.h"
56
57/*
58 * Our task is to calculate the square root of a floating point number x0.
59 * This number x normally has the form:
60 *
61 *		    exp
62 *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
63 *
64 * This can be left as it stands, or the mantissa can be doubled and the
65 * exponent decremented:
66 *
67 *			  exp-1
68 *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
69 *
70 * If the exponent `exp' is even, the square root of the number is best
71 * handled using the first form, and is by definition equal to:
72 *
73 *				exp/2
74 *	sqrt(x) = sqrt(mant) * 2
75 *
76 * If exp is odd, on the other hand, it is convenient to use the second
77 * form, giving:
78 *
79 *				    (exp-1)/2
80 *	sqrt(x) = sqrt(2 * mant) * 2
81 *
82 * In the first case, we have
83 *
84 *	1 <= mant < 2
85 *
86 * and therefore
87 *
88 *	sqrt(1) <= sqrt(mant) < sqrt(2)
89 *
90 * while in the second case we have
91 *
92 *	2 <= 2*mant < 4
93 *
94 * and therefore
95 *
96 *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
97 *
98 * so that in any case, we are sure that
99 *
100 *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
101 *
102 * or
103 *
104 *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
105 *
106 * This root is therefore a properly formed mantissa for a floating
107 * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
108 * as above.  This leaves us with the problem of finding the square root
109 * of a fixed-point number in the range [1..4).
110 *
111 * Though it may not be instantly obvious, the following square root
112 * algorithm works for any integer x of an even number of bits, provided
113 * that no overflows occur:
114 *
115 *	let q = 0
116 *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
117 *		x *= 2			-- multiply by radix, for next digit
118 *		if x >= 2q + 2^k then	-- if adding 2^k does not
119 *			x -= 2q + 2^k	-- exceed the correct root,
120 *			q += 2^k	-- add 2^k and adjust x
121 *		fi
122 *	done
123 *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
124 *
125 * If NBITS is odd (so that k is initially even), we can just add another
126 * zero bit at the top of x.  Doing so means that q is not going to acquire
127 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
128 * final value in x is not needed, or can be off by a factor of 2, this is
129 * equivalant to moving the `x *= 2' step to the bottom of the loop:
130 *
131 *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
132 *
133 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
134 * (Since the algorithm is destructive on x, we will call x's initial
135 * value, for which q is some power of two times its square root, x0.)
136 *
137 * If we insert a loop invariant y = 2q, we can then rewrite this using
138 * C notation as:
139 *
140 *	q = y = 0; x = x0;
141 *	for (k = NBITS; --k >= 0;) {
142 * #if (NBITS is even)
143 *		x *= 2;
144 * #endif
145 *		t = y + (1 << k);
146 *		if (x >= t) {
147 *			x -= t;
148 *			q += 1 << k;
149 *			y += 1 << (k + 1);
150 *		}
151 * #if (NBITS is odd)
152 *		x *= 2;
153 * #endif
154 *	}
155 *
156 * If x0 is fixed point, rather than an integer, we can simply alter the
157 * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
158 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
159 *
160 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
161 * integers, which adds some complication.  But note that q is built one
162 * bit at a time, from the top down, and is not used itself in the loop
163 * (we use 2q as held in y instead).  This means we can build our answer
164 * in an integer, one word at a time, which saves a bit of work.  Also,
165 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
166 * `new' bits in y and we can set them with an `or' operation rather than
167 * a full-blown multiword add.
168 *
169 * We are almost done, except for one snag.  We must prove that none of our
170 * intermediate calculations can overflow.  We know that x0 is in [1..4)
171 * and therefore the square root in q will be in [1..2), but what about x,
172 * y, and t?
173 *
174 * We know that y = 2q at the beginning of each loop.  (The relation only
175 * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
176 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
177 * Furthermore, we can prove with a bit of work that x never exceeds y by
178 * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
179 * an exercise to the reader, mostly because I have become tired of working
180 * on this comment.)
181 *
182 * If our floating point mantissas (which are of the form 1.frac) occupy
183 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
184 * In fact, we want even one more bit (for a carry, to avoid compares), or
185 * three extra.  There is a comment in fpu_emu.h reminding maintainers of
186 * this, so we have some justification in assuming it.
187 */
188struct fpn *
189fpu_sqrt(struct fpemu *fe)
190{
191	register struct fpn *x = &fe->fe_f2;
192	register u_int bit, q, tt;
193	register u_int x0, x1, x2;
194	register u_int y0, y1, y2;
195	register u_int d0, d1, d2;
196	register int e;
197	FPU_DECL_CARRY
198
199	/*
200	 * Take care of special cases first.  In order:
201	 *
202	 *	sqrt(NaN) = NaN
203	 *	sqrt(+0) = +0
204	 *	sqrt(-0) = -0
205	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
206	 *	sqrt(+Inf) = +Inf
207	 *
208	 * Then all that remains are numbers with mantissas in [1..2).
209	 */
210	if (ISNAN(x) || ISZERO(x))
211		return (x);
212	if (x->fp_sign)
213		return (fpu_newnan(fe));
214	if (ISINF(x))
215		return (x);
216
217	/*
218	 * Calculate result exponent.  As noted above, this may involve
219	 * doubling the mantissa.  We will also need to double x each
220	 * time around the loop, so we define a macro for this here, and
221	 * we break out the multiword mantissa.
222	 */
223#ifdef FPU_SHL1_BY_ADD
224#define	DOUBLE_X { \
225	FPU_ADDS(x2, x2, x2); \
226	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
227}
228#else
229#define	DOUBLE_X { \
230	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
231	x2 <<= 1; \
232}
233#endif
234#if (FP_NMANT & 1) != 0
235# define ODD_DOUBLE	DOUBLE_X
236# define EVEN_DOUBLE	/* nothing */
237#else
238# define ODD_DOUBLE	/* nothing */
239# define EVEN_DOUBLE	DOUBLE_X
240#endif
241	x0 = x->fp_mant[0];
242	x1 = x->fp_mant[1];
243	x2 = x->fp_mant[2];
244	e = x->fp_exp;
245	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
246		DOUBLE_X;
247	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
248	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */
249
250	/*
251	 * Now calculate the mantissa root.  Since x is now in [1..4),
252	 * we know that the first trip around the loop will definitely
253	 * set the top bit in q, so we can do that manually and start
254	 * the loop at the next bit down instead.  We must be sure to
255	 * double x correctly while doing the `known q=1.0'.
256	 *
257	 * We do this one mantissa-word at a time, as noted above, to
258	 * save work.  To avoid `(1 << 31) << 1', we also do the top bit
259	 * outside of each per-word loop.
260	 *
261	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
262	 * t2 = y2, t? |= bit' for the appropriate word.  Since the bit
263	 * is always a `new' one, this means that three of the `t?'s are
264	 * just the corresponding `y?'; we use `#define's here for this.
265	 * The variable `tt' holds the actual `t?' variable.
266	 */
267
268	/* calculate q0 */
269#define	t0 tt
270	bit = FP_1;
271	EVEN_DOUBLE;
272	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
273		q = bit;
274		x0 -= bit;
275		y0 = bit << 1;
276	/* } */
277	ODD_DOUBLE;
278	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
279		EVEN_DOUBLE;
280		t0 = y0 | bit;		/* t = y + bit */
281		if (x0 >= t0) {		/* if x >= t then */
282			x0 -= t0;	/*	x -= t */
283			q |= bit;	/*	q += bit */
284			y0 |= bit << 1;	/*	y += bit << 1 */
285		}
286		ODD_DOUBLE;
287	}
288	x->fp_mant[0] = q;
289#undef t0
290
291	/* calculate q1.  note (y0&1)==0. */
292#define t0 y0
293#define t1 tt
294	q = 0;
295	y1 = 0;
296	bit = 1 << 31;
297	EVEN_DOUBLE;
298	t1 = bit;
299	FPU_SUBS(d1, x1, t1);
300	FPU_SUBC(d0, x0, t0);		/* d = x - t */
301	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
302		x0 = d0, x1 = d1;	/*	x -= t */
303		q = bit;		/*	q += bit */
304		y0 |= 1;		/*	y += bit << 1 */
305	}
306	ODD_DOUBLE;
307	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
308		EVEN_DOUBLE;		/* as before */
309		t1 = y1 | bit;
310		FPU_SUBS(d1, x1, t1);
311		FPU_SUBC(d0, x0, t0);
312		if ((int)d0 >= 0) {
313			x0 = d0, x1 = d1;
314			q |= bit;
315			y1 |= bit << 1;
316		}
317		ODD_DOUBLE;
318	}
319	x->fp_mant[1] = q;
320#undef t1
321
322	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
323#define t1 y1
324#define t2 tt
325	q = 0;
326	y2 = 0;
327	bit = 1 << 31;
328	EVEN_DOUBLE;
329	t2 = bit;
330	FPU_SUBS(d2, x2, t2);
331	FPU_SUBCS(d1, x1, t1);
332	FPU_SUBC(d0, x0, t0);
333	if ((int)d0 >= 0) {
334		x0 = d0, x1 = d1, x2 = d2;
335		q |= bit;
336		y1 |= 1;		/* now t1, y1 are set in concrete */
337	}
338	ODD_DOUBLE;
339	while ((bit >>= 1) != 0) {
340		EVEN_DOUBLE;
341		t2 = y2 | bit;
342		FPU_SUBS(d2, x2, t2);
343		FPU_SUBCS(d1, x1, t1);
344		FPU_SUBC(d0, x0, t0);
345		if ((int)d0 >= 0) {
346			x0 = d0, x1 = d1, x2 = d2;
347			q |= bit;
348			y2 |= bit << 1;
349		}
350		ODD_DOUBLE;
351	}
352	x->fp_mant[2] = q;
353#undef t2
354
355	/*
356	 * The result, which includes guard and round bits, is exact iff
357	 * x is now zero; any nonzero bits in x represent sticky bits.
358	 */
359	x->fp_sticky = x0 | x1 | x2;
360	return (x);
361}
362