play_level.c revision 1.9
1/*	$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $	*/
2
3/*
4 * Copyright (c) 1980, 1993
5 *	The Regents of the University of California.  All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 *    notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 *    notice, this list of conditions and the following disclaimer in the
14 *    documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 *    may be used to endorse or promote products derived from this software
17 *    without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32#include <sys/cdefs.h>
33#ifndef lint
34#if 0
35static char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";
36#else
37__RCSID("$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $");
38#endif
39#endif /* not lint */
40
41#include <curses.h>
42#include <unistd.h>
43#include "robots.h"
44
45/*
46 * play_level:
47 *	Let the player play the current level
48 */
49void
50play_level(void)
51{
52	COORD *cp;
53
54	move(My_pos.y, My_pos.x);
55	addch(PLAYER);
56	refresh();
57	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
58		if (cp->y < 0)
59			continue;
60		move(cp->y, cp->x);
61		addch(ROBOT);
62	}
63	refresh();
64#ifdef DEBUG
65	standout();
66	move(Min.y, Min.x);
67	addch(inch());
68	move(Max.y, Max.x);
69	addch(inch());
70	standend();
71#endif /* DEBUG */
72	setjmp(End_move);
73	flush_in();
74	while (!Dead && Num_robots > 0) {
75		move(My_pos.y, My_pos.x);
76		if (!jumping())
77			refresh();
78		get_move();
79		if (Real_time)
80			alarm(0);
81		if (Field[My_pos.y][My_pos.x] != 0)
82			Dead = true;
83		if (!Dead)
84			move_robots(false);
85		if (Was_bonus) {
86			move(Y_PROMPT, X_PROMPT);
87			clrtoeol();
88			move(Y_PROMPT + 1, X_PROMPT);
89			clrtoeol();
90			Was_bonus = false;
91		}
92	}
93
94	/*
95	 * if the player didn't die, add on the possible bonuses
96	 */
97
98	if (!Dead) {
99		Was_bonus = false;
100
101		if (Level == Start_level && Start_level > 1) {
102			move(Y_PROMPT, X_PROMPT);
103			printw("Advance bonus: %d", S_BONUS);
104			refresh();
105			add_score(S_BONUS);
106			Was_bonus = true;
107		}
108
109		if (Wait_bonus != 0) {
110			if (!Was_bonus)
111				move(Y_PROMPT, X_PROMPT);
112			else
113				move(Y_PROMPT + 1, X_PROMPT);
114			printw("Wait bonus: %d", Wait_bonus);
115			refresh();
116			add_score(Wait_bonus);
117			Was_bonus = true;
118		}
119	}
120}
121