play_level.c revision 1.9
1/* $NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $ */ 2 3/* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32#include <sys/cdefs.h> 33#ifndef lint 34#if 0 35static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93"; 36#else 37__RCSID("$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $"); 38#endif 39#endif /* not lint */ 40 41#include <curses.h> 42#include <unistd.h> 43#include "robots.h" 44 45/* 46 * play_level: 47 * Let the player play the current level 48 */ 49void 50play_level(void) 51{ 52 COORD *cp; 53 54 move(My_pos.y, My_pos.x); 55 addch(PLAYER); 56 refresh(); 57 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { 58 if (cp->y < 0) 59 continue; 60 move(cp->y, cp->x); 61 addch(ROBOT); 62 } 63 refresh(); 64#ifdef DEBUG 65 standout(); 66 move(Min.y, Min.x); 67 addch(inch()); 68 move(Max.y, Max.x); 69 addch(inch()); 70 standend(); 71#endif /* DEBUG */ 72 setjmp(End_move); 73 flush_in(); 74 while (!Dead && Num_robots > 0) { 75 move(My_pos.y, My_pos.x); 76 if (!jumping()) 77 refresh(); 78 get_move(); 79 if (Real_time) 80 alarm(0); 81 if (Field[My_pos.y][My_pos.x] != 0) 82 Dead = true; 83 if (!Dead) 84 move_robots(false); 85 if (Was_bonus) { 86 move(Y_PROMPT, X_PROMPT); 87 clrtoeol(); 88 move(Y_PROMPT + 1, X_PROMPT); 89 clrtoeol(); 90 Was_bonus = false; 91 } 92 } 93 94 /* 95 * if the player didn't die, add on the possible bonuses 96 */ 97 98 if (!Dead) { 99 Was_bonus = false; 100 101 if (Level == Start_level && Start_level > 1) { 102 move(Y_PROMPT, X_PROMPT); 103 printw("Advance bonus: %d", S_BONUS); 104 refresh(); 105 add_score(S_BONUS); 106 Was_bonus = true; 107 } 108 109 if (Wait_bonus != 0) { 110 if (!Was_bonus) 111 move(Y_PROMPT, X_PROMPT); 112 else 113 move(Y_PROMPT + 1, X_PROMPT); 114 printw("Wait bonus: %d", Wait_bonus); 115 refresh(); 116 add_score(Wait_bonus); 117 Was_bonus = true; 118 } 119 } 120} 121