1*develop.txt*   For Vim version 7.3.  Last change: 2008 Dec 17
2
3
4		  VIM REFERENCE MANUAL    by Bram Moolenaar
5
6
7Development of Vim.					*development*
8
9This text is important for those who want to be involved in further developing
10Vim.
11
121. Design goals		|design-goals|
132. Coding style		|coding-style|
143. Design decisions	|design-decisions|
154. Assumptions		|design-assumptions|
16
17See the file README.txt in the "src" directory for an overview of the source
18code.
19
20Vim is open source software.  Everybody is encouraged to contribute to help
21improving Vim.  For sending patches a context diff "diff -c" is preferred.
22Also see http://www.vim.org/tips/tip.php?tip_id=618.
23
24==============================================================================
251. Design goals						*design-goals*
26
27Most important things come first (roughly).
28
29Note that quite a few items are contradicting.  This is intentional.  A
30balance must be found between them.
31
32
33VIM IS... VI COMPATIBLE					*design-compatible*
34
35First of all, it should be possible to use Vim as a drop-in replacement for
36Vi.  When the user wants to, he can use Vim in compatible mode and hardly
37notice any difference with the original Vi.
38
39Exceptions:
40- We don't reproduce obvious Vi bugs in Vim.
41- There are different versions of Vi.  I am using Version 3.7 (6/7/85) as a
42  reference.  But support for other versions is also included when possible.
43  The Vi part of POSIX is not considered a definitive source.
44- Vim adds new commands, you cannot rely on some command to fail because it
45  didn't exist in Vi.
46- Vim will have a lot of features that Vi doesn't have.  Going back from Vim
47  to Vi will be a problem, this cannot be avoided.
48- Some things are hardly ever used (open mode, sending an e-mail when
49  crashing, etc.).  Those will only be included when someone has a good reason
50  why it should be included and it's not too much work.
51- For some items it is debatable whether Vi compatibility should be
52  maintained.  There will be an option flag for these.
53
54
55VIM IS... IMPROVED					*design-improved*
56
57The IMproved bits of Vim should make it a better Vi, without becoming a
58completely different editor.  Extensions are done with a "Vi spirit".
59- Use the keyboard as much as feasible.  The mouse requires a third hand,
60  which we don't have.  Many terminals don't have a mouse.
61- When the mouse is used anyway, avoid the need to switch back to the
62  keyboard.  Avoid mixing mouse and keyboard handling.
63- Add commands and options in a consistent way.  Otherwise people will have a
64  hard time finding and remembering them.  Keep in mind that more commands and
65  options will be added later.
66- A feature that people do not know about is a useless feature.  Don't add
67  obscure features, or at least add hints in documentation that they exist.
68- Minimize using CTRL and other modifiers, they are more difficult to type.
69- There are many first-time and inexperienced Vim users.  Make it easy for
70  them to start using Vim and learn more over time.
71- There is no limit to the features that can be added.  Selecting new features
72  is one based on (1) what users ask for, (2) how much effort it takes to
73  implement and (3) someone actually implementing it.
74
75
76VIM IS... MULTI PLATFORM				*design-multi-platform*
77
78Vim tries to help as many users on as many platforms as possible.
79- Support many kinds of terminals.  The minimal demands are cursor positioning
80  and clear-screen.  Commands should only use key strokes that most keyboards
81  have.  Support all the keys on the keyboard for mapping.
82- Support many platforms.  A condition is that there is someone willing to do
83  Vim development on that platform, and it doesn't mean messing up the code.
84- Support many compilers and libraries.  Not everybody is able or allowed to
85  install another compiler or GUI library.
86- People switch from one platform to another, and from GUI to terminal
87  version.  Features should be present in all versions, or at least in as many
88  as possible with a reasonable effort.  Try to avoid that users must switch
89  between platforms to accomplish their work efficiently.
90- That a feature is not possible on some platforms, or only possible on one
91  platform, does not mean it cannot be implemented.  [This intentionally
92  contradicts the previous item, these two must be balanced.]
93
94
95VIM IS... WELL DOCUMENTED				*design-documented*
96
97- A feature that isn't documented is a useless feature.  A patch for a new
98  feature must include the documentation.
99- Documentation should be comprehensive and understandable.  Using examples is
100  recommended.
101- Don't make the text unnecessarily long.  Less documentation means that an
102  item is easier to find.
103
104
105VIM IS... HIGH SPEED AND SMALL IN SIZE			*design-speed-size*
106
107Using Vim must not be a big attack on system resources.  Keep it small and
108fast.
109- Computers are becoming faster and bigger each year.  Vim can grow too, but
110  no faster than computers are growing.  Keep Vim usable on older systems.
111- Many users start Vim from a shell very often.  Startup time must be short.
112- Commands must work efficiently.  The time they consume must be as small as
113  possible.  Useful commands may take longer.
114- Don't forget that some people use Vim over a slow connection.  Minimize the
115  communication overhead.
116- Items that add considerably to the size and are not used by many people
117  should be a feature that can be disabled.
118- Vim is a component among other components.  Don't turn it into a massive
119  application, but have it work well together with other programs.
120
121
122VIM IS... MAINTAINABLE					*design-maintain*
123
124- The source code should not become a mess.  It should be reliable code.
125- Use the same layout in all files to make it easy to read |coding-style|.
126- Use comments in a useful way!  Quoting the function name and argument names
127  is NOT useful.  Do explain what they are for.
128- Porting to another platform should be made easy, without having to change
129  too much platform-independent code.
130- Use the object-oriented spirit: Put data and code together.  Minimize the
131  knowledge spread to other parts of the code.
132
133
134VIM IS... FLEXIBLE					*design-flexible*
135
136Vim should make it easy for users to work in their preferred styles rather
137than coercing its users into particular patterns of work.  This can be for
138items with a large impact (e.g., the 'compatible' option) or for details.  The
139defaults are carefully chosen such that most users will enjoy using Vim as it
140is.  Commands and options can be used to adjust Vim to the desire of the user
141and its environment.
142
143
144VIM IS... NOT						*design-not*
145
146- Vim is not a shell or an Operating System.  You will not be able to run a
147  shell inside Vim or use it to control a debugger.  This should work the
148  other way around: Use Vim as a component from a shell or in an IDE.
149  A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
150  everything but the kitchen sink, but some people say that you can clean one
151  with it.  ;-)"
152  To use Vim with gdb see: http://www.agide.org and http://clewn.sf.net.
153- Vim is not a fancy GUI editor that tries to look nice at the cost of
154  being less consistent over all platforms.  But functional GUI features are
155  welcomed.
156
157==============================================================================
1582. Coding style						*coding-style*
159
160These are the rules to use when making changes to the Vim source code.  Please
161stick to these rules, to keep the sources readable and maintainable.
162
163This list is not complete.  Look in the source code for more examples.
164
165
166MAKING CHANGES						*style-changes*
167
168The basic steps to make changes to the code:
1691. Adjust the documentation.  Doing this first gives you an impression of how
170   your changes affect the user.
1712. Make the source code changes.
1723. Check ../doc/todo.txt if the change affects any listed item.
1734. Make a patch with "diff -c" against the unmodified code and docs.
1745. Make a note about what changed and include it with the patch.
175
176
177USE OF COMMON FUNCTIONS					*style-functions*
178
179Some functions that are common to use, have a special Vim version.  Always
180consider using the Vim version, because they were introduced with a reason.
181
182NORMAL NAME	VIM NAME	DIFFERENCE OF VIM VERSION
183free()		vim_free()	Checks for freeing NULL
184malloc()	alloc()		Checks for out of memory situation
185malloc()	lalloc()	Like alloc(), but has long argument
186strcpy()	STRCPY()	Includes cast to (char *), for char_u * args
187strchr()	vim_strchr()	Accepts special characters
188strrchr()	vim_strrchr()	Accepts special characters
189isspace()	vim_isspace()	Can handle characters > 128
190iswhite()	vim_iswhite()	Only TRUE for tab and space
191memcpy()	mch_memmove()	Handles overlapped copies
192bcopy()		mch_memmove()	Handles overlapped copies
193memset()	vim_memset()	Uniform for all systems
194
195
196NAMES							*style-names*
197
198Function names can not be more than 31 characters long (because of VMS).
199
200Don't use "delete" as a variable name, C++ doesn't like it.
201
202Because of the requirement that Vim runs on as many systems as possible, we
203need to avoid using names that are already defined by the system.  This is a
204list of names that are known to cause trouble.  The name is given as a regexp
205pattern.
206
207is.*()		POSIX, ctype.h
208to.*()		POSIX, ctype.h
209
210d_.*		POSIX, dirent.h
211l_.*		POSIX, fcntl.h
212gr_.*		POSIX, grp.h
213pw_.*		POSIX, pwd.h
214sa_.*		POSIX, signal.h
215mem.*		POSIX, string.h
216str.*		POSIX, string.h
217wcs.*		POSIX, string.h
218st_.*		POSIX, stat.h
219tms_.*		POSIX, times.h
220tm_.*		POSIX, time.h
221c_.*		POSIX, termios.h
222MAX.*		POSIX, limits.h
223__.*		POSIX, system
224_[A-Z].*	POSIX, system
225E[A-Z0-9]*	POSIX, errno.h
226
227.*_t		POSIX, for typedefs.  Use .*_T instead.
228
229wait		don't use as argument to a function, conflicts with types.h
230index		shadows global declaration
231time		shadows global declaration
232new		C++ reserved keyword
233try		Borland C++ doesn't like it to be used as a variable.
234
235basename()	GNU string function
236dirname()	GNU string function
237get_env_value()	Linux system function
238
239
240VARIOUS							*style-various*
241
242Typedef'ed names should end in "_T": >
243    typedef int some_T;
244Define'ed names should be uppercase: >
245    #define SOME_THING
246Features always start with "FEAT_": >
247    #define FEAT_FOO
248
249Don't use '\"', some compilers can't handle it.  '"' works fine.
250
251Don't use:
252    #if HAVE_SOME
253Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
254Use
255    #ifdef HAVE_SOME
256or
257    #if defined(HAVE_SOME)
258
259
260STYLE							*style-examples*
261
262General rule: One statement per line.
263
264Wrong:	    if (cond) a = 1;
265
266OK:	    if (cond)
267		a = 1;
268
269Wrong:	    while (cond);
270
271OK:	    while (cond)
272		;
273
274Wrong:	    do a = 1; while (cond);
275
276OK:	    do
277		a = 1;
278	    while (cond);
279
280
281Functions start with:
282
283Wrong:	int function_name(int arg1, int arg2)
284
285OK:	/*
286	 * Explanation of what this function is used for.
287	 *
288	 * Return value explanation.
289	 */
290	    int
291	function_name(arg1, arg2)
292	    int		arg1;		/* short comment about arg1 */
293	    int		arg2;		/* short comment about arg2 */
294	{
295	    int		local;		/* comment about local */
296
297	    local = arg1 * arg2;
298
299NOTE: Don't use ANSI style function declarations.  A few people still have to
300use a compiler that doesn't support it.
301
302
303SPACES AND PUNCTUATION					*style-spaces*
304
305No space between a function name and the bracket:
306
307Wrong:  func (arg);
308OK:	func(arg);
309
310Do use a space after if, while, switch, etc.
311
312Wrong:	if(arg)		for(;;)
313OK:	if (arg)	for (;;)
314
315Use a space after a comma and semicolon:
316
317Wrong:  func(arg1,arg2);	for (i = 0;i < 2;++i)
318OK:	func(arg1, arg2);	for (i = 0; i < 2; ++i)
319
320Use a space before and after '=', '+', '/', etc.
321
322Wrong:	var=a*5;
323OK:	var = a * 5;
324
325In general: Use empty lines to group lines of code together.  Put a comment
326just above the group of lines.  This makes it easier to quickly see what is
327being done.
328
329OK:	/* Prepare for building the table. */
330	get_first_item();
331	table_idx = 0;
332
333	/* Build the table */
334	while (has_item())
335	    table[table_idx++] = next_item();
336
337	/* Finish up. */
338	cleanup_items();
339	generate_hash(table);
340
341==============================================================================
3423. Design decisions					*design-decisions*
343
344Folding
345
346Several forms of folding should be possible for the same buffer.  For example,
347have one window that shows the text with function bodies folded, another
348window that shows a function body.
349
350Folding is a way to display the text.  It should not change the text itself.
351Therefore the folding has been implemented as a filter between the text stored
352in a buffer (buffer lines) and the text displayed in a window (logical lines).
353
354
355Naming the window
356
357The word "window" is commonly used for several things: A window on the screen,
358the xterm window, a window inside Vim to view a buffer.
359To avoid confusion, other items that are sometimes called window have been
360given another name.  Here is an overview of the related items:
361
362screen		The whole display.  For the GUI it's something like 1024x768
363		pixels.  The Vim shell can use the whole screen or part of it.
364shell		The Vim application.  This can cover the whole screen (e.g.,
365		when running in a console) or part of it (xterm or GUI).
366window		View on a buffer.  There can be several windows in Vim,
367		together with the command line, menubar, toolbar, etc. they
368		fit in the shell.
369
370
371Spell checking						*develop-spell*
372
373When spell checking was going to be added to Vim a survey was done over the
374available spell checking libraries and programs.  Unfortunately, the result
375was that none of them provided sufficient capabilities to be used as the spell
376checking engine in Vim, for various reasons:
377
378- Missing support for multi-byte encodings.  At least UTF-8 must be supported,
379  so that more than one language can be used in the same file.
380  Doing on-the-fly conversion is not always possible (would require iconv
381  support).
382- For the programs and libraries: Using them as-is would require installing
383  them separately from Vim.  That's mostly not impossible, but a drawback.
384- Performance: A few tests showed that it's possible to check spelling on the
385  fly (while redrawing), just like syntax highlighting.  But the mechanisms
386  used by other code are much slower.  Myspell uses a hashtable, for example.
387  The affix compression that most spell checkers use makes it slower too.
388- For using an external program like aspell a communication mechanism would
389  have to be setup.  That's complicated to do in a portable way (Unix-only
390  would be relatively simple, but that's not good enough).  And performance
391  will become a problem (lots of process switching involved).
392- Missing support for words with non-word characters, such as "Etten-Leur" and
393  "et al.", would require marking the pieces of them OK, lowering the
394  reliability.
395- Missing support for regions or dialects.  Makes it difficult to accept
396  all English words and highlight non-Canadian words differently.
397- Missing support for rare words.  Many words are correct but hardly ever used
398  and could be a misspelled often-used word.
399- For making suggestions the speed is less important and requiring to install
400  another program or library would be acceptable.  But the word lists probably
401  differ, the suggestions may be wrong words.
402
403
404Spelling suggestions				*develop-spell-suggestions*
405
406For making suggestions there are two basic mechanisms:
4071. Try changing the bad word a little bit and check for a match with a good
408   word.  Or go through the list of good words, change them a little bit and
409   check for a match with the bad word.  The changes are deleting a character,
410   inserting a character, swapping two characters, etc.
4112. Perform soundfolding on both the bad word and the good words and then find
412   matches, possibly with a few changes like with the first mechanism.
413
414The first is good for finding typing mistakes.  After experimenting with
415hashtables and looking at solutions from other spell checkers the conclusion
416was that a trie (a kind of tree structure) is ideal for this.  Both for
417reducing memory use and being able to try sensible changes.  For example, when
418inserting a character only characters that lead to good words need to be
419tried.  Other mechanisms (with hashtables) need to try all possible letters at
420every position in the word.  Also, a hashtable has the requirement that word
421boundaries are identified separately, while a trie does not require this.
422That makes the mechanism a lot simpler.
423
424Soundfolding is useful when someone knows how the words sounds but doesn't
425know how it is spelled.  For example, the word "dictionary" might be written
426as "daktonerie".  The number of changes that the first method would need to
427try is very big, it's hard to find the good word that way.  After soundfolding
428the words become "tktnr" and "tkxnry", these differ by only two letters.
429
430To find words by their soundfolded equivalent (soundalike word) we need a list
431of all soundfolded words.  A few experiments have been done to find out what
432the best method is.  Alternatives:
4331. Do the sound folding on the fly when looking for suggestions.  This means
434   walking through the trie of good words, soundfolding each word and
435   checking how different it is from the bad word.  This is very efficient for
436   memory use, but takes a long time.  On a fast PC it takes a couple of
437   seconds for English, which can be acceptable for interactive use.  But for
438   some languages it takes more than ten seconds (e.g., German, Catalan),
439   which is unacceptable slow.  For batch processing (automatic corrections)
440   it's too slow for all languages.
4412. Use a trie for the soundfolded words, so that searching can be done just
442   like how it works without soundfolding.  This requires remembering a list
443   of good words for each soundfolded word.  This makes finding matches very
444   fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte.
445   For some languages more than the original word list.
4463. Like the second alternative, but reduce the amount of memory by using affix
447   compression and store only the soundfolded basic word.  This is what Aspell
448   does.  Disadvantage is that affixes need to be stripped from the bad word
449   before soundfolding it, which means that mistakes at the start and/or end
450   of the word will cause the mechanism to fail.  Also, this becomes slow when
451   the bad word is quite different from the good word.
452
453The choice made is to use the second mechanism and use a separate file.  This
454way a user with sufficient memory can get very good suggestions while a user
455who is short of memory or just wants the spell checking and no suggestions
456doesn't use so much memory.
457
458
459Word frequency
460
461For sorting suggestions it helps to know which words are common.  In theory we
462could store a word frequency with the word in the dictionary.  However, this
463requires storing a count per word.  That degrades word tree compression a lot.
464And maintaining the word frequency for all languages will be a heavy task.
465Also, it would be nice to prefer words that are already in the text.  This way
466the words that appear in the specific text are preferred for suggestions.
467
468What has been implemented is to count words that have been seen during
469displaying.  A hashtable is used to quickly find the word count.  The count is
470initialized from words listed in COMMON items in the affix file, so that it
471also works when starting a new file.
472
473This isn't ideal, because the longer Vim is running the higher the counts
474become.  But in practice it is a noticeable improvement over not using the word
475count.
476
477==============================================================================
4784. Assumptions						*design-assumptions*
479
480Size of variables:
481char	    8 bit signed
482char_u	    8 bit unsigned
483int	    32 or 64 bit signed (16 might be possible with limited features)
484unsigned    32 or 64 bit unsigned (16 as with ints)
485long	    32 or 64 bit signed, can hold a pointer
486
487Note that some compilers cannot handle long lines or strings.  The C89
488standard specifies a limit of 509 characters.
489
490 vim:tw=78:ts=8:ft=help:norl:
491