1/*
2 * random.c
3 *
4 * BSD random function to support the TclX random command on SysV based
5 * systems.
6 *-----------------------------------------------------------------------------
7 * $Id: random.c,v 1.1 2001/10/24 23:31:47 hobbs Exp $
8 *-----------------------------------------------------------------------------
9 */
10
11
12/*
13 * Copyright (c) 1983 Regents of the University of California.
14 * All rights reserved.
15 *
16 * Redistribution and use in source and binary forms, with or without
17 * modification, are permitted provided that the following conditions
18 * are met:
19 * 1. Redistributions of source code must retain the above copyright
20 *    notice, this list of conditions and the following disclaimer.
21 * 2. Redistributions in binary form must reproduce the above copyright
22 *    notice, this list of conditions and the following disclaimer in the
23 *    documentation and/or other materials provided with the distribution.
24 * 3. All advertising materials mentioning features or use of this software
25 *    must display the following acknowledgement:
26 *	This product includes software developed by the University of
27 *	California, Berkeley and its contributors.
28 * 4. Neither the name of the University nor the names of its contributors
29 *    may be used to endorse or promote products derived from this software
30 *    without specific prior written permission.
31 *
32 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
33 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
34 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
35 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
36 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
37 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
38 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
39 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
40 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
41 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
42 * SUCH DAMAGE.
43 */
44
45/*
46 * static char sccsid[] = "@(#)random.c	5.9 (Berkeley) 2/23/91";
47 */
48
49
50#include <stdio.h>
51
52long random();
53
54typedef unsigned int u_int;
55
56/*
57 * random.c:
58 *
59 * An improved random number generation package.  In addition to the standard
60 * rand()/srand() like interface, this package also has a special state info
61 * interface.  The initstate() routine is called with a seed, an array of
62 * bytes, and a count of how many bytes are being passed in; this array is
63 * then initialized to contain information for random number generation with
64 * that much state information.  Good sizes for the amount of state
65 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
66 * calling the setstate() routine with the same array as was initiallized
67 * with initstate().  By default, the package runs with 128 bytes of state
68 * information and generates far better random numbers than a linear
69 * congruential generator.  If the amount of state information is less than
70 * 32 bytes, a simple linear congruential R.N.G. is used.
71 *
72 * Internally, the state information is treated as an array of longs; the
73 * zeroeth element of the array is the type of R.N.G. being used (small
74 * integer); the remainder of the array is the state information for the
75 * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
76 * state information, which will allow a degree seven polynomial.  (Note:
77 * the zeroeth word of state information also has some other information
78 * stored in it -- see setstate() for details).
79 *
80 * The random number generation technique is a linear feedback shift register
81 * approach, employing trinomials (since there are fewer terms to sum up that
82 * way).  In this approach, the least significant bit of all the numbers in
83 * the state table will act as a linear feedback shift register, and will
84 * have period 2^deg - 1 (where deg is the degree of the polynomial being
85 * used, assuming that the polynomial is irreducible and primitive).  The
86 * higher order bits will have longer periods, since their values are also
87 * influenced by pseudo-random carries out of the lower bits.  The total
88 * period of the generator is approximately deg*(2**deg - 1); thus doubling
89 * the amount of state information has a vast influence on the period of the
90 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
91 * large deg, when the period of the shift register is the dominant factor.
92 * With deg equal to seven, the period is actually much longer than the
93 * 7*(2**7 - 1) predicted by this formula.
94 */
95
96/*
97 * For each of the currently supported random number generators, we have a
98 * break value on the amount of state information (you need at least this
99 * many bytes of state info to support this random number generator), a degree
100 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
101 * the separation between the two lower order coefficients of the trinomial.
102 */
103#define	TYPE_0		0		/* linear congruential */
104#define	BREAK_0		8
105#define	DEG_0		0
106#define	SEP_0		0
107
108#define	TYPE_1		1		/* x**7 + x**3 + 1 */
109#define	BREAK_1		32
110#define	DEG_1		7
111#define	SEP_1		3
112
113#define	TYPE_2		2		/* x**15 + x + 1 */
114#define	BREAK_2		64
115#define	DEG_2		15
116#define	SEP_2		1
117
118#define	TYPE_3		3		/* x**31 + x**3 + 1 */
119#define	BREAK_3		128
120#define	DEG_3		31
121#define	SEP_3		3
122
123#define	TYPE_4		4		/* x**63 + x + 1 */
124#define	BREAK_4		256
125#define	DEG_4		63
126#define	SEP_4		1
127
128/*
129 * Array versions of the above information to make code run faster --
130 * relies on fact that TYPE_i == i.
131 */
132#define	MAX_TYPES	5		/* max number of types above */
133
134static int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
135static int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
136
137/*
138 * Initially, everything is set up as if from:
139 *
140 *	initstate(1, &randtbl, 128);
141 *
142 * Note that this initialization takes advantage of the fact that srandom()
143 * advances the front and rear pointers 10*rand_deg times, and hence the
144 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
145 * element of the state information, which contains info about the current
146 * position of the rear pointer is just
147 *
148 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
149 */
150
151static long randtbl[DEG_3 + 1] = {
152	TYPE_3,
153	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
154	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
155	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
156	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
157	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
158	0x27fb47b9,
159};
160
161/*
162 * fptr and rptr are two pointers into the state info, a front and a rear
163 * pointer.  These two pointers are always rand_sep places aparts, as they
164 * cycle cyclically through the state information.  (Yes, this does mean we
165 * could get away with just one pointer, but the code for random() is more
166 * efficient this way).  The pointers are left positioned as they would be
167 * from the call
168 *
169 *	initstate(1, randtbl, 128);
170 *
171 * (The position of the rear pointer, rptr, is really 0 (as explained above
172 * in the initialization of randtbl) because the state table pointer is set
173 * to point to randtbl[1] (as explained below).
174 */
175static long *fptr = &randtbl[SEP_3 + 1];
176static long *rptr = &randtbl[1];
177
178/*
179 * The following things are the pointer to the state information table, the
180 * type of the current generator, the degree of the current polynomial being
181 * used, and the separation between the two pointers.  Note that for efficiency
182 * of random(), we remember the first location of the state information, not
183 * the zeroeth.  Hence it is valid to access state[-1], which is used to
184 * store the type of the R.N.G.  Also, we remember the last location, since
185 * this is more efficient than indexing every time to find the address of
186 * the last element to see if the front and rear pointers have wrapped.
187 */
188static long *state = &randtbl[1];
189static int rand_type = TYPE_3;
190static int rand_deg = DEG_3;
191static int rand_sep = SEP_3;
192static long *end_ptr = &randtbl[DEG_3 + 1];
193
194/*
195 * srandom:
196 *
197 * Initialize the random number generator based on the given seed.  If the
198 * type is the trivial no-state-information type, just remember the seed.
199 * Otherwise, initializes state[] based on the given "seed" via a linear
200 * congruential generator.  Then, the pointers are set to known locations
201 * that are exactly rand_sep places apart.  Lastly, it cycles the state
202 * information a given number of times to get rid of any initial dependencies
203 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
204 * for default usage relies on values produced by this routine.
205 */
206void
207srandom(x)
208	u_int x;
209{
210	register int i, j;
211
212	if (rand_type == TYPE_0)
213		state[0] = x;
214	else {
215		j = 1;
216		state[0] = x;
217		for (i = 1; i < rand_deg; i++)
218			state[i] = 1103515245 * state[i - 1] + 12345;
219		fptr = &state[rand_sep];
220		rptr = &state[0];
221		for (i = 0; i < 10 * rand_deg; i++)
222			(void)random();
223	}
224}
225
226/*
227 * initstate:
228 *
229 * Initialize the state information in the given array of n bytes for future
230 * random number generation.  Based on the number of bytes we are given, and
231 * the break values for the different R.N.G.'s, we choose the best (largest)
232 * one we can and set things up for it.  srandom() is then called to
233 * initialize the state information.
234 *
235 * Note that on return from srandom(), we set state[-1] to be the type
236 * multiplexed with the current value of the rear pointer; this is so
237 * successive calls to initstate() won't lose this information and will be
238 * able to restart with setstate().
239 *
240 * Note: the first thing we do is save the current state, if any, just like
241 * setstate() so that it doesn't matter when initstate is called.
242 *
243 * Returns a pointer to the old state.
244 */
245char *
246initstate(seed, arg_state, n)
247	u_int seed;			/* seed for R.N.G. */
248	char *arg_state;		/* pointer to state array */
249	int n;				/* # bytes of state info */
250{
251	register char *ostate = (char *)(&state[-1]);
252
253	if (rand_type == TYPE_0)
254		state[-1] = rand_type;
255	else
256		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
257	if (n < BREAK_0) {
258		(void)fprintf(stderr,
259		    "random: not enough state (%d bytes); ignored.\n", n);
260		return(0);
261	}
262	if (n < BREAK_1) {
263		rand_type = TYPE_0;
264		rand_deg = DEG_0;
265		rand_sep = SEP_0;
266	} else if (n < BREAK_2) {
267		rand_type = TYPE_1;
268		rand_deg = DEG_1;
269		rand_sep = SEP_1;
270	} else if (n < BREAK_3) {
271		rand_type = TYPE_2;
272		rand_deg = DEG_2;
273		rand_sep = SEP_2;
274	} else if (n < BREAK_4) {
275		rand_type = TYPE_3;
276		rand_deg = DEG_3;
277		rand_sep = SEP_3;
278	} else {
279		rand_type = TYPE_4;
280		rand_deg = DEG_4;
281		rand_sep = SEP_4;
282	}
283	state = &(((long *)arg_state)[1]);	/* first location */
284	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
285	srandom(seed);
286	if (rand_type == TYPE_0)
287		state[-1] = rand_type;
288	else
289		state[-1] = MAX_TYPES*(rptr - state) + rand_type;
290	return(ostate);
291}
292
293/*
294 * setstate:
295 *
296 * Restore the state from the given state array.
297 *
298 * Note: it is important that we also remember the locations of the pointers
299 * in the current state information, and restore the locations of the pointers
300 * from the old state information.  This is done by multiplexing the pointer
301 * location into the zeroeth word of the state information.
302 *
303 * Note that due to the order in which things are done, it is OK to call
304 * setstate() with the same state as the current state.
305 *
306 * Returns a pointer to the old state information.
307 */
308char *
309setstate(arg_state)
310	char *arg_state;
311{
312	register long *new_state = (long *)arg_state;
313	register int type = new_state[0] % MAX_TYPES;
314	register int rear = new_state[0] / MAX_TYPES;
315	char *ostate = (char *)(&state[-1]);
316
317	if (rand_type == TYPE_0)
318		state[-1] = rand_type;
319	else
320		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
321	switch(type) {
322	case TYPE_0:
323	case TYPE_1:
324	case TYPE_2:
325	case TYPE_3:
326	case TYPE_4:
327		rand_type = type;
328		rand_deg = degrees[type];
329		rand_sep = seps[type];
330		break;
331	default:
332		(void)fprintf(stderr,
333		    "random: state info corrupted; not changed.\n");
334	}
335	state = &new_state[1];
336	if (rand_type != TYPE_0) {
337		rptr = &state[rear];
338		fptr = &state[(rear + rand_sep) % rand_deg];
339	}
340	end_ptr = &state[rand_deg];		/* set end_ptr too */
341	return(ostate);
342}
343
344/*
345 * random:
346 *
347 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
348 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
349 * the same in all the other cases due to all the global variables that have
350 * been set up.  The basic operation is to add the number at the rear pointer
351 * into the one at the front pointer.  Then both pointers are advanced to
352 * the next location cyclically in the table.  The value returned is the sum
353 * generated, reduced to 31 bits by throwing away the "least random" low bit.
354 *
355 * Note: the code takes advantage of the fact that both the front and
356 * rear pointers can't wrap on the same call by not testing the rear
357 * pointer if the front one has wrapped.
358 *
359 * Returns a 31-bit random number.
360 */
361long
362random()
363{
364	long i;
365
366	if (rand_type == TYPE_0)
367		i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
368	else {
369		*fptr += *rptr;
370		i = (*fptr >> 1) & 0x7fffffff;	/* chucking least random bit */
371		if (++fptr >= end_ptr) {
372			fptr = state;
373			++rptr;
374		} else if (++rptr >= end_ptr)
375			rptr = state;
376	}
377	return(i);
378}
379
380
381