1/* 2 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> 5 * Copyright (C) 2006 Apple Inc. All rights reserved. 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Library General Public 9 * License as published by the Free Software Foundation; either 10 * version 2 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Library General Public License for more details. 16 * 17 * You should have received a copy of the GNU Library General Public License 18 * along with this library; see the file COPYING.LIB. If not, write to 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 * Boston, MA 02110-1301, USA. 21 */ 22 23[ 24 Conditional=SVG 25] interface SVGMatrix { 26 // FIXME: these attributes should all be floats but since we implement 27 // AffineTransform with doubles setting these as doubles makes more sense. 28 [StrictTypeChecking] attribute double a; 29 [StrictTypeChecking] attribute double b; 30 [StrictTypeChecking] attribute double c; 31 [StrictTypeChecking] attribute double d; 32 [StrictTypeChecking] attribute double e; 33 [StrictTypeChecking] attribute double f; 34 35 [StrictTypeChecking] SVGMatrix multiply(SVGMatrix secondMatrix); 36 [RaisesException] SVGMatrix inverse(); 37 [Immutable, StrictTypeChecking] SVGMatrix translate(float x, float y); 38 [Immutable, StrictTypeChecking] SVGMatrix scale(float scaleFactor); 39 [Immutable, StrictTypeChecking] SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); 40 [Immutable, StrictTypeChecking] SVGMatrix rotate(float angle); 41 [StrictTypeChecking, RaisesException] SVGMatrix rotateFromVector(float x, float y); 42 [Immutable] SVGMatrix flipX(); 43 [Immutable] SVGMatrix flipY(); 44 [Immutable, StrictTypeChecking] SVGMatrix skewX(float angle); 45 [Immutable, StrictTypeChecking] SVGMatrix skewY(float angle); 46}; 47 48