1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef WebGLShader_h
27#define WebGLShader_h
28
29#include "WebGLSharedObject.h"
30
31#include <wtf/PassRefPtr.h>
32#include <wtf/RefCounted.h>
33
34namespace WebCore {
35
36class WebGLShader : public WebGLSharedObject {
37public:
38    virtual ~WebGLShader();
39
40    static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum);
41
42    GC3Denum getType() const { return m_type; }
43    const String& getSource() const { return m_source; }
44
45    void setSource(const String& source) { m_source = source; }
46
47private:
48    WebGLShader(WebGLRenderingContext*, GC3Denum);
49
50    virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
51
52    virtual bool isShader() const { return true; }
53
54    GC3Denum m_type;
55    String m_source;
56};
57
58} // namespace WebCore
59
60#endif // WebGLShader_h
61