1/* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef WebGLContextEvent_h 27#define WebGLContextEvent_h 28 29#include "Event.h" 30 31namespace WebCore { 32 33struct WebGLContextEventInit : public EventInit { 34 WebGLContextEventInit(); 35 36 String statusMessage; 37}; 38 39class WebGLContextEvent : public Event { 40public: 41 static PassRefPtr<WebGLContextEvent> create() 42 { 43 return adoptRef(new WebGLContextEvent); 44 } 45 static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage) 46 { 47 return adoptRef(new WebGLContextEvent(type, canBubble, cancelable, statusMessage)); 48 } 49 static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, const WebGLContextEventInit& initializer) 50 { 51 return adoptRef(new WebGLContextEvent(type, initializer)); 52 } 53 virtual ~WebGLContextEvent(); 54 55 const String& statusMessage() const { return m_statusMessage; } 56 57 virtual const AtomicString& interfaceName() const; 58 59private: 60 WebGLContextEvent(); 61 WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage); 62 WebGLContextEvent(const AtomicString&, const WebGLContextEventInit&); 63 64 String m_statusMessage; 65}; 66 67} // namespace WebCore 68 69#endif // WebGLContextEvent_h 70