1/*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1.  Redistributions of source code must retain the above copyright
9 *     notice, this list of conditions and the following disclaimer.
10 * 2.  Redistributions in binary form must reproduce the above copyright
11 *     notice, this list of conditions and the following disclaimer in the
12 *     documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef WebGLContextEvent_h
27#define WebGLContextEvent_h
28
29#include "Event.h"
30
31namespace WebCore {
32
33struct WebGLContextEventInit : public EventInit {
34    WebGLContextEventInit();
35
36    String statusMessage;
37};
38
39class WebGLContextEvent : public Event {
40public:
41    static PassRefPtr<WebGLContextEvent> create()
42    {
43        return adoptRef(new WebGLContextEvent);
44    }
45    static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage)
46    {
47        return adoptRef(new WebGLContextEvent(type, canBubble, cancelable, statusMessage));
48    }
49    static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, const WebGLContextEventInit& initializer)
50    {
51        return adoptRef(new WebGLContextEvent(type, initializer));
52    }
53    virtual ~WebGLContextEvent();
54
55    const String& statusMessage() const { return m_statusMessage; }
56
57    virtual const AtomicString& interfaceName() const;
58
59private:
60    WebGLContextEvent();
61    WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage);
62    WebGLContextEvent(const AtomicString&, const WebGLContextEventInit&);
63
64    String m_statusMessage;
65};
66
67} // namespace WebCore
68
69#endif // WebGLContextEvent_h
70