1/* 2 * Copyright (c) 2000-2001,2003-2004,2006 Apple Computer, Inc. All Rights Reserved. 3 * 4 * @APPLE_LICENSE_HEADER_START@ 5 * 6 * This file contains Original Code and/or Modifications of Original Code 7 * as defined in and that are subject to the Apple Public Source License 8 * Version 2.0 (the 'License'). You may not use this file except in 9 * compliance with the License. Please obtain a copy of the License at 10 * http://www.opensource.apple.com/apsl/ and read it before using this 11 * file. 12 * 13 * The Original Code and all software distributed under the License are 14 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, 16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 18 * Please see the License for the specific language governing rights and 19 * limitations under the License. 20 * 21 * @APPLE_LICENSE_HEADER_END@ 22 */ 23 24 25// 26// uniformrandom - uniformly distributed random number operators 27// 28#ifndef _H_UNIFORMRANDOM 29#define _H_UNIFORMRANDOM 30 31#include <security_cdsa_utilities/cssmdata.h> 32 33 34namespace Security { 35 36 37// 38// Uniform binary blob generator. 39// This operator deals exclusively in byte arrays. 40// 41template <class Generator> 42class UniformRandomBlobs : public Generator { 43public: 44 using Generator::random; 45 46 template <class Object> 47 void random(Object &obj) { random(&obj, sizeof(obj)); } 48 49 void random(CssmData &data) { random(data.data(), data.length()); } 50}; 51 52 53}; // end namespace Security 54 55 56#endif //_H_UNIFORMRANDOM 57