1.. _coding_standards:
2
3=====================
4LLVM Coding Standards
5=====================
6
7.. contents::
8   :local:
9
10Introduction
11============
12
13This document attempts to describe a few coding standards that are being used in
14the LLVM source tree.  Although no coding standards should be regarded as
15absolute requirements to be followed in all instances, coding standards are
16particularly important for large-scale code bases that follow a library-based
17design (like LLVM).
18
19This document intentionally does not prescribe fixed standards for religious
20issues such as brace placement and space usage.  For issues like this, follow
21the golden rule:
22
23.. _Golden Rule:
24
25    **If you are extending, enhancing, or bug fixing already implemented code,
26    use the style that is already being used so that the source is uniform and
27    easy to follow.**
28
29Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
30from the coding standards.  In the case of ``libc++``, this is because the
31naming and other conventions are dictated by the C++ standard.  If you think
32there is a specific good reason to deviate from the standards here, please bring
33it up on the LLVMdev mailing list.
34
35There are some conventions that are not uniformly followed in the code base
36(e.g. the naming convention).  This is because they are relatively new, and a
37lot of code was written before they were put in place.  Our long term goal is
38for the entire codebase to follow the convention, but we explicitly *do not*
39want patches that do large-scale reformating of existing code.  On the other
40hand, it is reasonable to rename the methods of a class if you're about to
41change it in some other way.  Just do the reformating as a separate commit from
42the functionality change.
43  
44The ultimate goal of these guidelines is the increase readability and
45maintainability of our common source base. If you have suggestions for topics to
46be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
47
48Mechanical Source Issues
49========================
50
51Source Code Formatting
52----------------------
53
54Commenting
55^^^^^^^^^^
56
57Comments are one critical part of readability and maintainability.  Everyone
58knows they should comment their code, and so should you.  When writing comments,
59write them as English prose, which means they should use proper capitalization,
60punctuation, etc.  Aim to describe what the code is trying to do and why, not
61*how* it does it at a micro level. Here are a few critical things to document:
62
63.. _header file comment:
64
65File Headers
66""""""""""""
67
68Every source file should have a header on it that describes the basic purpose of
69the file.  If a file does not have a header, it should not be checked into the
70tree.  The standard header looks like this:
71
72.. code-block:: c++
73
74  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
75  //
76  //                     The LLVM Compiler Infrastructure
77  //
78  // This file is distributed under the University of Illinois Open Source
79  // License. See LICENSE.TXT for details.
80  //
81  //===----------------------------------------------------------------------===//
82  ///
83  /// \file
84  /// \brief This file contains the declaration of the Instruction class, which is
85  /// the base class for all of the VM instructions.
86  ///
87  //===----------------------------------------------------------------------===//
88
89A few things to note about this particular format: The "``-*- C++ -*-``" string
90on the first line is there to tell Emacs that the source file is a C++ file, not
91a C file (Emacs assumes ``.h`` files are C files by default).
92
93.. note::
94
95    This tag is not necessary in ``.cpp`` files.  The name of the file is also
96    on the first line, along with a very short description of the purpose of the
97    file.  This is important when printing out code and flipping though lots of
98    pages.
99
100The next section in the file is a concise note that defines the license that the
101file is released under.  This makes it perfectly clear what terms the source
102code can be distributed under and should not be modified in any way.
103
104The main body is a ``doxygen`` comment describing the purpose of the file.  It
105should have a ``\brief`` command that describes the file in one or two
106sentences.  Any additional information should be separated by a blank line.  If
107an algorithm is being implemented or something tricky is going on, a reference
108to the paper where it is published should be included, as well as any notes or
109*gotchas* in the code to watch out for.
110
111Class overviews
112"""""""""""""""
113
114Classes are one fundamental part of a good object oriented design.  As such, a
115class definition should have a comment block that explains what the class is
116used for and how it works.  Every non-trivial class is expected to have a
117``doxygen`` comment block.
118
119Method information
120""""""""""""""""""
121
122Methods defined in a class (as well as any global functions) should also be
123documented properly.  A quick note about what it does and a description of the
124borderline behaviour is all that is necessary here (unless something
125particularly tricky or insidious is going on).  The hope is that people can
126figure out how to use your interfaces without reading the code itself.
127
128Good things to talk about here are what happens when something unexpected
129happens: does the method return null?  Abort?  Format your hard disk?
130
131Comment Formatting
132^^^^^^^^^^^^^^^^^^
133
134In general, prefer C++ style (``//``) comments.  They take less space, require
135less typing, don't have nesting problems, etc.  There are a few cases when it is
136useful to use C style (``/* */``) comments however:
137
138#. When writing C code: Obviously if you are writing C code, use C style
139   comments.
140
141#. When writing a header file that may be ``#include``\d by a C source file.
142
143#. When writing a source file that is used by a tool that only accepts C style
144   comments.
145
146To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
147properly and are better behaved in general than C style comments.
148
149``#include`` Style
150^^^^^^^^^^^^^^^^^^
151
152Immediately after the `header file comment`_ (and include guards if working on a
153header file), the `minimal list of #includes`_ required by the file should be
154listed.  We prefer these ``#include``\s to be listed in this order:
155
156.. _Main Module Header:
157.. _Local/Private Headers:
158
159#. Main Module Header
160#. Local/Private Headers
161#. ``llvm/*``
162#. ``llvm/Analysis/*``
163#. ``llvm/Assembly/*``
164#. ``llvm/Bitcode/*``
165#. ``llvm/CodeGen/*``
166#. ...
167#. ``llvm/Support/*``
168#. ``llvm/Config/*``
169#. System ``#include``\s
170
171and each category should be sorted by name.
172
173The `Main Module Header`_ file applies to ``.cpp`` files which implement an
174interface defined by a ``.h`` file.  This ``#include`` should always be included
175**first** regardless of where it lives on the file system.  By including a
176header file first in the ``.cpp`` files that implement the interfaces, we ensure
177that the header does not have any hidden dependencies which are not explicitly
178``#include``\d in the header, but should be. It is also a form of documentation
179in the ``.cpp`` file to indicate where the interfaces it implements are defined.
180
181.. _fit into 80 columns:
182
183Source Code Width
184^^^^^^^^^^^^^^^^^
185
186Write your code to fit within 80 columns of text.  This helps those of us who
187like to print out code and look at your code in an ``xterm`` without resizing
188it.
189
190The longer answer is that there must be some limit to the width of the code in
191order to reasonably allow developers to have multiple files side-by-side in
192windows on a modest display.  If you are going to pick a width limit, it is
193somewhat arbitrary but you might as well pick something standard.  Going with 90
194columns (for example) instead of 80 columns wouldn't add any significant value
195and would be detrimental to printing out code.  Also many other projects have
196standardized on 80 columns, so some people have already configured their editors
197for it (vs something else, like 90 columns).
198
199This is one of many contentious issues in coding standards, but it is not up for
200debate.
201
202Use Spaces Instead of Tabs
203^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205In all cases, prefer spaces to tabs in source files.  People have different
206preferred indentation levels, and different styles of indentation that they
207like; this is fine.  What isn't fine is that different editors/viewers expand
208tabs out to different tab stops.  This can cause your code to look completely
209unreadable, and it is not worth dealing with.
210
211As always, follow the `Golden Rule`_ above: follow the style of
212existing code if you are modifying and extending it.  If you like four spaces of
213indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
214of indentation.  Also, do not reindent a whole source file: it makes for
215incredible diffs that are absolutely worthless.
216
217Indent Code Consistently
218^^^^^^^^^^^^^^^^^^^^^^^^
219
220Okay, in your first year of programming you were told that indentation is
221important.  If you didn't believe and internalize this then, now is the time.
222Just do it.
223
224Compiler Issues
225---------------
226
227Treat Compiler Warnings Like Errors
228^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
229
230If your code has compiler warnings in it, something is wrong --- you aren't
231casting values correctly, you have "questionable" constructs in your code, or
232you are doing something legitimately wrong.  Compiler warnings can cover up
233legitimate errors in output and make dealing with a translation unit difficult.
234
235It is not possible to prevent all warnings from all compilers, nor is it
236desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
237good thorough set of warnings, and stick to it.  At least in the case of
238``gcc``, it is possible to work around any spurious errors by changing the
239syntax of the code slightly.  For example, a warning that annoys me occurs when
240I write code like this:
241
242.. code-block:: c++
243
244  if (V = getValue()) {
245    ...
246  }
247
248``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
249probably mistyped it.  In most cases, I haven't, and I really don't want the
250spurious errors.  To fix this particular problem, I rewrite the code like
251this:
252
253.. code-block:: c++
254
255  if ((V = getValue())) {
256    ...
257  }
258
259which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
260massaging the code appropriately.
261
262Write Portable Code
263^^^^^^^^^^^^^^^^^^^
264
265In almost all cases, it is possible and within reason to write completely
266portable code.  If there are cases where it isn't possible to write portable
267code, isolate it behind a well defined (and well documented) interface.
268
269In practice, this means that you shouldn't assume much about the host compiler
270(and Visual Studio tends to be the lowest common denominator).  If advanced
271features are used, they should only be an implementation detail of a library
272which has a simple exposed API, and preferably be buried in ``libSystem``.
273
274Do not use RTTI or Exceptions
275^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
276
277In an effort to reduce code and executable size, LLVM does not use RTTI
278(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
279the general C++ principle of *"you only pay for what you use"*, causing
280executable bloat even if exceptions are never used in the code base, or if RTTI
281is never used for a class.  Because of this, we turn them off globally in the
282code.
283
284That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
285templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
286This form of RTTI is opt-in and can be added to any class.  It is also
287substantially more efficient than ``dynamic_cast<>``.
288
289.. _static constructor:
290
291Do not use Static Constructors
292^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
293
294Static constructors and destructors (e.g. global variables whose types have a
295constructor or destructor) should not be added to the code base, and should be
296removed wherever possible.  Besides `well known problems
297<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
298initialization is undefined between globals in different source files, the
299entire concept of static constructors is at odds with the common use case of
300LLVM as a library linked into a larger application.
301  
302Consider the use of LLVM as a JIT linked into another application (perhaps for
303`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
304<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
305design of static constructors, they must be executed at startup time of the
306entire application, regardless of whether or how LLVM is used in that larger
307application.  There are two problems with this:
308
309* The time to run the static constructors impacts startup time of applications
310  --- a critical time for GUI apps, among others.
311  
312* The static constructors cause the app to pull many extra pages of memory off
313  the disk: both the code for the constructor in each ``.o`` file and the small
314  amount of data that gets touched. In addition, touched/dirty pages put more
315  pressure on the VM system on low-memory machines.
316
317We would really like for there to be zero cost for linking in an additional LLVM
318target or other library into an application, but static constructors violate
319this goal.
320  
321That said, LLVM unfortunately does contain static constructors.  It would be a
322`great project <http://llvm.org/PR11944>`_ for someone to purge all static
323constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
324flag (when building with Clang) to ensure we do not regress in the future.
325
326Use of ``class`` and ``struct`` Keywords
327^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
328
329In C++, the ``class`` and ``struct`` keywords can be used almost
330interchangeably. The only difference is when they are used to declare a class:
331``class`` makes all members private by default while ``struct`` makes all
332members public by default.
333
334Unfortunately, not all compilers follow the rules and some will generate
335different symbols based on whether ``class`` or ``struct`` was used to declare
336the symbol.  This can lead to problems at link time.
337
338So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
339members are public and the type is a C++ `POD
340<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
341``struct`` is allowed.
342
343Style Issues
344============
345
346The High-Level Issues
347---------------------
348
349A Public Header File **is** a Module
350^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
351
352C++ doesn't do too well in the modularity department.  There is no real
353encapsulation or data hiding (unless you use expensive protocol classes), but it
354is what we have to work with.  When you write a public header file (in the LLVM
355source tree, they live in the top level "``include``" directory), you are
356defining a module of functionality.
357
358Ideally, modules should be completely independent of each other, and their
359header files should only ``#include`` the absolute minimum number of headers
360possible. A module is not just a class, a function, or a namespace: it's a
361collection of these that defines an interface.  This interface may be several
362functions, classes, or data structures, but the important issue is how they work
363together.
364
365In general, a module should be implemented by one or more ``.cpp`` files.  Each
366of these ``.cpp`` files should include the header that defines their interface
367first.  This ensures that all of the dependences of the module header have been
368properly added to the module header itself, and are not implicit.  System
369headers should be included after user headers for a translation unit.
370
371.. _minimal list of #includes:
372
373``#include`` as Little as Possible
374^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
375
376``#include`` hurts compile time performance.  Don't do it unless you have to,
377especially in header files.
378
379But wait! Sometimes you need to have the definition of a class to use it, or to
380inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
381aware however that there are many cases where you don't need to have the full
382definition of a class.  If you are using a pointer or reference to a class, you
383don't need the header file.  If you are simply returning a class instance from a
384prototyped function or method, you don't need it.  In fact, for most cases, you
385simply don't need the definition of a class. And not ``#include``\ing speeds up
386compilation.
387
388It is easy to try to go too overboard on this recommendation, however.  You
389**must** include all of the header files that you are using --- you can include
390them either directly or indirectly through another header file.  To make sure
391that you don't accidentally forget to include a header file in your module
392header, make sure to include your module header **first** in the implementation
393file (as mentioned above).  This way there won't be any hidden dependencies that
394you'll find out about later.
395
396Keep "Internal" Headers Private
397^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
398
399Many modules have a complex implementation that causes them to use more than one
400implementation (``.cpp``) file.  It is often tempting to put the internal
401communication interface (helper classes, extra functions, etc) in the public
402module header file.  Don't do this!
403
404If you really need to do something like this, put a private header file in the
405same directory as the source files, and include it locally.  This ensures that
406your private interface remains private and undisturbed by outsiders.
407
408.. note::
409
410    It's okay to put extra implementation methods in a public class itself. Just
411    make them private (or protected) and all is well.
412
413.. _early exits:
414
415Use Early Exits and ``continue`` to Simplify Code
416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
417
418When reading code, keep in mind how much state and how many previous decisions
419have to be remembered by the reader to understand a block of code.  Aim to
420reduce indentation where possible when it doesn't make it more difficult to
421understand the code.  One great way to do this is by making use of early exits
422and the ``continue`` keyword in long loops.  As an example of using an early
423exit from a function, consider this "bad" code:
424
425.. code-block:: c++
426
427  Value *doSomething(Instruction *I) {
428    if (!isa<TerminatorInst>(I) &&
429        I->hasOneUse() && doOtherThing(I)) {
430      ... some long code ....
431    }
432
433    return 0;
434  }
435
436This code has several problems if the body of the ``'if'`` is large.  When
437you're looking at the top of the function, it isn't immediately clear that this
438*only* does interesting things with non-terminator instructions, and only
439applies to things with the other predicates.  Second, it is relatively difficult
440to describe (in comments) why these predicates are important because the ``if``
441statement makes it difficult to lay out the comments.  Third, when you're deep
442within the body of the code, it is indented an extra level.  Finally, when
443reading the top of the function, it isn't clear what the result is if the
444predicate isn't true; you have to read to the end of the function to know that
445it returns null.
446
447It is much preferred to format the code like this:
448
449.. code-block:: c++
450
451  Value *doSomething(Instruction *I) {
452    // Terminators never need 'something' done to them because ... 
453    if (isa<TerminatorInst>(I))
454      return 0;
455
456    // We conservatively avoid transforming instructions with multiple uses
457    // because goats like cheese.
458    if (!I->hasOneUse())
459      return 0;
460
461    // This is really just here for example.
462    if (!doOtherThing(I))
463      return 0;
464    
465    ... some long code ....
466  }
467
468This fixes these problems.  A similar problem frequently happens in ``for``
469loops.  A silly example is something like this:
470
471.. code-block:: c++
472
473  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
474    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
475      Value *LHS = BO->getOperand(0);
476      Value *RHS = BO->getOperand(1);
477      if (LHS != RHS) {
478        ...
479      }
480    }
481  }
482
483When you have very, very small loops, this sort of structure is fine. But if it
484exceeds more than 10-15 lines, it becomes difficult for people to read and
485understand at a glance. The problem with this sort of code is that it gets very
486nested very quickly. Meaning that the reader of the code has to keep a lot of
487context in their brain to remember what is going immediately on in the loop,
488because they don't know if/when the ``if`` conditions will have ``else``\s etc.
489It is strongly preferred to structure the loop like this:
490
491.. code-block:: c++
492
493  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
494    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
495    if (!BO) continue;
496
497    Value *LHS = BO->getOperand(0);
498    Value *RHS = BO->getOperand(1);
499    if (LHS == RHS) continue;
500
501    ...
502  }
503
504This has all the benefits of using early exits for functions: it reduces nesting
505of the loop, it makes it easier to describe why the conditions are true, and it
506makes it obvious to the reader that there is no ``else`` coming up that they
507have to push context into their brain for.  If a loop is large, this can be a
508big understandability win.
509
510Don't use ``else`` after a ``return``
511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
512
513For similar reasons above (reduction of indentation and easier reading), please
514do not use ``'else'`` or ``'else if'`` after something that interrupts control
515flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
516example, this is *bad*:
517
518.. code-block:: c++
519
520  case 'J': {
521    if (Signed) {
522      Type = Context.getsigjmp_bufType();
523      if (Type.isNull()) {
524        Error = ASTContext::GE_Missing_sigjmp_buf;
525        return QualType();
526      } else {
527        break;
528      }
529    } else {
530      Type = Context.getjmp_bufType();
531      if (Type.isNull()) {
532        Error = ASTContext::GE_Missing_jmp_buf;
533        return QualType();
534      } else {
535        break;
536      }
537    }
538  }
539
540It is better to write it like this:
541
542.. code-block:: c++
543
544  case 'J':
545    if (Signed) {
546      Type = Context.getsigjmp_bufType();
547      if (Type.isNull()) {
548        Error = ASTContext::GE_Missing_sigjmp_buf;
549        return QualType();
550      }
551    } else {
552      Type = Context.getjmp_bufType();
553      if (Type.isNull()) {
554        Error = ASTContext::GE_Missing_jmp_buf;
555        return QualType();
556      }
557    }
558    break;
559
560Or better yet (in this case) as:
561
562.. code-block:: c++
563
564  case 'J':
565    if (Signed)
566      Type = Context.getsigjmp_bufType();
567    else
568      Type = Context.getjmp_bufType();
569    
570    if (Type.isNull()) {
571      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
572                       ASTContext::GE_Missing_jmp_buf;
573      return QualType();
574    }
575    break;
576
577The idea is to reduce indentation and the amount of code you have to keep track
578of when reading the code.
579              
580Turn Predicate Loops into Predicate Functions
581^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
582
583It is very common to write small loops that just compute a boolean value.  There
584are a number of ways that people commonly write these, but an example of this
585sort of thing is:
586
587.. code-block:: c++
588
589  bool FoundFoo = false;
590  for (unsigned i = 0, e = BarList.size(); i != e; ++i)
591    if (BarList[i]->isFoo()) {
592      FoundFoo = true;
593      break;
594    }
595
596  if (FoundFoo) {
597    ...
598  }
599
600This sort of code is awkward to write, and is almost always a bad sign.  Instead
601of this sort of loop, we strongly prefer to use a predicate function (which may
602be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
603code to be structured like this:
604
605.. code-block:: c++
606
607  /// containsFoo - Return true if the specified list has an element that is
608  /// a foo.
609  static bool containsFoo(const std::vector<Bar*> &List) {
610    for (unsigned i = 0, e = List.size(); i != e; ++i)
611      if (List[i]->isFoo())
612        return true;
613    return false;
614  }
615  ...
616
617  if (containsFoo(BarList)) {
618    ...
619  }
620
621There are many reasons for doing this: it reduces indentation and factors out
622code which can often be shared by other code that checks for the same predicate.
623More importantly, it *forces you to pick a name* for the function, and forces
624you to write a comment for it.  In this silly example, this doesn't add much
625value.  However, if the condition is complex, this can make it a lot easier for
626the reader to understand the code that queries for this predicate.  Instead of
627being faced with the in-line details of how we check to see if the BarList
628contains a foo, we can trust the function name and continue reading with better
629locality.
630
631The Low-Level Issues
632--------------------
633
634Name Types, Functions, Variables, and Enumerators Properly
635^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
636
637Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
638enough how important it is to use *descriptive* names.  Pick names that match
639the semantics and role of the underlying entities, within reason.  Avoid
640abbreviations unless they are well known.  After picking a good name, make sure
641to use consistent capitalization for the name, as inconsistency requires clients
642to either memorize the APIs or to look it up to find the exact spelling.
643
644In general, names should be in camel case (e.g. ``TextFileReader`` and
645``isLValue()``).  Different kinds of declarations have different rules:
646
647* **Type names** (including classes, structs, enums, typedefs, etc) should be
648  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
649
650* **Variable names** should be nouns (as they represent state).  The name should
651  be camel case, and start with an upper case letter (e.g. ``Leader`` or
652  ``Boats``).
653  
654* **Function names** should be verb phrases (as they represent actions), and
655  command-like function should be imperative.  The name should be camel case,
656  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
657
658* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
659  follow the naming conventions for types.  A common use for enums is as a
660  discriminator for a union, or an indicator of a subclass.  When an enum is
661  used for something like this, it should have a ``Kind`` suffix
662  (e.g. ``ValueKind``).
663  
664* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
665  should start with an upper-case letter, just like types.  Unless the
666  enumerators are defined in their own small namespace or inside a class,
667  enumerators should have a prefix corresponding to the enum declaration name.
668  For example, ``enum ValueKind { ... };`` may contain enumerators like
669  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
670  convenience constants are exempt from the requirement for a prefix.  For
671  instance:
672
673  .. code-block:: c++
674
675      enum {
676        MaxSize = 42,
677        Density = 12
678      };
679  
680As an exception, classes that mimic STL classes can have member names in STL's
681style of lower-case words separated by underscores (e.g. ``begin()``,
682``push_back()``, and ``empty()``).
683
684Here are some examples of good and bad names:
685
686.. code-block:: c++
687
688  class VehicleMaker {
689    ...
690    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
691    Factory<Tire> Factory;      // Better.
692    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
693                                // kind of factories.
694  };
695
696  Vehicle MakeVehicle(VehicleType Type) {
697    VehicleMaker M;                         // Might be OK if having a short life-span.
698    Tire tmp1 = M.makeTire();               // Bad -- 'tmp1' provides no information.
699    Light headlight = M.makeLight("head");  // Good -- descriptive.
700    ...
701  }
702
703Assert Liberally
704^^^^^^^^^^^^^^^^
705
706Use the "``assert``" macro to its fullest.  Check all of your preconditions and
707assumptions, you never know when a bug (not necessarily even yours) might be
708caught early by an assertion, which reduces debugging time dramatically.  The
709"``<cassert>``" header file is probably already included by the header files you
710are using, so it doesn't cost anything to use it.
711
712To further assist with debugging, make sure to put some kind of error message in
713the assertion statement, which is printed if the assertion is tripped. This
714helps the poor debugger make sense of why an assertion is being made and
715enforced, and hopefully what to do about it.  Here is one complete example:
716
717.. code-block:: c++
718
719  inline Value *getOperand(unsigned i) { 
720    assert(i < Operands.size() && "getOperand() out of range!");
721    return Operands[i]; 
722  }
723
724Here are more examples:
725
726.. code-block:: c++
727
728  assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
729
730  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
731
732  assert(idx < getNumSuccessors() && "Successor # out of range!");
733
734  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
735
736  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
737
738You get the idea.
739
740Please be aware that, when adding assert statements, not all compilers are aware
741of the semantics of the assert.  In some places, asserts are used to indicate a
742piece of code that should not be reached.  These are typically of the form:
743
744.. code-block:: c++
745
746  assert(0 && "Some helpful error message");
747
748When used in a function that returns a value, they should be followed with a
749return statement and a comment indicating that this line is never reached.  This
750will prevent a compiler which is unable to deduce that the assert statement
751never returns from generating a warning.
752
753.. code-block:: c++
754
755  assert(0 && "Some helpful error message");
756  return 0;
757
758Another issue is that values used only by assertions will produce an "unused
759value" warning when assertions are disabled.  For example, this code will warn:
760
761.. code-block:: c++
762
763  unsigned Size = V.size();
764  assert(Size > 42 && "Vector smaller than it should be");
765
766  bool NewToSet = Myset.insert(Value);
767  assert(NewToSet && "The value shouldn't be in the set yet");
768
769These are two interesting different cases. In the first case, the call to
770``V.size()`` is only useful for the assert, and we don't want it executed when
771assertions are disabled.  Code like this should move the call into the assert
772itself.  In the second case, the side effects of the call must happen whether
773the assert is enabled or not.  In this case, the value should be cast to void to
774disable the warning.  To be specific, it is preferred to write the code like
775this:
776
777.. code-block:: c++
778
779  assert(V.size() > 42 && "Vector smaller than it should be");
780
781  bool NewToSet = Myset.insert(Value); (void)NewToSet;
782  assert(NewToSet && "The value shouldn't be in the set yet");
783
784Do Not Use ``using namespace std``
785^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
786
787In LLVM, we prefer to explicitly prefix all identifiers from the standard
788namespace with an "``std::``" prefix, rather than rely on "``using namespace
789std;``".
790
791In header files, adding a ``'using namespace XXX'`` directive pollutes the
792namespace of any source file that ``#include``\s the header.  This is clearly a
793bad thing.
794
795In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
796rule, but is still important.  Basically, using explicit namespace prefixes
797makes the code **clearer**, because it is immediately obvious what facilities
798are being used and where they are coming from. And **more portable**, because
799namespace clashes cannot occur between LLVM code and other namespaces.  The
800portability rule is important because different standard library implementations
801expose different symbols (potentially ones they shouldn't), and future revisions
802to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
803never use ``'using namespace std;'`` in LLVM.
804
805The exception to the general rule (i.e. it's not an exception for the ``std``
806namespace) is for implementation files.  For example, all of the code in the
807LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
808ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
809llvm;'`` directive at the top, after the ``#include``\s.  This reduces
810indentation in the body of the file for source editors that indent based on
811braces, and keeps the conceptual context cleaner.  The general form of this rule
812is that any ``.cpp`` file that implements code in any namespace may use that
813namespace (and its parents'), but should not use any others.
814
815Provide a Virtual Method Anchor for Classes in Headers
816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
817
818If a class is defined in a header file and has a vtable (either it has virtual
819methods or it derives from classes with virtual methods), it must always have at
820least one out-of-line virtual method in the class.  Without this, the compiler
821will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
822header, bloating ``.o`` file sizes and increasing link times.
823
824Don't use default labels in fully covered switches over enumerations
825^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
826
827``-Wswitch`` warns if a switch, without a default label, over an enumeration
828does not cover every enumeration value. If you write a default label on a fully
829covered switch over an enumeration then the ``-Wswitch`` warning won't fire
830when new elements are added to that enumeration. To help avoid adding these
831kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
832off by default but turned on when building LLVM with a version of Clang that
833supports the warning.
834
835A knock-on effect of this stylistic requirement is that when building LLVM with
836GCC you may get warnings related to "control may reach end of non-void function"
837if you return from each case of a covered switch-over-enum because GCC assumes
838that the enum expression may take any representable value, not just those of
839individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
840the switch.
841
842Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
843^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
844
845Prior to C++11, a common pattern to make a class uncopyable was to declare an
846unimplemented copy constructor and copy assignment operator and make them
847private. This would give a compiler error for accessing a private method or a
848linker error because it wasn't implemented.
849
850With C++11, we can mark methods that won't be implemented with ``= delete``.
851This will trigger a much better error message and tell the compiler that the
852method will never be implemented. This enables other checks like
853``-Wunused-private-field`` to run correctly on classes that contain these
854methods.
855
856To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
857which will expand to ``= delete`` if the compiler supports it. These methods
858should still be declared private. Example of the uncopyable pattern:
859
860.. code-block:: c++
861
862  class DontCopy {
863  private:
864    DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
865    DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
866  public:
867    ...
868  };
869
870Don't evaluate ``end()`` every time through a loop
871^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
872
873Because C++ doesn't have a standard "``foreach``" loop (though it can be
874emulated with macros and may be coming in C++'0x) we end up writing a lot of
875loops that manually iterate from begin to end on a variety of containers or
876through other data structures.  One common mistake is to write a loop in this
877style:
878
879.. code-block:: c++
880
881  BasicBlock *BB = ...
882  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
883    ... use I ...
884
885The problem with this construct is that it evaluates "``BB->end()``" every time
886through the loop.  Instead of writing the loop like this, we strongly prefer
887loops to be written so that they evaluate it once before the loop starts.  A
888convenient way to do this is like so:
889
890.. code-block:: c++
891
892  BasicBlock *BB = ...
893  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
894    ... use I ...
895
896The observant may quickly point out that these two loops may have different
897semantics: if the container (a basic block in this case) is being mutated, then
898"``BB->end()``" may change its value every time through the loop and the second
899loop may not in fact be correct.  If you actually do depend on this behavior,
900please write the loop in the first form and add a comment indicating that you
901did it intentionally.
902
903Why do we prefer the second form (when correct)?  Writing the loop in the first
904form has two problems. First it may be less efficient than evaluating it at the
905start of the loop.  In this case, the cost is probably minor --- a few extra
906loads every time through the loop.  However, if the base expression is more
907complex, then the cost can rise quickly.  I've seen loops where the end
908expression was actually something like: "``SomeMap[x]->end()``" and map lookups
909really aren't cheap.  By writing it in the second form consistently, you
910eliminate the issue entirely and don't even have to think about it.
911
912The second (even bigger) issue is that writing the loop in the first form hints
913to the reader that the loop is mutating the container (a fact that a comment
914would handily confirm!).  If you write the loop in the second form, it is
915immediately obvious without even looking at the body of the loop that the
916container isn't being modified, which makes it easier to read the code and
917understand what it does.
918
919While the second form of the loop is a few extra keystrokes, we do strongly
920prefer it.
921
922``#include <iostream>`` is Forbidden
923^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
924
925The use of ``#include <iostream>`` in library files is hereby **forbidden**,
926because many common implementations transparently inject a `static constructor`_
927into every translation unit that includes it.
928  
929Note that using the other stream headers (``<sstream>`` for example) is not
930problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
931provides various APIs that are better performing for almost every use than
932``std::ostream`` style APIs.
933
934.. note::
935
936  New code should always use `raw_ostream`_ for writing, or the
937  ``llvm::MemoryBuffer`` API for reading files.
938
939.. _raw_ostream:
940
941Use ``raw_ostream``
942^^^^^^^^^^^^^^^^^^^
943
944LLVM includes a lightweight, simple, and efficient stream implementation in
945``llvm/Support/raw_ostream.h``, which provides all of the common features of
946``std::ostream``.  All new code should use ``raw_ostream`` instead of
947``ostream``.
948
949Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
950declared as ``class raw_ostream``.  Public headers should generally not include
951the ``raw_ostream`` header, but use forward declarations and constant references
952to ``raw_ostream`` instances.
953
954Avoid ``std::endl``
955^^^^^^^^^^^^^^^^^^^
956
957The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
958the output stream specified.  In addition to doing this, however, it also
959flushes the output stream.  In other words, these are equivalent:
960
961.. code-block:: c++
962
963  std::cout << std::endl;
964  std::cout << '\n' << std::flush;
965
966Most of the time, you probably have no reason to flush the output stream, so
967it's better to use a literal ``'\n'``.
968
969Microscopic Details
970-------------------
971
972This section describes preferred low-level formatting guidelines along with
973reasoning on why we prefer them.
974
975Spaces Before Parentheses
976^^^^^^^^^^^^^^^^^^^^^^^^^
977
978We prefer to put a space before an open parenthesis only in control flow
979statements, but not in normal function call expressions and function-like
980macros.  For example, this is good:
981
982.. code-block:: c++
983
984  if (x) ...
985  for (i = 0; i != 100; ++i) ...
986  while (llvm_rocks) ...
987
988  somefunc(42);
989  assert(3 != 4 && "laws of math are failing me");
990  
991  a = foo(42, 92) + bar(x);
992
993and this is bad:
994
995.. code-block:: c++
996
997  if(x) ...
998  for(i = 0; i != 100; ++i) ...
999  while(llvm_rocks) ...
1000
1001  somefunc (42);
1002  assert (3 != 4 && "laws of math are failing me");
1003  
1004  a = foo (42, 92) + bar (x);
1005
1006The reason for doing this is not completely arbitrary.  This style makes control
1007flow operators stand out more, and makes expressions flow better. The function
1008call operator binds very tightly as a postfix operator.  Putting a space after a
1009function name (as in the last example) makes it appear that the code might bind
1010the arguments of the left-hand-side of a binary operator with the argument list
1011of a function and the name of the right side.  More specifically, it is easy to
1012misread the "``a``" example as:
1013
1014.. code-block:: c++
1015
1016  a = foo ((42, 92) + bar) (x);
1017
1018when skimming through the code.  By avoiding a space in a function, we avoid
1019this misinterpretation.
1020
1021Prefer Preincrement
1022^^^^^^^^^^^^^^^^^^^
1023
1024Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1025(``X++``) and could very well be a lot faster than it.  Use preincrementation
1026whenever possible.
1027
1028The semantics of postincrement include making a copy of the value being
1029incremented, returning it, and then preincrementing the "work value".  For
1030primitive types, this isn't a big deal. But for iterators, it can be a huge
1031issue (for example, some iterators contains stack and set objects in them...
1032copying an iterator could invoke the copy ctor's of these as well).  In general,
1033get in the habit of always using preincrement, and you won't have a problem.
1034
1035
1036Namespace Indentation
1037^^^^^^^^^^^^^^^^^^^^^
1038
1039In general, we strive to reduce indentation wherever possible.  This is useful
1040because we want code to `fit into 80 columns`_ without wrapping horribly, but
1041also because it makes it easier to understand the code.  Namespaces are a funny
1042thing: they are often large, and we often desire to put lots of stuff into them
1043(so they can be large).  Other times they are tiny, because they just hold an
1044enum or something similar.  In order to balance this, we use different
1045approaches for small versus large namespaces.
1046
1047If a namespace definition is small and *easily* fits on a screen (say, less than
104835 lines of code), then you should indent its body.  Here's an example:
1049
1050.. code-block:: c++
1051
1052  namespace llvm {
1053    namespace X86 {
1054      /// RelocationType - An enum for the x86 relocation codes. Note that
1055      /// the terminology here doesn't follow x86 convention - word means
1056      /// 32-bit and dword means 64-bit.
1057      enum RelocationType {
1058        /// reloc_pcrel_word - PC relative relocation, add the relocated value to
1059        /// the value already in memory, after we adjust it for where the PC is.
1060        reloc_pcrel_word = 0,
1061
1062        /// reloc_picrel_word - PIC base relative relocation, add the relocated
1063        /// value to the value already in memory, after we adjust it for where the
1064        /// PIC base is.
1065        reloc_picrel_word = 1,
1066
1067        /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just
1068        /// add the relocated value to the value already in memory.
1069        reloc_absolute_word = 2,
1070        reloc_absolute_dword = 3
1071      };
1072    }
1073  }
1074
1075Since the body is small, indenting adds value because it makes it very clear
1076where the namespace starts and ends, and it is easy to take the whole thing in
1077in one "gulp" when reading the code.  If the blob of code in the namespace is
1078larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1079do not indent the code, and add a comment indicating what namespace is being
1080closed.  For example:
1081
1082.. code-block:: c++
1083
1084  namespace llvm {
1085  namespace knowledge {
1086
1087  /// Grokable - This class represents things that Smith can have an intimate
1088  /// understanding of and contains the data associated with it.
1089  class Grokable {
1090  ...
1091  public:
1092    explicit Grokable() { ... }
1093    virtual ~Grokable() = 0;
1094  
1095    ...
1096
1097  };
1098
1099  } // end namespace knowledge
1100  } // end namespace llvm
1101
1102Because the class is large, we don't expect that the reader can easily
1103understand the entire concept in a glance, and the end of the file (where the
1104namespaces end) may be a long ways away from the place they open.  As such,
1105indenting the contents of the namespace doesn't add any value, and detracts from
1106the readability of the class.  In these cases it is best to *not* indent the
1107contents of the namespace.
1108
1109.. _static:
1110
1111Anonymous Namespaces
1112^^^^^^^^^^^^^^^^^^^^
1113
1114After talking about namespaces in general, you may be wondering about anonymous
1115namespaces in particular.  Anonymous namespaces are a great language feature
1116that tells the C++ compiler that the contents of the namespace are only visible
1117within the current translation unit, allowing more aggressive optimization and
1118eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1119to C++ as "static" is to C functions and global variables.  While "``static``"
1120is available in C++, anonymous namespaces are more general: they can make entire
1121classes private to a file.
1122
1123The problem with anonymous namespaces is that they naturally want to encourage
1124indentation of their body, and they reduce locality of reference: if you see a
1125random function definition in a C++ file, it is easy to see if it is marked
1126static, but seeing if it is in an anonymous namespace requires scanning a big
1127chunk of the file.
1128
1129Because of this, we have a simple guideline: make anonymous namespaces as small
1130as possible, and only use them for class declarations.  For example, this is
1131good:
1132
1133.. code-block:: c++
1134
1135  namespace {
1136    class StringSort {
1137    ...
1138    public:
1139      StringSort(...)
1140      bool operator<(const char *RHS) const;
1141    };
1142  } // end anonymous namespace
1143
1144  static void runHelper() { 
1145    ... 
1146  }
1147
1148  bool StringSort::operator<(const char *RHS) const {
1149    ...
1150  }
1151
1152This is bad:
1153
1154.. code-block:: c++
1155
1156  namespace {
1157  class StringSort {
1158  ...
1159  public:
1160    StringSort(...)
1161    bool operator<(const char *RHS) const;
1162  };
1163
1164  void runHelper() { 
1165    ... 
1166  }
1167
1168  bool StringSort::operator<(const char *RHS) const {
1169    ...
1170  }
1171
1172  } // end anonymous namespace
1173
1174This is bad specifically because if you're looking at "``runHelper``" in the middle
1175of a large C++ file, that you have no immediate way to tell if it is local to
1176the file.  When it is marked static explicitly, this is immediately obvious.
1177Also, there is no reason to enclose the definition of "``operator<``" in the
1178namespace just because it was declared there.
1179
1180See Also
1181========
1182
1183A lot of these comments and recommendations have been culled for other sources.
1184Two particularly important books for our work are:
1185
1186#. `Effective C++
1187   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1188   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1189   "Effective STL" by the same author.
1190
1191#. `Large-Scale C++ Software Design
1192   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1193   by John Lakos
1194
1195If you get some free time, and you haven't read them: do so, you might learn
1196something.
1197