1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4@c   2002, 2003, 2004, 2005, 2006, 2007  Free Software Foundation, Inc.
5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/windows
7@node Windows, Frames, Buffers, Top
8@chapter Windows
9
10  This chapter describes most of the functions and variables related to
11Emacs windows.  See @ref{Display}, for information on how text is
12displayed in windows.
13
14@menu
15* Basic Windows::           Basic information on using windows.
16* Splitting Windows::       Splitting one window into two windows.
17* Deleting Windows::        Deleting a window gives its space to other windows.
18* Selecting Windows::       The selected window is the one that you edit in.
19* Cyclic Window Ordering::  Moving around the existing windows.
20* Buffers and Windows::     Each window displays the contents of a buffer.
21* Displaying Buffers::      Higher-level functions for displaying a buffer
22                              and choosing a window for it.
23* Choosing Window::	    How to choose a window for displaying a buffer.
24* Window Point::            Each window has its own location of point.
25* Window Start::            The display-start position controls which text
26                              is on-screen in the window.
27* Textual Scrolling::       Moving text up and down through the window.
28* Vertical Scrolling::      Moving the contents up and down on the window.
29* Horizontal Scrolling::    Moving the contents sideways on the window.
30* Size of Window::          Accessing the size of a window.
31* Resizing Windows::        Changing the size of a window.
32* Coordinates and Windows:: Converting coordinates to windows.
33* Window Tree::             The layout and sizes of all windows in a frame.
34* Window Configurations::   Saving and restoring the state of the screen.
35* Window Hooks::            Hooks for scrolling, window size changes,
36                              redisplay going past a certain point,
37                              or window configuration changes.
38@end menu
39
40@node Basic Windows
41@section Basic Concepts of Emacs Windows
42@cindex window
43@cindex selected window
44
45  A @dfn{window} in Emacs is the physical area of the screen in which a
46buffer is displayed.  The term is also used to refer to a Lisp object that
47represents that screen area in Emacs Lisp.  It should be
48clear from the context which is meant.
49
50  Emacs groups windows into frames.  A frame represents an area of
51screen available for Emacs to use.  Each frame always contains at least
52one window, but you can subdivide it vertically or horizontally into
53multiple nonoverlapping Emacs windows.
54
55  In each frame, at any time, one and only one window is designated as
56@dfn{selected within the frame}.  The frame's cursor appears in that
57window, but the other windows have ``non-selected'' cursors, normally
58less visible.  At any time, one frame is the selected frame; and the
59window selected within that frame is @dfn{the selected window}.  The
60selected window's buffer is usually the current buffer (except when
61@code{set-buffer} has been used).  @xref{Current Buffer}.
62
63@defvar cursor-in-non-selected-windows
64If this variable is @code{nil}, Emacs displays only one cursor,
65in the selected window.  Other windows have no cursor at all.
66@end defvar
67
68  For practical purposes, a window exists only while it is displayed in
69a frame.  Once removed from the frame, the window is effectively deleted
70and should not be used, @emph{even though there may still be references
71to it} from other Lisp objects.  Restoring a saved window configuration
72is the only way for a window no longer on the screen to come back to
73life.  (@xref{Deleting Windows}.)
74
75  Each window has the following attributes:
76
77@itemize @bullet
78@item
79containing frame
80
81@item
82window height
83
84@item
85window width
86
87@item
88window edges with respect to the screen or frame
89
90@item
91the buffer it displays
92
93@item
94position within the buffer at the upper left of the window
95
96@item
97amount of horizontal scrolling, in columns
98
99@item
100point
101
102@item
103the mark
104
105@item
106how recently the window was selected
107
108@item
109fringe settings
110
111@item
112display margins
113
114@item
115scroll-bar settings
116@end itemize
117
118@cindex multiple windows
119  Users create multiple windows so they can look at several buffers at
120once.  Lisp libraries use multiple windows for a variety of reasons, but
121most often to display related information.  In Rmail, for example, you
122can move through a summary buffer in one window while the other window
123shows messages one at a time as they are reached.
124
125  The meaning of ``window'' in Emacs is similar to what it means in the
126context of general-purpose window systems such as X, but not identical.
127The X Window System places X windows on the screen; Emacs uses one or
128more X windows as frames, and subdivides them into
129Emacs windows.  When you use Emacs on a character-only terminal, Emacs
130treats the whole terminal screen as one frame.
131
132@cindex terminal screen
133@cindex screen of terminal
134@cindex tiled windows
135  Most window systems support arbitrarily located overlapping windows.
136In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
137together they fill the whole screen or frame.  Because of the way in
138which Emacs creates new windows and resizes them, not all conceivable
139tilings of windows on an Emacs frame are actually possible.
140@xref{Splitting Windows}, and @ref{Size of Window}.
141
142  @xref{Display}, for information on how the contents of the
143window's buffer are displayed in the window.
144
145@defun windowp object
146This function returns @code{t} if @var{object} is a window.
147@end defun
148
149@node Splitting Windows
150@section Splitting Windows
151@cindex splitting windows
152@cindex window splitting
153
154  The functions described here are the primitives used to split a window
155into two windows.  Two higher level functions sometimes split a window,
156but not always: @code{pop-to-buffer} and @code{display-buffer}
157(@pxref{Displaying Buffers}).
158
159  The functions described here do not accept a buffer as an argument.
160The two ``halves'' of the split window initially display the same buffer
161previously visible in the window that was split.
162
163@deffn Command split-window &optional window size horizontal
164This function splits a new window out of @var{window}'s screen area.
165It returns the new window.
166
167If @var{horizontal} is non-@code{nil}, then @var{window} splits into
168two side by side windows.  The original window @var{window} keeps the
169leftmost @var{size} columns, and gives the rest of the columns to the
170new window.  Otherwise, it splits into windows one above the other, and
171@var{window} keeps the upper @var{size} lines and gives the rest of the
172lines to the new window.  The original window is therefore the
173left-hand or upper of the two, and the new window is the right-hand or
174lower.
175
176If @var{window} is omitted or @code{nil}, that stands for the selected
177window.  When you split the selected window, it remains selected.
178
179If @var{size} is omitted or @code{nil}, then @var{window} is divided
180evenly into two parts.  (If there is an odd line, it is allocated to
181the new window.)  When @code{split-window} is called interactively,
182all its arguments are @code{nil}.
183
184If splitting would result in making a window that is smaller than
185@code{window-min-height} or @code{window-min-width}, the function
186signals an error and does not split the window at all.
187
188The following example starts with one window on a screen that is 50
189lines high by 80 columns wide; then it splits the window.
190
191@smallexample
192@group
193(setq w (selected-window))
194     @result{} #<window 8 on windows.texi>
195(window-edges)          ; @r{Edges in order:}
196     @result{} (0 0 80 50)     ;   @r{left--top--right--bottom}
197@end group
198
199@group
200;; @r{Returns window created}
201(setq w2 (split-window w 15))
202     @result{} #<window 28 on windows.texi>
203@end group
204@group
205(window-edges w2)
206     @result{} (0 15 80 50)    ; @r{Bottom window;}
207                        ;   @r{top is line 15}
208@end group
209@group
210(window-edges w)
211     @result{} (0 0 80 15)     ; @r{Top window}
212@end group
213@end smallexample
214
215The screen looks like this:
216
217@smallexample
218@group
219         __________
220        |          |  line 0
221        |    w     |
222        |__________|
223        |          |  line 15
224        |    w2    |
225        |__________|
226                      line 50
227 column 0   column 80
228@end group
229@end smallexample
230
231Next, split the top window horizontally:
232
233@smallexample
234@group
235(setq w3 (split-window w 35 t))
236     @result{} #<window 32 on windows.texi>
237@end group
238@group
239(window-edges w3)
240     @result{} (35 0 80 15)  ; @r{Left edge at column 35}
241@end group
242@group
243(window-edges w)
244     @result{} (0 0 35 15)   ; @r{Right edge at column 35}
245@end group
246@group
247(window-edges w2)
248     @result{} (0 15 80 50)  ; @r{Bottom window unchanged}
249@end group
250@end smallexample
251
252@need 3000
253Now the screen looks like this:
254
255@smallexample
256@group
257     column 35
258         __________
259        |   |      |  line 0
260        | w |  w3  |
261        |___|______|
262        |          |  line 15
263        |    w2    |
264        |__________|
265                      line 50
266 column 0   column 80
267@end group
268@end smallexample
269
270Normally, Emacs indicates the border between two side-by-side windows
271with a scroll bar (@pxref{Layout Parameters,Scroll Bars}) or @samp{|}
272characters.  The display table can specify alternative border
273characters; see @ref{Display Tables}.
274@end deffn
275
276@deffn Command split-window-vertically &optional size
277This function splits the selected window into two windows, one above the
278other, leaving the upper of the two windows selected, with @var{size}
279lines.  (If @var{size} is negative, then the lower of the two windows
280gets @minus{} @var{size} lines and the upper window gets the rest, but
281the upper window is still the one selected.)  However, if
282@code{split-window-keep-point} (see below) is @code{nil}, then either
283window can be selected.
284
285In other respects, this function is similar to @code{split-window}.
286In particular, the upper window is the original one and the return
287value is the new, lower window.
288@end deffn
289
290@defopt split-window-keep-point
291If this variable is non-@code{nil} (the default), then
292@code{split-window-vertically} behaves as described above.
293
294If it is @code{nil}, then @code{split-window-vertically} adjusts point
295in each of the two windows to avoid scrolling.  (This is useful on
296slow terminals.)  It selects whichever window contains the screen line
297that point was previously on.
298
299This variable only affects the behavior of @code{split-window-vertically}.
300It has no effect on the other functions described here.
301@end defopt
302
303@deffn Command split-window-horizontally &optional size
304This function splits the selected window into two windows
305side-by-side, leaving the selected window on the left with @var{size}
306columns.  If @var{size} is negative, the rightmost window gets
307@minus{} @var{size} columns, but the leftmost window still remains
308selected.
309
310This function is basically an interface to @code{split-window}.
311You could define a simplified version of the function like this:
312
313@smallexample
314@group
315(defun split-window-horizontally (&optional arg)
316  "Split selected window into two windows, side by side..."
317  (interactive "P")
318@end group
319@group
320  (let ((size (and arg (prefix-numeric-value arg))))
321    (and size (< size 0)
322	 (setq size (+ (window-width) size)))
323    (split-window nil size t)))
324@end group
325@end smallexample
326@end deffn
327
328@defun one-window-p &optional no-mini all-frames
329This function returns non-@code{nil} if there is only one window.  The
330argument @var{no-mini}, if non-@code{nil}, means don't count the
331minibuffer even if it is active; otherwise, the minibuffer window is
332counted when it is active.
333
334The argument @var{all-frames} specifies which frames to consider.  Here
335are the possible values and their meanings:
336
337@table @asis
338@item @code{nil}
339Count the windows in the selected frame, plus the minibuffer used
340by that frame even if it lies in some other frame.
341
342@item @code{t}
343Count all windows in all existing frames.
344
345@item @code{visible}
346Count all windows in all visible frames.
347
348@item 0
349Count all windows in all visible or iconified frames.
350
351@item anything else
352Count precisely the windows in the selected frame, and no others.
353@end table
354@end defun
355
356@node Deleting Windows
357@section Deleting Windows
358@cindex deleting windows
359
360A window remains visible on its frame unless you @dfn{delete} it by
361calling certain functions that delete windows.  A deleted window cannot
362appear on the screen, but continues to exist as a Lisp object until
363there are no references to it.  There is no way to cancel the deletion
364of a window aside from restoring a saved window configuration
365(@pxref{Window Configurations}).  Restoring a window configuration also
366deletes any windows that aren't part of that configuration.
367
368  When you delete a window, the space it took up is given to one
369adjacent sibling.
370
371@c Emacs 19 feature
372@defun window-live-p window
373This function returns @code{nil} if @var{window} is deleted, and
374@code{t} otherwise.
375
376@strong{Warning:} Erroneous information or fatal errors may result from
377using a deleted window as if it were live.
378@end defun
379
380@deffn Command delete-window &optional window
381This function removes @var{window} from display, and returns @code{nil}.
382If @var{window} is omitted, then the selected window is deleted.  An
383error is signaled if there is only one window when @code{delete-window}
384is called.
385@end deffn
386
387@deffn Command delete-other-windows &optional window
388This function makes @var{window} the only window on its frame, by
389deleting the other windows in that frame.  If @var{window} is omitted or
390@code{nil}, then the selected window is used by default.
391
392The return value is @code{nil}.
393@end deffn
394
395@deffn Command delete-windows-on buffer-or-name &optional frame
396This function deletes all windows showing @var{buffer-or-name}.  If
397there are no windows showing @var{buffer-or-name}, it does nothing.
398@var{buffer-or-name} must be a buffer or the name of an existing
399buffer.
400
401@code{delete-windows-on} operates frame by frame.  If a frame has
402several windows showing different buffers, then those showing
403@var{buffer-or-name} are removed, and the others expand to fill the
404space.  If all windows in some frame are showing @var{buffer-or-name}
405(including the case where there is only one window), then the frame
406winds up with a single window showing another buffer chosen with
407@code{other-buffer}.  @xref{The Buffer List}.
408
409The argument @var{frame} controls which frames to operate on.  This
410function does not use it in quite the same way as the other functions
411which scan all windows; specifically, the values @code{t} and @code{nil}
412have the opposite of their meanings in other functions.  Here are the
413full details:
414
415@itemize @bullet
416@item
417If it is @code{nil}, operate on all frames.
418@item
419If it is @code{t}, operate on the selected frame.
420@item
421If it is @code{visible}, operate on all visible frames.
422@item
423If it is 0, operate on all visible or iconified frames.
424@item
425If it is a frame, operate on that frame.
426@end itemize
427
428This function always returns @code{nil}.
429@end deffn
430
431@node Selecting Windows
432@section Selecting Windows
433@cindex selecting a window
434
435  When a window is selected, the buffer in the window becomes the current
436buffer, and the cursor will appear in it.
437
438@defun selected-window
439This function returns the selected window.  This is the window in
440which the cursor appears and to which many commands apply.
441@end defun
442
443@defun select-window window &optional norecord
444This function makes @var{window} the selected window.  The cursor then
445appears in @var{window} (on redisplay).  Unless @var{window} was
446already selected, @code{select-window} makes @var{window}'s buffer the
447current buffer.
448
449Normally @var{window}'s selected buffer is moved to the front of the
450buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
451order is unchanged.
452
453The return value is @var{window}.
454
455@example
456@group
457(setq w (next-window))
458(select-window w)
459     @result{} #<window 65 on windows.texi>
460@end group
461@end example
462@end defun
463
464@defmac save-selected-window forms@dots{}
465This macro records the selected frame, as well as the selected window
466of each frame, executes @var{forms} in sequence, then restores the
467earlier selected frame and windows.  It also saves and restores the
468current buffer.  It returns the value of the last form in @var{forms}.
469
470This macro does not save or restore anything about the sizes,
471arrangement or contents of windows; therefore, if the @var{forms}
472change them, the change persists.  If the previously selected window
473of some frame is no longer live at the time of exit from @var{forms},
474that frame's selected window is left alone.  If the previously
475selected window is no longer live, then whatever window is selected at
476the end of @var{forms} remains selected.
477@end defmac
478
479@defmac with-selected-window window forms@dots{}
480This macro selects @var{window} (without changing the buffer list),
481executes @var{forms} in sequence, then restores the previously
482selected window and current buffer.  It is just like
483@code{save-selected-window}, except that it explicitly selects
484@var{window}, also without altering the buffer list sequence.
485@end defmac
486
487@cindex finding windows
488  The following functions choose one of the windows on the screen,
489offering various criteria for the choice.
490
491@defun get-lru-window &optional frame dedicated
492This function returns the window least recently ``used'' (that is,
493selected).  If any full-width windows are present, it only considers
494these.  The selected window is always the most recently used window.
495
496The selected window can be the least recently used window if it is the
497only window.  A newly created window becomes the least recently used
498window until it is selected.  A minibuffer window is never a
499candidate.  Dedicated windows are never candidates unless the
500@var{dedicated} argument is non-@code{nil}, so if all
501existing windows are dedicated, the value is @code{nil}.
502
503The argument @var{frame} controls which windows are considered.
504
505@itemize @bullet
506@item
507If it is @code{nil}, consider windows on the selected frame.
508@item
509If it is @code{t}, consider windows on all frames.
510@item
511If it is @code{visible}, consider windows on all visible frames.
512@item
513If it is 0, consider windows on all visible or iconified frames.
514@item
515If it is a frame, consider windows on that frame.
516@end itemize
517@end defun
518
519@defun get-largest-window &optional frame dedicated
520This function returns the window with the largest area (height times
521width).  If there are no side-by-side windows, then this is the window
522with the most lines.  A minibuffer window is never a candidate.
523Dedicated windows are never candidates unless the
524@var{dedicated} argument is non-@code{nil}, so if all existing windows
525are dedicated, the value is @code{nil}.
526
527If there are two candidate windows of the same size, this function
528prefers the one that comes first in the cyclic ordering of windows
529(see following section), starting from the selected window.
530
531The argument @var{frame} controls which set of windows to
532consider.  See @code{get-lru-window}, above.
533@end defun
534
535@cindex window that satisfies a predicate
536@cindex conditional selection of windows
537@defun get-window-with-predicate predicate &optional minibuf all-frames default
538This function returns a window satisfying @var{predicate}.  It cycles
539through all visible windows using @code{walk-windows} (@pxref{Cyclic
540Window Ordering}), calling @var{predicate} on each one of them
541with that window as its argument.  The function returns the first
542window for which @var{predicate} returns a non-@code{nil} value; if
543that never happens, it returns @var{default}.
544
545The optional arguments @var{minibuf} and @var{all-frames} specify the
546set of windows to include in the scan.  See the description of
547@code{next-window} in @ref{Cyclic Window Ordering}, for details.
548@end defun
549
550@node Cyclic Window Ordering
551@comment  node-name,  next,  previous,  up
552@section Cyclic Ordering of Windows
553@cindex cyclic ordering of windows
554@cindex ordering of windows, cyclic
555@cindex window ordering, cyclic
556
557  When you use the command @kbd{C-x o} (@code{other-window}) to select
558the next window, it moves through all the windows on the screen in a
559specific cyclic order.  For any given configuration of windows, this
560order never varies.  It is called the @dfn{cyclic ordering of windows}.
561
562  This ordering generally goes from top to bottom, and from left to
563right.  But it may go down first or go right first, depending on the
564order in which the windows were split.
565
566  If the first split was vertical (into windows one above each other),
567and then the subwindows were split horizontally, then the ordering is
568left to right in the top of the frame, and then left to right in the
569next lower part of the frame, and so on.  If the first split was
570horizontal, the ordering is top to bottom in the left part, and so on.
571In general, within each set of siblings at any level in the window tree,
572the order is left to right, or top to bottom.
573
574@defun next-window &optional window minibuf all-frames
575@cindex minibuffer window, and @code{next-window}
576This function returns the window following @var{window} in the cyclic
577ordering of windows.  This is the window that @kbd{C-x o} would select
578if typed when @var{window} is selected.  If @var{window} is the only
579window visible, then this function returns @var{window}.  If omitted,
580@var{window} defaults to the selected window.
581
582The value of the argument @var{minibuf} determines whether the
583minibuffer is included in the window order.  Normally, when
584@var{minibuf} is @code{nil}, the minibuffer is included if it is
585currently active; this is the behavior of @kbd{C-x o}.  (The minibuffer
586window is active while the minibuffer is in use.  @xref{Minibuffers}.)
587
588If @var{minibuf} is @code{t}, then the cyclic ordering includes the
589minibuffer window even if it is not active.
590
591If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
592window is not included even if it is active.
593
594The argument @var{all-frames} specifies which frames to consider.  Here
595are the possible values and their meanings:
596
597@table @asis
598@item @code{nil}
599Consider all the windows in @var{window}'s frame, plus the minibuffer
600used by that frame even if it lies in some other frame.  If the
601minibuffer counts (as determined by @var{minibuf}), then all windows on
602all frames that share that minibuffer count too.
603
604@item @code{t}
605Consider all windows in all existing frames.
606
607@item @code{visible}
608Consider all windows in all visible frames.  (To get useful results, you
609must ensure @var{window} is in a visible frame.)
610
611@item 0
612Consider all windows in all visible or iconified frames.
613
614@item a frame
615Consider all windows on that frame.
616
617@item anything else
618Consider precisely the windows in @var{window}'s frame, and no others.
619@end table
620
621This example assumes there are two windows, both displaying the
622buffer @samp{windows.texi}:
623
624@example
625@group
626(selected-window)
627     @result{} #<window 56 on windows.texi>
628@end group
629@group
630(next-window (selected-window))
631     @result{} #<window 52 on windows.texi>
632@end group
633@group
634(next-window (next-window (selected-window)))
635     @result{} #<window 56 on windows.texi>
636@end group
637@end example
638@end defun
639
640@defun previous-window &optional window minibuf all-frames
641This function returns the window preceding @var{window} in the cyclic
642ordering of windows.  The other arguments specify which windows to
643include in the cycle, as in @code{next-window}.
644@end defun
645
646@deffn Command other-window count &optional all-frames
647This function selects the @var{count}th following window in the cyclic
648order.  If count is negative, then it moves back @minus{}@var{count}
649windows in the cycle, rather than forward.  It returns @code{nil}.
650
651The argument @var{all-frames} has the same meaning as in
652@code{next-window}, but the @var{minibuf} argument of @code{next-window}
653is always effectively @code{nil}.
654
655In an interactive call, @var{count} is the numeric prefix argument.
656@end deffn
657
658@c Emacs 19 feature
659@defun walk-windows proc &optional minibuf all-frames
660This function cycles through all windows.  It calls the function
661@code{proc} once for each window, with the window as its sole
662argument.
663
664The optional arguments @var{minibuf} and @var{all-frames} specify the
665set of windows to include in the scan.  See @code{next-window}, above,
666for details.
667@end defun
668
669@defun window-list &optional frame minibuf window
670This function returns a list of the windows on @var{frame}, starting
671with @var{window}.  If @var{frame} is @code{nil} or omitted,
672@code{window-list} uses the selected frame instead; if @var{window} is
673@code{nil} or omitted, it uses the selected window.
674
675The value of @var{minibuf} determines if the minibuffer window is
676included in the result list.  If @var{minibuf} is @code{t}, the result
677always includes the minibuffer window.  If @var{minibuf} is @code{nil}
678or omitted, that includes the minibuffer window if it is active.  If
679@var{minibuf} is neither @code{nil} nor @code{t}, the result never
680includes the minibuffer window.
681@end defun
682
683@node Buffers and Windows
684@section Buffers and Windows
685@cindex examining windows
686@cindex windows, controlling precisely
687@cindex buffers, controlled in windows
688
689  This section describes low-level functions to examine windows or to
690display buffers in windows in a precisely controlled fashion.
691@iftex
692See the following section for
693@end iftex
694@ifnottex
695@xref{Displaying Buffers}, for
696@end ifnottex
697related functions that find a window to use and specify a buffer for it.
698The functions described there are easier to use than these, but they
699employ heuristics in choosing or creating a window; use these functions
700when you need complete control.
701
702@defun set-window-buffer window buffer-or-name &optional keep-margins
703This function makes @var{window} display @var{buffer-or-name} as its
704contents.  It returns @code{nil}.  @var{buffer-or-name} must be a
705buffer, or the name of an existing buffer.  This is the fundamental
706primitive for changing which buffer is displayed in a window, and all
707ways of doing that call this function.
708
709@example
710@group
711(set-window-buffer (selected-window) "foo")
712     @result{} nil
713@end group
714@end example
715
716Normally, displaying @var{buffer} in @var{window} resets the window's
717display margins, fringe widths, scroll bar settings, and position
718based on the local variables of @var{buffer}.  However, if
719@var{keep-margins} is non-@code{nil}, the display margins and fringe
720widths of @var{window} remain unchanged.  @xref{Fringes}.
721@end defun
722
723@defvar buffer-display-count
724This buffer-local variable records the number of times a buffer is
725displayed in a window.  It is incremented each time
726@code{set-window-buffer} is called for the buffer.
727@end defvar
728
729@defun window-buffer &optional window
730This function returns the buffer that @var{window} is displaying.  If
731@var{window} is omitted, this function returns the buffer for the
732selected window.
733
734@example
735@group
736(window-buffer)
737     @result{} #<buffer windows.texi>
738@end group
739@end example
740@end defun
741
742@defun get-buffer-window buffer-or-name &optional all-frames
743This function returns a window currently displaying
744@var{buffer-or-name}, or @code{nil} if there is none.  If there are
745several such windows, then the function returns the first one in the
746cyclic ordering of windows, starting from the selected window.
747@xref{Cyclic Window Ordering}.
748
749The argument @var{all-frames} controls which windows to consider.
750
751@itemize @bullet
752@item
753If it is @code{nil}, consider windows on the selected frame.
754@item
755If it is @code{t}, consider windows on all frames.
756@item
757If it is @code{visible}, consider windows on all visible frames.
758@item
759If it is 0, consider windows on all visible or iconified frames.
760@item
761If it is a frame, consider windows on that frame.
762@end itemize
763@end defun
764
765@defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
766This function returns a list of all the windows currently displaying
767@var{buffer-or-name}.
768
769The two optional arguments work like the optional arguments of
770@code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
771like the single optional argument of @code{get-buffer-window}.  Perhaps
772we should change @code{get-buffer-window} in the future to make it
773compatible with the other functions.
774@end defun
775
776@defvar buffer-display-time
777This variable records the time at which a buffer was last made visible
778in a window.  It is always local in each buffer; each time
779@code{set-window-buffer} is called, it sets this variable to
780@code{(current-time)} in the specified buffer (@pxref{Time of Day}).
781When a buffer is first created, @code{buffer-display-time} starts out
782with the value @code{nil}.
783@end defvar
784
785@node Displaying Buffers
786@section Displaying Buffers in Windows
787@cindex switching to a buffer
788@cindex displaying a buffer
789
790  In this section we describe convenient functions that choose a window
791automatically and use it to display a specified buffer.  These functions
792can also split an existing window in certain circumstances.  We also
793describe variables that parameterize the heuristics used for choosing a
794window.
795@iftex
796See the preceding section for
797@end iftex
798@ifnottex
799@xref{Buffers and Windows}, for
800@end ifnottex
801low-level functions that give you more precise control.  All of these
802functions work by calling @code{set-window-buffer}.
803
804  Do not use the functions in this section in order to make a buffer
805current so that a Lisp program can access or modify it; they are too
806drastic for that purpose, since they change the display of buffers in
807windows, which would be gratuitous and surprise the user.  Instead, use
808@code{set-buffer} and @code{save-current-buffer} (@pxref{Current
809Buffer}), which designate buffers as current for programmed access
810without affecting the display of buffers in windows.
811
812@deffn Command switch-to-buffer buffer-or-name &optional norecord
813This function makes @var{buffer-or-name} the current buffer, and also
814displays the buffer in the selected window.  This means that a human can
815see the buffer and subsequent keyboard commands will apply to it.
816Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
817the current buffer but does not display it in the selected window.
818@xref{Current Buffer}.
819
820If @var{buffer-or-name} does not identify an existing buffer, then a new
821buffer by that name is created.  The major mode for the new buffer is
822set according to the variable @code{default-major-mode}.  @xref{Auto
823Major Mode}.  If @var{buffer-or-name} is @code{nil},
824@code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
825
826Normally the specified buffer is put at the front of the buffer list
827(both the selected frame's buffer list and the frame-independent buffer
828list).  This affects the operation of @code{other-buffer}.  However, if
829@var{norecord} is non-@code{nil}, this is not done.  @xref{The Buffer
830List}.
831
832The @code{switch-to-buffer} function is often used interactively, as
833the binding of @kbd{C-x b}.  It is also used frequently in programs.  It
834returns the buffer that it switched to.
835@end deffn
836
837The next two functions are similar to @code{switch-to-buffer}, except
838for the described features.
839
840@deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
841This function makes @var{buffer-or-name} the current buffer and
842displays it in a window not currently selected.  It then selects that
843window.  The handling of the buffer is the same as in
844@code{switch-to-buffer}.
845
846The currently selected window is absolutely never used to do the job.
847If it is the only window, then it is split to make a distinct window for
848this purpose.  If the selected window is already displaying the buffer,
849then it continues to do so, but another window is nonetheless found to
850display it in as well.
851
852This function updates the buffer list just like @code{switch-to-buffer}
853unless @var{norecord} is non-@code{nil}.
854@end deffn
855
856@defun pop-to-buffer buffer-or-name &optional other-window norecord
857This function makes @var{buffer-or-name} the current buffer and
858switches to it in some window, preferably not the window previously
859selected.  The ``popped-to'' window becomes the selected window within
860its frame.  The return value is the buffer that was switched to.
861If @var{buffer-or-name} is @code{nil}, that means to choose some
862other buffer, but you don't specify which.
863
864If the variable @code{pop-up-frames} is non-@code{nil},
865@code{pop-to-buffer} looks for a window in any visible frame already
866displaying the buffer; if there is one, it returns that window and makes
867it be selected within its frame.  If there is none, it creates a new
868frame and displays the buffer in it.
869
870If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
871operates entirely within the selected frame.  (If the selected frame has
872just a minibuffer, @code{pop-to-buffer} operates within the most
873recently selected frame that was not just a minibuffer.)
874
875If the variable @code{pop-up-windows} is non-@code{nil}, windows may
876be split to create a new window that is different from the original
877window.  For details, see @ref{Choosing Window}.
878
879If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
880creates another window even if @var{buffer-or-name} is already visible
881in the selected window.  Thus @var{buffer-or-name} could end up
882displayed in two windows.  On the other hand, if @var{buffer-or-name} is
883already displayed in the selected window and @var{other-window} is
884@code{nil}, then the selected window is considered sufficient display
885for @var{buffer-or-name}, so that nothing needs to be done.
886
887All the variables that affect @code{display-buffer} affect
888@code{pop-to-buffer} as well.  @xref{Choosing Window}.
889
890If @var{buffer-or-name} is a string that does not name an existing
891buffer, a buffer by that name is created.  The major mode for the new
892buffer is set according to the variable @code{default-major-mode}.
893@xref{Auto Major Mode}.
894
895This function updates the buffer list just like @code{switch-to-buffer}
896unless @var{norecord} is non-@code{nil}.
897@end defun
898
899@deffn Command replace-buffer-in-windows buffer-or-name
900This function replaces @var{buffer-or-name} with some other buffer in all
901windows displaying it.  It chooses the other buffer with
902@code{other-buffer}.  In the usual applications of this function, you
903don't care which other buffer is used; you just want to make sure that
904@var{buffer-or-name} is no longer displayed.
905
906This function returns @code{nil}.
907@end deffn
908
909@node Choosing Window
910@section Choosing a Window for Display
911
912  This section describes the basic facility that chooses a window to
913display a buffer in---@code{display-buffer}.  All the higher-level
914functions and commands use this subroutine.  Here we describe how to use
915@code{display-buffer} and how to customize it.
916
917@deffn Command display-buffer buffer-or-name &optional not-this-window frame
918This command makes @var{buffer-or-name} appear in some window, like
919@code{pop-to-buffer}, but it does not select that window and does not
920make the buffer current.  The identity of the selected window is
921unaltered by this function.  @var{buffer-or-name} must be a buffer, or
922the name of an existing buffer.
923
924If @var{not-this-window} is non-@code{nil}, it means to display the
925specified buffer in a window other than the selected one, even if it is
926already on display in the selected window.  This can cause the buffer to
927appear in two windows at once.  Otherwise, if @var{buffer-or-name} is
928already being displayed in any window, that is good enough, so this
929function does nothing.
930
931@code{display-buffer} returns the window chosen to display
932@var{buffer-or-name}.
933
934If the argument @var{frame} is non-@code{nil}, it specifies which frames
935to check when deciding whether the buffer is already displayed.  If the
936buffer is already displayed in some window on one of these frames,
937@code{display-buffer} simply returns that window.  Here are the possible
938values of @var{frame}:
939
940@itemize @bullet
941@item
942If it is @code{nil}, consider windows on the selected frame.
943(Actually, the last non-minibuffer frame.)
944@item
945If it is @code{t}, consider windows on all frames.
946@item
947If it is @code{visible}, consider windows on all visible frames.
948@item
949If it is 0, consider windows on all visible or iconified frames.
950@item
951If it is a frame, consider windows on that frame.
952@end itemize
953
954Precisely how @code{display-buffer} finds or creates a window depends on
955the variables described below.
956@end deffn
957
958@defopt display-buffer-reuse-frames
959If this variable is non-@code{nil}, @code{display-buffer} searches
960existing frames for a window displaying the buffer.  If the buffer is
961already displayed in a window in some frame, @code{display-buffer} makes
962the frame visible and raises it, to use that window.  If the buffer is
963not already displayed, or if @code{display-buffer-reuse-frames} is
964@code{nil}, @code{display-buffer}'s behavior is determined by other
965variables, described below.
966@end defopt
967
968@defopt pop-up-windows
969This variable controls whether @code{display-buffer} makes new windows.
970If it is non-@code{nil} and there is only one window, then that window
971is split.  If it is @code{nil}, then @code{display-buffer} does not
972split the single window, but uses it whole.
973@end defopt
974
975@defopt split-height-threshold
976This variable determines when @code{display-buffer} may split a window,
977if there are multiple windows.  @code{display-buffer} always splits the
978largest window if it has at least this many lines.  If the largest
979window is not this tall, it is split only if it is the sole window and
980@code{pop-up-windows} is non-@code{nil}.
981@end defopt
982
983@defopt even-window-heights
984This variable determines if @code{display-buffer} should even out window
985heights if the buffer gets displayed in an existing window, above or
986beneath another existing window.  If @code{even-window-heights} is
987@code{t}, the default, window heights will be evened out.  If
988@code{even-window-heights} is @code{nil}, the original window heights
989will be left alone.
990@end defopt
991
992@c Emacs 19 feature
993@defopt pop-up-frames
994This variable controls whether @code{display-buffer} makes new frames.
995If it is non-@code{nil}, @code{display-buffer} looks for an existing
996window already displaying the desired buffer, on any visible frame.  If
997it finds one, it returns that window.  Otherwise it makes a new frame.
998The variables @code{pop-up-windows} and @code{split-height-threshold} do
999not matter if @code{pop-up-frames} is non-@code{nil}.
1000
1001If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
1002splits a window or reuses one.
1003
1004@xref{Frames}, for more information.
1005@end defopt
1006
1007@c Emacs 19 feature
1008@defopt pop-up-frame-function
1009This variable specifies how to make a new frame if @code{pop-up-frames}
1010is non-@code{nil}.
1011
1012Its value should be a function of no arguments.  When
1013@code{display-buffer} makes a new frame, it does so by calling that
1014function, which should return a frame.  The default value of the
1015variable is a function that creates a frame using parameters from
1016@code{pop-up-frame-alist}.
1017@end defopt
1018
1019@defopt pop-up-frame-alist
1020This variable holds an alist specifying frame parameters used when
1021@code{display-buffer} makes a new frame.  @xref{Frame Parameters}, for
1022more information about frame parameters.
1023@end defopt
1024
1025@defopt special-display-buffer-names
1026A list of buffer names for buffers that should be displayed specially.
1027If the buffer's name is in this list, @code{display-buffer} handles the
1028buffer specially.
1029
1030By default, special display means to give the buffer a dedicated frame.
1031
1032If an element is a list, instead of a string, then the @sc{car} of the
1033list is the buffer name, and the rest of the list says how to create
1034the frame.  There are two possibilities for the rest of the list (its
1035@sc{cdr}).  It can be an alist, specifying frame parameters, or it can
1036contain a function and arguments to give to it.  (The function's first
1037argument is always the buffer to be displayed; the arguments from the
1038list come after that.)
1039
1040For example:
1041
1042@example
1043(("myfile" (minibuffer) (menu-bar-lines . 0)))
1044@end example
1045
1046@noindent
1047specifies to display a buffer named @samp{myfile} in a dedicated frame
1048with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1049
1050The list of frame parameters can also use the phony frame parameters
1051@code{same-frame} and @code{same-window}.  If the specified frame
1052parameters include @code{(same-window . @var{value})} and @var{value}
1053is non-@code{nil}, that means to display the buffer in the current
1054selected window.  Otherwise, if they include @code{(same-frame .
1055@var{value})} and @var{value} is non-@code{nil}, that means to display
1056the buffer in a new window in the currently selected frame.
1057@end defopt
1058
1059@defopt special-display-regexps
1060A list of regular expressions that specify buffers that should be
1061displayed specially.  If the buffer's name matches any of the regular
1062expressions in this list, @code{display-buffer} handles the buffer
1063specially.
1064
1065By default, special display means to give the buffer a dedicated frame.
1066
1067If an element is a list, instead of a string, then the @sc{car} of the
1068list is the regular expression, and the rest of the list says how to
1069create the frame.  See above, under @code{special-display-buffer-names}.
1070@end defopt
1071
1072@defun special-display-p buffer-name
1073This function returns non-@code{nil} if displaying a buffer
1074named @var{buffer-name} with @code{display-buffer} would
1075create a special frame.  The value is @code{t} if it would
1076use the default frame parameters, or else the specified list
1077of frame parameters.
1078@end defun
1079
1080@defvar special-display-function
1081This variable holds the function to call to display a buffer specially.
1082It receives the buffer as an argument, and should return the window in
1083which it is displayed.
1084
1085The default value of this variable is
1086@code{special-display-popup-frame}.
1087@end defvar
1088
1089@defun special-display-popup-frame buffer &optional args
1090This function makes @var{buffer} visible in a frame of its own.  If
1091@var{buffer} is already displayed in a window in some frame, it makes
1092the frame visible and raises it, to use that window.  Otherwise, it
1093creates a frame that will be dedicated to @var{buffer}.  This
1094function returns the window it used.
1095
1096If @var{args} is an alist, it specifies frame parameters for the new
1097frame.
1098
1099If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1100@var{args})} is called as a function to actually create and set up the
1101frame; it is called with @var{buffer} as first argument, and @code{(cdr
1102@var{args})} as additional arguments.
1103
1104This function always uses an existing window displaying @var{buffer},
1105whether or not it is in a frame of its own; but if you set up the above
1106variables in your init file, before @var{buffer} was created, then
1107presumably the window was previously made by this function.
1108@end defun
1109
1110@defopt special-display-frame-alist
1111@anchor{Definition of special-display-frame-alist}
1112This variable holds frame parameters for
1113@code{special-display-popup-frame} to use when it creates a frame.
1114@end defopt
1115
1116@defopt same-window-buffer-names
1117A list of buffer names for buffers that should be displayed in the
1118selected window.  If the buffer's name is in this list,
1119@code{display-buffer} handles the buffer by switching to it in the
1120selected window.
1121@end defopt
1122
1123@defopt same-window-regexps
1124A list of regular expressions that specify buffers that should be
1125displayed in the selected window.  If the buffer's name matches any of
1126the regular expressions in this list, @code{display-buffer} handles the
1127buffer by switching to it in the selected window.
1128@end defopt
1129
1130@defun same-window-p buffer-name
1131This function returns @code{t} if displaying a buffer
1132named @var{buffer-name} with @code{display-buffer} would
1133put it in the selected window.
1134@end defun
1135
1136@c Emacs 19 feature
1137@defvar display-buffer-function
1138This variable is the most flexible way to customize the behavior of
1139@code{display-buffer}.  If it is non-@code{nil}, it should be a function
1140that @code{display-buffer} calls to do the work.  The function should
1141accept two arguments, the first two arguments that @code{display-buffer}
1142received.  It should choose or create a window, display the specified
1143buffer in it, and then return the window.
1144
1145This hook takes precedence over all the other options and hooks
1146described above.
1147@end defvar
1148
1149@c Emacs 19 feature
1150@cindex dedicated window
1151A window can be marked as ``dedicated'' to its buffer.  Then
1152@code{display-buffer} will not try to use that window to display any
1153other buffer.
1154
1155@defun window-dedicated-p window
1156This function returns non-@code{nil} if @var{window} is marked as
1157dedicated; otherwise @code{nil}.
1158@end defun
1159
1160@defun set-window-dedicated-p window flag
1161This function marks @var{window} as dedicated if @var{flag} is
1162non-@code{nil}, and nondedicated otherwise.
1163@end defun
1164
1165@node Window Point
1166@section Windows and Point
1167@cindex window position
1168@cindex window point
1169@cindex position in window
1170@cindex point in window
1171
1172  Each window has its own value of point, independent of the value of
1173point in other windows displaying the same buffer.  This makes it useful
1174to have multiple windows showing one buffer.
1175
1176@itemize @bullet
1177@item
1178The window point is established when a window is first created; it is
1179initialized from the buffer's point, or from the window point of another
1180window opened on the buffer if such a window exists.
1181
1182@item
1183Selecting a window sets the value of point in its buffer from the
1184window's value of point.  Conversely, deselecting a window sets the
1185window's value of point from that of the buffer.  Thus, when you switch
1186between windows that display a given buffer, the point value for the
1187selected window is in effect in the buffer, while the point values for
1188the other windows are stored in those windows.
1189
1190@item
1191As long as the selected window displays the current buffer, the window's
1192point and the buffer's point always move together; they remain equal.
1193@end itemize
1194
1195@noindent
1196@xref{Positions}, for more details on buffer positions.
1197
1198@cindex cursor
1199  As far as the user is concerned, point is where the cursor is, and
1200when the user switches to another buffer, the cursor jumps to the
1201position of point in that buffer.
1202
1203@defun window-point &optional window
1204This function returns the current position of point in @var{window}.
1205For a nonselected window, this is the value point would have (in that
1206window's buffer) if that window were selected.  If @var{window} is
1207@code{nil}, the selected window is used.
1208
1209When @var{window} is the selected window and its buffer is also the
1210current buffer, the value returned is the same as point in that buffer.
1211
1212Strictly speaking, it would be more correct to return the
1213``top-level'' value of point, outside of any @code{save-excursion}
1214forms.  But that value is hard to find.
1215@end defun
1216
1217@defun set-window-point window position
1218This function positions point in @var{window} at position
1219@var{position} in @var{window}'s buffer.  It returns @var{position}.
1220
1221If @var{window} is selected, and its buffer is current,
1222this simply does @code{goto-char}.
1223@end defun
1224
1225@node Window Start
1226@section The Window Start Position
1227@cindex window start position
1228
1229  Each window contains a marker used to keep track of a buffer position
1230that specifies where in the buffer display should start.  This position
1231is called the @dfn{display-start} position of the window (or just the
1232@dfn{start}).  The character after this position is the one that appears
1233at the upper left corner of the window.  It is usually, but not
1234inevitably, at the beginning of a text line.
1235
1236@defun window-start &optional window
1237@cindex window top line
1238This function returns the display-start position of window
1239@var{window}.  If @var{window} is @code{nil}, the selected window is
1240used.  For example,
1241
1242@example
1243@group
1244(window-start)
1245     @result{} 7058
1246@end group
1247@end example
1248
1249When you create a window, or display a different buffer in it, the
1250display-start position is set to a display-start position recently used
1251for the same buffer, or 1 if the buffer doesn't have any.
1252
1253Redisplay updates the window-start position (if you have not specified
1254it explicitly since the previous redisplay)---for example, to make sure
1255point appears on the screen.  Nothing except redisplay automatically
1256changes the window-start position; if you move point, do not expect the
1257window-start position to change in response until after the next
1258redisplay.
1259
1260For a realistic example of using @code{window-start}, see the
1261description of @code{count-lines}.  @xref{Definition of count-lines}.
1262@end defun
1263
1264@defun window-end &optional window update
1265This function returns the position of the end of the display in window
1266@var{window}.  If @var{window} is @code{nil}, the selected window is
1267used.
1268
1269Simply changing the buffer text or moving point does not update the
1270value that @code{window-end} returns.  The value is updated only when
1271Emacs redisplays and redisplay completes without being preempted.
1272
1273If the last redisplay of @var{window} was preempted, and did not finish,
1274Emacs does not know the position of the end of display in that window.
1275In that case, this function returns @code{nil}.
1276
1277If @var{update} is non-@code{nil}, @code{window-end} always returns an
1278up-to-date value for where the window ends, based on the current
1279@code{window-start} value.  If the saved value is valid,
1280@code{window-end} returns that; otherwise it computes the correct
1281value by scanning the buffer text.
1282
1283Even if @var{update} is non-@code{nil}, @code{window-end} does not
1284attempt to scroll the display if point has moved off the screen, the
1285way real redisplay would do.  It does not alter the
1286@code{window-start} value.  In effect, it reports where the displayed
1287text will end if scrolling is not required.
1288@end defun
1289
1290@defun set-window-start window position &optional noforce
1291This function sets the display-start position of @var{window} to
1292@var{position} in @var{window}'s buffer.  It returns @var{position}.
1293
1294The display routines insist that the position of point be visible when a
1295buffer is displayed.  Normally, they change the display-start position
1296(that is, scroll the window) whenever necessary to make point visible.
1297However, if you specify the start position with this function using
1298@code{nil} for @var{noforce}, it means you want display to start at
1299@var{position} even if that would put the location of point off the
1300screen.  If this does place point off screen, the display routines move
1301point to the left margin on the middle line in the window.
1302
1303For example, if point @w{is 1} and you set the start of the window @w{to
13042}, then point would be ``above'' the top of the window.  The display
1305routines will automatically move point if it is still 1 when redisplay
1306occurs.  Here is an example:
1307
1308@example
1309@group
1310;; @r{Here is what @samp{foo} looks like before executing}
1311;;   @r{the @code{set-window-start} expression.}
1312@end group
1313
1314@group
1315---------- Buffer: foo ----------
1316@point{}This is the contents of buffer foo.
13172
13183
13194
13205
13216
1322---------- Buffer: foo ----------
1323@end group
1324
1325@group
1326(set-window-start
1327 (selected-window)
1328 (1+ (window-start)))
1329@result{} 2
1330@end group
1331
1332@group
1333;; @r{Here is what @samp{foo} looks like after executing}
1334;;   @r{the @code{set-window-start} expression.}
1335---------- Buffer: foo ----------
1336his is the contents of buffer foo.
13372
13383
1339@point{}4
13405
13416
1342---------- Buffer: foo ----------
1343@end group
1344@end example
1345
1346If @var{noforce} is non-@code{nil}, and @var{position} would place point
1347off screen at the next redisplay, then redisplay computes a new window-start
1348position that works well with point, and thus @var{position} is not used.
1349@end defun
1350
1351@defun pos-visible-in-window-p &optional position window partially
1352This function returns non-@code{nil} if @var{position} is within the
1353range of text currently visible on the screen in @var{window}.  It
1354returns @code{nil} if @var{position} is scrolled vertically out of
1355view.  Locations that are partially obscured are not considered
1356visible unless @var{partially} is non-@code{nil}.  The argument
1357@var{position} defaults to the current position of point in
1358@var{window}; @var{window}, to the selected window.
1359
1360If @var{position} is @code{t}, that means to check the last visible
1361position in @var{window}.
1362
1363The @code{pos-visible-in-window-p} function considers only vertical
1364scrolling.  If @var{position} is out of view only because @var{window}
1365has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1366non-@code{nil} anyway.  @xref{Horizontal Scrolling}.
1367
1368If @var{position} is visible, @code{pos-visible-in-window-p} returns
1369@code{t} if @var{partially} is @code{nil}; if @var{partially} is
1370non-@code{nil}, and the character after @var{position} is fully
1371visible, it returns a list of the form @code{(@var{x} @var{y})}, where
1372@var{x} and @var{y} are the pixel coordinates relative to the top left
1373corner of the window; otherwise it returns an extended list of the
1374form @code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh}
1375@var{vpos})}, where the @var{rtop} and @var{rbot} specify the number
1376of off-window pixels at the top and bottom of the row at
1377@var{position}, @var{rowh} specifies the visible height of that row,
1378and @var{vpos} specifies the vertical position (zero-based row number)
1379of that row.
1380
1381Here is an example:
1382
1383@example
1384@group
1385;; @r{If point is off the screen now, recenter it now.}
1386(or (pos-visible-in-window-p
1387     (point) (selected-window))
1388    (recenter 0))
1389@end group
1390@end example
1391@end defun
1392
1393@defun window-line-height &optional line window
1394This function returns information about text line @var{line} in @var{window}.
1395If @var{line} is one of @code{header-line} or @code{mode-line},
1396@code{window-line-height} returns information about the corresponding
1397line of the window.  Otherwise, @var{line} is a text line number
1398starting from 0.  A negative number counts from the end of the window.
1399The argument @var{line} defaults to the current line in @var{window};
1400@var{window}, to the selected window.
1401
1402If the display is not up to date, @code{window-line-height} returns
1403@code{nil}.  In that case, @code{pos-visible-in-window-p} may be used
1404to obtain related information.
1405
1406If there is no line corresponding to the specified @var{line},
1407@code{window-line-height} returns @code{nil}.  Otherwise, it returns
1408a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
1409where @var{height} is the height in pixels of the visible part of the
1410line, @var{vpos} and @var{ypos} are the vertical position in lines and
1411pixels of the line relative to the top of the first text line, and
1412@var{offbot} is the number of off-window pixels at the bottom of the
1413text line.  If there are off-window pixels at the top of the (first)
1414text line, @var{ypos} is negative.
1415@end defun
1416
1417@node Textual Scrolling
1418@section Textual Scrolling
1419@cindex textual scrolling
1420@cindex scrolling textually
1421
1422  @dfn{Textual scrolling} means moving the text up or down through a
1423window.  It works by changing the value of the window's display-start
1424location.  It may also change the value of @code{window-point} to keep
1425point on the screen.
1426
1427  Textual scrolling was formerly called ``vertical scrolling,'' but we
1428changed its name to distinguish it from the new vertical fractional
1429scrolling feature (@pxref{Vertical Scrolling}).
1430
1431  In the commands @code{scroll-up} and @code{scroll-down}, the directions
1432``up'' and ``down'' refer to the motion of the text in the buffer at which
1433you are looking through the window.  Imagine that the text is
1434written on a long roll of paper and that the scrolling commands move the
1435paper up and down.  Thus, if you are looking at text in the middle of a
1436buffer and repeatedly call @code{scroll-down}, you will eventually see
1437the beginning of the buffer.
1438
1439  Some people have urged that the opposite convention be used: they
1440imagine that the window moves over text that remains in place.  Then
1441``down'' commands would take you to the end of the buffer.  This view is
1442more consistent with the actual relationship between windows and the
1443text in the buffer, but it is less like what the user sees.  The
1444position of a window on the terminal does not move, and short scrolling
1445commands clearly move the text up or down on the screen.  We have chosen
1446names that fit the user's point of view.
1447
1448  The textual scrolling functions (aside from
1449@code{scroll-other-window}) have unpredictable results if the current
1450buffer is different from the buffer that is displayed in the selected
1451window.  @xref{Current Buffer}.
1452
1453  If the window contains a row which is taller than the height of the
1454window (for example in the presence of a large image), the scroll
1455functions will adjust the window vscroll to scroll the partially
1456visible row.  To disable this feature, Lisp code may bind the variable
1457`auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
1458
1459@deffn Command scroll-up &optional count
1460This function scrolls the text in the selected window upward
1461@var{count} lines.  If @var{count} is negative, scrolling is actually
1462downward.
1463
1464If @var{count} is @code{nil} (or omitted), then the length of scroll
1465is @code{next-screen-context-lines} lines less than the usable height of
1466the window (not counting its mode line).
1467
1468@code{scroll-up} returns @code{nil}, unless it gets an error
1469because it can't scroll any further.
1470@end deffn
1471
1472@deffn Command scroll-down &optional count
1473This function scrolls the text in the selected window downward
1474@var{count} lines.  If @var{count} is negative, scrolling is actually
1475upward.
1476
1477If @var{count} is omitted or @code{nil}, then the length of the scroll
1478is @code{next-screen-context-lines} lines less than the usable height of
1479the window (not counting its mode line).
1480
1481@code{scroll-down} returns @code{nil}, unless it gets an error because
1482it can't scroll any further.
1483@end deffn
1484
1485@deffn Command scroll-other-window &optional count
1486This function scrolls the text in another window upward @var{count}
1487lines.  Negative values of @var{count}, or @code{nil}, are handled
1488as in @code{scroll-up}.
1489
1490You can specify which buffer to scroll by setting the variable
1491@code{other-window-scroll-buffer} to a buffer.  If that buffer isn't
1492already displayed, @code{scroll-other-window} displays it in some
1493window.
1494
1495When the selected window is the minibuffer, the next window is normally
1496the one at the top left corner.  You can specify a different window to
1497scroll, when the minibuffer is selected, by setting the variable
1498@code{minibuffer-scroll-window}.  This variable has no effect when any
1499other window is selected.  When it is non-@code{nil} and the
1500minibuffer is selected, it takes precedence over
1501@code{other-window-scroll-buffer}.  @xref{Definition of
1502minibuffer-scroll-window}.
1503
1504When the minibuffer is active, it is the next window if the selected
1505window is the one at the bottom right corner.  In this case,
1506@code{scroll-other-window} attempts to scroll the minibuffer.  If the
1507minibuffer contains just one line, it has nowhere to scroll to, so the
1508line reappears after the echo area momentarily displays the message
1509@samp{Beginning of buffer}.
1510@end deffn
1511
1512@c Emacs 19 feature
1513@defvar other-window-scroll-buffer
1514If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1515which buffer to scroll.
1516@end defvar
1517
1518@defopt scroll-margin
1519This option specifies the size of the scroll margin---a minimum number
1520of lines between point and the top or bottom of a window.  Whenever
1521point gets within this many lines of the top or bottom of the window,
1522redisplay scrolls the text automatically (if possible) to move point
1523out of the margin, closer to the center of the window.
1524@end defopt
1525
1526@defopt scroll-conservatively
1527This variable controls how scrolling is done automatically when point
1528moves off the screen (or into the scroll margin).  If the value is a
1529positive integer @var{n}, then redisplay scrolls the text up to
1530@var{n} lines in either direction, if that will bring point back into
1531proper view.  This action is called @dfn{conservative scrolling}.
1532Otherwise, scrolling happens in the usual way, under the control of
1533other variables such as @code{scroll-up-aggressively} and
1534@code{scroll-down-aggressively}.
1535
1536The default value is zero, which means that conservative scrolling
1537never happens.
1538@end defopt
1539
1540@defopt scroll-down-aggressively
1541The value of this variable should be either @code{nil} or a fraction
1542@var{f} between 0 and 1.  If it is a fraction, that specifies where on
1543the screen to put point when scrolling down.  More precisely, when a
1544window scrolls down because point is above the window start, the new
1545start position is chosen to put point @var{f} part of the window
1546height from the top.  The larger @var{f}, the more aggressive the
1547scrolling.
1548
1549A value of @code{nil} is equivalent to .5, since its effect is to center
1550point.  This variable automatically becomes buffer-local when set in any
1551fashion.
1552@end defopt
1553
1554@defopt scroll-up-aggressively
1555Likewise, for scrolling up.  The value, @var{f}, specifies how far
1556point should be placed from the bottom of the window; thus, as with
1557@code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1558@end defopt
1559
1560@defopt scroll-step
1561This variable is an older variant of @code{scroll-conservatively}.  The
1562difference is that it if its value is @var{n}, that permits scrolling
1563only by precisely @var{n} lines, not a smaller number.  This feature
1564does not work with @code{scroll-margin}.  The default value is zero.
1565@end defopt
1566
1567@defopt scroll-preserve-screen-position
1568If this option is @code{t}, scrolling which would move the current
1569point position out of the window chooses the new position of point
1570so that the vertical position of the cursor is unchanged, if possible.
1571
1572If it is non-@code{nil} and not @code{t}, then the scrolling functions
1573always preserve the vertical position of point, if possible.
1574@end defopt
1575
1576@defopt next-screen-context-lines
1577The value of this variable is the number of lines of continuity to
1578retain when scrolling by full screens.  For example, @code{scroll-up}
1579with an argument of @code{nil} scrolls so that this many lines at the
1580bottom of the window appear instead at the top.  The default value is
1581@code{2}.
1582@end defopt
1583
1584@deffn Command recenter &optional count
1585@cindex centering point
1586This function scrolls the text in the selected window so that point is
1587displayed at a specified vertical position within the window.  It does
1588not ``move point'' with respect to the text.
1589
1590If @var{count} is a nonnegative number, that puts the line containing
1591point @var{count} lines down from the top of the window.  If
1592@var{count} is a negative number, then it counts upward from the
1593bottom of the window, so that @minus{}1 stands for the last usable
1594line in the window.  If @var{count} is a non-@code{nil} list, then it
1595stands for the line in the middle of the window.
1596
1597If @var{count} is @code{nil}, @code{recenter} puts the line containing
1598point in the middle of the window, then clears and redisplays the entire
1599selected frame.
1600
1601When @code{recenter} is called interactively, @var{count} is the raw
1602prefix argument.  Thus, typing @kbd{C-u} as the prefix sets the
1603@var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1604@var{count} to 4, which positions the current line four lines from the
1605top.
1606
1607With an argument of zero, @code{recenter} positions the current line at
1608the top of the window.  This action is so handy that some people make a
1609separate key binding to do this.  For example,
1610
1611@example
1612@group
1613(defun line-to-top-of-window ()
1614  "Scroll current line to top of window.
1615Replaces three keystroke sequence C-u 0 C-l."
1616  (interactive)
1617  (recenter 0))
1618
1619(global-set-key [kp-multiply] 'line-to-top-of-window)
1620@end group
1621@end example
1622@end deffn
1623
1624@node Vertical Scrolling
1625@section Vertical Fractional Scrolling
1626@cindex vertical fractional scrolling
1627
1628  @dfn{Vertical fractional scrolling} means shifting the image in the
1629window up or down by a specified multiple or fraction of a line.
1630Each window has a @dfn{vertical scroll position},
1631which is a number, never less than zero.  It specifies how far to raise
1632the contents of the window.  Raising the window contents generally makes
1633all or part of some lines disappear off the top, and all or part of some
1634other lines appear at the bottom.  The usual value is zero.
1635
1636  The vertical scroll position is measured in units of the normal line
1637height, which is the height of the default font.  Thus, if the value is
1638.5, that means the window contents are scrolled up half the normal line
1639height.  If it is 3.3, that means the window contents are scrolled up
1640somewhat over three times the normal line height.
1641
1642  What fraction of a line the vertical scrolling covers, or how many
1643lines, depends on what the lines contain.  A value of .5 could scroll a
1644line whose height is very short off the screen, while a value of 3.3
1645could scroll just part of the way through a tall line or an image.
1646
1647@defun window-vscroll &optional window pixels-p
1648This function returns the current vertical scroll position of
1649@var{window}.  If @var{window} is @code{nil}, the selected window is
1650used.  If @var{pixels-p} is non-@code{nil}, the return value is
1651measured in pixels, rather than in units of the normal line height.
1652
1653@example
1654@group
1655(window-vscroll)
1656     @result{} 0
1657@end group
1658@end example
1659@end defun
1660
1661@defun set-window-vscroll window lines &optional pixels-p
1662This function sets @var{window}'s vertical scroll position to
1663@var{lines}.  The argument @var{lines} should be zero or positive; if
1664not, it is taken as zero.
1665
1666If @var{window} is @code{nil}, the selected window is used.
1667
1668The actual vertical scroll position must always correspond
1669to an integral number of pixels, so the value you specify
1670is rounded accordingly.
1671
1672The return value is the result of this rounding.
1673
1674@example
1675@group
1676(set-window-vscroll (selected-window) 1.2)
1677     @result{} 1.13
1678@end group
1679@end example
1680
1681If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1682pixels.  In this case, the return value is @var{lines}.
1683@end defun
1684
1685@defvar auto-window-vscroll
1686If this variable is non-@code{nil}, the line-move, scroll-up, and
1687scroll-down functions will automatically modify the window vscroll to
1688scroll through display rows that are taller that the height of the
1689window, for example in the presence of large images.
1690@end defvar
1691
1692@node Horizontal Scrolling
1693@section Horizontal Scrolling
1694@cindex horizontal scrolling
1695
1696  @dfn{Horizontal scrolling} means shifting the image in the window left
1697or right by a specified multiple of the normal character width.  Each
1698window has a @dfn{horizontal scroll position}, which is a number, never
1699less than zero.  It specifies how far to shift the contents left.
1700Shifting the window contents left generally makes all or part of some
1701characters disappear off the left, and all or part of some other
1702characters appear at the right.  The usual value is zero.
1703
1704  The horizontal scroll position is measured in units of the normal
1705character width, which is the width of space in the default font.  Thus,
1706if the value is 5, that means the window contents are scrolled left by 5
1707times the normal character width.  How many characters actually
1708disappear off to the left depends on their width, and could vary from
1709line to line.
1710
1711  Because we read from side to side in the ``inner loop,'' and from top
1712to bottom in the ``outer loop,'' the effect of horizontal scrolling is
1713not like that of textual or vertical scrolling.  Textual scrolling
1714involves selection of a portion of text to display, and vertical
1715scrolling moves the window contents contiguously; but horizontal
1716scrolling causes part of @emph{each line} to go off screen.
1717
1718  Usually, no horizontal scrolling is in effect; then the leftmost
1719column is at the left edge of the window.  In this state, scrolling to
1720the right is meaningless, since there is no data to the left of the edge
1721to be revealed by it; so this is not allowed.  Scrolling to the left is
1722allowed; it scrolls the first columns of text off the edge of the window
1723and can reveal additional columns on the right that were truncated
1724before.  Once a window has a nonzero amount of leftward horizontal
1725scrolling, you can scroll it back to the right, but only so far as to
1726reduce the net horizontal scroll to zero.  There is no limit to how far
1727left you can scroll, but eventually all the text will disappear off the
1728left edge.
1729
1730@vindex auto-hscroll-mode
1731  If @code{auto-hscroll-mode} is set, redisplay automatically alters
1732the horizontal scrolling of a window as necessary to ensure that point
1733is always visible.  However, you can still set the horizontal
1734scrolling value explicitly.  The value you specify serves as a lower
1735bound for automatic scrolling, i.e. automatic scrolling will not
1736scroll a window to a column less than the specified one.
1737
1738@deffn Command scroll-left &optional count set-minimum
1739This function scrolls the selected window @var{count} columns to the
1740left (or to the right if @var{count} is negative).  The default
1741for @var{count} is the window width, minus 2.
1742
1743The return value is the total amount of leftward horizontal scrolling in
1744effect after the change---just like the value returned by
1745@code{window-hscroll} (below).
1746
1747Once you scroll a window as far right as it can go, back to its normal
1748position where the total leftward scrolling is zero, attempts to scroll
1749any farther right have no effect.
1750
1751If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
1752the lower bound for automatic scrolling; that is, automatic scrolling
1753will not scroll a window to a column less than the value returned by
1754this function.  Interactive calls pass non-@code{nil} for
1755@var{set-minimum}.
1756@end deffn
1757
1758@deffn Command scroll-right &optional count set-minimum
1759This function scrolls the selected window @var{count} columns to the
1760right (or to the left if @var{count} is negative).  The default
1761for @var{count} is the window width, minus 2.  Aside from the direction
1762of scrolling, this works just like @code{scroll-left}.
1763@end deffn
1764
1765@defun window-hscroll &optional window
1766This function returns the total leftward horizontal scrolling of
1767@var{window}---the number of columns by which the text in @var{window}
1768is scrolled left past the left margin.
1769
1770The value is never negative.  It is zero when no horizontal scrolling
1771has been done in @var{window} (which is usually the case).
1772
1773If @var{window} is @code{nil}, the selected window is used.
1774
1775@example
1776@group
1777(window-hscroll)
1778     @result{} 0
1779@end group
1780@group
1781(scroll-left 5)
1782     @result{} 5
1783@end group
1784@group
1785(window-hscroll)
1786     @result{} 5
1787@end group
1788@end example
1789@end defun
1790
1791@defun set-window-hscroll window columns
1792This function sets horizontal scrolling of @var{window}.  The value of
1793@var{columns} specifies the amount of scrolling, in terms of columns
1794from the left margin.  The argument @var{columns} should be zero or
1795positive; if not, it is taken as zero.  Fractional values of
1796@var{columns} are not supported at present.
1797
1798Note that @code{set-window-hscroll} may appear not to work if you test
1799it by evaluating a call with @kbd{M-:} in a simple way.  What happens
1800is that the function sets the horizontal scroll value and returns, but
1801then redisplay adjusts the horizontal scrolling to make point visible,
1802and this overrides what the function did.  You can observe the
1803function's effect if you call it while point is sufficiently far from
1804the left margin that it will remain visible.
1805
1806The value returned is @var{columns}.
1807
1808@example
1809@group
1810(set-window-hscroll (selected-window) 10)
1811     @result{} 10
1812@end group
1813@end example
1814@end defun
1815
1816  Here is how you can determine whether a given position @var{position}
1817is off the screen due to horizontal scrolling:
1818
1819@example
1820@group
1821(defun hscroll-on-screen (window position)
1822  (save-excursion
1823    (goto-char position)
1824    (and
1825     (>= (- (current-column) (window-hscroll window)) 0)
1826     (< (- (current-column) (window-hscroll window))
1827        (window-width window)))))
1828@end group
1829@end example
1830
1831@node Size of Window
1832@section The Size of a Window
1833@cindex window size
1834@cindex size of window
1835
1836  An Emacs window is rectangular, and its size information consists of
1837the height (the number of lines) and the width (the number of character
1838positions in each line).  The mode line is included in the height.  But
1839the width does not count the scroll bar or the column of @samp{|}
1840characters that separates side-by-side windows.
1841
1842  The following three functions return size information about a window:
1843
1844@defun window-height &optional window
1845This function returns the number of lines in @var{window}, including
1846its mode line and header line, if any.  If @var{window} fills its
1847entire frame except for the echo area, this is typically one less than
1848the value of @code{frame-height} on that frame.
1849
1850If @var{window} is @code{nil}, the function uses the selected window.
1851
1852@example
1853@group
1854(window-height)
1855     @result{} 23
1856@end group
1857@group
1858(split-window-vertically)
1859     @result{} #<window 4 on windows.texi>
1860@end group
1861@group
1862(window-height)
1863     @result{} 11
1864@end group
1865@end example
1866@end defun
1867
1868@defun window-body-height &optional window
1869Like @code{window-height} but the value does not include the
1870mode line (if any) or the header line (if any).
1871@end defun
1872
1873@defun window-width &optional window
1874This function returns the number of columns in @var{window}.  If
1875@var{window} fills its entire frame, this is the same as the value of
1876@code{frame-width} on that frame.  The width does not include the
1877window's scroll bar or the column of @samp{|} characters that separates
1878side-by-side windows.
1879
1880If @var{window} is @code{nil}, the function uses the selected window.
1881
1882@example
1883@group
1884(window-width)
1885     @result{} 80
1886@end group
1887@end example
1888@end defun
1889
1890@defun window-edges &optional window
1891This function returns a list of the edge coordinates of @var{window}.
1892If @var{window} is @code{nil}, the selected window is used.
1893
1894The order of the list is @code{(@var{left} @var{top} @var{right}
1895@var{bottom})}, all elements relative to 0, 0 at the top left corner of
1896the frame.  The element @var{right} of the value is one more than the
1897rightmost column used by @var{window}, and @var{bottom} is one more than
1898the bottommost row used by @var{window} and its mode-line.
1899
1900The edges include the space used by the window's scroll bar, display
1901margins, fringes, header line, and mode line, if it has them.  Also,
1902if the window has a neighbor on the right, its right edge value
1903includes the width of the separator line between the window and that
1904neighbor.  Since the width of the window does not include this
1905separator, the width does not usually equal the difference between the
1906right and left edges.
1907@end defun
1908
1909@defun window-inside-edges &optional window
1910This is similar to @code{window-edges}, but the edge values
1911it returns include only the text area of the window.  They
1912do not include the header line, mode line, scroll bar or
1913vertical separator, fringes, or display margins.
1914@end defun
1915
1916Here are the results obtained on a typical 24-line terminal with just
1917one window, with menu bar enabled:
1918
1919@example
1920@group
1921(window-edges (selected-window))
1922     @result{} (0 1 80 23)
1923@end group
1924@group
1925(window-inside-edges (selected-window))
1926     @result{} (0 1 80 22)
1927@end group
1928@end example
1929
1930@noindent
1931The bottom edge is at line 23 because the last line is the echo area.
1932The bottom inside edge is at line 22, which is the window's mode line.
1933
1934If @var{window} is at the upper left corner of its frame, and there is
1935no menu bar, then @var{bottom} returned by @code{window-edges} is the
1936same as the value of @code{(window-height)}, @var{right} is almost the
1937same as the value of @code{(window-width)}, and @var{top} and
1938@var{left} are zero.  For example, the edges of the following window
1939are @w{@samp{0 0 8 5}}.  Assuming that the frame has more than 8
1940columns, the last column of the window (column 7) holds a border
1941rather than text.  The last row (row 4) holds the mode line, shown
1942here with @samp{xxxxxxxxx}.
1943
1944@example
1945@group
1946           0
1947           _______
1948        0 |       |
1949          |       |
1950          |       |
1951          |       |
1952          xxxxxxxxx  4
1953
1954                  7
1955@end group
1956@end example
1957
1958In the following example, let's suppose that the frame is 7
1959columns wide.  Then the edges of the left window are @w{@samp{0 0 4 3}}
1960and the edges of the right window are @w{@samp{4 0 7 3}}.
1961The inside edges of the left window are @w{@samp{0 0 3 2}},
1962and the inside edges of the right window are @w{@samp{4 0 7 2}},
1963
1964@example
1965@group
1966           ___ ___
1967          |   |   |
1968          |   |   |
1969          xxxxxxxxx
1970
1971           0  34  7
1972@end group
1973@end example
1974
1975@defun window-pixel-edges &optional window
1976This function is like @code{window-edges} except that, on a graphical
1977display, the edge values are measured in pixels instead of in
1978character lines and columns.
1979@end defun
1980
1981@defun window-inside-pixel-edges &optional window
1982This function is like @code{window-inside-edges} except that, on a
1983graphical display, the edge values are measured in pixels instead of
1984in character lines and columns.
1985@end defun
1986
1987@node Resizing Windows
1988@section Changing the Size of a Window
1989@cindex window resizing
1990@cindex resize window
1991@cindex changing window size
1992@cindex window size, changing
1993
1994  The window size functions fall into two classes: high-level commands
1995that change the size of windows and low-level functions that access
1996window size.  Emacs does not permit overlapping windows or gaps between
1997windows, so resizing one window affects other windows.
1998
1999@deffn Command enlarge-window size &optional horizontal
2000This function makes the selected window @var{size} lines taller,
2001stealing lines from neighboring windows.  It takes the lines from one
2002window at a time until that window is used up, then takes from another.
2003If a window from which lines are stolen shrinks below
2004@code{window-min-height} lines, that window disappears.
2005
2006If @var{horizontal} is non-@code{nil}, this function makes
2007@var{window} wider by @var{size} columns, stealing columns instead of
2008lines.  If a window from which columns are stolen shrinks below
2009@code{window-min-width} columns, that window disappears.
2010
2011If the requested size would exceed that of the window's frame, then the
2012function makes the window occupy the entire height (or width) of the
2013frame.
2014
2015If there are various other windows from which lines or columns can be
2016stolen, and some of them specify fixed size (using
2017@code{window-size-fixed}, see below), they are left untouched while
2018other windows are ``robbed.''  If it would be necessary to alter the
2019size of a fixed-size window, @code{enlarge-window} gets an error
2020instead.
2021
2022If @var{size} is negative, this function shrinks the window by
2023@minus{}@var{size} lines or columns.  If that makes the window smaller
2024than the minimum size (@code{window-min-height} and
2025@code{window-min-width}), @code{enlarge-window} deletes the window.
2026
2027@code{enlarge-window} returns @code{nil}.
2028@end deffn
2029
2030@deffn Command enlarge-window-horizontally columns
2031This function makes the selected window @var{columns} wider.
2032It could be defined as follows:
2033
2034@example
2035@group
2036(defun enlarge-window-horizontally (columns)
2037  (interactive "p")
2038  (enlarge-window columns t))
2039@end group
2040@end example
2041@end deffn
2042
2043@deffn Command shrink-window size &optional horizontal
2044This function is like @code{enlarge-window} but negates the argument
2045@var{size}, making the selected window smaller by giving lines (or
2046columns) to the other windows.  If the window shrinks below
2047@code{window-min-height} or @code{window-min-width}, then it disappears.
2048
2049If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2050lines or columns.
2051@end deffn
2052
2053@deffn Command shrink-window-horizontally columns
2054This function makes the selected window @var{columns} narrower.
2055It could be defined as follows:
2056
2057@example
2058@group
2059(defun shrink-window-horizontally (columns)
2060  (interactive "p")
2061  (shrink-window columns t))
2062@end group
2063@end example
2064@end deffn
2065
2066@defun adjust-window-trailing-edge window delta horizontal
2067This function makes the selected window @var{delta} lines taller or
2068@var{delta} columns wider, by moving the bottom or right edge.  This
2069function does not delete other windows; if it cannot make the
2070requested size adjustment, it signals an error.  On success, this
2071function returns @code{nil}.
2072@end defun
2073
2074@defun fit-window-to-buffer &optional window max-height min-height
2075This function makes @var{window} the right height to display its
2076contents exactly.  If @var{window} is omitted or @code{nil}, it uses
2077the selected window.
2078
2079The argument @var{max-height} specifies the maximum height the window
2080is allowed to be; @code{nil} means use the frame height.  The argument
2081@var{min-height} specifies the minimum height for the window;
2082@code{nil} means use @code{window-min-height}.  All these height
2083values include the mode-line and/or header-line.
2084@end defun
2085
2086@deffn Command shrink-window-if-larger-than-buffer &optional window
2087This command shrinks @var{window} vertically to be as small as
2088possible while still showing the full contents of its buffer---but not
2089less than @code{window-min-height} lines.  If @var{window} is not
2090given, it defaults to the selected window.
2091
2092However, the command does nothing if the window is already too small to
2093display the whole text of the buffer, or if part of the contents are
2094currently scrolled off screen, or if the window is not the full width of
2095its frame, or if the window is the only window in its frame.
2096
2097This command returns non-@code{nil} if it actually shrank the window
2098and @code{nil} otherwise.
2099@end deffn
2100
2101@defvar window-size-fixed
2102If this variable is non-@code{nil}, in any given buffer,
2103then the size of any window displaying the buffer remains fixed
2104unless you explicitly change it or Emacs has no other choice.
2105
2106If the value is @code{height}, then only the window's height is fixed;
2107if the value is @code{width}, then only the window's width is fixed.
2108Any other non-@code{nil} value fixes both the width and the height.
2109
2110This variable automatically becomes buffer-local when set.
2111
2112Explicit size-change functions such as @code{enlarge-window}
2113get an error if they would have to change a window size which is fixed.
2114Therefore, when you want to change the size of such a window,
2115you should bind @code{window-size-fixed} to @code{nil}, like this:
2116
2117@example
2118(let ((window-size-fixed nil))
2119   (enlarge-window 10))
2120@end example
2121
2122Note that changing the frame size will change the size of a
2123fixed-size window, if there is no other alternative.
2124@end defvar
2125
2126@cindex minimum window size
2127  The following two variables constrain the window-structure-changing
2128functions to a minimum height and width.
2129
2130@defopt window-min-height
2131The value of this variable determines how short a window may become
2132before it is automatically deleted.  Making a window smaller than
2133@code{window-min-height} automatically deletes it, and no window may
2134be created shorter than this.  The default value is 4.
2135
2136The absolute minimum window height is one; actions that change window
2137sizes reset this variable to one if it is less than one.
2138@end defopt
2139
2140@defopt window-min-width
2141The value of this variable determines how narrow a window may become
2142before it is automatically deleted.  Making a window smaller than
2143@code{window-min-width} automatically deletes it, and no window may be
2144created narrower than this.  The default value is 10.
2145
2146The absolute minimum window width is two; actions that change window
2147sizes reset this variable to two if it is less than two.
2148@end defopt
2149
2150@node Coordinates and Windows
2151@section Coordinates and Windows
2152
2153This section describes how to relate screen coordinates to windows.
2154
2155@defun window-at x y &optional frame
2156This function returns the window containing the specified cursor
2157position in the frame @var{frame}.  The coordinates @var{x} and @var{y}
2158are measured in characters and count from the top left corner of the
2159frame.  If they are out of range, @code{window-at} returns @code{nil}.
2160
2161If you omit @var{frame}, the selected frame is used.
2162@end defun
2163
2164@defun coordinates-in-window-p coordinates window
2165This function checks whether a particular frame position falls within
2166the window @var{window}.
2167
2168The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2169. @var{y})}.  The coordinates @var{x} and @var{y} are measured in
2170characters, and count from the top left corner of the screen or frame.
2171
2172The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2173if the coordinates are inside @var{window}.  The value also indicates
2174what part of the window the position is in, as follows:
2175
2176@table @code
2177@item (@var{relx} . @var{rely})
2178The coordinates are inside @var{window}.  The numbers @var{relx} and
2179@var{rely} are the equivalent window-relative coordinates for the
2180specified position, counting from 0 at the top left corner of the
2181window.
2182
2183@item mode-line
2184The coordinates are in the mode line of @var{window}.
2185
2186@item header-line
2187The coordinates are in the header line of @var{window}.
2188
2189@item vertical-line
2190The coordinates are in the vertical line between @var{window} and its
2191neighbor to the right.  This value occurs only if the window doesn't
2192have a scroll bar; positions in a scroll bar are considered outside the
2193window for these purposes.
2194
2195@item left-fringe
2196@itemx right-fringe
2197The coordinates are in the left or right fringe of the window.
2198
2199@item left-margin
2200@itemx right-margin
2201The coordinates are in the left or right margin of the window.
2202
2203@item nil
2204The coordinates are not in any part of @var{window}.
2205@end table
2206
2207The function @code{coordinates-in-window-p} does not require a frame as
2208argument because it always uses the frame that @var{window} is on.
2209@end defun
2210
2211@node Window Tree
2212@section The Window Tree
2213@cindex window tree
2214
2215  A @dfn{window tree} specifies the layout, size, and relationship
2216between all windows in one frame.
2217
2218@defun window-tree &optional frame
2219This function returns the window tree for frame @var{frame}.
2220If @var{frame} is omitted, the selected frame is used.
2221
2222The return value is a list of the form @code{(@var{root} @var{mini})},
2223where @var{root} represents the window tree of the frame's
2224root window, and @var{mini} is the frame's minibuffer window.
2225
2226If the root window is not split, @var{root} is the root window itself.
2227Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
2228@var{w2} ...)} where @var{dir} is @code{nil} for a horizontal split,
2229and @code{t} for a vertical split, @var{edges} gives the combined size and
2230position of the subwindows in the split, and the rest of the elements
2231are the subwindows in the split.  Each of the subwindows may again be
2232a window or a list representing a window split, and so on.  The
2233@var{edges} element is a list @code{(@var{left}@var{ top}@var{ right}@var{ bottom})}
2234similar to the value returned by @code{window-edges}.
2235@end defun
2236
2237@node Window Configurations
2238@section Window Configurations
2239@cindex window configurations
2240@cindex saving window information
2241
2242  A @dfn{window configuration} records the entire layout of one
2243frame---all windows, their sizes, which buffers they contain, what
2244part of each buffer is displayed, and the values of point and the
2245mark; also their fringes, margins, and scroll bar settings.  It also
2246includes the values of @code{window-min-height},
2247@code{window-min-width} and @code{minibuffer-scroll-window}.  An
2248exception is made for point in the selected window for the current
2249buffer; its value is not saved in the window configuration.
2250
2251  You can bring back an entire previous layout by restoring a window
2252configuration previously saved.  If you want to record all frames
2253instead of just one, use a frame configuration instead of a window
2254configuration.  @xref{Frame Configurations}.
2255
2256@defun current-window-configuration &optional frame
2257This function returns a new object representing @var{frame}'s current
2258window configuration.  If @var{frame} is omitted, the selected frame
2259is used.
2260@end defun
2261
2262@defun set-window-configuration configuration
2263This function restores the configuration of windows and buffers as
2264specified by @var{configuration}, for the frame that @var{configuration}
2265was created for.
2266
2267The argument @var{configuration} must be a value that was previously
2268returned by @code{current-window-configuration}.  This configuration is
2269restored in the frame from which @var{configuration} was made, whether
2270that frame is selected or not.  This always counts as a window size
2271change and triggers execution of the @code{window-size-change-functions}
2272(@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2273know how to tell whether the new configuration actually differs from the
2274old one.
2275
2276If the frame which @var{configuration} was saved from is dead, all this
2277function does is restore the three variables @code{window-min-height},
2278@code{window-min-width} and @code{minibuffer-scroll-window}. In this
2279case, the function returns @code{nil}.  Otherwise, it returns @code{t}.
2280
2281Here is a way of using this function to get the same effect
2282as @code{save-window-excursion}:
2283
2284@example
2285@group
2286(let ((config (current-window-configuration)))
2287  (unwind-protect
2288      (progn (split-window-vertically nil)
2289             @dots{})
2290    (set-window-configuration config)))
2291@end group
2292@end example
2293@end defun
2294
2295@defspec save-window-excursion forms@dots{}
2296This special form records the window configuration, executes @var{forms}
2297in sequence, then restores the earlier window configuration.  The window
2298configuration includes, for each window, the value of point and the
2299portion of the buffer that is visible.  It also includes the choice of
2300selected window.  However, it does not include the value of point in
2301the current buffer; use @code{save-excursion} also, if you wish to
2302preserve that.
2303
2304Don't use this construct when @code{save-selected-window} is sufficient.
2305
2306Exit from @code{save-window-excursion} always triggers execution of the
2307@code{window-size-change-functions}.  (It doesn't know how to tell
2308whether the restored configuration actually differs from the one in
2309effect at the end of the @var{forms}.)
2310
2311The return value is the value of the final form in @var{forms}.
2312For example:
2313
2314@example
2315@group
2316(split-window)
2317     @result{} #<window 25 on control.texi>
2318@end group
2319@group
2320(setq w (selected-window))
2321     @result{} #<window 19 on control.texi>
2322@end group
2323@group
2324(save-window-excursion
2325  (delete-other-windows w)
2326  (switch-to-buffer "foo")
2327  'do-something)
2328     @result{} do-something
2329     ;; @r{The screen is now split again.}
2330@end group
2331@end example
2332@end defspec
2333
2334@defun window-configuration-p object
2335This function returns @code{t} if @var{object} is a window configuration.
2336@end defun
2337
2338@defun compare-window-configurations config1 config2
2339This function compares two window configurations as regards the
2340structure of windows, but ignores the values of point and mark and the
2341saved scrolling positions---it can return @code{t} even if those
2342aspects differ.
2343
2344The function @code{equal} can also compare two window configurations; it
2345regards configurations as unequal if they differ in any respect, even a
2346saved point or mark.
2347@end defun
2348
2349@defun window-configuration-frame config
2350This function returns the frame for which the window configuration
2351@var{config} was made.
2352@end defun
2353
2354  Other primitives to look inside of window configurations would make
2355sense, but are not implemented because we did not need them.  See the
2356file @file{winner.el} for some more operations on windows
2357configurations.
2358
2359@node Window Hooks
2360@section Hooks for Window Scrolling and Changes
2361@cindex hooks for window operations
2362
2363This section describes how a Lisp program can take action whenever a
2364window displays a different part of its buffer or a different buffer.
2365There are three actions that can change this: scrolling the window,
2366switching buffers in the window, and changing the size of the window.
2367The first two actions run @code{window-scroll-functions}; the last runs
2368@code{window-size-change-functions}.
2369
2370@defvar window-scroll-functions
2371This variable holds a list of functions that Emacs should call before
2372redisplaying a window with scrolling.  It is not a normal hook, because
2373each function is called with two arguments: the window, and its new
2374display-start position.
2375
2376Displaying a different buffer in the window also runs these functions.
2377
2378These functions must be careful in using @code{window-end}
2379(@pxref{Window Start}); if you need an up-to-date value, you must use
2380the @var{update} argument to ensure you get it.
2381
2382@strong{Warning:} don't use this feature to alter the way the window
2383is scrolled.  It's not designed for that, and such use probably won't
2384work.
2385@end defvar
2386
2387@defvar window-size-change-functions
2388This variable holds a list of functions to be called if the size of any
2389window changes for any reason.  The functions are called just once per
2390redisplay, and just once for each frame on which size changes have
2391occurred.
2392
2393Each function receives the frame as its sole argument.  There is no
2394direct way to find out which windows on that frame have changed size, or
2395precisely how.  However, if a size-change function records, at each
2396call, the existing windows and their sizes, it can also compare the
2397present sizes and the previous sizes.
2398
2399Creating or deleting windows counts as a size change, and therefore
2400causes these functions to be called.  Changing the frame size also
2401counts, because it changes the sizes of the existing windows.
2402
2403It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2404Configurations}) in these functions, because that always counts as a
2405size change, and it would cause these functions to be called over and
2406over.  In most cases, @code{save-selected-window} (@pxref{Selecting
2407Windows}) is what you need here.
2408@end defvar
2409
2410@defvar redisplay-end-trigger-functions
2411This abnormal hook is run whenever redisplay in a window uses text that
2412extends past a specified end trigger position.  You set the end trigger
2413position with the function @code{set-window-redisplay-end-trigger}.  The
2414functions are called with two arguments: the window, and the end trigger
2415position.  Storing @code{nil} for the end trigger position turns off the
2416feature, and the trigger value is automatically reset to @code{nil} just
2417after the hook is run.
2418@end defvar
2419
2420@defun set-window-redisplay-end-trigger window position
2421This function sets @var{window}'s end trigger position at
2422@var{position}.
2423@end defun
2424
2425@defun window-redisplay-end-trigger &optional window
2426This function returns @var{window}'s current end trigger position.
2427If @var{window} is @code{nil} or omitted, it uses the selected window.
2428@end defun
2429
2430@defvar window-configuration-change-hook
2431A normal hook that is run every time you change the window configuration
2432of an existing frame.  This includes splitting or deleting windows,
2433changing the sizes of windows, or displaying a different buffer in a
2434window.  The frame whose window configuration has changed is the
2435selected frame when this hook runs.
2436@end defvar
2437
2438@ignore
2439   arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2440@end ignore
2441