1/*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#include "config.h"
21#include "SVGAnimatedRect.h"
22
23#include "SVGAnimateElement.h"
24#include "SVGParserUtilities.h"
25
26namespace WebCore {
27
28SVGAnimatedRectAnimator::SVGAnimatedRectAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
29    : SVGAnimatedTypeAnimator(AnimatedRect, animationElement, contextElement)
30{
31}
32
33std::unique_ptr<SVGAnimatedType> SVGAnimatedRectAnimator::constructFromString(const String& string)
34{
35    auto animatedType = SVGAnimatedType::createRect(std::make_unique<FloatRect>());
36    parseRect(string, animatedType->rect());
37    return animatedType;
38}
39
40std::unique_ptr<SVGAnimatedType> SVGAnimatedRectAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
41{
42    return SVGAnimatedType::createRect(constructFromBaseValue<SVGAnimatedRect>(animatedTypes));
43}
44
45void SVGAnimatedRectAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
46{
47    stopAnimValAnimationForType<SVGAnimatedRect>(animatedTypes);
48}
49
50void SVGAnimatedRectAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
51{
52    resetFromBaseValue<SVGAnimatedRect>(animatedTypes, type, &SVGAnimatedType::rect);
53}
54
55void SVGAnimatedRectAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
56{
57    animValWillChangeForType<SVGAnimatedRect>(animatedTypes);
58}
59
60void SVGAnimatedRectAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
61{
62    animValDidChangeForType<SVGAnimatedRect>(animatedTypes);
63}
64
65void SVGAnimatedRectAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
66{
67    ASSERT(from->type() == AnimatedRect);
68    ASSERT(from->type() == to->type());
69
70    to->rect() += from->rect();
71}
72
73void SVGAnimatedRectAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
74{
75    ASSERT(m_animationElement);
76    ASSERT(m_contextElement);
77
78    const FloatRect& fromRect = m_animationElement->animationMode() == ToAnimation ? animated->rect() : from->rect();
79    const FloatRect& toRect = to->rect();
80    const FloatRect& toAtEndOfDurationRect = toAtEndOfDuration->rect();
81    FloatRect& animatedRect = animated->rect();
82
83    float animatedX = animatedRect.x();
84    float animatedY = animatedRect.y();
85    float animatedWidth = animatedRect.width();
86    float animatedHeight = animatedRect.height();
87    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.x(), toRect.x(), toAtEndOfDurationRect.x(), animatedX);
88    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.y(), toRect.y(), toAtEndOfDurationRect.y(), animatedY);
89    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.width(), toRect.width(), toAtEndOfDurationRect.width(), animatedWidth);
90    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.height(), toRect.height(), toAtEndOfDurationRect.height(), animatedHeight);
91
92    animatedRect = FloatRect(animatedX, animatedY, animatedWidth, animatedHeight);
93}
94
95float SVGAnimatedRectAnimator::calculateDistance(const String&, const String&)
96{
97    // FIXME: Distance calculation is not possible for SVGRect right now. We need the distance of for every single value.
98    return -1;
99}
100
101}
102