1/*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef RenderMathMLUnderOver_h
27#define RenderMathMLUnderOver_h
28
29#if ENABLE(MATHML)
30
31#include "RenderMathMLBlock.h"
32
33namespace WebCore {
34
35class RenderMathMLUnderOver : public RenderMathMLBlock {
36public:
37    RenderMathMLUnderOver(Element&, PassRef<RenderStyle>);
38
39    virtual RenderMathMLOperator* unembellishedOperator();
40
41    virtual int firstLineBaseline() const override;
42
43protected:
44    virtual void layout();
45
46private:
47    virtual bool isRenderMathMLUnderOver() const override { return true; }
48    virtual const char* renderName() const override { return "RenderMathMLUnderOver"; }
49
50    enum UnderOverType { Under, Over, UnderOver };
51    UnderOverType m_kind;
52};
53
54}
55
56#endif // ENABLE(MATHML)
57
58#endif // RenderMathMLUnderOver_h
59