1/* 2 * Copyright (C) 2012 Zan Dobersek <zandobersek@gmail.com> 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 23 * DAMAGE. 24 */ 25 26#ifndef GamepadDeviceLinux_h 27#define GamepadDeviceLinux_h 28 29#if ENABLE(GAMEPAD_DEPRECATED) 30 31#include <linux/joystick.h> 32#include <wtf/Vector.h> 33#include <wtf/text/WTFString.h> 34 35namespace WebCore { 36 37class GamepadDeviceLinux { 38public: 39 bool connected() { return m_connected; }; 40 41 String id() { return m_deviceName; } 42 unsigned long long timestamp() { return m_lastTimestamp; } 43 44 unsigned axesCount() { return m_axes.size(); } 45 float* axesData() { return m_axes.data(); } 46 47 unsigned buttonsCount() { return m_buttons.size(); } 48 float* buttonsData() { return m_buttons.data(); } 49 50protected: 51 GamepadDeviceLinux(String deviceFile); 52 ~GamepadDeviceLinux(); 53 54 void updateForEvent(struct js_event); 55 int m_fileDescriptor; 56 57private: 58 float normalizeAxisValue(short value); 59 float normalizeButtonValue(short value); 60 61 bool m_connected; 62 String m_deviceName; 63 unsigned long long m_lastTimestamp; 64 65 Vector<float> m_axes; 66 Vector<float> m_buttons; 67}; 68 69} // namespace WebCore 70 71#endif // ENABLE(GAMEPAD_DEPRECATED) 72 73#endif // GamepadDeviceLinux_h 74