1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef Matrix3DTransformOperation_h
27#define Matrix3DTransformOperation_h
28
29#include "TransformOperation.h"
30
31namespace WebCore {
32
33class Matrix3DTransformOperation final : public TransformOperation {
34public:
35    static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
36    {
37        return adoptRef(new Matrix3DTransformOperation(matrix));
38    }
39
40    TransformationMatrix matrix() const {return m_matrix; }
41
42private:
43    virtual bool isIdentity() const override { return m_matrix.isIdentity(); }
44
45    virtual OperationType type() const override { return MATRIX_3D; }
46    virtual bool isSameType(const TransformOperation& o) const override { return o.type() == MATRIX_3D; }
47
48    virtual bool operator==(const TransformOperation&) const override;
49
50    virtual bool apply(TransformationMatrix& transform, const FloatSize&) const override
51    {
52        transform.multiply(TransformationMatrix(m_matrix));
53        return false;
54    }
55
56    virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
57
58    Matrix3DTransformOperation(const TransformationMatrix& mat)
59    {
60        m_matrix = mat;
61    }
62
63    TransformationMatrix m_matrix;
64};
65
66TRANSFORMOPERATION_TYPE_CASTS(Matrix3DTransformOperation, type() == TransformOperation::MATRIX_3D);
67
68} // namespace WebCore
69
70#endif // Matrix3DTransformOperation_h
71