1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef Matrix3DTransformOperation_h 27#define Matrix3DTransformOperation_h 28 29#include "TransformOperation.h" 30 31namespace WebCore { 32 33class Matrix3DTransformOperation final : public TransformOperation { 34public: 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) 36 { 37 return adoptRef(new Matrix3DTransformOperation(matrix)); 38 } 39 40 TransformationMatrix matrix() const {return m_matrix; } 41 42private: 43 virtual bool isIdentity() const override { return m_matrix.isIdentity(); } 44 45 virtual OperationType type() const override { return MATRIX_3D; } 46 virtual bool isSameType(const TransformOperation& o) const override { return o.type() == MATRIX_3D; } 47 48 virtual bool operator==(const TransformOperation&) const override; 49 50 virtual bool apply(TransformationMatrix& transform, const FloatSize&) const override 51 { 52 transform.multiply(TransformationMatrix(m_matrix)); 53 return false; 54 } 55 56 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override; 57 58 Matrix3DTransformOperation(const TransformationMatrix& mat) 59 { 60 m_matrix = mat; 61 } 62 63 TransformationMatrix m_matrix; 64}; 65 66TRANSFORMOPERATION_TYPE_CASTS(Matrix3DTransformOperation, type() == TransformOperation::MATRIX_3D); 67 68} // namespace WebCore 69 70#endif // Matrix3DTransformOperation_h 71