1/*
2 * Copyright (C) 2011 Igalia S.L.
3 *
4 *  This library is free software; you can redistribute it and/or
5 *  modify it under the terms of the GNU Lesser General Public
6 *  License as published by the Free Software Foundation; either
7 *  version 2 of the License, or (at your option) any later version.
8 *
9 *  This library is distributed in the hope that it will be useful,
10 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 *  Lesser General Public License for more details.
13 *
14 *  You should have received a copy of the GNU Lesser General Public
15 *  License along with this library; if not, write to the Free
16 *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 *  Boston, MA 02110-1301 USA
18 */
19
20#ifndef GraphicsContext3DPrivate_h
21#define GraphicsContext3DPrivate_h
22
23#include "GLContext.h"
24#include "GraphicsContext3D.h"
25#include <wtf/PassOwnPtr.h>
26
27#if USE(TEXTURE_MAPPER)
28#include "TextureMapperPlatformLayer.h"
29#endif
30
31namespace WebCore {
32
33class GraphicsContext3DPrivate
34#if USE(TEXTURE_MAPPER)
35    : public TextureMapperPlatformLayer
36#endif
37{
38public:
39    GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
40    ~GraphicsContext3DPrivate();
41    bool makeContextCurrent();
42    PlatformGraphicsContext3D platformContext();
43
44    GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; }
45
46#if USE(TEXTURE_MAPPER)
47    virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity);
48#endif
49
50private:
51    GraphicsContext3D* m_context;
52    OwnPtr<GLContext> m_glContext;
53    GraphicsContext3D::RenderStyle m_renderStyle;
54};
55
56}
57
58#endif // GraphicsContext3DPrivate_h
59