1/* 2 * Copyright (C) 2011 Igalia S.L. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free 16 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301 USA 18 */ 19 20#ifndef GraphicsContext3DPrivate_h 21#define GraphicsContext3DPrivate_h 22 23#include "GLContext.h" 24#include "GraphicsContext3D.h" 25#include <wtf/PassOwnPtr.h> 26 27#if USE(TEXTURE_MAPPER) 28#include "TextureMapperPlatformLayer.h" 29#endif 30 31namespace WebCore { 32 33class GraphicsContext3DPrivate 34#if USE(TEXTURE_MAPPER) 35 : public TextureMapperPlatformLayer 36#endif 37{ 38public: 39 GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle); 40 ~GraphicsContext3DPrivate(); 41 bool makeContextCurrent(); 42 PlatformGraphicsContext3D platformContext(); 43 44 GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; } 45 46#if USE(TEXTURE_MAPPER) 47 virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity); 48#endif 49 50private: 51 GraphicsContext3D* m_context; 52 OwnPtr<GLContext> m_glContext; 53 GraphicsContext3D::RenderStyle m_renderStyle; 54}; 55 56} 57 58#endif // GraphicsContext3DPrivate_h 59