1/* 2 * Copyright (c) 2012, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above 10 * copyright notice, this list of conditions and the following disclaimer 11 * in the documentation and/or other materials provided with the 12 * distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27#include "config.h" 28 29#if ENABLE(WEBGL) 30 31#include "WebGLShaderPrecisionFormat.h" 32 33namespace WebCore { 34 35// static 36PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision) 37{ 38 return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); 39} 40 41GC3Dint WebGLShaderPrecisionFormat::rangeMin() const 42{ 43 return m_rangeMin; 44} 45 46GC3Dint WebGLShaderPrecisionFormat::rangeMax() const 47{ 48 return m_rangeMax; 49} 50 51GC3Dint WebGLShaderPrecisionFormat::precision() const 52{ 53 return m_precision; 54} 55 56WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision) 57 : m_rangeMin(rangeMin) 58 , m_rangeMax(rangeMax) 59 , m_precision(precision) 60{ 61} 62 63} 64 65#endif // ENABLE(WEBGL) 66 67