1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#if ENABLE(WEBGL)
29
30#include "WebGLRenderbuffer.h"
31
32#include "WebGLContextGroup.h"
33#include "WebGLRenderingContext.h"
34
35namespace WebCore {
36
37PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx)
38{
39    return adoptRef(new WebGLRenderbuffer(ctx));
40}
41
42WebGLRenderbuffer::~WebGLRenderbuffer()
43{
44    deleteObject(0);
45}
46
47WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx)
48    : WebGLSharedObject(ctx)
49    , m_internalFormat(GraphicsContext3D::RGBA4)
50    , m_initialized(false)
51    , m_width(0)
52    , m_height(0)
53    , m_isValid(true)
54    , m_hasEverBeenBound(false)
55{
56    setObject(ctx->graphicsContext3D()->createRenderbuffer());
57}
58
59void WebGLRenderbuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
60{
61    context3d->deleteRenderbuffer(object);
62}
63
64}
65
66#endif // ENABLE(WEBGL)
67