1/* 2 * Copyright (C) 2006 Apple Inc. All rights reserved. 3 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 20 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 24 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 25 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * SUCH DAMAGE. 27 */ 28 29[ 30 Constructor, 31 Constructor(DOMPath path), 32 Constructor(DOMString text), 33 InterfaceName=Path2D, 34] interface DOMPath { 35 36#if defined(ENABLE_CANVAS_PATH) && ENABLE_CANVAS_PATH 37 void addPath(DOMPath? path, optional SVGMatrix? transform); 38#endif 39 40 // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface. 41 void closePath(); 42 void moveTo([Default=Undefined] optional float x, 43 [Default=Undefined] optional float y); 44 void lineTo([Default=Undefined] optional float x, 45 [Default=Undefined] optional float y); 46 void quadraticCurveTo([Default=Undefined] optional float cpx, 47 [Default=Undefined] optional float cpy, 48 [Default=Undefined] optional float x, 49 [Default=Undefined] optional float y); 50 void bezierCurveTo([Default=Undefined] optional float cp1x, 51 [Default=Undefined] optional float cp1y, 52 [Default=Undefined] optional float cp2x, 53 [Default=Undefined] optional float cp2y, 54 [Default=Undefined] optional float x, 55 [Default=Undefined] optional float y); 56 [RaisesException] void arcTo([Default=Undefined] optional float x1, 57 [Default=Undefined] optional float y1, 58 [Default=Undefined] optional float x2, 59 [Default=Undefined] optional float y2, 60 [Default=Undefined] optional float radius); 61 void rect([Default=Undefined] optional float x, 62 [Default=Undefined] optional float y, 63 [Default=Undefined] optional float width, 64 [Default=Undefined] optional float height); 65 [RaisesException] void arc([Default=Undefined] optional float x, 66 [Default=Undefined] optional float y, 67 [Default=Undefined] optional float radius, 68 [Default=Undefined] optional float startAngle, 69 [Default=Undefined] optional float endAngle, 70 [Default=Undefined] optional boolean anticlockwise); 71}; 72