1/*
2 * Copyright (C) 2006 Apple Inc.  All rights reserved.
3 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * 1.  Redistributions of source code must retain the above copyright
10 *     notice, this list of conditions and the following disclaimer.
11 * 2.  Redistributions in binary form must reproduce the above copyright
12 *     notice, this list of conditions and the following disclaimer in the
13 *     documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
20 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
23 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
24 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
25 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
26 * SUCH DAMAGE.
27 */
28
29[
30    Constructor,
31    Constructor(DOMPath path),
32    Constructor(DOMString text),
33    InterfaceName=Path2D,
34] interface DOMPath {
35
36#if defined(ENABLE_CANVAS_PATH) && ENABLE_CANVAS_PATH
37    void addPath(DOMPath? path, optional SVGMatrix? transform);
38#endif
39
40    // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface.
41    void closePath();
42    void moveTo([Default=Undefined] optional float x,
43                [Default=Undefined] optional float y);
44    void lineTo([Default=Undefined] optional float x,
45                [Default=Undefined] optional float y);
46    void quadraticCurveTo([Default=Undefined] optional float cpx,
47                          [Default=Undefined] optional float cpy,
48                          [Default=Undefined] optional float x,
49                          [Default=Undefined] optional float y);
50    void bezierCurveTo([Default=Undefined] optional float cp1x,
51                       [Default=Undefined] optional float cp1y,
52                       [Default=Undefined] optional float cp2x,
53                       [Default=Undefined] optional float cp2y,
54                       [Default=Undefined] optional float x,
55                       [Default=Undefined] optional float y);
56    [RaisesException] void arcTo([Default=Undefined] optional float x1,
57               [Default=Undefined] optional float y1,
58               [Default=Undefined] optional float x2,
59               [Default=Undefined] optional float y2,
60               [Default=Undefined] optional float radius);
61    void rect([Default=Undefined] optional float x,
62              [Default=Undefined] optional float y,
63              [Default=Undefined] optional float width,
64              [Default=Undefined] optional float height);
65    [RaisesException] void arc([Default=Undefined] optional float x,
66             [Default=Undefined] optional float y,
67             [Default=Undefined] optional float radius,
68             [Default=Undefined] optional float startAngle,
69             [Default=Undefined] optional float endAngle,
70             [Default=Undefined] optional boolean anticlockwise);
71};
72