1/* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25#include "config.h" 26 27#if ENABLE(WEB_AUDIO) 28 29#include "AudioBasicProcessorNode.h" 30 31#include "AudioBus.h" 32#include "AudioContext.h" 33#include "AudioNodeInput.h" 34#include "AudioNodeOutput.h" 35#include "AudioProcessor.h" 36 37namespace WebCore { 38 39AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext* context, float sampleRate) 40 : AudioNode(context, sampleRate) 41{ 42 addInput(std::make_unique<AudioNodeInput>(this)); 43 addOutput(std::make_unique<AudioNodeOutput>(this, 1)); 44 45 // The subclass must create m_processor. 46} 47 48void AudioBasicProcessorNode::initialize() 49{ 50 if (isInitialized()) 51 return; 52 53 ASSERT(processor()); 54 processor()->initialize(); 55 56 AudioNode::initialize(); 57} 58 59void AudioBasicProcessorNode::uninitialize() 60{ 61 if (!isInitialized()) 62 return; 63 64 ASSERT(processor()); 65 processor()->uninitialize(); 66 67 AudioNode::uninitialize(); 68} 69 70void AudioBasicProcessorNode::process(size_t framesToProcess) 71{ 72 AudioBus* destinationBus = output(0)->bus(); 73 74 if (!isInitialized() || !processor() || processor()->numberOfChannels() != numberOfChannels()) 75 destinationBus->zero(); 76 else { 77 AudioBus* sourceBus = input(0)->bus(); 78 79 // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down. 80 if (!input(0)->isConnected()) 81 sourceBus->zero(); 82 83 processor()->process(sourceBus, destinationBus, framesToProcess); 84 } 85} 86 87// Nice optimization in the very common case allowing for "in-place" processing 88void AudioBasicProcessorNode::pullInputs(size_t framesToProcess) 89{ 90 // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible. 91 input(0)->pull(output(0)->bus(), framesToProcess); 92} 93 94void AudioBasicProcessorNode::reset() 95{ 96 if (processor()) 97 processor()->reset(); 98} 99 100// As soon as we know the channel count of our input, we can lazily initialize. 101// Sometimes this may be called more than once with different channel counts, in which case we must safely 102// uninitialize and then re-initialize with the new channel count. 103void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input) 104{ 105 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); 106 107 ASSERT(input == this->input(0)); 108 if (input != this->input(0)) 109 return; 110 111 ASSERT(processor()); 112 if (!processor()) 113 return; 114 115 unsigned numberOfChannels = input->numberOfChannels(); 116 117 if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { 118 // We're already initialized but the channel count has changed. 119 uninitialize(); 120 } 121 122 if (!isInitialized()) { 123 // This will propagate the channel count to any nodes connected further down the chain... 124 output(0)->setNumberOfChannels(numberOfChannels); 125 126 // Re-initialize the processor with the new channel count. 127 processor()->setNumberOfChannels(numberOfChannels); 128 initialize(); 129 } 130 131 AudioNode::checkNumberOfChannelsForInput(input); 132} 133 134unsigned AudioBasicProcessorNode::numberOfChannels() 135{ 136 return output(0)->numberOfChannels(); 137} 138 139double AudioBasicProcessorNode::tailTime() const 140{ 141 return m_processor->tailTime(); 142} 143 144double AudioBasicProcessorNode::latencyTime() const 145{ 146 return m_processor->latencyTime(); 147} 148 149} // namespace WebCore 150 151#endif // ENABLE(WEB_AUDIO) 152