1 2from PyObjCTools.TestSupport import * 3from Quartz import * 4 5class TestCVOpenGLBufferPool (TestCase): 6 def testTypes(self): 7 self.assertIsCFType(CVOpenGLBufferPoolRef) 8 9 def testConstants(self): 10 self.assertIsInstance(kCVOpenGLBufferPoolMinimumBufferCountKey, unicode) 11 self.assertIsInstance(kCVOpenGLBufferPoolMaximumBufferAgeKey, unicode) 12 13 def testFunctions(self): 14 self.assertIsInstance(CVOpenGLBufferPoolGetTypeID(), (int, long)) 15 16 # FIXME: find some good creation parameters 17 self.assertArgIsOut(CVOpenGLBufferPoolCreate, 3) 18 self.assertArgIsCFRetained(CVOpenGLBufferPoolCreate, 3) 19 rv, pool = CVOpenGLBufferPoolCreate(None, { 20 kCVOpenGLBufferPoolMinimumBufferCountKey: 1, 21 kCVOpenGLBufferPoolMaximumBufferAgeKey: 42.0, 22 }, {}, None) 23 self.assertEqual(rv, 0) 24 self.assertIsInstance(pool, CVOpenGLBufferPoolRef) 25 26 v = CVOpenGLBufferPoolRetain(pool) 27 self.assertTrue(v is pool) 28 CVOpenGLBufferPoolRelease(v) 29 30 v = CVOpenGLBufferPoolGetAttributes(pool) 31 self.assertIsInstance(v, CFDictionaryRef) 32 33 v = CVOpenGLBufferPoolGetOpenGLBufferAttributes(pool) 34 self.assertIsInstance(v, CFDictionaryRef) 35 36 self.assertArgIsOut(CVOpenGLBufferPoolCreateOpenGLBuffer, 2) 37 self.assertArgIsCFRetained(CVOpenGLBufferPoolCreateOpenGLBuffer, 2) 38 rv, buf = CVOpenGLBufferPoolCreateOpenGLBuffer(None, pool, None) 39 self.assertIsInstance(rv, (int, long)) 40 if rv == 0: 41 self.assertIsInstance(buf, CVOpenGLBufferRef) 42 else: 43 self.assertTrue(buf is None) 44 45if __name__ == "__main__": 46 main() 47