1.. _code_generator:
2
3==========================================
4The LLVM Target-Independent Code Generator
5==========================================
6
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22.. contents::
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25.. warning::
26  This is a work in progress.
27
28Introduction
29============
30
31The LLVM target-independent code generator is a framework that provides a suite
32of reusable components for translating the LLVM internal representation to the
33machine code for a specified target---either in assembly form (suitable for a
34static compiler) or in binary machine code format (usable for a JIT
35compiler). The LLVM target-independent code generator consists of six main
36components:
37
381. `Abstract target description`_ interfaces which capture important properties
39   about various aspects of the machine, independently of how they will be used.
40   These interfaces are defined in ``include/llvm/Target/``.
41
422. Classes used to represent the `code being generated`_ for a target.  These
43   classes are intended to be abstract enough to represent the machine code for
44   *any* target machine.  These classes are defined in
45   ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
46   entries" and "jump tables" are explicitly exposed.
47
483. Classes and algorithms used to represent code as the object file level, the
49   `MC Layer`_.  These classes represent assembly level constructs like labels,
50   sections, and instructions.  At this level, concepts like "constant pool
51   entries" and "jump tables" don't exist.
52
534. `Target-independent algorithms`_ used to implement various phases of native
54   code generation (register allocation, scheduling, stack frame representation,
55   etc).  This code lives in ``lib/CodeGen/``.
56
575. `Implementations of the abstract target description interfaces`_ for
58   particular targets.  These machine descriptions make use of the components
59   provided by LLVM, and can optionally provide custom target-specific passes,
60   to build complete code generators for a specific target.  Target descriptions
61   live in ``lib/Target/``.
62
636. The target-independent JIT components.  The LLVM JIT is completely target
64   independent (it uses the ``TargetJITInfo`` structure to interface for
65   target-specific issues.  The code for the target-independent JIT lives in
66   ``lib/ExecutionEngine/JIT``.
67
68Depending on which part of the code generator you are interested in working on,
69different pieces of this will be useful to you.  In any case, you should be
70familiar with the `target description`_ and `machine code representation`_
71classes.  If you want to add a backend for a new target, you will need to
72`implement the target description`_ classes for your new target and understand
73the `LLVM code representation <LangRef.html>`_.  If you are interested in
74implementing a new `code generation algorithm`_, it should only depend on the
75target-description and machine code representation classes, ensuring that it is
76portable.
77
78Required components in the code generator
79-----------------------------------------
80
81The two pieces of the LLVM code generator are the high-level interface to the
82code generator and the set of reusable components that can be used to build
83target-specific backends.  The two most important interfaces (:raw-html:`<tt>`
84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `TargetData`_
85:raw-html:`</tt>`) are the only ones that are required to be defined for a
86backend to fit into the LLVM system, but the others must be defined if the
87reusable code generator components are going to be used.
88
89This design has two important implications.  The first is that LLVM can support
90completely non-traditional code generation targets.  For example, the C backend
91does not require register allocation, instruction selection, or any of the other
92standard components provided by the system.  As such, it only implements these
93two interfaces, and does its own thing. Note that C backend was removed from the
94trunk since LLVM 3.1 release. Another example of a code generator like this is a
95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
96GCC to emit machine code for a target.
97
98This design also implies that it is possible to design and implement radically
99different code generators in the LLVM system that do not make use of any of the
100built-in components.  Doing so is not recommended at all, but could be required
101for radically different targets that do not fit into the LLVM machine
102description model: FPGAs for example.
103
104.. _high-level design of the code generator:
105
106The high-level design of the code generator
107-------------------------------------------
108
109The LLVM target-independent code generator is designed to support efficient and
110quality code generation for standard register-based microprocessors.  Code
111generation in this model is divided into the following stages:
112
1131. `Instruction Selection`_ --- This phase determines an efficient way to
114   express the input LLVM code in the target instruction set.  This stage
115   produces the initial code for the program in the target instruction set, then
116   makes use of virtual registers in SSA form and physical registers that
117   represent any required register assignments due to target constraints or
118   calling conventions.  This step turns the LLVM code into a DAG of target
119   instructions.
120
1212. `Scheduling and Formation`_ --- This phase takes the DAG of target
122   instructions produced by the instruction selection phase, determines an
123   ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
124   `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we
125   describe this in the `instruction selection section`_ because it operates on
126   a `SelectionDAG`_.
127
1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
129   series of machine-code optimizations that operate on the SSA-form produced by
130   the instruction selector.  Optimizations like modulo-scheduling or peephole
131   optimization work here.
132
1334. `Register Allocation`_ --- The target code is transformed from an infinite
134   virtual register file in SSA form to the concrete register file used by the
135   target.  This phase introduces spill code and eliminates all virtual register
136   references from the program.
137
1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
139   for the function and the amount of stack space required is known (used for
140   LLVM alloca's and spill slots), the prolog and epilog code for the function
141   can be inserted and "abstract stack location references" can be eliminated.
142   This stage is responsible for implementing optimizations like frame-pointer
143   elimination and stack packing.
144
1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
146   machine code can go here, such as spill code scheduling and peephole
147   optimizations.
148
1497. `Code Emission`_ --- The final stage actually puts out the code for the
150   current function, either in the target assembler format or in machine
151   code.
152
153The code generator is based on the assumption that the instruction selector will
154use an optimal pattern matching selector to create high-quality sequences of
155native instructions.  Alternative code generator designs based on pattern
156expansion and aggressive iterative peephole optimization are much slower.  This
157design permits efficient compilation (important for JIT environments) and
158aggressive optimization (used when generating code offline) by allowing
159components of varying levels of sophistication to be used for any step of
160compilation.
161
162In addition to these stages, target implementations can insert arbitrary
163target-specific passes into the flow.  For example, the X86 target uses a
164special pass to handle the 80x87 floating point stack architecture.  Other
165targets with unusual requirements can be supported with custom passes as needed.
166
167Using TableGen for target description
168-------------------------------------
169
170The target description classes require a detailed description of the target
171architecture.  These target descriptions often have a large amount of common
172information (e.g., an ``add`` instruction is almost identical to a ``sub``
173instruction).  In order to allow the maximum amount of commonality to be
174factored out, the LLVM code generator uses the
175`TableGen <TableGenFundamentals.html>`_ tool to describe big chunks of the
176target machine, which allows the use of domain-specific and target-specific
177abstractions to reduce the amount of repetition.
178
179As LLVM continues to be developed and refined, we plan to move more and more of
180the target description to the ``.td`` form.  Doing so gives us a number of
181advantages.  The most important is that it makes it easier to port LLVM because
182it reduces the amount of C++ code that has to be written, and the surface area
183of the code generator that needs to be understood before someone can get
184something working.  Second, it makes it easier to change things. In particular,
185if tables and other things are all emitted by ``tblgen``, we only need a change
186in one place (``tblgen``) to update all of the targets to a new interface.
187
188.. _Abstract target description:
189.. _target description:
190
191Target description classes
192==========================
193
194The LLVM target description classes (located in the ``include/llvm/Target``
195directory) provide an abstract description of the target machine independent of
196any particular client.  These classes are designed to capture the *abstract*
197properties of the target (such as the instructions and registers it has), and do
198not incorporate any particular pieces of code generation algorithms.
199
200All of the target description classes (except the :raw-html:`<tt>` `TargetData`_
201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target
202implementation, and have virtual methods implemented.  To get to these
203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
204provides accessors that should be implemented by the target.
205
206.. _TargetMachine:
207
208The ``TargetMachine`` class
209---------------------------
210
211The ``TargetMachine`` class provides virtual methods that are used to access the
212target-specific implementations of the various target description classes via
213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
214``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete
215target implementation (e.g., ``X86TargetMachine``) which implements the various
216virtual methods.  The only required target description class is the
217:raw-html:`<tt>` `TargetData`_ :raw-html:`</tt>` class, but if the code
218generator components are to be used, the other interfaces should be implemented
219as well.
220
221.. _TargetData:
222
223The ``TargetData`` class
224------------------------
225
226The ``TargetData`` class is the only required target description class, and it
227is the only class that is not extensible (you cannot derived a new class from
228it).  ``TargetData`` specifies information about how the target lays out memory
229for structures, the alignment requirements for various data types, the size of
230pointers in the target, and whether the target is little-endian or
231big-endian.
232
233.. _targetlowering:
234
235The ``TargetLowering`` class
236----------------------------
237
238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
239primarily to describe how LLVM code should be lowered to SelectionDAG
240operations.  Among other things, this class indicates:
241
242* an initial register class to use for various ``ValueType``\s,
243
244* which operations are natively supported by the target machine,
245
246* the return type of ``setcc`` operations,
247
248* the type to use for shift amounts, and
249
250* various high-level characteristics, like whether it is profitable to turn
251  division by a constant into a multiplication sequence
252
253The ``TargetRegisterInfo`` class
254--------------------------------
255
256The ``TargetRegisterInfo`` class is used to describe the register file of the
257target and any interactions between the registers.
258
259Registers in the code generator are represented in the code generator by
260unsigned integers.  Physical registers (those that actually exist in the target
261description) are unique small numbers, and virtual registers are generally
262large.  Note that register ``#0`` is reserved as a flag value.
263
264Each register in the processor description has an associated
265``TargetRegisterDesc`` entry, which provides a textual name for the register
266(used for assembly output and debugging dumps) and a set of aliases (used to
267indicate whether one register overlaps with another).
268
269In addition to the per-register description, the ``TargetRegisterInfo`` class
270exposes a set of processor specific register classes (instances of the
271``TargetRegisterClass`` class).  Each register class contains sets of registers
272that have the same properties (for example, they are all 32-bit integer
273registers).  Each SSA virtual register created by the instruction selector has
274an associated register class.  When the register allocator runs, it replaces
275virtual registers with a physical register in the set.
276
277The target-specific implementations of these classes is auto-generated from a
278`TableGen <TableGenFundamentals.html>`_ description of the register file.
279
280.. _TargetInstrInfo:
281
282The ``TargetInstrInfo`` class
283-----------------------------
284
285The ``TargetInstrInfo`` class is used to describe the machine instructions
286supported by the target. It is essentially an array of ``TargetInstrDescriptor``
287objects, each of which describes one instruction the target
288supports. Descriptors define things like the mnemonic for the opcode, the number
289of operands, the list of implicit register uses and defs, whether the
290instruction has certain target-independent properties (accesses memory, is
291commutable, etc), and holds any target-specific flags.
292
293The ``TargetFrameInfo`` class
294-----------------------------
295
296The ``TargetFrameInfo`` class is used to provide information about the stack
297frame layout of the target. It holds the direction of stack growth, the known
298stack alignment on entry to each function, and the offset to the local area.
299The offset to the local area is the offset from the stack pointer on function
300entry to the first location where function data (local variables, spill
301locations) can be stored.
302
303The ``TargetSubtarget`` class
304-----------------------------
305
306The ``TargetSubtarget`` class is used to provide information about the specific
307chip set being targeted.  A sub-target informs code generation of which
308instructions are supported, instruction latencies and instruction execution
309itinerary; i.e., which processing units are used, in what order, and for how
310long.
311
312The ``TargetJITInfo`` class
313---------------------------
314
315The ``TargetJITInfo`` class exposes an abstract interface used by the
316Just-In-Time code generator to perform target-specific activities, such as
317emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should
318provide one of these objects through the ``getJITInfo`` method.
319
320.. _code being generated:
321.. _machine code representation:
322
323Machine code description classes
324================================
325
326At the high-level, LLVM code is translated to a machine specific representation
327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
329`MachineInstr`_ :raw-html:`</tt>` instances (defined in
330``include/llvm/CodeGen``).  This representation is completely target agnostic,
331representing instructions in their most abstract form: an opcode and a series of
332operands.  This representation is designed to support both an SSA representation
333for machine code, as well as a register allocated, non-SSA form.
334
335.. _MachineInstr:
336
337The ``MachineInstr`` class
338--------------------------
339
340Target machine instructions are represented as instances of the ``MachineInstr``
341class.  This class is an extremely abstract way of representing machine
342instructions.  In particular, it only keeps track of an opcode number and a set
343of operands.
344
345The opcode number is a simple unsigned integer that only has meaning to a
346specific backend.  All of the instructions for a target should be defined in the
347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
348from this description.  The ``MachineInstr`` class does not have any information
349about how to interpret the instruction (i.e., what the semantics of the
350instruction are); for that you must refer to the :raw-html:`<tt>`
351`TargetInstrInfo`_ :raw-html:`</tt>` class.
352
353The operands of a machine instruction can be of several different types: a
354register reference, a constant integer, a basic block reference, etc.  In
355addition, a machine operand should be marked as a def or a use of the value
356(though only registers are allowed to be defs).
357
358By convention, the LLVM code generator orders instruction operands so that all
359register definitions come before the register uses, even on architectures that
360are normally printed in other orders.  For example, the SPARC add instruction:
361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
362result into the "%i3" register.  In the LLVM code generator, the operands should
363be stored as "``%i3, %i1, %i2``": with the destination first.
364
365Keeping destination (definition) operands at the beginning of the operand list
366has several advantages.  In particular, the debugging printer will print the
367instruction like this:
368
369.. code-block:: llvm
370
371  %r3 = add %i1, %i2
372
373Also if the first operand is a def, it is easier to `create instructions`_ whose
374only def is the first operand.
375
376.. _create instructions:
377
378Using the ``MachineInstrBuilder.h`` functions
379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
380
381Machine instructions are created by using the ``BuildMI`` functions, located in
382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI``
383functions make it easy to build arbitrary machine instructions.  Usage of the
384``BuildMI`` functions look like this:
385
386.. code-block:: c++
387
388  // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
389  // instruction.  The '1' specifies how many operands will be added.
390  MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
391
392  // Create the same instr, but insert it at the end of a basic block.
393  MachineBasicBlock &MBB = ...
394  BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
395
396  // Create the same instr, but insert it before a specified iterator point.
397  MachineBasicBlock::iterator MBBI = ...
398  BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
399
400  // Create a 'cmp Reg, 0' instruction, no destination reg.
401  MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
402
403  // Create an 'sahf' instruction which takes no operands and stores nothing.
404  MI = BuildMI(X86::SAHF, 0);
405
406  // Create a self looping branch instruction.
407  BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
408
409The key thing to remember with the ``BuildMI`` functions is that you have to
410specify the number of operands that the machine instruction will take.  This
411allows for efficient memory allocation.  You also need to specify if operands
412default to be uses of values, not definitions.  If you need to add a definition
413operand (other than the optional destination register), you must explicitly mark
414it as such:
415
416.. code-block:: c++
417
418  MI.addReg(Reg, RegState::Define);
419
420Fixed (preassigned) registers
421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
422
423One important issue that the code generator needs to be aware of is the presence
424of fixed registers.  In particular, there are often places in the instruction
425stream where the register allocator *must* arrange for a particular value to be
426in a particular register.  This can occur due to limitations of the instruction
427set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
428registers), or external factors like calling conventions.  In any case, the
429instruction selector should emit code that copies a virtual register into or out
430of a physical register when needed.
431
432For example, consider this simple LLVM example:
433
434.. code-block:: llvm
435
436  define i32 @test(i32 %X, i32 %Y) {
437    %Z = udiv i32 %X, %Y
438    ret i32 %Z
439  }
440
441The X86 instruction selector produces this machine code for the ``div`` and
442``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this):
443
444.. code-block:: llvm
445
446  ;; Start of div
447  %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
448  %reg1027 = sar %reg1024, 31
449  %EDX = mov %reg1027           ;; Sign extend X into EDX
450  idiv %reg1025                 ;; Divide by Y (in reg1025)
451  %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
452
453  ;; Start of ret
454  %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
455  ret
456
457By the end of code generation, the register allocator has coalesced the
458registers and deleted the resultant identity moves producing the following
459code:
460
461.. code-block:: llvm
462
463  ;; X is in EAX, Y is in ECX
464  mov %EAX, %EDX
465  sar %EDX, 31
466  idiv %ECX
467  ret 
468
469This approach is extremely general (if it can handle the X86 architecture, it
470can handle anything!) and allows all of the target specific knowledge about the
471instruction stream to be isolated in the instruction selector.  Note that
472physical registers should have a short lifetime for good code generation, and
473all physical registers are assumed dead on entry to and exit from basic blocks
474(before register allocation).  Thus, if you need a value to be live across basic
475block boundaries, it *must* live in a virtual register.
476
477Call-clobbered registers
478^^^^^^^^^^^^^^^^^^^^^^^^
479
480Some machine instructions, like calls, clobber a large number of physical
481registers.  Rather than adding ``<def,dead>`` operands for all of them, it is
482possible to use an ``MO_RegisterMask`` operand instead.  The register mask
483operand holds a bit mask of preserved registers, and everything else is
484considered to be clobbered by the instruction.
485
486Machine code in SSA form
487^^^^^^^^^^^^^^^^^^^^^^^^
488
489``MachineInstr``'s are initially selected in SSA-form, and are maintained in
490SSA-form until register allocation happens.  For the most part, this is
491trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
492machine code PHI nodes, and virtual registers are only allowed to have a single
493definition.
494
495After register allocation, machine code is no longer in SSA-form because there
496are no virtual registers left in the code.
497
498.. _MachineBasicBlock:
499
500The ``MachineBasicBlock`` class
501-------------------------------
502
503The ``MachineBasicBlock`` class contains a list of machine instructions
504(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly
505corresponds to the LLVM code input to the instruction selector, but there can be
506a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
507basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
508which returns the LLVM basic block that it comes from.
509
510.. _MachineFunction:
511
512The ``MachineFunction`` class
513-----------------------------
514
515The ``MachineFunction`` class contains a list of machine basic blocks
516(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It
517corresponds one-to-one with the LLVM function input to the instruction selector.
518In addition to a list of basic blocks, the ``MachineFunction`` contains a a
519``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
520a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for
521more information.
522
523``MachineInstr Bundles``
524------------------------
525
526LLVM code generator can model sequences of instructions as MachineInstr
527bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
528number of parallel instructions. It can also be used to model a sequential list
529of instructions (potentially with data dependencies) that cannot be legally
530separated (e.g. ARM Thumb2 IT blocks).
531
532Conceptually a MI bundle is a MI with a number of other MIs nested within:
533
534::
535
536  --------------
537  |   Bundle   | ---------
538  --------------          \
539         |           ----------------
540         |           |      MI      |
541         |           ----------------
542         |                   |
543         |           ----------------
544         |           |      MI      |
545         |           ----------------
546         |                   |
547         |           ----------------
548         |           |      MI      |
549         |           ----------------
550         |
551  --------------
552  |   Bundle   | --------
553  --------------         \
554         |           ----------------
555         |           |      MI      |
556         |           ----------------
557         |                   |
558         |           ----------------
559         |           |      MI      |
560         |           ----------------
561         |                   |
562         |                  ...
563         |
564  --------------
565  |   Bundle   | --------
566  --------------         \
567         |
568        ...
569
570MI bundle support does not change the physical representations of
571MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
572ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
573the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
574to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual
575MIs that are not inside bundles nor represent bundles.
576
577MachineInstr passes should operate on a MI bundle as a single unit. Member
578methods have been taught to correctly handle bundles and MIs inside bundles.
579The MachineBasicBlock iterator has been modified to skip over bundled MIs to
580enforce the bundle-as-a-single-unit concept. An alternative iterator
581instr_iterator has been added to MachineBasicBlock to allow passes to iterate
582over all of the MIs in a MachineBasicBlock, including those which are nested
583inside bundles. The top level BUNDLE instruction must have the correct set of
584register MachineOperand's that represent the cumulative inputs and outputs of
585the bundled MIs.
586
587Packing / bundling of MachineInstr's should be done as part of the register
588allocation super-pass. More specifically, the pass which determines what MIs
589should be bundled together must be done after code generator exits SSA form
590(i.e. after two-address pass, PHI elimination, and copy coalescing).  Bundles
591should only be finalized (i.e. adding BUNDLE MIs and input and output register
592MachineOperands) after virtual registers have been rewritten into physical
593registers. This requirement eliminates the need to add virtual register operands
594to BUNDLE instructions which would effectively double the virtual register def
595and use lists.
596
597.. _MC Layer:
598
599The "MC" Layer
600==============
601
602The MC Layer is used to represent and process code at the raw machine code
603level, devoid of "high level" information like "constant pools", "jump tables",
604"global variables" or anything like that.  At this level, LLVM handles things
605like label names, machine instructions, and sections in the object file.  The
606code in this layer is used for a number of important purposes: the tail end of
607the code generator uses it to write a .s or .o file, and it is also used by the
608llvm-mc tool to implement standalone machine code assemblers and disassemblers.
609
610This section describes some of the important classes.  There are also a number
611of important subsystems that interact at this layer, they are described later in
612this manual.
613
614.. _MCStreamer:
615
616The ``MCStreamer`` API
617----------------------
618
619MCStreamer is best thought of as an assembler API.  It is an abstract API which
620is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
621file, etc) but whose API correspond directly to what you see in a .s file.
622MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
623SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
624assembly level directives.  It also has an EmitInstruction method, which is used
625to output an MCInst to the streamer.
626
627This API is most important for two clients: the llvm-mc stand-alone assembler is
628effectively a parser that parses a line, then invokes a method on MCStreamer. In
629the code generator, the `Code Emission`_ phase of the code generator lowers
630higher level LLVM IR and Machine* constructs down to the MC layer, emitting
631directives through MCStreamer.
632
633On the implementation side of MCStreamer, there are two major implementations:
634one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
635file (MCObjectStreamer).  MCAsmStreamer is a straight-forward implementation
636that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
637MCObjectStreamer implements a full assembler.
638
639The ``MCContext`` class
640-----------------------
641
642The MCContext class is the owner of a variety of uniqued data structures at the
643MC layer, including symbols, sections, etc.  As such, this is the class that you
644interact with to create symbols and sections.  This class can not be subclassed.
645
646The ``MCSymbol`` class
647----------------------
648
649The MCSymbol class represents a symbol (aka label) in the assembly file.  There
650are two interesting kinds of symbols: assembler temporary symbols, and normal
651symbols.  Assembler temporary symbols are used and processed by the assembler
652but are discarded when the object file is produced.  The distinction is usually
653represented by adding a prefix to the label, for example "L" labels are
654assembler temporary labels in MachO.
655
656MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols
657can be compared for pointer equivalence to find out if they are the same symbol.
658Note that pointer inequality does not guarantee the labels will end up at
659different addresses though.  It's perfectly legal to output something like this
660to the .s file:
661
662::
663
664  foo:
665  bar:
666    .byte 4
667
668In this case, both the foo and bar symbols will have the same address.
669
670The ``MCSection`` class
671-----------------------
672
673The ``MCSection`` class represents an object-file specific section. It is
674subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
675``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
676MCContext.  The MCStreamer has a notion of the current section, which can be
677changed with the SwitchToSection method (which corresponds to a ".section"
678directive in a .s file).
679
680.. _MCInst:
681
682The ``MCInst`` class
683--------------------
684
685The ``MCInst`` class is a target-independent representation of an instruction.
686It is a simple class (much more so than `MachineInstr`_) that holds a
687target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a
688simple discriminated union of three cases: 1) a simple immediate, 2) a target
689register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
690
691MCInst is the common currency used to represent machine instructions at the MC
692layer.  It is the type used by the instruction encoder, the instruction printer,
693and the type generated by the assembly parser and disassembler.
694
695.. _Target-independent algorithms:
696.. _code generation algorithm:
697
698Target-independent code generation algorithms
699=============================================
700
701This section documents the phases described in the `high-level design of the
702code generator`_.  It explains how they work and some of the rationale behind
703their design.
704
705.. _Instruction Selection:
706.. _instruction selection section:
707
708Instruction Selection
709---------------------
710
711Instruction Selection is the process of translating LLVM code presented to the
712code generator into target-specific machine instructions.  There are several
713well-known ways to do this in the literature.  LLVM uses a SelectionDAG based
714instruction selector.
715
716Portions of the DAG instruction selector are generated from the target
717description (``*.td``) files.  Our goal is for the entire instruction selector
718to be generated from these ``.td`` files, though currently there are still
719things that require custom C++ code.
720
721.. _SelectionDAG:
722
723Introduction to SelectionDAGs
724^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
725
726The SelectionDAG provides an abstraction for code representation in a way that
727is amenable to instruction selection using automatic techniques
728(e.g. dynamic-programming based optimal pattern matching selectors). It is also
729well-suited to other phases of code generation; in particular, instruction
730scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
731Additionally, the SelectionDAG provides a host representation where a large
732variety of very-low-level (but target-independent) `optimizations`_ may be
733performed; ones which require extensive information about the instructions
734efficiently supported by the target.
735
736The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
737``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code
738(Opcode) that indicates what operation the node performs and the operands to the
739operation.  The various operation node types are described at the top of the
740``include/llvm/CodeGen/SelectionDAGNodes.h`` file.
741
742Although most operations define a single value, each node in the graph may
743define multiple values.  For example, a combined div/rem operation will define
744both the dividend and the remainder. Many other situations require multiple
745values as well.  Each node also has some number of operands, which are edges to
746the node defining the used value.  Because nodes may define multiple values,
747edges are represented by instances of the ``SDValue`` class, which is a
748``<SDNode, unsigned>`` pair, indicating the node and result value being used,
749respectively.  Each value produced by an ``SDNode`` has an associated ``MVT``
750(Machine Value Type) indicating what the type of the value is.
751
752SelectionDAGs contain two different kinds of values: those that represent data
753flow and those that represent control flow dependencies.  Data values are simple
754edges with an integer or floating point value type.  Control edges are
755represented as "chain" edges which are of type ``MVT::Other``.  These edges
756provide an ordering between nodes that have side effects (such as loads, stores,
757calls, returns, etc).  All nodes that have side effects should take a token
758chain as input and produce a new one as output.  By convention, token chain
759inputs are always operand #0, and chain results are always the last value
760produced by an operation.
761
762A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
763always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is
764the final side-effecting node in the token chain. For example, in a single basic
765block function it would be the return node.
766
767One important concept for SelectionDAGs is the notion of a "legal" vs.
768"illegal" DAG.  A legal DAG for a target is one that only uses supported
769operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a
770value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
771SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases
772are responsible for turning an illegal DAG into a legal DAG.
773
774SelectionDAG Instruction Selection Process
775^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
776
777SelectionDAG-based instruction selection consists of the following steps:
778
779#. `Build initial DAG`_ --- This stage performs a simple translation from the
780   input LLVM code to an illegal SelectionDAG.
781
782#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
783   SelectionDAG to simplify it, and recognize meta instructions (like rotates
784   and ``div``/``rem`` pairs) for targets that support these meta operations.
785   This makes the resultant code more efficient and the `select instructions
786   from DAG`_ phase (below) simpler.
787
788#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
789   to eliminate any types that are unsupported on the target.
790
791#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
792   redundancies exposed by type legalization.
793
794#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
795   eliminate any operations that are unsupported on the target.
796
797#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
798   inefficiencies introduced by operation legalization.
799
800#. `Select instructions from DAG`_ --- Finally, the target instruction selector
801   matches the DAG operations to target instructions.  This process translates
802   the target-independent input DAG into another DAG of target instructions.
803
804#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
805   order to the instructions in the target-instruction DAG and emits them into
806   the MachineFunction being compiled.  This step uses traditional prepass
807   scheduling techniques.
808
809After all of these steps are complete, the SelectionDAG is destroyed and the
810rest of the code generation passes are run.
811
812One great way to visualize what is going on here is to take advantage of a few
813LLC command line options.  The following options pop up a window displaying the
814SelectionDAG at specific times (if you only get errors printed to the console
815while using this, you probably `need to configure your
816system <ProgrammersManual.html#ViewGraph>`_ to add support for it).
817
818* ``-view-dag-combine1-dags`` displays the DAG after being built, before the
819  first optimization pass.
820
821* ``-view-legalize-dags`` displays the DAG before Legalization.
822
823* ``-view-dag-combine2-dags`` displays the DAG before the second optimization
824  pass.
825
826* ``-view-isel-dags`` displays the DAG before the Select phase.
827
828* ``-view-sched-dags`` displays the DAG before Scheduling.
829
830The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph
831is based on the final SelectionDAG, with nodes that must be scheduled together
832bundled into a single scheduling-unit node, and with immediate operands and
833other nodes that aren't relevant for scheduling omitted.
834
835.. _Build initial DAG:
836
837Initial SelectionDAG Construction
838^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
839
840The initial SelectionDAG is na\ :raw-html:`&iuml;`\ vely peephole expanded from
841the LLVM input by the ``SelectionDAGLowering`` class in the
842``lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp`` file.  The intent of this pass
843is to expose as much low-level, target-specific details to the SelectionDAG as
844possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
845``SDNode add`` while a ``getelementptr`` is expanded into the obvious
846arithmetic). This pass requires target-specific hooks to lower calls, returns,
847varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_
848:raw-html:`</tt>` interface is used.
849
850.. _legalize types:
851.. _Legalize SelectionDAG Types:
852.. _Legalize SelectionDAG Ops:
853
854SelectionDAG LegalizeTypes Phase
855^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
856
857The Legalize phase is in charge of converting a DAG to only use the types that
858are natively supported by the target.
859
860There are two main ways of converting values of unsupported scalar types to
861values of supported types: converting small types to larger types ("promoting"),
862and breaking up large integer types into smaller ones ("expanding").  For
863example, a target might require that all f32 values are promoted to f64 and that
864all i1/i8/i16 values are promoted to i32.  The same target might require that
865all i64 values be expanded into pairs of i32 values.  These changes can insert
866sign and zero extensions as needed to make sure that the final code has the same
867behavior as the input.
868
869There are two main ways of converting values of unsupported vector types to
870value of supported types: splitting vector types, multiple times if necessary,
871until a legal type is found, and extending vector types by adding elements to
872the end to round them out to legal types ("widening").  If a vector gets split
873all the way down to single-element parts with no supported vector type being
874found, the elements are converted to scalars ("scalarizing").
875
876A target implementation tells the legalizer which types are supported (and which
877register class to use for them) by calling the ``addRegisterClass`` method in
878its TargetLowering constructor.
879
880.. _legalize operations:
881.. _Legalizer:
882
883SelectionDAG Legalize Phase
884^^^^^^^^^^^^^^^^^^^^^^^^^^^
885
886The Legalize phase is in charge of converting a DAG to only use the operations
887that are natively supported by the target.
888
889Targets often have weird constraints, such as not supporting every operation on
890every supported datatype (e.g. X86 does not support byte conditional moves and
891PowerPC does not support sign-extending loads from a 16-bit memory location).
892Legalize takes care of this by open-coding another sequence of operations to
893emulate the operation ("expansion"), by promoting one type to a larger type that
894supports the operation ("promotion"), or by using a target-specific hook to
895implement the legalization ("custom").
896
897A target implementation tells the legalizer which operations are not supported
898(and which of the above three actions to take) by calling the
899``setOperationAction`` method in its ``TargetLowering`` constructor.
900
901Prior to the existence of the Legalize passes, we required that every target
902`selector`_ supported and handled every operator and type even if they are not
903natively supported.  The introduction of the Legalize phases allows all of the
904canonicalization patterns to be shared across targets, and makes it very easy to
905optimize the canonicalized code because it is still in the form of a DAG.
906
907.. _optimizations:
908.. _Optimize SelectionDAG:
909.. _selector:
910
911SelectionDAG Optimization Phase: the DAG Combiner
912^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
913
914The SelectionDAG optimization phase is run multiple times for code generation,
915immediately after the DAG is built and once after each legalization.  The first
916run of the pass allows the initial code to be cleaned up (e.g. performing
917optimizations that depend on knowing that the operators have restricted type
918inputs).  Subsequent runs of the pass clean up the messy code generated by the
919Legalize passes, which allows Legalize to be very simple (it can focus on making
920code legal instead of focusing on generating *good* and legal code).
921
922One important class of optimizations performed is optimizing inserted sign and
923zero extension instructions.  We currently use ad-hoc techniques, but could move
924to more rigorous techniques in the future.  Here are some good papers on the
925subject:
926
927"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
928Kevin Redwine and Norman Ramsey :raw-html:`<br>`
929International Conference on Compiler Construction (CC) 2004
930
931"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>`
932Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
933Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
934and Implementation.
935
936.. _Select instructions from DAG:
937
938SelectionDAG Select Phase
939^^^^^^^^^^^^^^^^^^^^^^^^^
940
941The Select phase is the bulk of the target-specific code for instruction
942selection.  This phase takes a legal SelectionDAG as input, pattern matches the
943instructions supported by the target to this DAG, and produces a new DAG of
944target code.  For example, consider the following LLVM fragment:
945
946.. code-block:: llvm
947
948  %t1 = fadd float %W, %X
949  %t2 = fmul float %t1, %Y
950  %t3 = fadd float %t2, %Z
951
952This LLVM code corresponds to a SelectionDAG that looks basically like this:
953
954.. code-block:: llvm
955
956  (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
957
958If a target supports floating point multiply-and-add (FMA) operations, one of
959the adds can be merged with the multiply.  On the PowerPC, for example, the
960output of the instruction selector might look like this DAG:
961
962::
963
964  (FMADDS (FADDS W, X), Y, Z)
965
966The ``FMADDS`` instruction is a ternary instruction that multiplies its first
967two operands and adds the third (as single-precision floating-point numbers).
968The ``FADDS`` instruction is a simple binary single-precision add instruction.
969To perform this pattern match, the PowerPC backend includes the following
970instruction definitions:
971
972::
973
974  def FMADDS : AForm_1<59, 29,
975                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
976                      "fmadds $FRT, $FRA, $FRC, $FRB",
977                      [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
978                                             F4RC:$FRB))]>;
979  def FADDS : AForm_2<59, 21,
980                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
981                      "fadds $FRT, $FRA, $FRB",
982                      [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
983
984The portion of the instruction definition in bold indicates the pattern used to
985match the instruction.  The DAG operators (like ``fmul``/``fadd``) are defined
986in the ``include/llvm/Target/TargetSelectionDAG.td`` file.  " ``F4RC``" is the
987register class of the input and result values.
988
989The TableGen DAG instruction selector generator reads the instruction patterns
990in the ``.td`` file and automatically builds parts of the pattern matching code
991for your target.  It has the following strengths:
992
993* At compiler-compiler time, it analyzes your instruction patterns and tells you
994  if your patterns make sense or not.
995
996* It can handle arbitrary constraints on operands for the pattern match.  In
997  particular, it is straight-forward to say things like "match any immediate
998  that is a 13-bit sign-extended value".  For examples, see the ``immSExt16``
999  and related ``tblgen`` classes in the PowerPC backend.
1000
1001* It knows several important identities for the patterns defined.  For example,
1002  it knows that addition is commutative, so it allows the ``FMADDS`` pattern
1003  above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
1004  Z)``", without the target author having to specially handle this case.
1005
1006* It has a full-featured type-inferencing system.  In particular, you should
1007  rarely have to explicitly tell the system what type parts of your patterns
1008  are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
1009  of the nodes in the pattern are of type 'f32'.  It was able to infer and
1010  propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
1011
1012* Targets can define their own (and rely on built-in) "pattern fragments".
1013  Pattern fragments are chunks of reusable patterns that get inlined into your
1014  patterns during compiler-compiler time.  For example, the integer "``(not
1015  x)``" operation is actually defined as a pattern fragment that expands as
1016  "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
1017  operation.  Targets can define their own short-hand fragments as they see fit.
1018  See the definition of '``not``' and '``ineg``' for examples.
1019
1020* In addition to instructions, targets can specify arbitrary patterns that map
1021  to one or more instructions using the 'Pat' class.  For example, the PowerPC
1022  has no way to load an arbitrary integer immediate into a register in one
1023  instruction. To tell tblgen how to do this, it defines:
1024
1025  ::
1026
1027    // Arbitrary immediate support.  Implement in terms of LIS/ORI.
1028    def : Pat<(i32 imm:$imm),
1029              (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
1030
1031  If none of the single-instruction patterns for loading an immediate into a
1032  register match, this will be used.  This rule says "match an arbitrary i32
1033  immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
1034  ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
1035  instruction".  To make this work, the ``LO16``/``HI16`` node transformations
1036  are used to manipulate the input immediate (in this case, take the high or low
1037  16-bits of the immediate).
1038
1039* While the system does automate a lot, it still allows you to write custom C++
1040  code to match special cases if there is something that is hard to
1041  express.
1042
1043While it has many strengths, the system currently has some limitations,
1044primarily because it is a work in progress and is not yet finished:
1045
1046* Overall, there is no way to define or match SelectionDAG nodes that define
1047  multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the
1048  biggest reason that you currently still *have to* write custom C++ code
1049  for your instruction selector.
1050
1051* There is no great way to support matching complex addressing modes yet.  In
1052  the future, we will extend pattern fragments to allow them to define multiple
1053  values (e.g. the four operands of the `X86 addressing mode`_, which are
1054  currently matched with custom C++ code).  In addition, we'll extend fragments
1055  so that a fragment can match multiple different patterns.
1056
1057* We don't automatically infer flags like ``isStore``/``isLoad`` yet.
1058
1059* We don't automatically generate the set of supported registers and operations
1060  for the `Legalizer`_ yet.
1061
1062* We don't have a way of tying in custom legalized nodes yet.
1063
1064Despite these limitations, the instruction selector generator is still quite
1065useful for most of the binary and logical operations in typical instruction
1066sets.  If you run into any problems or can't figure out how to do something,
1067please let Chris know!
1068
1069.. _Scheduling and Formation:
1070.. _SelectionDAG Scheduling and Formation:
1071
1072SelectionDAG Scheduling and Formation Phase
1073^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1074
1075The scheduling phase takes the DAG of target instructions from the selection
1076phase and assigns an order.  The scheduler can pick an order depending on
1077various constraints of the machines (i.e. order for minimal register pressure or
1078try to cover instruction latencies).  Once an order is established, the DAG is
1079converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
1080the SelectionDAG is destroyed.
1081
1082Note that this phase is logically separate from the instruction selection phase,
1083but is tied to it closely in the code because it operates on SelectionDAGs.
1084
1085Future directions for the SelectionDAG
1086^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1087
1088#. Optional function-at-a-time selection.
1089
1090#. Auto-generate entire selector from ``.td`` file.
1091
1092.. _SSA-based Machine Code Optimizations:
1093
1094SSA-based Machine Code Optimizations
1095------------------------------------
1096
1097To Be Written
1098
1099Live Intervals
1100--------------
1101
1102Live Intervals are the ranges (intervals) where a variable is *live*.  They are
1103used by some `register allocator`_ passes to determine if two or more virtual
1104registers which require the same physical register are live at the same point in
1105the program (i.e., they conflict).  When this situation occurs, one virtual
1106register must be *spilled*.
1107
1108Live Variable Analysis
1109^^^^^^^^^^^^^^^^^^^^^^
1110
1111The first step in determining the live intervals of variables is to calculate
1112the set of registers that are immediately dead after the instruction (i.e., the
1113instruction calculates the value, but it is never used) and the set of registers
1114that are used by the instruction, but are never used after the instruction
1115(i.e., they are killed). Live variable information is computed for
1116each *virtual* register and *register allocatable* physical register
1117in the function.  This is done in a very efficient manner because it uses SSA to
1118sparsely compute lifetime information for virtual registers (which are in SSA
1119form) and only has to track physical registers within a block.  Before register
1120allocation, LLVM can assume that physical registers are only live within a
1121single basic block.  This allows it to do a single, local analysis to resolve
1122physical register lifetimes within each basic block. If a physical register is
1123not register allocatable (e.g., a stack pointer or condition codes), it is not
1124tracked.
1125
1126Physical registers may be live in to or out of a function. Live in values are
1127typically arguments in registers. Live out values are typically return values in
1128registers. Live in values are marked as such, and are given a dummy "defining"
1129instruction during live intervals analysis. If the last basic block of a
1130function is a ``return``, then it's marked as using all live out values in the
1131function.
1132
1133``PHI`` nodes need to be handled specially, because the calculation of the live
1134variable information from a depth first traversal of the CFG of the function
1135won't guarantee that a virtual register used by the ``PHI`` node is defined
1136before it's used. When a ``PHI`` node is encountered, only the definition is
1137handled, because the uses will be handled in other basic blocks.
1138
1139For each ``PHI`` node of the current basic block, we simulate an assignment at
1140the end of the current basic block and traverse the successor basic blocks. If a
1141successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
1142is coming from the current basic block, then the variable is marked as *alive*
1143within the current basic block and all of its predecessor basic blocks, until
1144the basic block with the defining instruction is encountered.
1145
1146Live Intervals Analysis
1147^^^^^^^^^^^^^^^^^^^^^^^
1148
1149We now have the information available to perform the live intervals analysis and
1150build the live intervals themselves.  We start off by numbering the basic blocks
1151and machine instructions.  We then handle the "live-in" values.  These are in
1152physical registers, so the physical register is assumed to be killed by the end
1153of the basic block.  Live intervals for virtual registers are computed for some
1154ordering of the machine instructions ``[1, N]``.  A live interval is an interval
1155``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
1156
1157.. note::
1158  More to come...
1159
1160.. _Register Allocation:
1161.. _register allocator:
1162
1163Register Allocation
1164-------------------
1165
1166The *Register Allocation problem* consists in mapping a program
1167:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
1168number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
1169:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
1170registers. Each target architecture has a different number of physical
1171registers. If the number of physical registers is not enough to accommodate all
1172the virtual registers, some of them will have to be mapped into memory. These
1173virtuals are called *spilled virtuals*.
1174
1175How registers are represented in LLVM
1176^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1177
1178In LLVM, physical registers are denoted by integer numbers that normally range
1179from 1 to 1023. To see how this numbering is defined for a particular
1180architecture, you can read the ``GenRegisterNames.inc`` file for that
1181architecture. For instance, by inspecting
1182``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
1183``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
1184
1185Some architectures contain registers that share the same physical location. A
1186notable example is the X86 platform. For instance, in the X86 architecture, the
1187registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
1188registers are marked as *aliased* in LLVM. Given a particular architecture, you
1189can check which registers are aliased by inspecting its ``RegisterInfo.td``
1190file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
1191registers aliased to a register.
1192
1193Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the
1194same register class are functionally equivalent, and can be interchangeably
1195used. Each virtual register can only be mapped to physical registers of a
1196particular class. For instance, in the X86 architecture, some virtuals can only
1197be allocated to 8 bit registers.  A register class is described by
1198``TargetRegisterClass`` objects.  To discover if a virtual register is
1199compatible with a given physical, this code can be used:</p>
1200
1201.. code-block:: c++
1202
1203  bool RegMapping_Fer::compatible_class(MachineFunction &mf,
1204                                        unsigned v_reg,
1205                                        unsigned p_reg) {
1206    assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
1207           "Target register must be physical");
1208    const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
1209    return trc->contains(p_reg);
1210  }
1211
1212Sometimes, mostly for debugging purposes, it is useful to change the number of
1213physical registers available in the target architecture. This must be done
1214statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for
1215``RegisterClass``, the last parameter of which is a list of registers. Just
1216commenting some out is one simple way to avoid them being used. A more polite
1217way is to explicitly exclude some registers from the *allocation order*. See the
1218definition of the ``GR8`` register class in
1219``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
1220
1221Virtual registers are also denoted by integer numbers. Contrary to physical
1222registers, different virtual registers never share the same number. Whereas
1223physical registers are statically defined in a ``TargetRegisterInfo.td`` file
1224and cannot be created by the application developer, that is not the case with
1225virtual registers. In order to create new virtual registers, use the method
1226``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
1227virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
1228information per virtual register. If you need to enumerate all virtual
1229registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
1230virtual register numbers:
1231
1232.. code-block:: c++
1233
1234    for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
1235      unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
1236      stuff(VirtReg);
1237    }
1238
1239Before register allocation, the operands of an instruction are mostly virtual
1240registers, although physical registers may also be used. In order to check if a
1241given machine operand is a register, use the boolean function
1242``MachineOperand::isRegister()``. To obtain the integer code of a register, use
1243``MachineOperand::getReg()``. An instruction may define or use a register. For
1244instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
1245uses registers 1025 and 1026. Given a register operand, the method
1246``MachineOperand::isUse()`` informs if that register is being used by the
1247instruction. The method ``MachineOperand::isDef()`` informs if that registers is
1248being defined.
1249
1250We will call physical registers present in the LLVM bitcode before register
1251allocation *pre-colored registers*. Pre-colored registers are used in many
1252different situations, for instance, to pass parameters of functions calls, and
1253to store results of particular instructions. There are two types of pre-colored
1254registers: the ones *implicitly* defined, and those *explicitly*
1255defined. Explicitly defined registers are normal operands, and can be accessed
1256with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which
1257registers are implicitly defined by an instruction, use the
1258``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
1259of the target instruction. One important difference between explicit and
1260implicit physical registers is that the latter are defined statically for each
1261instruction, whereas the former may vary depending on the program being
1262compiled. For example, an instruction that represents a function call will
1263always implicitly define or use the same set of physical registers. To read the
1264registers implicitly used by an instruction, use
1265``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
1266constraints on any register allocation algorithm. The register allocator must
1267make sure that none of them are overwritten by the values of virtual registers
1268while still alive.
1269
1270Mapping virtual registers to physical registers
1271^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1272
1273There are two ways to map virtual registers to physical registers (or to memory
1274slots). The first way, that we will call *direct mapping*, is based on the use
1275of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
1276second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
1277class in order to insert loads and stores sending and getting values to and from
1278memory.
1279
1280The direct mapping provides more flexibility to the developer of the register
1281allocator; however, it is more error prone, and demands more implementation
1282work.  Basically, the programmer will have to specify where load and store
1283instructions should be inserted in the target function being compiled in order
1284to get and store values in memory. To assign a physical register to a virtual
1285register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
1286insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
1287and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
1288
1289The indirect mapping shields the application developer from the complexities of
1290inserting load and store instructions. In order to map a virtual register to a
1291physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map
1292a certain virtual register to memory, use
1293``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
1294slot where ``vreg``'s value will be located.  If it is necessary to map another
1295virtual register to the same stack slot, use
1296``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
1297to consider when using the indirect mapping, is that even if a virtual register
1298is mapped to memory, it still needs to be mapped to a physical register. This
1299physical register is the location where the virtual register is supposed to be
1300found before being stored or after being reloaded.
1301
1302If the indirect strategy is used, after all the virtual registers have been
1303mapped to physical registers or stack slots, it is necessary to use a spiller
1304object to place load and store instructions in the code. Every virtual that has
1305been mapped to a stack slot will be stored to memory after been defined and will
1306be loaded before being used. The implementation of the spiller tries to recycle
1307load/store instructions, avoiding unnecessary instructions. For an example of
1308how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
1309``lib/CodeGen/RegAllocLinearScan.cpp``.
1310
1311Handling two address instructions
1312^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1313
1314With very rare exceptions (e.g., function calls), the LLVM machine code
1315instructions are three address instructions. That is, each instruction is
1316expected to define at most one register, and to use at most two registers.
1317However, some architectures use two address instructions. In this case, the
1318defined register is also one of the used register. For instance, an instruction
1319such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
1320%EBX``.
1321
1322In order to produce correct code, LLVM must convert three address instructions
1323that represent two address instructions into true two address instructions. LLVM
1324provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
1325must be run before register allocation takes place. After its execution, the
1326resulting code may no longer be in SSA form. This happens, for instance, in
1327situations where an instruction such as ``%a = ADD %b %c`` is converted to two
1328instructions such as:
1329
1330::
1331
1332  %a = MOVE %b
1333  %a = ADD %a %c
1334
1335Notice that, internally, the second instruction is represented as ``ADD
1336%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
1337the instruction.
1338
1339The SSA deconstruction phase
1340^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1341
1342An important transformation that happens during register allocation is called
1343the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
1344performed on the control flow graph of programs. However, traditional
1345instruction sets do not implement PHI instructions. Thus, in order to generate
1346executable code, compilers must replace PHI instructions with other instructions
1347that preserve their semantics.
1348
1349There are many ways in which PHI instructions can safely be removed from the
1350target code. The most traditional PHI deconstruction algorithm replaces PHI
1351instructions with copy instructions. That is the strategy adopted by LLVM. The
1352SSA deconstruction algorithm is implemented in
1353``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
1354``PHIEliminationID`` must be marked as required in the code of the register
1355allocator.
1356
1357Instruction folding
1358^^^^^^^^^^^^^^^^^^^
1359
1360*Instruction folding* is an optimization performed during register allocation
1361that removes unnecessary copy instructions. For instance, a sequence of
1362instructions such as:
1363
1364::
1365
1366  %EBX = LOAD %mem_address
1367  %EAX = COPY %EBX
1368
1369can be safely substituted by the single instruction:
1370
1371::
1372
1373  %EAX = LOAD %mem_address
1374
1375Instructions can be folded with the
1376``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
1377folding instructions; a folded instruction can be quite different from the
1378original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
1379``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
1380
1381Built in register allocators
1382^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1383
1384The LLVM infrastructure provides the application developer with three different
1385register allocators:
1386
1387* *Fast* --- This register allocator is the default for debug builds. It
1388  allocates registers on a basic block level, attempting to keep values in
1389  registers and reusing registers as appropriate.
1390
1391* *Basic* --- This is an incremental approach to register allocation. Live
1392  ranges are assigned to registers one at a time in an order that is driven by
1393  heuristics. Since code can be rewritten on-the-fly during allocation, this
1394  framework allows interesting allocators to be developed as extensions. It is
1395  not itself a production register allocator but is a potentially useful
1396  stand-alone mode for triaging bugs and as a performance baseline.
1397
1398* *Greedy* --- *The default allocator*. This is a highly tuned implementation of
1399  the *Basic* allocator that incorporates global live range splitting. This
1400  allocator works hard to minimize the cost of spill code.
1401
1402* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
1403  allocator. This allocator works by constructing a PBQP problem representing
1404  the register allocation problem under consideration, solving this using a PBQP
1405  solver, and mapping the solution back to a register assignment.
1406
1407The type of register allocator used in ``llc`` can be chosen with the command
1408line option ``-regalloc=...``:
1409
1410.. code-block:: bash
1411
1412  $ llc -regalloc=linearscan file.bc -o ln.s
1413  $ llc -regalloc=fast file.bc -o fa.s
1414  $ llc -regalloc=pbqp file.bc -o pbqp.s
1415
1416.. _Prolog/Epilog Code Insertion:
1417
1418Prolog/Epilog Code Insertion
1419----------------------------
1420
1421Compact Unwind
1422
1423Throwing an exception requires *unwinding* out of a function. The information on
1424how to unwind a given function is traditionally expressed in DWARF unwind
1425(a.k.a. frame) info. But that format was originally developed for debuggers to
1426backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
1427function. There is also the cost of mapping from an address in a function to the
1428corresponding FDE at runtime. An alternative unwind encoding is called *compact
1429unwind* and requires just 4-bytes per function.
1430
1431The compact unwind encoding is a 32-bit value, which is encoded in an
1432architecture-specific way. It specifies which registers to restore and from
1433where, and how to unwind out of the function. When the linker creates a final
1434linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
1435a small and fast way for the runtime to access unwind info for any given
1436function. If we emit compact unwind info for the function, that compact unwind
1437info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
1438unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
1439FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
1440
1441For X86, there are three modes for the compact unwind encoding:
1442
1443*Function with a Frame Pointer (``EBP`` or ``RBP``)*
1444  ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
1445  immediately after the return address, then ``ESP/RSP`` is moved to
1446  ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
1447  ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
1448  return is done by popping the stack once more into the PC. All non-volatile
1449  registers that need to be restored must have been saved in a small range on
1450  the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
1451  ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
1452  is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are
1453  encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
1454  following table:
1455
1456    ==============  =============  ===============
1457    Compact Number  i386 Register  x86-64 Register
1458    ==============  =============  ===============
1459    1               ``EBX``        ``RBX``
1460    2               ``ECX``        ``R12``
1461    3               ``EDX``        ``R13``
1462    4               ``EDI``        ``R14``
1463    5               ``ESI``        ``R15``
1464    6               ``EBP``        ``RBP``
1465    ==============  =============  ===============
1466
1467*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1468  To return, a constant (encoded in the compact unwind encoding) is added to the
1469  ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All
1470  non-volatile registers that need to be restored must have been saved on the
1471  stack immediately after the return address. The stack size (divided by 4 in
1472  32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
1473  ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
1474  and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
1475  (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
1476  registers were saved and their order. (See the
1477  ``encodeCompactUnwindRegistersWithoutFrame()`` function in
1478  ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
1479
1480*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1481  This case is like the "Frameless with a Small Constant Stack Size" case, but
1482  the stack size is too large to encode in the compact unwind encoding. Instead
1483  it requires that the function contains "``subl $nnnnnn, %esp``" in its
1484  prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
1485  the function in bits 9-12 (mask: ``0x00001C00``).
1486
1487.. _Late Machine Code Optimizations:
1488
1489Late Machine Code Optimizations
1490-------------------------------
1491
1492.. note::
1493
1494  To Be Written
1495
1496.. _Code Emission:
1497
1498Code Emission
1499-------------
1500
1501The code emission step of code generation is responsible for lowering from the
1502code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
1503to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This
1504is done with a combination of several different classes: the (misnamed)
1505target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
1506(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
1507
1508Since the MC layer works at the level of abstraction of object files, it doesn't
1509have a notion of functions, global variables etc.  Instead, it thinks about
1510labels, directives, and instructions.  A key class used at this time is the
1511MCStreamer class.  This is an abstract API that is implemented in different ways
1512(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
1513"assembler API".  MCStreamer has one method per directive, such as EmitLabel,
1514EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
1515level directives.
1516
1517If you are interested in implementing a code generator for a target, there are
1518three important things that you have to implement for your target:
1519
1520#. First, you need a subclass of AsmPrinter for your target.  This class
1521   implements the general lowering process converting MachineFunction's into MC
1522   label constructs.  The AsmPrinter base class provides a number of useful
1523   methods and routines, and also allows you to override the lowering process in
1524   some important ways.  You should get much of the lowering for free if you are
1525   implementing an ELF, COFF, or MachO target, because the
1526   TargetLoweringObjectFile class implements much of the common logic.
1527
1528#. Second, you need to implement an instruction printer for your target.  The
1529   instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
1530   text.  Most of this is automatically generated from the .td file (when you
1531   specify something like "``add $dst, $src1, $src2``" in the instructions), but
1532   you need to implement routines to print operands.
1533
1534#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
1535   usually implemented in "<target>MCInstLower.cpp".  This lowering process is
1536   often target specific, and is responsible for turning jump table entries,
1537   constant pool indices, global variable addresses, etc into MCLabels as
1538   appropriate.  This translation layer is also responsible for expanding pseudo
1539   ops used by the code generator into the actual machine instructions they
1540   correspond to. The MCInsts that are generated by this are fed into the
1541   instruction printer or the encoder.
1542
1543Finally, at your choosing, you can also implement an subclass of MCCodeEmitter
1544which lowers MCInst's into machine code bytes and relocations.  This is
1545important if you want to support direct .o file emission, or would like to
1546implement an assembler for your target.
1547
1548VLIW Packetizer
1549---------------
1550
1551In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
1552for mapping instructions to functional-units available on the architecture. To
1553that end, the compiler creates groups of instructions called *packets* or
1554*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
1555enable the packetization of machine instructions.
1556
1557Mapping from instructions to functional units
1558^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1559
1560Instructions in a VLIW target can typically be mapped to multiple functional
1561units. During the process of packetizing, the compiler must be able to reason
1562about whether an instruction can be added to a packet. This decision can be
1563complex since the compiler has to examine all possible mappings of instructions
1564to functional units. Therefore to alleviate compilation-time complexity, the
1565VLIW packetizer parses the instruction classes of a target and generates tables
1566at compiler build time. These tables can then be queried by the provided
1567machine-independent API to determine if an instruction can be accommodated in a
1568packet.
1569
1570How the packetization tables are generated and used
1571^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1572
1573The packetizer reads instruction classes from a target's itineraries and creates
1574a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
1575consists of three major elements: inputs, states, and transitions. The set of
1576inputs for the generated DFA represents the instruction being added to a
1577packet. The states represent the possible consumption of functional units by
1578instructions in a packet. In the DFA, transitions from one state to another
1579occur on the addition of an instruction to an existing packet. If there is a
1580legal mapping of functional units to instructions, then the DFA contains a
1581corresponding transition. The absence of a transition indicates that a legal
1582mapping does not exist and that the instruction cannot be added to the packet.
1583
1584To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
1585target to the Makefile in the target directory. The exported API provides three
1586functions: ``DFAPacketizer::clearResources()``,
1587``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
1588``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
1589a target packetizer to add an instruction to an existing packet and to check
1590whether an instruction can be added to a packet. See
1591``llvm/CodeGen/DFAPacketizer.h`` for more information.
1592
1593Implementing a Native Assembler
1594===============================
1595
1596Though you're probably reading this because you want to write or maintain a
1597compiler backend, LLVM also fully supports building a native assemblers too.
1598We've tried hard to automate the generation of the assembler from the .td files
1599(in particular the instruction syntax and encodings), which means that a large
1600part of the manual and repetitive data entry can be factored and shared with the
1601compiler.
1602
1603Instruction Parsing
1604-------------------
1605
1606.. note::
1607
1608  To Be Written
1609
1610
1611Instruction Alias Processing
1612----------------------------
1613
1614Once the instruction is parsed, it enters the MatchInstructionImpl function.
1615The MatchInstructionImpl function performs alias processing and then does actual
1616matching.
1617
1618Alias processing is the phase that canonicalizes different lexical forms of the
1619same instructions down to one representation.  There are several different kinds
1620of alias that are possible to implement and they are listed below in the order
1621that they are processed (which is in order from simplest/weakest to most
1622complex/powerful).  Generally you want to use the first alias mechanism that
1623meets the needs of your instruction, because it will allow a more concise
1624description.
1625
1626Mnemonic Aliases
1627^^^^^^^^^^^^^^^^
1628
1629The first phase of alias processing is simple instruction mnemonic remapping for
1630classes of instructions which are allowed with two different mnemonics.  This
1631phase is a simple and unconditionally remapping from one input mnemonic to one
1632output mnemonic.  It isn't possible for this form of alias to look at the
1633operands at all, so the remapping must apply for all forms of a given mnemonic.
1634Mnemonic aliases are defined simply, for example X86 has:
1635
1636::
1637
1638  def : MnemonicAlias<"cbw",     "cbtw">;
1639  def : MnemonicAlias<"smovq",   "movsq">;
1640  def : MnemonicAlias<"fldcww",  "fldcw">;
1641  def : MnemonicAlias<"fucompi", "fucomip">;
1642  def : MnemonicAlias<"ud2a",    "ud2">;
1643
1644... and many others.  With a MnemonicAlias definition, the mnemonic is remapped
1645simply and directly.  Though MnemonicAlias's can't look at any aspect of the
1646instruction (such as the operands) they can depend on global modes (the same
1647ones supported by the matcher), through a Requires clause:
1648
1649::
1650
1651  def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
1652  def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
1653
1654In this example, the mnemonic gets mapped into different a new one depending on
1655the current instruction set.
1656
1657Instruction Aliases
1658^^^^^^^^^^^^^^^^^^^
1659
1660The most general phase of alias processing occurs while matching is happening:
1661it provides new forms for the matcher to match along with a specific instruction
1662to generate.  An instruction alias has two parts: the string to match and the
1663instruction to generate.  For example:
1664
1665::
1666
1667  def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>;
1668  def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
1669  def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>;
1670  def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
1671  def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>;
1672  def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
1673  def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
1674
1675This shows a powerful example of the instruction aliases, matching the same
1676mnemonic in multiple different ways depending on what operands are present in
1677the assembly.  The result of instruction aliases can include operands in a
1678different order than the destination instruction, and can use an input multiple
1679times, for example:
1680
1681::
1682
1683  def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>;
1684  def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
1685  def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
1686  def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
1687
1688This example also shows that tied operands are only listed once.  In the X86
1689backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
1690to the output).  InstAliases take a flattened operand list without duplicates
1691for tied operands.  The result of an instruction alias can also use immediates
1692and fixed physical registers which are added as simple immediate operands in the
1693result, for example:
1694
1695::
1696
1697  // Fixed Immediate operand.
1698  def : InstAlias<"aad", (AAD8i8 10)>;
1699
1700  // Fixed register operand.
1701  def : InstAlias<"fcomi", (COM_FIr ST1)>;
1702
1703  // Simple alias.
1704  def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
1705
1706Instruction aliases can also have a Requires clause to make them subtarget
1707specific.
1708
1709If the back-end supports it, the instruction printer can automatically emit the
1710alias rather than what's being aliased. It typically leads to better, more
1711readable code. If it's better to print out what's being aliased, then pass a '0'
1712as the third parameter to the InstAlias definition.
1713
1714Instruction Matching
1715--------------------
1716
1717.. note::
1718
1719  To Be Written
1720
1721.. _Implementations of the abstract target description interfaces:
1722.. _implement the target description:
1723
1724Target-specific Implementation Notes
1725====================================
1726
1727This section of the document explains features or design decisions that are
1728specific to the code generator for a particular target.  First we start with a
1729table that summarizes what features are supported by each target.
1730
1731Target Feature Matrix
1732---------------------
1733
1734Note that this table does not include the C backend or Cpp backends, since they
1735do not use the target independent code generator infrastructure.  It also
1736doesn't list features that are not supported fully by any target yet.  It
1737considers a feature to be supported if at least one subtarget supports it.  A
1738feature being supported means that it is useful and works for most cases, it
1739does not indicate that there are zero known bugs in the implementation.  Here is
1740the key:
1741
1742:raw-html:`<table border="1" cellspacing="0">`
1743:raw-html:`<tr>`
1744:raw-html:`<th>Unknown</th>`
1745:raw-html:`<th>No support</th>`
1746:raw-html:`<th>Partial Support</th>`
1747:raw-html:`<th>Complete Support</th>`
1748:raw-html:`</tr>`
1749:raw-html:`<tr>`
1750:raw-html:`<td class="unknown"></td>`
1751:raw-html:`<td class="no"></td>`
1752:raw-html:`<td class="partial"></td>`
1753:raw-html:`<td class="yes"></td>`
1754:raw-html:`</tr>`
1755:raw-html:`</table>`
1756
1757Here is the table:
1758
1759:raw-html:`<table width="689" border="1" cellspacing="0">`
1760:raw-html:`<tr><td></td>`
1761:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
1762:raw-html:`</tr>`
1763:raw-html:`<tr>`
1764:raw-html:`<th>Feature</th>`
1765:raw-html:`<th>ARM</th>`
1766:raw-html:`<th>CellSPU</th>`
1767:raw-html:`<th>Hexagon</th>`
1768:raw-html:`<th>MBlaze</th>`
1769:raw-html:`<th>MSP430</th>`
1770:raw-html:`<th>Mips</th>`
1771:raw-html:`<th>PTX</th>`
1772:raw-html:`<th>PowerPC</th>`
1773:raw-html:`<th>Sparc</th>`
1774:raw-html:`<th>X86</th>`
1775:raw-html:`<th>XCore</th>`
1776:raw-html:`</tr>`
1777
1778:raw-html:`<tr>`
1779:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
1780:raw-html:`<td class="yes"></td> <!-- ARM -->`
1781:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1782:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1783:raw-html:`<td class="no"></td> <!-- MBlaze -->`
1784:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1785:raw-html:`<td class="yes"></td> <!-- Mips -->`
1786:raw-html:`<td class="no"></td> <!-- PTX -->`
1787:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1788:raw-html:`<td class="yes"></td> <!-- Sparc -->`
1789:raw-html:`<td class="yes"></td> <!-- X86 -->`
1790:raw-html:`<td class="unknown"></td> <!-- XCore -->`
1791:raw-html:`</tr>`
1792
1793:raw-html:`<tr>`
1794:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
1795:raw-html:`<td class="no"></td> <!-- ARM -->`
1796:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1797:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1798:raw-html:`<td class="yes"></td> <!-- MBlaze -->`
1799:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1800:raw-html:`<td class="no"></td> <!-- Mips -->`
1801:raw-html:`<td class="no"></td> <!-- PTX -->`
1802:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1803:raw-html:`<td class="no"></td> <!-- Sparc -->`
1804:raw-html:`<td class="yes"></td> <!-- X86 -->`
1805:raw-html:`<td class="no"></td> <!-- XCore -->`
1806:raw-html:`</tr>`
1807
1808:raw-html:`<tr>`
1809:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
1810:raw-html:`<td class="yes"></td> <!-- ARM -->`
1811:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1812:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1813:raw-html:`<td class="yes"></td> <!-- MBlaze -->`
1814:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1815:raw-html:`<td class="no"></td> <!-- Mips -->`
1816:raw-html:`<td class="no"></td> <!-- PTX -->`
1817:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1818:raw-html:`<td class="no"></td> <!-- Sparc -->`
1819:raw-html:`<td class="yes"></td> <!-- X86 -->`
1820:raw-html:`<td class="no"></td> <!-- XCore -->`
1821:raw-html:`</tr>`
1822
1823:raw-html:`<tr>`
1824:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
1825:raw-html:`<td class="yes"></td> <!-- ARM -->`
1826:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1827:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1828:raw-html:`<td class="yes"></td> <!-- MBlaze -->`
1829:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1830:raw-html:`<td class="no"></td> <!-- Mips -->`
1831:raw-html:`<td class="unknown"></td> <!-- PTX -->`
1832:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1833:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1834:raw-html:`<td class="yes"></td> <!-- X86 -->`
1835:raw-html:`<td class="unknown"></td> <!-- XCore -->`
1836:raw-html:`</tr>`
1837
1838:raw-html:`<tr>`
1839:raw-html:`<td><a href="#feat_jit">jit</a></td>`
1840:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
1841:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1842:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1843:raw-html:`<td class="no"></td> <!-- MBlaze -->`
1844:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1845:raw-html:`<td class="yes"></td> <!-- Mips -->`
1846:raw-html:`<td class="unknown"></td> <!-- PTX -->`
1847:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1848:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1849:raw-html:`<td class="yes"></td> <!-- X86 -->`
1850:raw-html:`<td class="unknown"></td> <!-- XCore -->`
1851:raw-html:`</tr>`
1852
1853:raw-html:`<tr>`
1854:raw-html:`<td><a href="#feat_objectwrite">.o&nbsp;file writing</a></td>`
1855:raw-html:`<td class="no"></td> <!-- ARM -->`
1856:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1857:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1858:raw-html:`<td class="yes"></td> <!-- MBlaze -->`
1859:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1860:raw-html:`<td class="no"></td> <!-- Mips -->`
1861:raw-html:`<td class="no"></td> <!-- PTX -->`
1862:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1863:raw-html:`<td class="no"></td> <!-- Sparc -->`
1864:raw-html:`<td class="yes"></td> <!-- X86 -->`
1865:raw-html:`<td class="no"></td> <!-- XCore -->`
1866:raw-html:`</tr>`
1867
1868:raw-html:`<tr>`
1869:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
1870:raw-html:`<td class="yes"></td> <!-- ARM -->`
1871:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1872:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1873:raw-html:`<td class="no"></td> <!-- MBlaze -->`
1874:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1875:raw-html:`<td class="no"></td> <!-- Mips -->`
1876:raw-html:`<td class="unknown"></td> <!-- PTX -->`
1877:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1878:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1879:raw-html:`<td class="yes"></td> <!-- X86 -->`
1880:raw-html:`<td class="unknown"></td> <!-- XCore -->`
1881:raw-html:`</tr>`
1882
1883:raw-html:`<tr>`
1884:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
1885:raw-html:`<td class="no"></td> <!-- ARM -->`
1886:raw-html:`<td class="no"></td> <!-- CellSPU -->`
1887:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1888:raw-html:`<td class="no"></td> <!-- MBlaze -->`
1889:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1890:raw-html:`<td class="no"></td> <!-- Mips -->`
1891:raw-html:`<td class="no"></td> <!-- PTX -->`
1892:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1893:raw-html:`<td class="no"></td> <!-- Sparc -->`
1894:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
1895:raw-html:`<td class="no"></td> <!-- XCore -->`
1896:raw-html:`</tr>`
1897
1898:raw-html:`</table>`
1899
1900.. _feat_reliable:
1901
1902Is Generally Reliable
1903^^^^^^^^^^^^^^^^^^^^^
1904
1905This box indicates whether the target is considered to be production quality.
1906This indicates that the target has been used as a static compiler to compile
1907large amounts of code by a variety of different people and is in continuous use.
1908
1909.. _feat_asmparser:
1910
1911Assembly Parser
1912^^^^^^^^^^^^^^^
1913
1914This box indicates whether the target supports parsing target specific .s files
1915by implementing the MCAsmParser interface.  This is required for llvm-mc to be
1916able to act as a native assembler and is required for inline assembly support in
1917the native .o file writer.
1918
1919.. _feat_disassembler:
1920
1921Disassembler
1922^^^^^^^^^^^^
1923
1924This box indicates whether the target supports the MCDisassembler API for
1925disassembling machine opcode bytes into MCInst's.
1926
1927.. _feat_inlineasm:
1928
1929Inline Asm
1930^^^^^^^^^^
1931
1932This box indicates whether the target supports most popular inline assembly
1933constraints and modifiers.
1934
1935.. _feat_jit:
1936
1937JIT Support
1938^^^^^^^^^^^
1939
1940This box indicates whether the target supports the JIT compiler through the
1941ExecutionEngine interface.
1942
1943.. _feat_jit_arm:
1944
1945The ARM backend has basic support for integer code in ARM codegen mode, but
1946lacks NEON and full Thumb support.
1947
1948.. _feat_objectwrite:
1949
1950.o File Writing
1951^^^^^^^^^^^^^^^
1952
1953This box indicates whether the target supports writing .o files (e.g. MachO,
1954ELF, and/or COFF) files directly from the target.  Note that the target also
1955must include an assembly parser and general inline assembly support for full
1956inline assembly support in the .o writer.
1957
1958Targets that don't support this feature can obviously still write out .o files,
1959they just rely on having an external assembler to translate from a .s file to a
1960.o file (as is the case for many C compilers).
1961
1962.. _feat_tailcall:
1963
1964Tail Calls
1965^^^^^^^^^^
1966
1967This box indicates whether the target supports guaranteed tail calls.  These are
1968calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
1969convention.  Please see the `tail call section more more details`_.
1970
1971.. _feat_segstacks:
1972
1973Segmented Stacks
1974^^^^^^^^^^^^^^^^
1975
1976This box indicates whether the target supports segmented stacks. This replaces
1977the traditional large C stack with many linked segments. It is compatible with
1978the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
1979front end.
1980
1981.. _feat_segstacks_x86:
1982
1983Basic support exists on the X86 backend. Currently vararg doesn't work and the
1984object files are not marked the way the gold linker expects, but simple Go
1985programs can be built by dragonegg.
1986
1987.. _tail call section more more details:
1988
1989Tail call optimization
1990----------------------
1991
1992Tail call optimization, callee reusing the stack of the caller, is currently
1993supported on x86/x86-64 and PowerPC. It is performed if:
1994
1995* Caller and callee have the calling convention ``fastcc`` or ``cc 10`` (GHC
1996  call convention).
1997
1998* The call is a tail call - in tail position (ret immediately follows call and
1999  ret uses value of call or is void).
2000
2001* Option ``-tailcallopt`` is enabled.
2002
2003* Platform specific constraints are met.
2004
2005x86/x86-64 constraints:
2006
2007* No variable argument lists are used.
2008
2009* On x86-64 when generating GOT/PIC code only module-local calls (visibility =
2010  hidden or protected) are supported.
2011
2012PowerPC constraints:
2013
2014* No variable argument lists are used.
2015
2016* No byval parameters are used.
2017
2018* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
2019  are supported.
2020
2021Example:
2022
2023Call as ``llc -tailcallopt test.ll``.
2024
2025.. code-block:: llvm
2026
2027  declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
2028
2029  define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
2030    %l1 = add i32 %in1, %in2
2031    %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
2032    ret i32 %tmp
2033  }
2034
2035Implications of ``-tailcallopt``:
2036
2037To support tail call optimization in situations where the callee has more
2038arguments than the caller a 'callee pops arguments' convention is used. This
2039currently causes each ``fastcc`` call that is not tail call optimized (because
2040one or more of above constraints are not met) to be followed by a readjustment
2041of the stack. So performance might be worse in such cases.
2042
2043Sibling call optimization
2044-------------------------
2045
2046Sibling call optimization is a restricted form of tail call optimization.
2047Unlike tail call optimization described in the previous section, it can be
2048performed automatically on any tail calls when ``-tailcallopt`` option is not
2049specified.
2050
2051Sibling call optimization is currently performed on x86/x86-64 when the
2052following constraints are met:
2053
2054* Caller and callee have the same calling convention. It can be either ``c`` or
2055  ``fastcc``.
2056
2057* The call is a tail call - in tail position (ret immediately follows call and
2058  ret uses value of call or is void).
2059
2060* Caller and callee have matching return type or the callee result is not used.
2061
2062* If any of the callee arguments are being passed in stack, they must be
2063  available in caller's own incoming argument stack and the frame offsets must
2064  be the same.
2065
2066Example:
2067
2068.. code-block:: llvm
2069
2070  declare i32 @bar(i32, i32)
2071
2072  define i32 @foo(i32 %a, i32 %b, i32 %c) {
2073  entry:
2074    %0 = tail call i32 @bar(i32 %a, i32 %b)
2075    ret i32 %0
2076  }
2077
2078The X86 backend
2079---------------
2080
2081The X86 code generator lives in the ``lib/Target/X86`` directory.  This code
2082generator is capable of targeting a variety of x86-32 and x86-64 processors, and
2083includes support for ISA extensions such as MMX and SSE.
2084
2085X86 Target Triples supported
2086^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2087
2088The following are the known target triples that are supported by the X86
2089backend.  This is not an exhaustive list, and it would be useful to add those
2090that people test.
2091
2092* **i686-pc-linux-gnu** --- Linux
2093
2094* **i386-unknown-freebsd5.3** --- FreeBSD 5.3
2095
2096* **i686-pc-cygwin** --- Cygwin on Win32
2097
2098* **i686-pc-mingw32** --- MingW on Win32
2099
2100* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
2101
2102* **i686-apple-darwin*** --- Apple Darwin on X86
2103
2104* **x86_64-unknown-linux-gnu** --- Linux
2105
2106X86 Calling Conventions supported
2107^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2108
2109The following target-specific calling conventions are known to backend:
2110
2111* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
2112  platform (CC ID = 64).
2113
2114* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
2115  platform (CC ID = 65).
2116
2117* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
2118  others via stack. Callee is responsible for stack cleaning. This convention is
2119  used by MSVC by default for methods in its ABI (CC ID = 70).
2120
2121.. _X86 addressing mode:
2122
2123Representing X86 addressing modes in MachineInstrs
2124^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2125
2126The x86 has a very flexible way of accessing memory.  It is capable of forming
2127memory addresses of the following expression directly in integer instructions
2128(which use ModR/M addressing):
2129
2130::
2131
2132  SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
2133
2134In order to represent this, LLVM tracks no less than 5 operands for each memory
2135operand of this form.  This means that the "load" form of '``mov``' has the
2136following ``MachineOperand``\s in this order:
2137
2138::
2139
2140  Index:        0     |    1        2       3           4          5
2141  Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
2142  OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
2143
2144Stores, and all other instructions, treat the four memory operands in the same
2145way and in the same order.  If the segment register is unspecified (regno = 0),
2146then no segment override is generated.  "Lea" operations do not have a segment
2147register specified, so they only have 4 operands for their memory reference.
2148
2149X86 address spaces supported
2150^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2151
2152x86 has a feature which provides the ability to perform loads and stores to
2153different address spaces via the x86 segment registers.  A segment override
2154prefix byte on an instruction causes the instruction's memory access to go to
2155the specified segment.  LLVM address space 0 is the default address space, which
2156includes the stack, and any unqualified memory accesses in a program.  Address
2157spaces 1-255 are currently reserved for user-defined code.  The GS-segment is
2158represented by address space 256, while the FS-segment is represented by address
2159space 257. Other x86 segments have yet to be allocated address space
2160numbers.
2161
2162While these address spaces may seem similar to TLS via the ``thread_local``
2163keyword, and often use the same underlying hardware, there are some fundamental
2164differences.
2165
2166The ``thread_local`` keyword applies to global variables and specifies that they
2167are to be allocated in thread-local memory. There are no type qualifiers
2168involved, and these variables can be pointed to with normal pointers and
2169accessed with normal loads and stores.  The ``thread_local`` keyword is
2170target-independent at the LLVM IR level (though LLVM doesn't yet have
2171implementations of it for some configurations)
2172
2173Special address spaces, in contrast, apply to static types. Every load and store
2174has a particular address space in its address operand type, and this is what
2175determines which address space is accessed.  LLVM ignores these special address
2176space qualifiers on global variables, and does not provide a way to directly
2177allocate storage in them.  At the LLVM IR level, the behavior of these special
2178address spaces depends in part on the underlying OS or runtime environment, and
2179they are specific to x86 (and LLVM doesn't yet handle them correctly in some
2180cases).
2181
2182Some operating systems and runtime environments use (or may in the future use)
2183the FS/GS-segment registers for various low-level purposes, so care should be
2184taken when considering them.
2185
2186Instruction naming
2187^^^^^^^^^^^^^^^^^^
2188
2189An instruction name consists of the base name, a default operand size, and a a
2190character per operand with an optional special size. For example:
2191
2192::
2193
2194  ADD8rr      -> add, 8-bit register, 8-bit register
2195  IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
2196  IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
2197  MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
2198
2199The PowerPC backend
2200-------------------
2201
2202The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code
2203generation is retargetable to several variations or *subtargets* of the PowerPC
2204ISA; including ppc32, ppc64 and altivec.
2205
2206LLVM PowerPC ABI
2207^^^^^^^^^^^^^^^^
2208
2209LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
2210(PIC) or static addressing for accessing global values, so no TOC (r2) is
2211used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
2212frame.  LLVM takes advantage of having no TOC to provide space to save the frame
2213pointer in the PowerPC linkage area of the caller frame.  Other details of
2214PowerPC ABI can be found at `PowerPC ABI
2215<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
2216. Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except
2217space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
2218
2219Frame Layout
2220^^^^^^^^^^^^
2221
2222The size of a PowerPC frame is usually fixed for the duration of a function's
2223invocation.  Since the frame is fixed size, all references into the frame can be
2224accessed via fixed offsets from the stack pointer.  The exception to this is
2225when dynamic alloca or variable sized arrays are present, then a base pointer
2226(r31) is used as a proxy for the stack pointer and stack pointer is free to grow
2227or shrink.  A base pointer is also used if llvm-gcc is not passed the
2228-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
2229that space allocated for altivec vectors will be properly aligned.
2230
2231An invocation frame is laid out as follows (low memory at top):
2232
2233:raw-html:`<table border="1" cellspacing="0">`
2234:raw-html:`<tr>`
2235:raw-html:`<td>Linkage<br><br></td>`
2236:raw-html:`</tr>`
2237:raw-html:`<tr>`
2238:raw-html:`<td>Parameter area<br><br></td>`
2239:raw-html:`</tr>`
2240:raw-html:`<tr>`
2241:raw-html:`<td>Dynamic area<br><br></td>`
2242:raw-html:`</tr>`
2243:raw-html:`<tr>`
2244:raw-html:`<td>Locals area<br><br></td>`
2245:raw-html:`</tr>`
2246:raw-html:`<tr>`
2247:raw-html:`<td>Saved registers area<br><br></td>`
2248:raw-html:`</tr>`
2249:raw-html:`<tr style="border-style: none hidden none hidden;">`
2250:raw-html:`<td><br></td>`
2251:raw-html:`</tr>`
2252:raw-html:`<tr>`
2253:raw-html:`<td>Previous Frame<br><br></td>`
2254:raw-html:`</tr>`
2255:raw-html:`</table>`
2256
2257The *linkage* area is used by a callee to save special registers prior to
2258allocating its own frame.  Only three entries are relevant to LLVM. The first
2259entry is the previous stack pointer (sp), aka link.  This allows probing tools
2260like gdb or exception handlers to quickly scan the frames in the stack.  A
2261function epilog can also use the link to pop the frame from the stack.  The
2262third entry in the linkage area is used to save the return address from the lr
2263register. Finally, as mentioned above, the last entry is used to save the
2264previous frame pointer (r31.)  The entries in the linkage area are the size of a
2265GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
2266bit mode.
2267
226832 bit linkage area:
2269
2270:raw-html:`<table  border="1" cellspacing="0">`
2271:raw-html:`<tr>`
2272:raw-html:`<td>0</td>`
2273:raw-html:`<td>Saved SP (r1)</td>`
2274:raw-html:`</tr>`
2275:raw-html:`<tr>`
2276:raw-html:`<td>4</td>`
2277:raw-html:`<td>Saved CR</td>`
2278:raw-html:`</tr>`
2279:raw-html:`<tr>`
2280:raw-html:`<td>8</td>`
2281:raw-html:`<td>Saved LR</td>`
2282:raw-html:`</tr>`
2283:raw-html:`<tr>`
2284:raw-html:`<td>12</td>`
2285:raw-html:`<td>Reserved</td>`
2286:raw-html:`</tr>`
2287:raw-html:`<tr>`
2288:raw-html:`<td>16</td>`
2289:raw-html:`<td>Reserved</td>`
2290:raw-html:`</tr>`
2291:raw-html:`<tr>`
2292:raw-html:`<td>20</td>`
2293:raw-html:`<td>Saved FP (r31)</td>`
2294:raw-html:`</tr>`
2295:raw-html:`</table>`
2296
229764 bit linkage area:
2298
2299:raw-html:`<table border="1" cellspacing="0">`
2300:raw-html:`<tr>`
2301:raw-html:`<td>0</td>`
2302:raw-html:`<td>Saved SP (r1)</td>`
2303:raw-html:`</tr>`
2304:raw-html:`<tr>`
2305:raw-html:`<td>8</td>`
2306:raw-html:`<td>Saved CR</td>`
2307:raw-html:`</tr>`
2308:raw-html:`<tr>`
2309:raw-html:`<td>16</td>`
2310:raw-html:`<td>Saved LR</td>`
2311:raw-html:`</tr>`
2312:raw-html:`<tr>`
2313:raw-html:`<td>24</td>`
2314:raw-html:`<td>Reserved</td>`
2315:raw-html:`</tr>`
2316:raw-html:`<tr>`
2317:raw-html:`<td>32</td>`
2318:raw-html:`<td>Reserved</td>`
2319:raw-html:`</tr>`
2320:raw-html:`<tr>`
2321:raw-html:`<td>40</td>`
2322:raw-html:`<td>Saved FP (r31)</td>`
2323:raw-html:`</tr>`
2324:raw-html:`</table>`
2325
2326The *parameter area* is used to store arguments being passed to a callee
2327function.  Following the PowerPC ABI, the first few arguments are actually
2328passed in registers, with the space in the parameter area unused.  However, if
2329there are not enough registers or the callee is a thunk or vararg function,
2330these register arguments can be spilled into the parameter area.  Thus, the
2331parameter area must be large enough to store all the parameters for the largest
2332call sequence made by the caller.  The size must also be minimally large enough
2333to spill registers r3-r10.  This allows callees blind to the call signature,
2334such as thunks and vararg functions, enough space to cache the argument
2335registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
2336bit mode.)  Also note that since the parameter area is a fixed offset from the
2337top of the frame, that a callee can access its spilt arguments using fixed
2338offsets from the stack pointer (or base pointer.)
2339
2340Combining the information about the linkage, parameter areas and alignment. A
2341stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
2342
2343The *dynamic area* starts out as size zero.  If a function uses dynamic alloca
2344then space is added to the stack, the linkage and parameter areas are shifted to
2345top of stack, and the new space is available immediately below the linkage and
2346parameter areas.  The cost of shifting the linkage and parameter areas is minor
2347since only the link value needs to be copied.  The link value can be easily
2348fetched by adding the original frame size to the base pointer.  Note that
2349allocations in the dynamic space need to observe 16 byte alignment.
2350
2351The *locals area* is where the llvm compiler reserves space for local variables.
2352
2353The *saved registers area* is where the llvm compiler spills callee saved
2354registers on entry to the callee.
2355
2356Prolog/Epilog
2357^^^^^^^^^^^^^
2358
2359The llvm prolog and epilog are the same as described in the PowerPC ABI, with
2360the following exceptions.  Callee saved registers are spilled after the frame is
2361created.  This allows the llvm epilog/prolog support to be common with other
2362targets.  The base pointer callee saved register r31 is saved in the TOC slot of
2363linkage area.  This simplifies allocation of space for the base pointer and
2364makes it convenient to locate programatically and during debugging.
2365
2366Dynamic Allocation
2367^^^^^^^^^^^^^^^^^^
2368
2369.. note::
2370
2371  TODO - More to come.
2372
2373The PTX backend
2374---------------
2375
2376The PTX code generator lives in the lib/Target/PTX directory. It is currently a
2377work-in-progress, but already supports most of the code generation functionality
2378needed to generate correct PTX kernels for CUDA devices.
2379
2380The code generator can target PTX 2.0+, and shader model 1.0+.  The PTX ISA
2381Reference Manual is used as the primary source of ISA information, though an
2382effort is made to make the output of the code generator match the output of the
2383NVidia nvcc compiler, whenever possible.
2384
2385Code Generator Options:
2386
2387:raw-html:`<table border="1" cellspacing="0">`
2388:raw-html:`<tr>`
2389:raw-html:`<th>Option</th>`
2390:raw-html:`<th>Description</th>`
2391:raw-html:`</tr>`
2392:raw-html:`<tr>`
2393:raw-html:`<td>``double``</td>`
2394:raw-html:`<td align="left">If enabled, the map_f64_to_f32 directive is disabled in the PTX output, allowing native double-precision arithmetic</td>`
2395:raw-html:`</tr>`
2396:raw-html:`<tr>`
2397:raw-html:`<td>``no-fma``</td>`
2398:raw-html:`<td align="left">Disable generation of Fused-Multiply Add instructions, which may be beneficial for some devices</td>`
2399:raw-html:`</tr>`
2400:raw-html:`<tr>`
2401:raw-html:`<td>``smxy / computexy``</td>`
2402:raw-html:`<td align="left">Set shader model/compute capability to x.y, e.g. sm20 or compute13</td>`
2403:raw-html:`</tr>`
2404:raw-html:`</table>`
2405
2406Working:
2407
2408* Arithmetic instruction selection (including combo FMA)
2409
2410* Bitwise instruction selection
2411
2412* Control-flow instruction selection
2413
2414* Function calls (only on SM 2.0+ and no return arguments)
2415
2416* Addresses spaces (0 = global, 1 = constant, 2 = local, 4 = shared)
2417
2418* Thread synchronization (bar.sync)
2419
2420* Special register reads ([N]TID, [N]CTAID, PMx, CLOCK, etc.)
2421
2422In Progress:
2423
2424* Robust call instruction selection
2425
2426* Stack frame allocation
2427
2428* Device-specific instruction scheduling optimizations
2429