1// SPDX-License-Identifier: GPL-2.0
2/* Copyright (c) 2020 Facebook */
3
4#include <test_progs.h>
5#include <time.h>
6#include "test_autoload.skel.h"
7
8void test_autoload(void)
9{
10	int duration = 0, err;
11	struct test_autoload* skel;
12
13	skel = test_autoload__open_and_load();
14	/* prog3 should be broken */
15	if (CHECK(skel, "skel_open_and_load", "unexpected success\n"))
16		goto cleanup;
17
18	skel = test_autoload__open();
19	if (CHECK(!skel, "skel_open", "failed to open skeleton\n"))
20		goto cleanup;
21
22	/* don't load prog3 */
23	bpf_program__set_autoload(skel->progs.prog3, false);
24
25	err = test_autoload__load(skel);
26	if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err))
27		goto cleanup;
28
29	err = test_autoload__attach(skel);
30	if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err))
31		goto cleanup;
32
33	usleep(1);
34
35	CHECK(!skel->bss->prog1_called, "prog1", "not called\n");
36	CHECK(!skel->bss->prog2_called, "prog2", "not called\n");
37	CHECK(skel->bss->prog3_called, "prog3", "called?!\n");
38
39cleanup:
40	test_autoload__destroy(skel);
41}
42