1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Audio support for PS3
4 * Copyright (C) 2007 Sony Computer Entertainment Inc.
5 * All rights reserved.
6 * Copyright 2006, 2007 Sony Corporation
7 */
8
9#if !defined(_SND_PS3_H_)
10#define _SND_PS3_H_
11
12#include <linux/irqreturn.h>
13
14#define SND_PS3_DRIVER_NAME "snd_ps3"
15
16enum snd_ps3_out_channel {
17	SND_PS3_OUT_SPDIF_0,
18	SND_PS3_OUT_SPDIF_1,
19	SND_PS3_OUT_SERIAL_0,
20	SND_PS3_OUT_DEVS
21};
22
23enum snd_ps3_dma_filltype {
24	SND_PS3_DMA_FILLTYPE_FIRSTFILL,
25	SND_PS3_DMA_FILLTYPE_RUNNING,
26	SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL,
27	SND_PS3_DMA_FILLTYPE_SILENT_RUNNING
28};
29
30enum snd_ps3_ch {
31	SND_PS3_CH_L = 0,
32	SND_PS3_CH_R = 1,
33	SND_PS3_CH_MAX = 2
34};
35
36struct snd_ps3_avsetting_info {
37	uint32_t avs_audio_ch;     /* fixed */
38	uint32_t avs_audio_rate;
39	uint32_t avs_audio_width;
40	uint32_t avs_audio_format; /* fixed */
41	uint32_t avs_audio_source; /* fixed */
42	unsigned char avs_cs_info[8];
43};
44/*
45 * PS3 audio 'card' instance
46 * there should be only ONE hardware.
47 */
48struct snd_ps3_card_info {
49	struct ps3_system_bus_device *ps3_dev;
50	struct snd_card *card;
51
52	struct snd_pcm *pcm;
53	struct snd_pcm_substream *substream;
54
55	/* hvc info */
56	u64 audio_lpar_addr;
57	u64 audio_lpar_size;
58
59	/* registers */
60	void __iomem *mapped_mmio_vaddr;
61
62	/* irq */
63	u64 audio_irq_outlet;
64	unsigned int irq_no;
65
66	/* remember avsetting */
67	struct snd_ps3_avsetting_info avs;
68
69	/* dma buffer management */
70	spinlock_t dma_lock;
71		/* dma_lock start */
72		void * dma_start_vaddr[2]; /* 0 for L, 1 for R */
73		dma_addr_t dma_start_bus_addr[2];
74		size_t dma_buffer_size;
75		void * dma_last_transfer_vaddr[2];
76		void * dma_next_transfer_vaddr[2];
77		int    silent;
78		/* dma_lock end */
79
80	int running;
81
82	/* null buffer */
83	void *null_buffer_start_vaddr;
84	dma_addr_t null_buffer_start_dma_addr;
85
86	/* start delay */
87	unsigned int start_delay;
88
89};
90
91
92/* PS3 audio DMAC block size in bytes */
93#define PS3_AUDIO_DMAC_BLOCK_SIZE (128)
94/* one stage (stereo)  of audio FIFO in bytes */
95#define PS3_AUDIO_FIFO_STAGE_SIZE (256)
96/* how many stages the fifo have */
97#define PS3_AUDIO_FIFO_STAGE_COUNT (8)
98/* fifo size 128 bytes * 8 stages * stereo (2ch) */
99#define PS3_AUDIO_FIFO_SIZE \
100	(PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT)
101
102/* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/
103#define PS3_AUDIO_DMAC_MAX_BLOCKS  (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1)
104
105#define PS3_AUDIO_NORMAL_DMA_START_CH (0)
106#define PS3_AUDIO_NORMAL_DMA_COUNT    (8)
107#define PS3_AUDIO_NULL_DMA_START_CH \
108	(PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT)
109#define PS3_AUDIO_NULL_DMA_COUNT      (2)
110
111#define SND_PS3_MAX_VOL (0x0F)
112#define SND_PS3_MIN_VOL (0x00)
113#define SND_PS3_MIN_ATT SND_PS3_MIN_VOL
114#define SND_PS3_MAX_ATT SND_PS3_MAX_VOL
115
116#define SND_PS3_PCM_PREALLOC_SIZE \
117	(PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4)
118
119#define SND_PS3_DMA_REGION_SIZE \
120	(SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE)
121
122#define PS3_AUDIO_IOID       (1UL)
123
124#endif /* _SND_PS3_H_ */
125