1// SPDX-License-Identifier: GPL-2.0-only
2/*
3 *  Driver for the Gravis Grip Multiport, a gamepad "hub" that
4 *  connects up to four 9-pin digital gamepads/joysticks.
5 *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
6 *
7 *  Thanks to Chris Gassib for helpful advice.
8 *
9 *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan
10 *  Copyright (c) 1998-2000 Vojtech Pavlik
11 */
12
13#include <linux/kernel.h>
14#include <linux/module.h>
15#include <linux/slab.h>
16#include <linux/gameport.h>
17#include <linux/input.h>
18#include <linux/delay.h>
19#include <linux/proc_fs.h>
20#include <linux/jiffies.h>
21
22#define DRIVER_DESC	"Gravis Grip Multiport driver"
23
24MODULE_AUTHOR("Brian Bonnlander");
25MODULE_DESCRIPTION(DRIVER_DESC);
26MODULE_LICENSE("GPL");
27
28#ifdef GRIP_DEBUG
29#define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
30#else
31#define dbg(format, arg...) do {} while (0)
32#endif
33
34#define GRIP_MAX_PORTS	4
35/*
36 * Grip multiport state
37 */
38
39struct grip_port {
40	struct input_dev *dev;
41	int mode;
42	int registered;
43
44	/* individual gamepad states */
45	int buttons;
46	int xaxes;
47	int yaxes;
48	int dirty;     /* has the state been updated? */
49};
50
51struct grip_mp {
52	struct gameport *gameport;
53	struct grip_port *port[GRIP_MAX_PORTS];
54	int reads;
55	int bads;
56};
57
58/*
59 * Multiport packet interpretation
60 */
61
62#define PACKET_FULL          0x80000000       /* packet is full                        */
63#define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */
64#define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */
65#define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */
66#define PACKET_MP_DONE       0x02000000       /* multiport done sending                */
67
68/*
69 * Packet status code interpretation
70 */
71
72#define IO_GOT_PACKET        0x0100           /* Got a packet                           */
73#define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */
74#define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */
75#define IO_DONE              0x1000           /* Multiport is done sending packets      */
76#define IO_RETRY             0x4000           /* Try again later to get packet          */
77#define IO_RESET             0x8000           /* Force multiport to resend all packets  */
78
79/*
80 * Gamepad configuration data.  Other 9-pin digital joystick devices
81 * may work with the multiport, so this may not be an exhaustive list!
82 * Commodore 64 joystick remains untested.
83 */
84
85#define GRIP_INIT_DELAY         2000          /*  2 ms */
86
87#define GRIP_MODE_NONE		0
88#define GRIP_MODE_RESET         1
89#define GRIP_MODE_GP		2
90#define GRIP_MODE_C64		3
91
92static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
93static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
94
95static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 };
96static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
97
98static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
99static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
100
101static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
102
103static const int init_seq[] = {
104	1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
105	1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
106	1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
107	0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
108
109/* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
110
111static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
112
113static int register_slot(int i, struct grip_mp *grip);
114
115/*
116 * Returns whether an odd or even number of bits are on in pkt.
117 */
118
119static int bit_parity(u32 pkt)
120{
121	int x = pkt ^ (pkt >> 16);
122	x ^= x >> 8;
123	x ^= x >> 4;
124	x ^= x >> 2;
125	x ^= x >> 1;
126	return x & 1;
127}
128
129/*
130 * Poll gameport; return true if all bits set in 'onbits' are on and
131 * all bits set in 'offbits' are off.
132 */
133
134static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
135{
136	int i, nloops;
137
138	nloops = gameport_time(gp, u_sec);
139	for (i = 0; i < nloops; i++) {
140		*data = gameport_read(gp);
141		if ((*data & onbits) == onbits &&
142		    (~(*data) & offbits) == offbits)
143			return 1;
144	}
145	dbg("gameport timed out after %d microseconds.\n", u_sec);
146	return 0;
147}
148
149/*
150 * Gets a 28-bit packet from the multiport.
151 *
152 * After getting a packet successfully, commands encoded by sendcode may
153 * be sent to the multiport.
154 *
155 * The multiport clock value is reflected in gameport bit B4.
156 *
157 * Returns a packet status code indicating whether packet is valid, the transfer
158 * mode, and any error conditions.
159 *
160 * sendflags:      current I/O status
161 * sendcode:   data to send to the multiport if sendflags is nonzero
162 */
163
164static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
165{
166	u8  raw_data;            /* raw data from gameport */
167	u8  data_mask;           /* packet data bits from raw_data */
168	u32 pkt;                 /* packet temporary storage */
169	int bits_per_read;       /* num packet bits per gameport read */
170	int portvals = 0;        /* used for port value sanity check */
171	int i;
172
173	/* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
174
175	*packet = 0;
176	raw_data = gameport_read(gameport);
177	if (raw_data & 1)
178		return IO_RETRY;
179
180	for (i = 0; i < 64; i++) {
181		raw_data = gameport_read(gameport);
182		portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
183	}
184
185	if (portvals == 1) {                            /* B4, B5 off */
186		raw_data = gameport_read(gameport);
187		portvals = raw_data & 0xf0;
188
189		if (raw_data & 0x31)
190			return IO_RESET;
191		gameport_trigger(gameport);
192
193		if (!poll_until(0x10, 0, 308, gameport, &raw_data))
194			return IO_RESET;
195	} else
196		return IO_RETRY;
197
198	/* Determine packet transfer mode and prepare for packet construction. */
199
200	if (raw_data & 0x20) {                 /* 3 data bits/read */
201		portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */
202
203		if (portvals != 0xb)
204			return 0;
205		data_mask = 7;
206		bits_per_read = 3;
207		pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
208	} else {                                 /* 1 data bit/read */
209		data_mask = 1;
210		bits_per_read = 1;
211		pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
212	}
213
214	/* Construct a packet.  Final data bits must be zero. */
215
216	while (1) {
217		if (!poll_until(0, 0x10, 77, gameport, &raw_data))
218			return IO_RESET;
219		raw_data = (raw_data >> 5) & data_mask;
220
221		if (pkt & PACKET_FULL)
222			break;
223		pkt = (pkt << bits_per_read) | raw_data;
224
225		if (!poll_until(0x10, 0, 77, gameport, &raw_data))
226			return IO_RESET;
227	}
228
229	if (raw_data)
230		return IO_RESET;
231
232	/* If 3 bits/read used, drop from 30 bits to 28. */
233
234	if (bits_per_read == 3) {
235		pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
236		pkt = (pkt >> 2) | 0xf0000000;
237	}
238
239	if (bit_parity(pkt) == 1)
240		return IO_RESET;
241
242	/* Acknowledge packet receipt */
243
244	if (!poll_until(0x30, 0, 77, gameport, &raw_data))
245		return IO_RESET;
246
247	raw_data = gameport_read(gameport);
248
249	if (raw_data & 1)
250		return IO_RESET;
251
252	gameport_trigger(gameport);
253
254	if (!poll_until(0, 0x20, 77, gameport, &raw_data))
255		return IO_RESET;
256
257        /* Return if we just wanted the packet or multiport wants to send more */
258
259	*packet = pkt;
260	if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
261		return IO_GOT_PACKET;
262
263	if (pkt & PACKET_MP_MORE)
264		return IO_GOT_PACKET | IO_RETRY;
265
266	/* Multiport is done sending packets and is ready to receive data */
267
268	if (!poll_until(0x20, 0, 77, gameport, &raw_data))
269		return IO_GOT_PACKET | IO_RESET;
270
271	raw_data = gameport_read(gameport);
272	if (raw_data & 1)
273		return IO_GOT_PACKET | IO_RESET;
274
275	/* Trigger gameport based on bits in sendcode */
276
277	gameport_trigger(gameport);
278	do {
279		if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
280			return IO_GOT_PACKET | IO_RESET;
281
282		if (!poll_until(0x30, 0, 193, gameport, &raw_data))
283			return IO_GOT_PACKET | IO_RESET;
284
285		if (raw_data & 1)
286			return IO_GOT_PACKET | IO_RESET;
287
288		if (sendcode & 1)
289			gameport_trigger(gameport);
290
291		sendcode >>= 1;
292	} while (sendcode);
293
294	return IO_GOT_PACKET | IO_MODE_FAST;
295}
296
297/*
298 * Disables and restores interrupts for mp_io(), which does the actual I/O.
299 */
300
301static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
302{
303	int status;
304	unsigned long flags;
305
306	local_irq_save(flags);
307	status = mp_io(gameport, sendflags, sendcode, packet);
308	local_irq_restore(flags);
309
310	return status;
311}
312
313/*
314 * Puts multiport into digital mode.  Multiport LED turns green.
315 *
316 * Returns true if a valid digital packet was received, false otherwise.
317 */
318
319static int dig_mode_start(struct gameport *gameport, u32 *packet)
320{
321	int i;
322	int flags, tries = 0, bads = 0;
323
324	for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */
325		if (init_seq[i])
326			gameport_trigger(gameport);
327		udelay(GRIP_INIT_DELAY);
328	}
329
330	for (i = 0; i < 16; i++)            /* Wait for multiport to settle */
331		udelay(GRIP_INIT_DELAY);
332
333	while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */
334
335		flags = multiport_io(gameport, IO_RESET, 0x27, packet);
336
337		if (flags & IO_MODE_FAST)
338			return 1;
339
340		if (flags & IO_RETRY)
341			tries++;
342		else
343			bads++;
344	}
345	return 0;
346}
347
348/*
349 * Packet structure: B0-B15   => gamepad state
350 *                   B16-B20  => gamepad device type
351 *                   B21-B24  => multiport slot index (1-4)
352 *
353 * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist.
354 *
355 * Returns the packet status.
356 */
357
358static int get_and_decode_packet(struct grip_mp *grip, int flags)
359{
360	struct grip_port *port;
361	u32 packet;
362	int joytype = 0;
363	int slot;
364
365	/* Get a packet and check for validity */
366
367	flags &= IO_RESET | IO_RETRY;
368	flags = multiport_io(grip->gameport, flags, 0, &packet);
369	grip->reads++;
370
371	if (packet & PACKET_MP_DONE)
372		flags |= IO_DONE;
373
374	if (flags && !(flags & IO_GOT_PACKET)) {
375		grip->bads++;
376		return flags;
377	}
378
379	/* Ignore non-gamepad packets, e.g. multiport hardware version */
380
381	slot = ((packet >> 21) & 0xf) - 1;
382	if ((slot < 0) || (slot > 3))
383		return flags;
384
385	port = grip->port[slot];
386
387	/*
388	 * Handle "reset" packets, which occur at startup, and when gamepads
389	 * are removed or plugged in.  May contain configuration of a new gamepad.
390	 */
391
392	joytype = (packet >> 16) & 0x1f;
393	if (!joytype) {
394
395		if (port->registered) {
396			printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
397			       grip_name[port->mode], slot);
398			input_unregister_device(port->dev);
399			port->registered = 0;
400		}
401		dbg("Reset: grip multiport slot %d\n", slot);
402		port->mode = GRIP_MODE_RESET;
403		flags |= IO_SLOT_CHANGE;
404		return flags;
405	}
406
407	/* Interpret a grip pad packet */
408
409	if (joytype == 0x1f) {
410
411		int dir = (packet >> 8) & 0xf;          /* eight way directional value */
412		port->buttons = (~packet) & 0xff;
413		port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
414		port->xaxes = (axis_map[dir] & 3) - 1;
415		port->dirty = 1;
416
417		if (port->mode == GRIP_MODE_RESET)
418			flags |= IO_SLOT_CHANGE;
419
420		port->mode = GRIP_MODE_GP;
421
422		if (!port->registered) {
423			dbg("New Grip pad in multiport slot %d.\n", slot);
424			if (register_slot(slot, grip)) {
425				port->mode = GRIP_MODE_RESET;
426				port->dirty = 0;
427			}
428		}
429		return flags;
430	}
431
432	/* Handle non-grip device codes.  For now, just print diagnostics. */
433
434	{
435		static int strange_code = 0;
436		if (strange_code != joytype) {
437			printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
438			printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
439			strange_code = joytype;
440		}
441	}
442	return flags;
443}
444
445/*
446 * Returns true if all multiport slot states appear valid.
447 */
448
449static int slots_valid(struct grip_mp *grip)
450{
451	int flags, slot, invalid = 0, active = 0;
452
453	flags = get_and_decode_packet(grip, 0);
454	if (!(flags & IO_GOT_PACKET))
455		return 0;
456
457	for (slot = 0; slot < 4; slot++) {
458		if (grip->port[slot]->mode == GRIP_MODE_RESET)
459			invalid = 1;
460		if (grip->port[slot]->mode != GRIP_MODE_NONE)
461			active = 1;
462	}
463
464	/* Return true if no active slot but multiport sent all its data */
465	if (!active)
466		return (flags & IO_DONE) ? 1 : 0;
467
468	/* Return false if invalid device code received */
469	return invalid ? 0 : 1;
470}
471
472/*
473 * Returns whether the multiport was placed into digital mode and
474 * able to communicate its state successfully.
475 */
476
477static int multiport_init(struct grip_mp *grip)
478{
479	int dig_mode, initialized = 0, tries = 0;
480	u32 packet;
481
482	dig_mode = dig_mode_start(grip->gameport, &packet);
483	while (!dig_mode && tries < 4) {
484		dig_mode = dig_mode_start(grip->gameport, &packet);
485		tries++;
486	}
487
488	if (dig_mode)
489		dbg("multiport_init(): digital mode activated.\n");
490	else {
491		dbg("multiport_init(): unable to activate digital mode.\n");
492		return 0;
493	}
494
495	/* Get packets, store multiport state, and check state's validity */
496	for (tries = 0; tries < 4096; tries++) {
497		if (slots_valid(grip)) {
498			initialized = 1;
499			break;
500		}
501	}
502	dbg("multiport_init(): initialized == %d\n", initialized);
503	return initialized;
504}
505
506/*
507 * Reports joystick state to the linux input layer.
508 */
509
510static void report_slot(struct grip_mp *grip, int slot)
511{
512	struct grip_port *port = grip->port[slot];
513	int i;
514
515	/* Store button states with linux input driver */
516
517	for (i = 0; i < 8; i++)
518		input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
519
520	/* Store axis states with linux driver */
521
522	input_report_abs(port->dev, ABS_X, port->xaxes);
523	input_report_abs(port->dev, ABS_Y, port->yaxes);
524
525	/* Tell the receiver of the events to process them */
526
527	input_sync(port->dev);
528
529	port->dirty = 0;
530}
531
532/*
533 * Get the multiport state.
534 */
535
536static void grip_poll(struct gameport *gameport)
537{
538	struct grip_mp *grip = gameport_get_drvdata(gameport);
539	int i, npkts, flags;
540
541	for (npkts = 0; npkts < 4; npkts++) {
542		flags = IO_RETRY;
543		for (i = 0; i < 32; i++) {
544			flags = get_and_decode_packet(grip, flags);
545			if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
546				break;
547		}
548		if (flags & IO_DONE)
549			break;
550	}
551
552	for (i = 0; i < 4; i++)
553		if (grip->port[i]->dirty)
554			report_slot(grip, i);
555}
556
557/*
558 * Called when a joystick device file is opened
559 */
560
561static int grip_open(struct input_dev *dev)
562{
563	struct grip_mp *grip = input_get_drvdata(dev);
564
565	gameport_start_polling(grip->gameport);
566	return 0;
567}
568
569/*
570 * Called when a joystick device file is closed
571 */
572
573static void grip_close(struct input_dev *dev)
574{
575	struct grip_mp *grip = input_get_drvdata(dev);
576
577	gameport_stop_polling(grip->gameport);
578}
579
580/*
581 * Tell the linux input layer about a newly plugged-in gamepad.
582 */
583
584static int register_slot(int slot, struct grip_mp *grip)
585{
586	struct grip_port *port = grip->port[slot];
587	struct input_dev *input_dev;
588	int j, t;
589	int err;
590
591	port->dev = input_dev = input_allocate_device();
592	if (!input_dev)
593		return -ENOMEM;
594
595	input_dev->name = grip_name[port->mode];
596	input_dev->id.bustype = BUS_GAMEPORT;
597	input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
598	input_dev->id.product = 0x0100 + port->mode;
599	input_dev->id.version = 0x0100;
600	input_dev->dev.parent = &grip->gameport->dev;
601
602	input_set_drvdata(input_dev, grip);
603
604	input_dev->open = grip_open;
605	input_dev->close = grip_close;
606
607	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
608
609	for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
610		input_set_abs_params(input_dev, t, -1, 1, 0, 0);
611
612	for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
613		if (t > 0)
614			set_bit(t, input_dev->keybit);
615
616	err = input_register_device(port->dev);
617	if (err) {
618		input_free_device(port->dev);
619		return err;
620	}
621
622	port->registered = 1;
623
624	if (port->dirty)	            /* report initial state, if any */
625		report_slot(grip, slot);
626
627	return 0;
628}
629
630static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
631{
632	struct grip_mp *grip;
633	int err;
634
635	if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
636		return -ENOMEM;
637
638	grip->gameport = gameport;
639
640	gameport_set_drvdata(gameport, grip);
641
642	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
643	if (err)
644		goto fail1;
645
646	gameport_set_poll_handler(gameport, grip_poll);
647	gameport_set_poll_interval(gameport, 20);
648
649	if (!multiport_init(grip)) {
650		err = -ENODEV;
651		goto fail2;
652	}
653
654	if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
655		/* nothing plugged in */
656		err = -ENODEV;
657		goto fail2;
658	}
659
660	return 0;
661
662fail2:	gameport_close(gameport);
663fail1:	gameport_set_drvdata(gameport, NULL);
664	kfree(grip);
665	return err;
666}
667
668static void grip_disconnect(struct gameport *gameport)
669{
670	struct grip_mp *grip = gameport_get_drvdata(gameport);
671	int i;
672
673	for (i = 0; i < 4; i++)
674		if (grip->port[i]->registered)
675			input_unregister_device(grip->port[i]->dev);
676	gameport_close(gameport);
677	gameport_set_drvdata(gameport, NULL);
678	kfree(grip);
679}
680
681static struct gameport_driver grip_drv = {
682	.driver		= {
683		.name	= "grip_mp",
684	},
685	.description	= DRIVER_DESC,
686	.connect	= grip_connect,
687	.disconnect	= grip_disconnect,
688};
689
690module_gameport_driver(grip_drv);
691