1// SPDX-License-Identifier: GPL-2.0-or-later
2/*
3 *  Copyright (c) 1996-2001 Vojtech Pavlik
4 */
5
6/*
7 * Analog joystick and gamepad driver for Linux
8 */
9
10#include <linux/delay.h>
11#include <linux/kernel.h>
12#include <linux/module.h>
13#include <linux/slab.h>
14#include <linux/bitops.h>
15#include <linux/init.h>
16#include <linux/input.h>
17#include <linux/gameport.h>
18#include <linux/jiffies.h>
19#include <linux/seq_buf.h>
20#include <linux/timex.h>
21#include <linux/timekeeping.h>
22
23#define DRIVER_DESC	"Analog joystick and gamepad driver"
24
25MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
26MODULE_DESCRIPTION(DRIVER_DESC);
27MODULE_LICENSE("GPL");
28
29/*
30 * Option parsing.
31 */
32
33#define ANALOG_PORTS		16
34
35static char *js[ANALOG_PORTS];
36static unsigned int js_nargs;
37static int analog_options[ANALOG_PORTS];
38module_param_array_named(map, js, charp, &js_nargs, 0);
39MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
40
41/*
42 * Times, feature definitions.
43 */
44
45#define ANALOG_RUDDER		0x00004
46#define ANALOG_THROTTLE		0x00008
47#define ANALOG_AXES_STD		0x0000f
48#define ANALOG_BTNS_STD		0x000f0
49
50#define ANALOG_BTNS_CHF		0x00100
51#define ANALOG_HAT1_CHF		0x00200
52#define ANALOG_HAT2_CHF		0x00400
53#define ANALOG_HAT_FCS		0x00800
54#define ANALOG_HATS_ALL		0x00e00
55#define ANALOG_BTN_TL		0x01000
56#define ANALOG_BTN_TR		0x02000
57#define ANALOG_BTN_TL2		0x04000
58#define ANALOG_BTN_TR2		0x08000
59#define ANALOG_BTNS_TLR		0x03000
60#define ANALOG_BTNS_TLR2	0x0c000
61#define ANALOG_BTNS_GAMEPAD	0x0f000
62
63#define ANALOG_HBTN_CHF		0x10000
64#define ANALOG_ANY_CHF		0x10700
65#define ANALOG_SAITEK		0x20000
66#define ANALOG_EXTENSIONS	0x7ff00
67#define ANALOG_GAMEPAD		0x80000
68
69#define ANALOG_MAX_TIME		3	/* 3 ms */
70#define ANALOG_LOOP_TIME	2000	/* 2 * loop */
71#define ANALOG_SAITEK_DELAY	200	/* 200 us */
72#define ANALOG_SAITEK_TIME	2000	/* 2000 us */
73#define ANALOG_AXIS_TIME	2	/* 2 * refresh */
74#define ANALOG_INIT_RETRIES	8	/* 8 times */
75#define ANALOG_FUZZ_BITS	2	/* 2 bit more */
76#define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
77
78#define ANALOG_MAX_NAME_LENGTH  128
79#define ANALOG_MAX_PHYS_LENGTH	32
80
81static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
82static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
83static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
84static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
85static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
86static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
87				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
88
89static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
90
91struct analog {
92	struct input_dev *dev;
93	int mask;
94	short *buttons;
95	char name[ANALOG_MAX_NAME_LENGTH];
96	char phys[ANALOG_MAX_PHYS_LENGTH];
97};
98
99struct analog_port {
100	struct gameport *gameport;
101	struct analog analog[2];
102	unsigned char mask;
103	char saitek;
104	char cooked;
105	int bads;
106	int reads;
107	int loop;
108	int fuzz;
109	int axes[4];
110	int buttons;
111	int initial[4];
112	int axtime;
113};
114
115/*
116 * analog_decode() decodes analog joystick data and reports input events.
117 */
118
119static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
120{
121	struct input_dev *dev = analog->dev;
122	int i, j;
123
124	if (analog->mask & ANALOG_HAT_FCS)
125		for (i = 0; i < 4; i++)
126			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
127				buttons |= 1 << (i + 14);
128				break;
129			}
130
131	for (i = j = 0; i < 6; i++)
132		if (analog->mask & (0x10 << i))
133			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
134
135	if (analog->mask & ANALOG_HBTN_CHF)
136		for (i = 0; i < 4; i++)
137			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
138
139	if (analog->mask & ANALOG_BTN_TL)
140		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
141	if (analog->mask & ANALOG_BTN_TR)
142		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
143	if (analog->mask & ANALOG_BTN_TL2)
144		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
145	if (analog->mask & ANALOG_BTN_TR2)
146		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
147
148	for (i = j = 0; i < 4; i++)
149		if (analog->mask & (1 << i))
150			input_report_abs(dev, analog_axes[j++], axes[i]);
151
152	for (i = j = 0; i < 3; i++)
153		if (analog->mask & analog_exts[i]) {
154			input_report_abs(dev, analog_hats[j++],
155				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
156			input_report_abs(dev, analog_hats[j++],
157				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
158		}
159
160	input_sync(dev);
161}
162
163/*
164 * analog_cooked_read() reads analog joystick data.
165 */
166
167static int analog_cooked_read(struct analog_port *port)
168{
169	struct gameport *gameport = port->gameport;
170	ktime_t time[4], start, loop, now;
171	unsigned int loopout, timeout;
172	unsigned char data[4], this, last;
173	unsigned long flags;
174	int i, j;
175
176	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
177	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
178
179	local_irq_save(flags);
180	gameport_trigger(gameport);
181	now = ktime_get();
182	local_irq_restore(flags);
183
184	start = now;
185	this = port->mask;
186	i = 0;
187
188	do {
189		loop = now;
190		last = this;
191
192		local_irq_disable();
193		this = gameport_read(gameport) & port->mask;
194		now = ktime_get();
195		local_irq_restore(flags);
196
197		if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
198			data[i] = last ^ this;
199			time[i] = now;
200			i++;
201		}
202
203	} while (this && (i < 4) && (ktime_sub(now, start) < timeout));
204
205	this <<= 4;
206
207	for (--i; i >= 0; i--) {
208		this |= data[i];
209		for (j = 0; j < 4; j++)
210			if (data[i] & (1 << j))
211				port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
212	}
213
214	return -(this != port->mask);
215}
216
217static int analog_button_read(struct analog_port *port, char saitek, char chf)
218{
219	unsigned char u;
220	int t = 1, i = 0;
221	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
222
223	u = gameport_read(port->gameport);
224
225	if (!chf) {
226		port->buttons = (~u >> 4) & 0xf;
227		return 0;
228	}
229
230	port->buttons = 0;
231
232	while ((~u & 0xf0) && (i < 16) && t) {
233		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
234		if (!saitek) return 0;
235		udelay(ANALOG_SAITEK_DELAY);
236		t = strobe;
237		gameport_trigger(port->gameport);
238		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
239		i++;
240	}
241
242	return -(!t || (i == 16));
243}
244
245/*
246 * analog_poll() repeatedly polls the Analog joysticks.
247 */
248
249static void analog_poll(struct gameport *gameport)
250{
251	struct analog_port *port = gameport_get_drvdata(gameport);
252	int i;
253
254	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
255	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
256
257	if (port->cooked) {
258		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
259		if (chf)
260			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
261		port->reads++;
262	} else {
263		if (!port->axtime--) {
264			port->bads -= analog_cooked_read(port);
265			port->bads -= analog_button_read(port, saitek, chf);
266			port->reads++;
267			port->axtime = ANALOG_AXIS_TIME - 1;
268		} else {
269			if (!saitek)
270				analog_button_read(port, saitek, chf);
271		}
272	}
273
274	for (i = 0; i < 2; i++)
275		if (port->analog[i].mask)
276			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
277}
278
279/*
280 * analog_open() is a callback from the input open routine.
281 */
282
283static int analog_open(struct input_dev *dev)
284{
285	struct analog_port *port = input_get_drvdata(dev);
286
287	gameport_start_polling(port->gameport);
288	return 0;
289}
290
291/*
292 * analog_close() is a callback from the input close routine.
293 */
294
295static void analog_close(struct input_dev *dev)
296{
297	struct analog_port *port = input_get_drvdata(dev);
298
299	gameport_stop_polling(port->gameport);
300}
301
302/*
303 * analog_calibrate_timer() calibrates the timer and computes loop
304 * and timeout values for a joystick port.
305 */
306
307static void analog_calibrate_timer(struct analog_port *port)
308{
309	struct gameport *gameport = port->gameport;
310	unsigned int i, t, tx;
311	ktime_t t1, t2, t3;
312	unsigned long flags;
313
314	tx = ~0;
315
316	for (i = 0; i < 50; i++) {
317		local_irq_save(flags);
318		t1 = ktime_get();
319		for (t = 0; t < 50; t++) {
320			gameport_read(gameport);
321			t2 = ktime_get();
322		}
323		t3 = ktime_get();
324		local_irq_restore(flags);
325		udelay(i);
326		t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
327		if (t < tx) tx = t;
328	}
329
330        port->loop = tx / 50;
331}
332
333/*
334 * analog_name() constructs a name for an analog joystick.
335 */
336
337static void analog_name(struct analog *analog)
338{
339	struct seq_buf s;
340
341	seq_buf_init(&s, analog->name, sizeof(analog->name));
342	seq_buf_printf(&s, "Analog %d-axis %d-button",
343		 hweight8(analog->mask & ANALOG_AXES_STD),
344		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
345		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
346
347	if (analog->mask & ANALOG_HATS_ALL)
348		seq_buf_printf(&s, " %d-hat",
349			       hweight16(analog->mask & ANALOG_HATS_ALL));
350
351	if (analog->mask & ANALOG_HAT_FCS)
352		seq_buf_printf(&s, " FCS");
353	if (analog->mask & ANALOG_ANY_CHF)
354		seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
355
356	seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
357}
358
359/*
360 * analog_init_device()
361 */
362
363static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
364{
365	struct input_dev *input_dev;
366	int i, j, t, v, w, x, y, z;
367	int error;
368
369	analog_name(analog);
370	snprintf(analog->phys, sizeof(analog->phys),
371		 "%s/input%d", port->gameport->phys, index);
372	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
373
374	analog->dev = input_dev = input_allocate_device();
375	if (!input_dev)
376		return -ENOMEM;
377
378	input_dev->name = analog->name;
379	input_dev->phys = analog->phys;
380	input_dev->id.bustype = BUS_GAMEPORT;
381	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
382	input_dev->id.product = analog->mask >> 4;
383	input_dev->id.version = 0x0100;
384	input_dev->dev.parent = &port->gameport->dev;
385
386	input_set_drvdata(input_dev, port);
387
388	input_dev->open = analog_open;
389	input_dev->close = analog_close;
390
391	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
392
393	for (i = j = 0; i < 4; i++)
394		if (analog->mask & (1 << i)) {
395
396			t = analog_axes[j];
397			x = port->axes[i];
398			y = (port->axes[0] + port->axes[1]) >> 1;
399			z = y - port->axes[i];
400			z = z > 0 ? z : -z;
401			v = (x >> 3);
402			w = (x >> 3);
403
404			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
405				x = y;
406
407			if (analog->mask & ANALOG_SAITEK) {
408				if (i == 2) x = port->axes[i];
409				v = x - (x >> 2);
410				w = (x >> 4);
411			}
412
413			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
414			j++;
415		}
416
417	for (i = j = 0; i < 3; i++)
418		if (analog->mask & analog_exts[i])
419			for (x = 0; x < 2; x++) {
420				t = analog_hats[j++];
421				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
422			}
423
424	for (i = j = 0; i < 4; i++)
425		if (analog->mask & (0x10 << i))
426			set_bit(analog->buttons[j++], input_dev->keybit);
427
428	if (analog->mask & ANALOG_BTNS_CHF)
429		for (i = 0; i < 2; i++)
430			set_bit(analog->buttons[j++], input_dev->keybit);
431
432	if (analog->mask & ANALOG_HBTN_CHF)
433		for (i = 0; i < 4; i++)
434			set_bit(analog->buttons[j++], input_dev->keybit);
435
436	for (i = 0; i < 4; i++)
437		if (analog->mask & (ANALOG_BTN_TL << i))
438			set_bit(analog_pads[i], input_dev->keybit);
439
440	analog_decode(analog, port->axes, port->initial, port->buttons);
441
442	error = input_register_device(analog->dev);
443	if (error) {
444		input_free_device(analog->dev);
445		return error;
446	}
447
448	return 0;
449}
450
451/*
452 * analog_init_devices() sets up device-specific values and registers the input devices.
453 */
454
455static int analog_init_masks(struct analog_port *port)
456{
457	int i;
458	struct analog *analog = port->analog;
459	int max[4];
460
461	if (!port->mask)
462		return -1;
463
464	if ((port->mask & 3) != 3 && port->mask != 0xc) {
465		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
466			"(data=%#x, %s), probably not analog joystick.\n",
467			port->mask, port->gameport->phys);
468		return -1;
469	}
470
471
472	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
473
474	analog[0].mask = i & 0xfffff;
475
476	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
477			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
478			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
479
480	analog[0].mask &= ~(ANALOG_HAT2_CHF)
481			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
482
483	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
484			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
485			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
486			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
487
488	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
489			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
490			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
491
492	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
493
494	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
495			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
496
497	if (port->cooked) {
498
499		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
500
501		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
502		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
503		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
504		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
505		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
506
507		gameport_calibrate(port->gameport, port->axes, max);
508	}
509
510	for (i = 0; i < 4; i++)
511		port->initial[i] = port->axes[i];
512
513	return -!(analog[0].mask || analog[1].mask);
514}
515
516static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
517{
518	int i, t, u, v;
519
520	port->gameport = gameport;
521
522	gameport_set_drvdata(gameport, port);
523
524	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
525
526		analog_calibrate_timer(port);
527
528		gameport_trigger(gameport);
529		t = gameport_read(gameport);
530		msleep(ANALOG_MAX_TIME);
531		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
532		port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
533
534		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
535			if (!analog_cooked_read(port))
536				break;
537			msleep(ANALOG_MAX_TIME);
538		}
539
540		u = v = 0;
541
542		msleep(ANALOG_MAX_TIME);
543		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
544		gameport_trigger(gameport);
545		while ((gameport_read(port->gameport) & port->mask) && (u < t))
546			u++;
547		udelay(ANALOG_SAITEK_DELAY);
548		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
549		gameport_trigger(gameport);
550		while ((gameport_read(port->gameport) & port->mask) && (v < t))
551			v++;
552
553		if (v < (u >> 1)) { /* FIXME - more than one port */
554			analog_options[0] |= /* FIXME - more than one port */
555				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
556			return 0;
557		}
558
559		gameport_close(gameport);
560	}
561
562	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
563
564		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
565			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
566				break;
567		for (i = 0; i < 4; i++)
568			if (port->axes[i] != -1)
569				port->mask |= 1 << i;
570
571		port->fuzz = gameport->fuzz;
572		port->cooked = 1;
573		return 0;
574	}
575
576	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
577}
578
579static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
580{
581	struct analog_port *port;
582	int i;
583	int err;
584
585	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
586		return -ENOMEM;
587
588	err = analog_init_port(gameport, drv, port);
589	if (err)
590		goto fail1;
591
592	err = analog_init_masks(port);
593	if (err)
594		goto fail2;
595
596	gameport_set_poll_handler(gameport, analog_poll);
597	gameport_set_poll_interval(gameport, 10);
598
599	for (i = 0; i < 2; i++)
600		if (port->analog[i].mask) {
601			err = analog_init_device(port, port->analog + i, i);
602			if (err)
603				goto fail3;
604		}
605
606	return 0;
607
608 fail3: while (--i >= 0)
609		if (port->analog[i].mask)
610			input_unregister_device(port->analog[i].dev);
611 fail2:	gameport_close(gameport);
612 fail1:	gameport_set_drvdata(gameport, NULL);
613	kfree(port);
614	return err;
615}
616
617static void analog_disconnect(struct gameport *gameport)
618{
619	struct analog_port *port = gameport_get_drvdata(gameport);
620	int i;
621
622	for (i = 0; i < 2; i++)
623		if (port->analog[i].mask)
624			input_unregister_device(port->analog[i].dev);
625	gameport_close(gameport);
626	gameport_set_drvdata(gameport, NULL);
627	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
628		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
629		port->gameport->phys);
630	kfree(port);
631}
632
633struct analog_types {
634	char *name;
635	int value;
636};
637
638static struct analog_types analog_types[] = {
639	{ "none",	0x00000000 },
640	{ "auto",	0x000000ff },
641	{ "2btn",	0x0000003f },
642	{ "y-joy",	0x0cc00033 },
643	{ "y-pad",	0x8cc80033 },
644	{ "fcs",	0x000008f7 },
645	{ "chf",	0x000002ff },
646	{ "fullchf",	0x000007ff },
647	{ "gamepad",	0x000830f3 },
648	{ "gamepad8",	0x0008f0f3 },
649	{ NULL, 0 }
650};
651
652static void analog_parse_options(void)
653{
654	int i, j;
655	char *end;
656
657	for (i = 0; i < js_nargs; i++) {
658
659		for (j = 0; analog_types[j].name; j++)
660			if (!strcmp(analog_types[j].name, js[i])) {
661				analog_options[i] = analog_types[j].value;
662				break;
663			}
664		if (analog_types[j].name) continue;
665
666		analog_options[i] = simple_strtoul(js[i], &end, 0);
667		if (end != js[i]) continue;
668
669		analog_options[i] = 0xff;
670		if (!strlen(js[i])) continue;
671
672		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
673	}
674
675	for (; i < ANALOG_PORTS; i++)
676		analog_options[i] = 0xff;
677}
678
679/*
680 * The gameport device structure.
681 */
682
683static struct gameport_driver analog_drv = {
684	.driver		= {
685		.name	= "analog",
686	},
687	.description	= DRIVER_DESC,
688	.connect	= analog_connect,
689	.disconnect	= analog_disconnect,
690};
691
692static int __init analog_init(void)
693{
694	analog_parse_options();
695	return gameport_register_driver(&analog_drv);
696}
697
698static void __exit analog_exit(void)
699{
700	gameport_unregister_driver(&analog_drv);
701}
702
703module_init(analog_init);
704module_exit(analog_exit);
705