1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2018 Broadcom */
3
4/**
5 * DOC: Broadcom V3D scheduling
6 *
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware.  Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order.  The GPU
10 * scheduler will round-robin between clients to submit the next job.
11 *
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16 * drm_sched_job_add_dependency() to manage the dependency between bin and
17 * render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
19 */
20
21#include <linux/sched/clock.h>
22#include <linux/kthread.h>
23
24#include <drm/drm_syncobj.h>
25
26#include "v3d_drv.h"
27#include "v3d_regs.h"
28#include "v3d_trace.h"
29
30#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32static struct v3d_job *
33to_v3d_job(struct drm_sched_job *sched_job)
34{
35	return container_of(sched_job, struct v3d_job, base);
36}
37
38static struct v3d_bin_job *
39to_bin_job(struct drm_sched_job *sched_job)
40{
41	return container_of(sched_job, struct v3d_bin_job, base.base);
42}
43
44static struct v3d_render_job *
45to_render_job(struct drm_sched_job *sched_job)
46{
47	return container_of(sched_job, struct v3d_render_job, base.base);
48}
49
50static struct v3d_tfu_job *
51to_tfu_job(struct drm_sched_job *sched_job)
52{
53	return container_of(sched_job, struct v3d_tfu_job, base.base);
54}
55
56static struct v3d_csd_job *
57to_csd_job(struct drm_sched_job *sched_job)
58{
59	return container_of(sched_job, struct v3d_csd_job, base.base);
60}
61
62static struct v3d_cpu_job *
63to_cpu_job(struct drm_sched_job *sched_job)
64{
65	return container_of(sched_job, struct v3d_cpu_job, base.base);
66}
67
68static void
69v3d_sched_job_free(struct drm_sched_job *sched_job)
70{
71	struct v3d_job *job = to_v3d_job(sched_job);
72
73	v3d_job_cleanup(job);
74}
75
76static void
77v3d_cpu_job_free(struct drm_sched_job *sched_job)
78{
79	struct v3d_cpu_job *job = to_cpu_job(sched_job);
80	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
81	struct v3d_performance_query_info *performance_query = &job->performance_query;
82
83	if (timestamp_query->queries) {
84		for (int i = 0; i < timestamp_query->count; i++)
85			drm_syncobj_put(timestamp_query->queries[i].syncobj);
86		kvfree(timestamp_query->queries);
87	}
88
89	if (performance_query->queries) {
90		for (int i = 0; i < performance_query->count; i++)
91			drm_syncobj_put(performance_query->queries[i].syncobj);
92		kvfree(performance_query->queries);
93	}
94
95	v3d_job_cleanup(&job->base);
96}
97
98static void
99v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
100{
101	if (job->perfmon != v3d->active_perfmon)
102		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
103
104	if (job->perfmon && v3d->active_perfmon != job->perfmon)
105		v3d_perfmon_start(v3d, job->perfmon);
106}
107
108static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
109{
110	struct v3d_bin_job *job = to_bin_job(sched_job);
111	struct v3d_dev *v3d = job->base.v3d;
112	struct v3d_file_priv *file = job->base.file->driver_priv;
113	struct drm_device *dev = &v3d->drm;
114	struct dma_fence *fence;
115	unsigned long irqflags;
116
117	if (unlikely(job->base.base.s_fence->finished.error))
118		return NULL;
119
120	/* Lock required around bin_job update vs
121	 * v3d_overflow_mem_work().
122	 */
123	spin_lock_irqsave(&v3d->job_lock, irqflags);
124	v3d->bin_job = job;
125	/* Clear out the overflow allocation, so we don't
126	 * reuse the overflow attached to a previous job.
127	 */
128	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
129	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
130
131	v3d_invalidate_caches(v3d);
132
133	fence = v3d_fence_create(v3d, V3D_BIN);
134	if (IS_ERR(fence))
135		return NULL;
136
137	if (job->base.irq_fence)
138		dma_fence_put(job->base.irq_fence);
139	job->base.irq_fence = dma_fence_get(fence);
140
141	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
142			    job->start, job->end);
143
144	file->start_ns[V3D_BIN] = local_clock();
145	v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN];
146
147	v3d_switch_perfmon(v3d, &job->base);
148
149	/* Set the current and end address of the control list.
150	 * Writing the end register is what starts the job.
151	 */
152	if (job->qma) {
153		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
154		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
155	}
156	if (job->qts) {
157		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
158			       V3D_CLE_CT0QTS_ENABLE |
159			       job->qts);
160	}
161	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
162	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
163
164	return fence;
165}
166
167static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
168{
169	struct v3d_render_job *job = to_render_job(sched_job);
170	struct v3d_dev *v3d = job->base.v3d;
171	struct v3d_file_priv *file = job->base.file->driver_priv;
172	struct drm_device *dev = &v3d->drm;
173	struct dma_fence *fence;
174
175	if (unlikely(job->base.base.s_fence->finished.error))
176		return NULL;
177
178	v3d->render_job = job;
179
180	/* Can we avoid this flush?  We need to be careful of
181	 * scheduling, though -- imagine job0 rendering to texture and
182	 * job1 reading, and them being executed as bin0, bin1,
183	 * render0, render1, so that render1's flush at bin time
184	 * wasn't enough.
185	 */
186	v3d_invalidate_caches(v3d);
187
188	fence = v3d_fence_create(v3d, V3D_RENDER);
189	if (IS_ERR(fence))
190		return NULL;
191
192	if (job->base.irq_fence)
193		dma_fence_put(job->base.irq_fence);
194	job->base.irq_fence = dma_fence_get(fence);
195
196	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
197			    job->start, job->end);
198
199	file->start_ns[V3D_RENDER] = local_clock();
200	v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER];
201
202	v3d_switch_perfmon(v3d, &job->base);
203
204	/* XXX: Set the QCFG */
205
206	/* Set the current and end address of the control list.
207	 * Writing the end register is what starts the job.
208	 */
209	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
210	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
211
212	return fence;
213}
214
215static struct dma_fence *
216v3d_tfu_job_run(struct drm_sched_job *sched_job)
217{
218	struct v3d_tfu_job *job = to_tfu_job(sched_job);
219	struct v3d_dev *v3d = job->base.v3d;
220	struct v3d_file_priv *file = job->base.file->driver_priv;
221	struct drm_device *dev = &v3d->drm;
222	struct dma_fence *fence;
223
224	fence = v3d_fence_create(v3d, V3D_TFU);
225	if (IS_ERR(fence))
226		return NULL;
227
228	v3d->tfu_job = job;
229	if (job->base.irq_fence)
230		dma_fence_put(job->base.irq_fence);
231	job->base.irq_fence = dma_fence_get(fence);
232
233	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
234
235	file->start_ns[V3D_TFU] = local_clock();
236	v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU];
237
238	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
239	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
240	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
241	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
242	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
243	if (v3d->ver >= 71)
244		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
245	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
246	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
247	if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
248		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
249		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
250		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
251	}
252	/* ICFG kicks off the job. */
253	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
254
255	return fence;
256}
257
258static struct dma_fence *
259v3d_csd_job_run(struct drm_sched_job *sched_job)
260{
261	struct v3d_csd_job *job = to_csd_job(sched_job);
262	struct v3d_dev *v3d = job->base.v3d;
263	struct v3d_file_priv *file = job->base.file->driver_priv;
264	struct drm_device *dev = &v3d->drm;
265	struct dma_fence *fence;
266	int i, csd_cfg0_reg, csd_cfg_reg_count;
267
268	v3d->csd_job = job;
269
270	v3d_invalidate_caches(v3d);
271
272	fence = v3d_fence_create(v3d, V3D_CSD);
273	if (IS_ERR(fence))
274		return NULL;
275
276	if (job->base.irq_fence)
277		dma_fence_put(job->base.irq_fence);
278	job->base.irq_fence = dma_fence_get(fence);
279
280	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
281
282	file->start_ns[V3D_CSD] = local_clock();
283	v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD];
284
285	v3d_switch_perfmon(v3d, &job->base);
286
287	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
288	csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
289	for (i = 1; i <= csd_cfg_reg_count; i++)
290		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
291	/* CFG0 write kicks off the job. */
292	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
293
294	return fence;
295}
296
297static void
298v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
299{
300	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
301	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
302	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
303	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
304	u32 *wg_counts;
305
306	v3d_get_bo_vaddr(bo);
307	v3d_get_bo_vaddr(indirect);
308
309	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
310
311	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
312		return;
313
314	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
315	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
316	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
317	args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
318		       (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
319
320	for (int i = 0; i < 3; i++) {
321		/* 0xffffffff indicates that the uniform rewrite is not needed */
322		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
323			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
324			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
325		}
326	}
327
328	v3d_put_bo_vaddr(indirect);
329	v3d_put_bo_vaddr(bo);
330}
331
332static void
333v3d_timestamp_query(struct v3d_cpu_job *job)
334{
335	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
336	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
337	u8 *value_addr;
338
339	v3d_get_bo_vaddr(bo);
340
341	for (int i = 0; i < timestamp_query->count; i++) {
342		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
343		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
344
345		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
346					  job->base.done_fence);
347	}
348
349	v3d_put_bo_vaddr(bo);
350}
351
352static void
353v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
354{
355	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
356	struct v3d_timestamp_query *queries = timestamp_query->queries;
357	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
358	u8 *value_addr;
359
360	v3d_get_bo_vaddr(bo);
361
362	for (int i = 0; i < timestamp_query->count; i++) {
363		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
364		*((u64 *)value_addr) = 0;
365
366		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
367	}
368
369	v3d_put_bo_vaddr(bo);
370}
371
372static void
373write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
374{
375	if (do_64bit) {
376		u64 *dst64 = (u64 *)dst;
377
378		dst64[idx] = value;
379	} else {
380		u32 *dst32 = (u32 *)dst;
381
382		dst32[idx] = (u32)value;
383	}
384}
385
386static void
387v3d_copy_query_results(struct v3d_cpu_job *job)
388{
389	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
390	struct v3d_timestamp_query *queries = timestamp_query->queries;
391	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
392	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
393	struct v3d_copy_query_results_info *copy = &job->copy;
394	struct dma_fence *fence;
395	u8 *query_addr;
396	bool available, write_result;
397	u8 *data;
398	int i;
399
400	v3d_get_bo_vaddr(bo);
401	v3d_get_bo_vaddr(timestamp);
402
403	data = ((u8 *)bo->vaddr) + copy->offset;
404
405	for (i = 0; i < timestamp_query->count; i++) {
406		fence = drm_syncobj_fence_get(queries[i].syncobj);
407		available = fence ? dma_fence_is_signaled(fence) : false;
408
409		write_result = available || copy->do_partial;
410		if (write_result) {
411			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
412			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
413		}
414
415		if (copy->availability_bit)
416			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
417
418		data += copy->stride;
419
420		dma_fence_put(fence);
421	}
422
423	v3d_put_bo_vaddr(timestamp);
424	v3d_put_bo_vaddr(bo);
425}
426
427static void
428v3d_reset_performance_queries(struct v3d_cpu_job *job)
429{
430	struct v3d_performance_query_info *performance_query = &job->performance_query;
431	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
432	struct v3d_dev *v3d = job->base.v3d;
433	struct v3d_perfmon *perfmon;
434
435	for (int i = 0; i < performance_query->count; i++) {
436		for (int j = 0; j < performance_query->nperfmons; j++) {
437			perfmon = v3d_perfmon_find(v3d_priv,
438						   performance_query->queries[i].kperfmon_ids[j]);
439			if (!perfmon) {
440				DRM_DEBUG("Failed to find perfmon.");
441				continue;
442			}
443
444			v3d_perfmon_stop(v3d, perfmon, false);
445
446			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
447
448			v3d_perfmon_put(perfmon);
449		}
450
451		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
452	}
453}
454
455static void
456v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
457{
458	struct v3d_performance_query_info *performance_query = &job->performance_query;
459	struct v3d_copy_query_results_info *copy = &job->copy;
460	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
461	struct v3d_dev *v3d = job->base.v3d;
462	struct v3d_perfmon *perfmon;
463	u64 counter_values[V3D_PERFCNT_NUM];
464
465	for (int i = 0; i < performance_query->nperfmons; i++) {
466		perfmon = v3d_perfmon_find(v3d_priv,
467					   performance_query->queries[query].kperfmon_ids[i]);
468		if (!perfmon) {
469			DRM_DEBUG("Failed to find perfmon.");
470			continue;
471		}
472
473		v3d_perfmon_stop(v3d, perfmon, true);
474
475		memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
476		       perfmon->ncounters * sizeof(u64));
477
478		v3d_perfmon_put(perfmon);
479	}
480
481	for (int i = 0; i < performance_query->ncounters; i++)
482		write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
483}
484
485static void
486v3d_copy_performance_query(struct v3d_cpu_job *job)
487{
488	struct v3d_performance_query_info *performance_query = &job->performance_query;
489	struct v3d_copy_query_results_info *copy = &job->copy;
490	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
491	struct dma_fence *fence;
492	bool available, write_result;
493	u8 *data;
494
495	v3d_get_bo_vaddr(bo);
496
497	data = ((u8 *)bo->vaddr) + copy->offset;
498
499	for (int i = 0; i < performance_query->count; i++) {
500		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
501		available = fence ? dma_fence_is_signaled(fence) : false;
502
503		write_result = available || copy->do_partial;
504		if (write_result)
505			v3d_write_performance_query_result(job, data, i);
506
507		if (copy->availability_bit)
508			write_to_buffer(data, performance_query->ncounters,
509					copy->do_64bit, available ? 1u : 0u);
510
511		data += copy->stride;
512
513		dma_fence_put(fence);
514	}
515
516	v3d_put_bo_vaddr(bo);
517}
518
519static const v3d_cpu_job_fn cpu_job_function[] = {
520	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
521	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
522	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
523	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
524	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
525	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
526};
527
528static struct dma_fence *
529v3d_cpu_job_run(struct drm_sched_job *sched_job)
530{
531	struct v3d_cpu_job *job = to_cpu_job(sched_job);
532	struct v3d_dev *v3d = job->base.v3d;
533	struct v3d_file_priv *file = job->base.file->driver_priv;
534	u64 runtime;
535
536	v3d->cpu_job = job;
537
538	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
539		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
540		return NULL;
541	}
542
543	file->start_ns[V3D_CPU] = local_clock();
544	v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU];
545
546	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
547
548	cpu_job_function[job->job_type](job);
549
550	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
551
552	runtime = local_clock() - file->start_ns[V3D_CPU];
553
554	file->enabled_ns[V3D_CPU] += runtime;
555	v3d->queue[V3D_CPU].enabled_ns += runtime;
556
557	file->jobs_sent[V3D_CPU]++;
558	v3d->queue[V3D_CPU].jobs_sent++;
559
560	file->start_ns[V3D_CPU] = 0;
561	v3d->queue[V3D_CPU].start_ns = 0;
562
563	return NULL;
564}
565
566static struct dma_fence *
567v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
568{
569	struct v3d_job *job = to_v3d_job(sched_job);
570	struct v3d_dev *v3d = job->v3d;
571	struct v3d_file_priv *file = job->file->driver_priv;
572	u64 runtime;
573
574	file->start_ns[V3D_CACHE_CLEAN] = local_clock();
575	v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN];
576
577	v3d_clean_caches(v3d);
578
579	runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN];
580
581	file->enabled_ns[V3D_CACHE_CLEAN] += runtime;
582	v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime;
583
584	file->jobs_sent[V3D_CACHE_CLEAN]++;
585	v3d->queue[V3D_CACHE_CLEAN].jobs_sent++;
586
587	file->start_ns[V3D_CACHE_CLEAN] = 0;
588	v3d->queue[V3D_CACHE_CLEAN].start_ns = 0;
589
590	return NULL;
591}
592
593static enum drm_gpu_sched_stat
594v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
595{
596	enum v3d_queue q;
597
598	mutex_lock(&v3d->reset_lock);
599
600	/* block scheduler */
601	for (q = 0; q < V3D_MAX_QUEUES; q++)
602		drm_sched_stop(&v3d->queue[q].sched, sched_job);
603
604	if (sched_job)
605		drm_sched_increase_karma(sched_job);
606
607	/* get the GPU back into the init state */
608	v3d_reset(v3d);
609
610	for (q = 0; q < V3D_MAX_QUEUES; q++)
611		drm_sched_resubmit_jobs(&v3d->queue[q].sched);
612
613	/* Unblock schedulers and restart their jobs. */
614	for (q = 0; q < V3D_MAX_QUEUES; q++) {
615		drm_sched_start(&v3d->queue[q].sched, true);
616	}
617
618	mutex_unlock(&v3d->reset_lock);
619
620	return DRM_GPU_SCHED_STAT_NOMINAL;
621}
622
623/* If the current address or return address have changed, then the GPU
624 * has probably made progress and we should delay the reset.  This
625 * could fail if the GPU got in an infinite loop in the CL, but that
626 * is pretty unlikely outside of an i-g-t testcase.
627 */
628static enum drm_gpu_sched_stat
629v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
630		    u32 *timedout_ctca, u32 *timedout_ctra)
631{
632	struct v3d_job *job = to_v3d_job(sched_job);
633	struct v3d_dev *v3d = job->v3d;
634	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
635	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
636
637	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
638		*timedout_ctca = ctca;
639		*timedout_ctra = ctra;
640		return DRM_GPU_SCHED_STAT_NOMINAL;
641	}
642
643	return v3d_gpu_reset_for_timeout(v3d, sched_job);
644}
645
646static enum drm_gpu_sched_stat
647v3d_bin_job_timedout(struct drm_sched_job *sched_job)
648{
649	struct v3d_bin_job *job = to_bin_job(sched_job);
650
651	return v3d_cl_job_timedout(sched_job, V3D_BIN,
652				   &job->timedout_ctca, &job->timedout_ctra);
653}
654
655static enum drm_gpu_sched_stat
656v3d_render_job_timedout(struct drm_sched_job *sched_job)
657{
658	struct v3d_render_job *job = to_render_job(sched_job);
659
660	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
661				   &job->timedout_ctca, &job->timedout_ctra);
662}
663
664static enum drm_gpu_sched_stat
665v3d_generic_job_timedout(struct drm_sched_job *sched_job)
666{
667	struct v3d_job *job = to_v3d_job(sched_job);
668
669	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
670}
671
672static enum drm_gpu_sched_stat
673v3d_csd_job_timedout(struct drm_sched_job *sched_job)
674{
675	struct v3d_csd_job *job = to_csd_job(sched_job);
676	struct v3d_dev *v3d = job->base.v3d;
677	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
678
679	/* If we've made progress, skip reset and let the timer get
680	 * rearmed.
681	 */
682	if (job->timedout_batches != batches) {
683		job->timedout_batches = batches;
684		return DRM_GPU_SCHED_STAT_NOMINAL;
685	}
686
687	return v3d_gpu_reset_for_timeout(v3d, sched_job);
688}
689
690static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
691	.run_job = v3d_bin_job_run,
692	.timedout_job = v3d_bin_job_timedout,
693	.free_job = v3d_sched_job_free,
694};
695
696static const struct drm_sched_backend_ops v3d_render_sched_ops = {
697	.run_job = v3d_render_job_run,
698	.timedout_job = v3d_render_job_timedout,
699	.free_job = v3d_sched_job_free,
700};
701
702static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
703	.run_job = v3d_tfu_job_run,
704	.timedout_job = v3d_generic_job_timedout,
705	.free_job = v3d_sched_job_free,
706};
707
708static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
709	.run_job = v3d_csd_job_run,
710	.timedout_job = v3d_csd_job_timedout,
711	.free_job = v3d_sched_job_free
712};
713
714static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
715	.run_job = v3d_cache_clean_job_run,
716	.timedout_job = v3d_generic_job_timedout,
717	.free_job = v3d_sched_job_free
718};
719
720static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
721	.run_job = v3d_cpu_job_run,
722	.timedout_job = v3d_generic_job_timedout,
723	.free_job = v3d_cpu_job_free
724};
725
726int
727v3d_sched_init(struct v3d_dev *v3d)
728{
729	int hw_jobs_limit = 1;
730	int job_hang_limit = 0;
731	int hang_limit_ms = 500;
732	int ret;
733
734	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
735			     &v3d_bin_sched_ops, NULL,
736			     DRM_SCHED_PRIORITY_COUNT,
737			     hw_jobs_limit, job_hang_limit,
738			     msecs_to_jiffies(hang_limit_ms), NULL,
739			     NULL, "v3d_bin", v3d->drm.dev);
740	if (ret)
741		return ret;
742
743	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
744			     &v3d_render_sched_ops, NULL,
745			     DRM_SCHED_PRIORITY_COUNT,
746			     hw_jobs_limit, job_hang_limit,
747			     msecs_to_jiffies(hang_limit_ms), NULL,
748			     NULL, "v3d_render", v3d->drm.dev);
749	if (ret)
750		goto fail;
751
752	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
753			     &v3d_tfu_sched_ops, NULL,
754			     DRM_SCHED_PRIORITY_COUNT,
755			     hw_jobs_limit, job_hang_limit,
756			     msecs_to_jiffies(hang_limit_ms), NULL,
757			     NULL, "v3d_tfu", v3d->drm.dev);
758	if (ret)
759		goto fail;
760
761	if (v3d_has_csd(v3d)) {
762		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
763				     &v3d_csd_sched_ops, NULL,
764				     DRM_SCHED_PRIORITY_COUNT,
765				     hw_jobs_limit, job_hang_limit,
766				     msecs_to_jiffies(hang_limit_ms), NULL,
767				     NULL, "v3d_csd", v3d->drm.dev);
768		if (ret)
769			goto fail;
770
771		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
772				     &v3d_cache_clean_sched_ops, NULL,
773				     DRM_SCHED_PRIORITY_COUNT,
774				     hw_jobs_limit, job_hang_limit,
775				     msecs_to_jiffies(hang_limit_ms), NULL,
776				     NULL, "v3d_cache_clean", v3d->drm.dev);
777		if (ret)
778			goto fail;
779	}
780
781	ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
782			     &v3d_cpu_sched_ops, NULL,
783			     DRM_SCHED_PRIORITY_COUNT,
784			     1, job_hang_limit,
785			     msecs_to_jiffies(hang_limit_ms), NULL,
786			     NULL, "v3d_cpu", v3d->drm.dev);
787	if (ret)
788		goto fail;
789
790	return 0;
791
792fail:
793	v3d_sched_fini(v3d);
794	return ret;
795}
796
797void
798v3d_sched_fini(struct v3d_dev *v3d)
799{
800	enum v3d_queue q;
801
802	for (q = 0; q < V3D_MAX_QUEUES; q++) {
803		if (v3d->queue[q].sched.ready)
804			drm_sched_fini(&v3d->queue[q].sched);
805	}
806}
807