1/* SPDX-License-Identifier: GPL-2.0 */
2/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */
3/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */
4/*
5 * Register definitions based on mali_midg_regmap.h
6 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.
7 */
8#ifndef __PANFROST_REGS_H__
9#define __PANFROST_REGS_H__
10
11#define GPU_ID				0x00
12#define GPU_L2_FEATURES			0x004	/* (RO) Level 2 cache features */
13#define GPU_CORE_FEATURES		0x008	/* (RO) Shader Core Features */
14#define GPU_TILER_FEATURES		0x00C	/* (RO) Tiler Features */
15#define GPU_MEM_FEATURES		0x010	/* (RO) Memory system features */
16#define   GROUPS_L2_COHERENT		BIT(0)	/* Cores groups are l2 coherent */
17
18#define GPU_MMU_FEATURES		0x014	/* (RO) MMU features */
19#define GPU_AS_PRESENT			0x018	/* (RO) Address space slots present */
20#define GPU_JS_PRESENT			0x01C	/* (RO) Job slots present */
21
22#define GPU_INT_RAWSTAT			0x20
23#define GPU_INT_CLEAR			0x24
24#define GPU_INT_MASK			0x28
25#define GPU_INT_STAT			0x2c
26#define   GPU_IRQ_FAULT			BIT(0)
27#define   GPU_IRQ_MULTIPLE_FAULT	BIT(7)
28#define   GPU_IRQ_RESET_COMPLETED	BIT(8)
29#define   GPU_IRQ_POWER_CHANGED		BIT(9)
30#define   GPU_IRQ_POWER_CHANGED_ALL	BIT(10)
31#define   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)
32#define   GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)
33#define   GPU_IRQ_MASK_ALL			 \
34	  (GPU_IRQ_FAULT			|\
35	   GPU_IRQ_MULTIPLE_FAULT		|\
36	   GPU_IRQ_RESET_COMPLETED		|\
37	   GPU_IRQ_POWER_CHANGED		|\
38	   GPU_IRQ_POWER_CHANGED_ALL		|\
39	   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED	|\
40	   GPU_IRQ_CLEAN_CACHES_COMPLETED)
41#define GPU_IRQ_MASK_ERROR	   		\
42	(					\
43	 GPU_IRQ_FAULT				|\
44	 GPU_IRQ_MULTIPLE_FAULT)
45#define GPU_CMD				0x30
46#define   GPU_CMD_SOFT_RESET		0x01
47#define   GPU_CMD_HARD_RESET		0x02
48#define   GPU_CMD_PERFCNT_CLEAR		0x03
49#define   GPU_CMD_PERFCNT_SAMPLE	0x04
50#define   GPU_CMD_CYCLE_COUNT_START	0x05
51#define   GPU_CMD_CYCLE_COUNT_STOP	0x06
52#define   GPU_CMD_CLEAN_CACHES		0x07
53#define   GPU_CMD_CLEAN_INV_CACHES	0x08
54#define GPU_STATUS			0x34
55#define   GPU_STATUS_PRFCNT_ACTIVE	BIT(2)
56#define GPU_LATEST_FLUSH_ID		0x38
57#define GPU_PWR_KEY			0x50	/* (WO) Power manager key register */
58#define  GPU_PWR_KEY_UNLOCK		0x2968A819
59#define GPU_PWR_OVERRIDE0		0x54	/* (RW) Power manager override settings */
60#define GPU_PWR_OVERRIDE1		0x58	/* (RW) Power manager override settings */
61#define GPU_FAULT_STATUS		0x3C
62#define GPU_FAULT_ADDRESS_LO		0x40
63#define GPU_FAULT_ADDRESS_HI		0x44
64
65#define GPU_PERFCNT_BASE_LO		0x60
66#define GPU_PERFCNT_BASE_HI		0x64
67#define GPU_PERFCNT_CFG			0x68
68#define   GPU_PERFCNT_CFG_MODE(x)	(x)
69#define   GPU_PERFCNT_CFG_MODE_OFF	0
70#define   GPU_PERFCNT_CFG_MODE_MANUAL	1
71#define   GPU_PERFCNT_CFG_MODE_TILE	2
72#define   GPU_PERFCNT_CFG_AS(x)		((x) << 4)
73#define   GPU_PERFCNT_CFG_SETSEL(x)	((x) << 8)
74#define GPU_PRFCNT_JM_EN		0x6c
75#define GPU_PRFCNT_SHADER_EN		0x70
76#define GPU_PRFCNT_TILER_EN		0x74
77#define GPU_PRFCNT_MMU_L2_EN		0x7c
78
79#define GPU_CYCLE_COUNT_LO		0x90
80#define GPU_CYCLE_COUNT_HI		0x94
81
82#define GPU_THREAD_MAX_THREADS		0x0A0	/* (RO) Maximum number of threads per core */
83#define GPU_THREAD_MAX_WORKGROUP_SIZE	0x0A4	/* (RO) Maximum workgroup size */
84#define GPU_THREAD_MAX_BARRIER_SIZE	0x0A8	/* (RO) Maximum threads waiting at a barrier */
85#define GPU_THREAD_FEATURES		0x0AC	/* (RO) Thread features */
86#define GPU_THREAD_TLS_ALLOC		0x310   /* (RO) Number of threads per core that
87						 * TLS must be allocated for */
88
89#define GPU_TEXTURE_FEATURES(n)		(0x0B0 + ((n) * 4))
90#define GPU_JS_FEATURES(n)		(0x0C0 + ((n) * 4))
91#define GPU_AFBC_FEATURES		(0x4C)	/* (RO) AFBC support on Bifrost */
92
93#define GPU_SHADER_PRESENT_LO		0x100	/* (RO) Shader core present bitmap, low word */
94#define GPU_SHADER_PRESENT_HI		0x104	/* (RO) Shader core present bitmap, high word */
95#define GPU_TILER_PRESENT_LO		0x110	/* (RO) Tiler core present bitmap, low word */
96#define GPU_TILER_PRESENT_HI		0x114	/* (RO) Tiler core present bitmap, high word */
97
98#define GPU_L2_PRESENT_LO		0x120	/* (RO) Level 2 cache present bitmap, low word */
99#define GPU_L2_PRESENT_HI		0x124	/* (RO) Level 2 cache present bitmap, high word */
100
101#define GPU_COHERENCY_FEATURES		0x300	/* (RO) Coherency features present */
102#define   COHERENCY_ACE_LITE		BIT(0)
103#define   COHERENCY_ACE			BIT(1)
104
105#define GPU_STACK_PRESENT_LO		0xE00   /* (RO) Core stack present bitmap, low word */
106#define GPU_STACK_PRESENT_HI		0xE04   /* (RO) Core stack present bitmap, high word */
107
108#define SHADER_READY_LO			0x140	/* (RO) Shader core ready bitmap, low word */
109#define SHADER_READY_HI			0x144	/* (RO) Shader core ready bitmap, high word */
110
111#define TILER_READY_LO			0x150	/* (RO) Tiler core ready bitmap, low word */
112#define TILER_READY_HI			0x154	/* (RO) Tiler core ready bitmap, high word */
113
114#define L2_READY_LO			0x160	/* (RO) Level 2 cache ready bitmap, low word */
115#define L2_READY_HI			0x164	/* (RO) Level 2 cache ready bitmap, high word */
116
117#define STACK_READY_LO			0xE10   /* (RO) Core stack ready bitmap, low word */
118#define STACK_READY_HI			0xE14   /* (RO) Core stack ready bitmap, high word */
119
120
121#define SHADER_PWRON_LO			0x180	/* (WO) Shader core power on bitmap, low word */
122#define SHADER_PWRON_HI			0x184	/* (WO) Shader core power on bitmap, high word */
123
124#define TILER_PWRON_LO			0x190	/* (WO) Tiler core power on bitmap, low word */
125#define TILER_PWRON_HI			0x194	/* (WO) Tiler core power on bitmap, high word */
126
127#define L2_PWRON_LO			0x1A0	/* (WO) Level 2 cache power on bitmap, low word */
128#define L2_PWRON_HI			0x1A4	/* (WO) Level 2 cache power on bitmap, high word */
129
130#define STACK_PWRON_LO			0xE20   /* (RO) Core stack power on bitmap, low word */
131#define STACK_PWRON_HI			0xE24   /* (RO) Core stack power on bitmap, high word */
132
133
134#define SHADER_PWROFF_LO		0x1C0	/* (WO) Shader core power off bitmap, low word */
135#define SHADER_PWROFF_HI		0x1C4	/* (WO) Shader core power off bitmap, high word */
136
137#define TILER_PWROFF_LO			0x1D0	/* (WO) Tiler core power off bitmap, low word */
138#define TILER_PWROFF_HI			0x1D4	/* (WO) Tiler core power off bitmap, high word */
139
140#define L2_PWROFF_LO			0x1E0	/* (WO) Level 2 cache power off bitmap, low word */
141#define L2_PWROFF_HI			0x1E4	/* (WO) Level 2 cache power off bitmap, high word */
142
143#define STACK_PWROFF_LO			0xE30   /* (RO) Core stack power off bitmap, low word */
144#define STACK_PWROFF_HI			0xE34   /* (RO) Core stack power off bitmap, high word */
145
146
147#define SHADER_PWRTRANS_LO		0x200	/* (RO) Shader core power transition bitmap, low word */
148#define SHADER_PWRTRANS_HI		0x204	/* (RO) Shader core power transition bitmap, high word */
149
150#define TILER_PWRTRANS_LO		0x210	/* (RO) Tiler core power transition bitmap, low word */
151#define TILER_PWRTRANS_HI		0x214	/* (RO) Tiler core power transition bitmap, high word */
152
153#define L2_PWRTRANS_LO			0x220	/* (RO) Level 2 cache power transition bitmap, low word */
154#define L2_PWRTRANS_HI			0x224	/* (RO) Level 2 cache power transition bitmap, high word */
155
156#define STACK_PWRTRANS_LO		0xE40   /* (RO) Core stack power transition bitmap, low word */
157#define STACK_PWRTRANS_HI		0xE44   /* (RO) Core stack power transition bitmap, high word */
158
159
160#define SHADER_PWRACTIVE_LO		0x240	/* (RO) Shader core active bitmap, low word */
161#define SHADER_PWRACTIVE_HI		0x244	/* (RO) Shader core active bitmap, high word */
162
163#define TILER_PWRACTIVE_LO		0x250	/* (RO) Tiler core active bitmap, low word */
164#define TILER_PWRACTIVE_HI		0x254	/* (RO) Tiler core active bitmap, high word */
165
166#define L2_PWRACTIVE_LO			0x260	/* (RO) Level 2 cache active bitmap, low word */
167#define L2_PWRACTIVE_HI			0x264	/* (RO) Level 2 cache active bitmap, high word */
168
169#define GPU_JM_CONFIG			0xF00   /* (RW) Job Manager configuration register (Implementation specific register) */
170#define GPU_SHADER_CONFIG		0xF04	/* (RW) Shader core configuration settings (Implementation specific register) */
171#define GPU_TILER_CONFIG		0xF08   /* (RW) Tiler core configuration settings (Implementation specific register) */
172#define GPU_L2_MMU_CONFIG		0xF0C	/* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */
173
174/* L2_MMU_CONFIG register */
175#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT	23
176#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY		(0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
177#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT	24
178#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
179#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
180#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
181#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
182
183#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT	26
184#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES		(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
185#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT	(0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
186#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER	(0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
187#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF	(0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
188
189#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT	12
190#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS		(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
191
192#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT	15
193#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES	(0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
194
195/* SHADER_CONFIG register */
196#define SC_ALT_COUNTERS			BIT(3)
197#define SC_OVERRIDE_FWD_PIXEL_KILL	BIT(4)
198#define SC_SDC_DISABLE_OQ_DISCARD	BIT(6)
199#define SC_LS_ALLOW_ATTR_TYPES		BIT(16)
200#define SC_LS_PAUSEBUFFER_DISABLE	BIT(16)
201#define SC_TLS_HASH_ENABLE		BIT(17)
202#define SC_LS_ATTR_CHECK_DISABLE	BIT(18)
203#define SC_ENABLE_TEXGRD_FLAGS		BIT(25)
204#define SC_VAR_ALGORITHM		BIT(29)
205/* End SHADER_CONFIG register */
206
207/* TILER_CONFIG register */
208#define TC_CLOCK_GATE_OVERRIDE		BIT(0)
209
210/* JM_CONFIG register */
211#define JM_TIMESTAMP_OVERRIDE		BIT(0)
212#define JM_CLOCK_GATE_OVERRIDE		BIT(1)
213#define JM_JOB_THROTTLE_ENABLE		BIT(2)
214#define JM_JOB_THROTTLE_LIMIT_SHIFT	3
215#define JM_MAX_JOB_THROTTLE_LIMIT	0x3F
216#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2
217#define JM_IDVS_GROUP_SIZE_SHIFT	16
218#define JM_DEFAULT_IDVS_GROUP_SIZE	0xF
219#define JM_MAX_IDVS_GROUP_SIZE		0x3F
220
221
222/* Job Control regs */
223#define JOB_INT_RAWSTAT			0x1000
224#define JOB_INT_CLEAR			0x1004
225#define JOB_INT_MASK			0x1008
226#define JOB_INT_STAT			0x100c
227#define JOB_INT_JS_STATE		0x1010
228#define JOB_INT_THROTTLE		0x1014
229
230#define MK_JS_MASK(j)			(0x10001 << (j))
231#define JOB_INT_MASK_ERR(j)		BIT((j) + 16)
232#define JOB_INT_MASK_DONE(j)		BIT(j)
233
234#define JS_BASE				0x1800
235#define JS_SLOT_STRIDE			0x80
236
237#define JS_HEAD_LO(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x00)
238#define JS_HEAD_HI(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x04)
239#define JS_TAIL_LO(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x08)
240#define JS_TAIL_HI(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x0c)
241#define JS_AFFINITY_LO(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x10)
242#define JS_AFFINITY_HI(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x14)
243#define JS_CONFIG(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x18)
244#define JS_XAFFINITY(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x1c)
245#define JS_COMMAND(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x20)
246#define JS_STATUS(n)			(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x24)
247#define JS_HEAD_NEXT_LO(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x40)
248#define JS_HEAD_NEXT_HI(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x44)
249#define JS_AFFINITY_NEXT_LO(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x50)
250#define JS_AFFINITY_NEXT_HI(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x54)
251#define JS_CONFIG_NEXT(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x58)
252#define JS_COMMAND_NEXT(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x60)
253#define JS_FLUSH_ID_NEXT(n)		(JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x70)
254
255/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */
256#define JS_CONFIG_START_FLUSH_CLEAN		BIT(8)
257#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE	(3u << 8)
258#define JS_CONFIG_START_MMU			BIT(10)
259#define JS_CONFIG_JOB_CHAIN_FLAG		BIT(11)
260#define JS_CONFIG_END_FLUSH_CLEAN		BIT(12)
261#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE	(3u << 12)
262#define JS_CONFIG_ENABLE_FLUSH_REDUCTION	BIT(14)
263#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK	BIT(15)
264#define JS_CONFIG_THREAD_PRI(n)			((n) << 16)
265
266#define JS_COMMAND_NOP			0x00
267#define JS_COMMAND_START		0x01
268#define JS_COMMAND_SOFT_STOP		0x02	/* Gently stop processing a job chain */
269#define JS_COMMAND_HARD_STOP		0x03	/* Rudely stop processing a job chain */
270#define JS_COMMAND_SOFT_STOP_0		0x04	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */
271#define JS_COMMAND_HARD_STOP_0		0x05	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */
272#define JS_COMMAND_SOFT_STOP_1		0x06	/* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */
273#define JS_COMMAND_HARD_STOP_1		0x07	/* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */
274
275/* MMU regs */
276#define MMU_INT_RAWSTAT			0x2000
277#define MMU_INT_CLEAR			0x2004
278#define MMU_INT_MASK			0x2008
279#define MMU_INT_STAT			0x200c
280
281/* AS_COMMAND register commands */
282#define AS_COMMAND_NOP			0x00	/* NOP Operation */
283#define AS_COMMAND_UPDATE		0x01	/* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
284#define AS_COMMAND_LOCK			0x02	/* Issue a lock region command to all MMUs */
285#define AS_COMMAND_UNLOCK		0x03	/* Issue a flush region command to all MMUs */
286#define AS_COMMAND_FLUSH		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs
287						   (deprecated - only for use with T60x) */
288#define AS_COMMAND_FLUSH_PT		0x04	/* Flush all L2 caches then issue a flush region command to all MMUs */
289#define AS_COMMAND_FLUSH_MEM		0x05	/* Wait for memory accesses to complete, flush all the L1s cache then
290						   flush all L2 caches then issue a flush region command to all MMUs */
291
292#define MMU_BASE			0x2400
293#define MMU_AS_SHIFT			0x06
294#define MMU_AS(as)			(MMU_BASE + ((as) << MMU_AS_SHIFT))
295
296#define AS_TRANSTAB_LO(as)		(MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */
297#define AS_TRANSTAB_HI(as)		(MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */
298#define AS_MEMATTR_LO(as)		(MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */
299#define AS_MEMATTR_HI(as)		(MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */
300#define AS_LOCKADDR_LO(as)		(MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */
301#define AS_LOCKADDR_HI(as)		(MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */
302#define AS_COMMAND(as)			(MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */
303#define AS_FAULTSTATUS(as)		(MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */
304#define AS_FAULTADDRESS_LO(as)		(MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */
305#define AS_FAULTADDRESS_HI(as)		(MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */
306#define AS_STATUS(as)			(MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */
307/* Additional Bifrost AS registers */
308#define AS_TRANSCFG_LO(as)		(MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */
309#define AS_TRANSCFG_HI(as)		(MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */
310#define AS_FAULTEXTRA_LO(as)		(MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */
311#define AS_FAULTEXTRA_HI(as)		(MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */
312
313#define MMU_AS_STRIDE			(1 << MMU_AS_SHIFT)
314
315/*
316 * Begin LPAE MMU TRANSTAB register values
317 */
318#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK	0xfffffffffffff000
319#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY	0x2
320#define AS_TRANSTAB_LPAE_ADRMODE_TABLE		0x3
321#define AS_TRANSTAB_LPAE_ADRMODE_MASK		0x3
322#define AS_TRANSTAB_LPAE_READ_INNER		BIT(2)
323#define AS_TRANSTAB_LPAE_SHARE_OUTER		BIT(4)
324
325#define AS_STATUS_AS_ACTIVE			0x01
326
327#define AS_FAULTSTATUS_ACCESS_TYPE_MASK		(0x3 << 8)
328#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC	(0x0 << 8)
329#define AS_FAULTSTATUS_ACCESS_TYPE_EX		(0x1 << 8)
330#define AS_FAULTSTATUS_ACCESS_TYPE_READ		(0x2 << 8)
331#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE	(0x3 << 8)
332
333#define AS_LOCK_REGION_MIN_SIZE                 (1ULL << 15)
334
335#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)
336#define gpu_read(dev, reg) readl(dev->iomem + reg)
337
338#endif
339