1#ifndef STATE_XML
2#define STATE_XML
3
4/* Autogenerated file, DO NOT EDIT manually!
5
6This file was generated by the rules-ng-ng headergen tool in this git repository:
7http://0x04.net/cgit/index.cgi/rules-ng-ng
8git clone git://0x04.net/rules-ng-ng
9
10The rules-ng-ng source files this header was generated from are:
11- state.xml     (  26087 bytes, from 2017-12-18 16:51:59)
12- common.xml    (  35468 bytes, from 2018-01-22 13:48:54)
13- common_3d.xml (  14615 bytes, from 2017-12-18 16:51:59)
14- state_hi.xml  (  30232 bytes, from 2018-02-15 15:48:01)
15- copyright.xml (   1597 bytes, from 2016-12-08 16:37:56)
16- state_2d.xml  (  51552 bytes, from 2016-12-08 16:37:56)
17- state_3d.xml  (  79992 bytes, from 2017-12-18 16:51:59)
18- state_blt.xml (  13405 bytes, from 2017-12-18 16:51:59)
19- state_vg.xml  (   5975 bytes, from 2016-12-08 16:37:56)
20
21Copyright (C) 2012-2017 by the following authors:
22- Wladimir J. van der Laan <laanwj@gmail.com>
23- Christian Gmeiner <christian.gmeiner@gmail.com>
24- Lucas Stach <l.stach@pengutronix.de>
25- Russell King <rmk@arm.linux.org.uk>
26
27Permission is hereby granted, free of charge, to any person obtaining a
28copy of this software and associated documentation files (the "Software"),
29to deal in the Software without restriction, including without limitation
30the rights to use, copy, modify, merge, publish, distribute, sub license,
31and/or sell copies of the Software, and to permit persons to whom the
32Software is furnished to do so, subject to the following conditions:
33
34The above copyright notice and this permission notice (including the
35next paragraph) shall be included in all copies or substantial portions
36of the Software.
37
38THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
41THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
42LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
43FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
44DEALINGS IN THE SOFTWARE.
45*/
46
47
48#define VARYING_COMPONENT_USE_UNUSED				0x00000000
49#define VARYING_COMPONENT_USE_USED				0x00000001
50#define VARYING_COMPONENT_USE_POINTCOORD_X			0x00000002
51#define VARYING_COMPONENT_USE_POINTCOORD_Y			0x00000003
52#define FE_DATA_TYPE_BYTE					0x00000000
53#define FE_DATA_TYPE_UNSIGNED_BYTE				0x00000001
54#define FE_DATA_TYPE_SHORT					0x00000002
55#define FE_DATA_TYPE_UNSIGNED_SHORT				0x00000003
56#define FE_DATA_TYPE_INT					0x00000004
57#define FE_DATA_TYPE_UNSIGNED_INT				0x00000005
58#define FE_DATA_TYPE_FLOAT					0x00000008
59#define FE_DATA_TYPE_HALF_FLOAT					0x00000009
60#define FE_DATA_TYPE_FIXED					0x0000000b
61#define FE_DATA_TYPE_INT_10_10_10_2				0x0000000c
62#define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2			0x0000000d
63#define FE_DATA_TYPE_BYTE_I					0x0000000e
64#define FE_DATA_TYPE_SHORT_I					0x0000000f
65#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK		0x000000ff
66#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT		0
67#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
68#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK		0x00ff0000
69#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT		16
70#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
71#define VIVS_FE							0x00000000
72
73#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)		       (0x00000600 + 0x4*(i0))
74#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE			0x00000004
75#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN			0x00000010
76#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK		0x0000000f
77#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT		0
78#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK)
79#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK		0x00000030
80#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT		4
81#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
82#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE		0x00000080
83#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK		0x00000700
84#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT		8
85#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
86#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK			0x00003000
87#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT		12
88#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
89#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK		0x0000c000
90#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT		14
91#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF		0x00000000
92#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON		0x00008000
93#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK		0x00ff0000
94#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT		16
95#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
96#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK			0xff000000
97#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT		24
98#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
99
100#define VIVS_FE_CMD_STREAM_BASE_ADDR				0x00000640
101
102#define VIVS_FE_INDEX_STREAM_BASE_ADDR				0x00000644
103
104#define VIVS_FE_INDEX_STREAM_CONTROL				0x00000648
105#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK			0x00000003
106#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT		0
107#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR		0x00000000
108#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT	0x00000001
109#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT		0x00000002
110#define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART		0x00000100
111
112#define VIVS_FE_VERTEX_STREAM_BASE_ADDR				0x0000064c
113
114#define VIVS_FE_VERTEX_STREAM_CONTROL				0x00000650
115
116#define VIVS_FE_COMMAND_ADDRESS					0x00000654
117
118#define VIVS_FE_COMMAND_CONTROL					0x00000658
119#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK			0x0000ffff
120#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT			0
121#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)			(((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
122#define VIVS_FE_COMMAND_CONTROL_ENABLE				0x00010000
123
124#define VIVS_FE_DMA_STATUS					0x0000065c
125
126#define VIVS_FE_DMA_DEBUG_STATE					0x00000660
127#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK			0x0000001f
128#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT		0
129#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE			0x00000000
130#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC			0x00000001
131#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0			0x00000002
132#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0			0x00000003
133#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1			0x00000004
134#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1			0x00000005
135#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR			0x00000006
136#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD			0x00000007
137#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL		0x00000008
138#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL		0x00000009
139#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA		0x0000000a
140#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX		0x0000000b
141#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW			0x0000000c
142#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0		0x0000000d
143#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1		0x0000000e
144#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0		0x0000000f
145#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1		0x00000010
146#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO		0x00000011
147#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT			0x00000012
148#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK			0x00000013
149#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END			0x00000014
150#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL			0x00000015
151#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK		0x00000300
152#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT		8
153#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE		0x00000000
154#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START		0x00000100
155#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ		0x00000200
156#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END		0x00000300
157#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK		0x00000c00
158#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT		10
159#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE		0x00000000
160#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID	0x00000400
161#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID		0x00000800
162#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK		0x00003000
163#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT		12
164#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE		0x00000000
165#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX		0x00001000
166#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL		0x00002000
167#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK			0x0000c000
168#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT		14
169#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE			0x00000000
170#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR			0x00004000
171#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC		0x00008000
172#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK		0x00030000
173#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT		16
174#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE		0x00000000
175#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE		0x00010000
176#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS		0x00020000
177
178#define VIVS_FE_DMA_ADDRESS					0x00000664
179
180#define VIVS_FE_DMA_LOW						0x00000668
181
182#define VIVS_FE_DMA_HIGH					0x0000066c
183
184#define VIVS_FE_AUTO_FLUSH					0x00000670
185
186#define VIVS_FE_PRIMITIVE_RESTART_INDEX				0x00000674
187
188#define VIVS_FE_UNK00678					0x00000678
189
190#define VIVS_FE_UNK0067C					0x0000067c
191
192#define VIVS_FE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
193#define VIVS_FE_VERTEX_STREAMS__ESIZE				0x00000004
194#define VIVS_FE_VERTEX_STREAMS__LEN				0x00000008
195
196#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00000680 + 0x4*(i0))
197
198#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)		       (0x000006a0 + 0x4*(i0))
199
200#define VIVS_FE_GENERIC_ATTRIB(i0)			       (0x00000000 + 0x4*(i0))
201#define VIVS_FE_GENERIC_ATTRIB__ESIZE				0x00000004
202#define VIVS_FE_GENERIC_ATTRIB__LEN				0x00000010
203
204#define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0)		       (0x000006c0 + 0x4*(i0))
205
206#define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0)		       (0x00000700 + 0x4*(i0))
207
208#define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0)		       (0x00000740 + 0x4*(i0))
209
210#define VIVS_FE_GENERIC_ATTRIB_SCALE(i0)		       (0x00000780 + 0x4*(i0))
211
212#define VIVS_FE_HALTI5_UNK007C4					0x000007c4
213
214#define VIVS_FE_HALTI5_UNK007D0(i0)			       (0x000007d0 + 0x4*(i0))
215#define VIVS_FE_HALTI5_UNK007D0__ESIZE				0x00000004
216#define VIVS_FE_HALTI5_UNK007D0__LEN				0x00000002
217
218#define VIVS_FE_HALTI5_UNK007D8					0x000007d8
219
220#define VIVS_FE_DESC_START					0x000007dc
221
222#define VIVS_FE_DESC_END					0x000007e0
223
224#define VIVS_FE_DESC_AVAIL					0x000007e4
225#define VIVS_FE_DESC_AVAIL_COUNT__MASK				0x0000007f
226#define VIVS_FE_DESC_AVAIL_COUNT__SHIFT				0
227#define VIVS_FE_DESC_AVAIL_COUNT(x)				(((x) << VIVS_FE_DESC_AVAIL_COUNT__SHIFT) & VIVS_FE_DESC_AVAIL_COUNT__MASK)
228
229#define VIVS_FE_FENCE_WAIT_DATA_LOW				0x000007e8
230
231#define VIVS_FE_FENCE_WAIT_DATA_HIGH				0x000007f4
232
233#define VIVS_FE_ROBUSTNESS_UNK007F8				0x000007f8
234
235#define VIVS_GL							0x00000000
236
237#define VIVS_GL_PIPE_SELECT					0x00003800
238#define VIVS_GL_PIPE_SELECT_PIPE__MASK				0x00000001
239#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT				0
240#define VIVS_GL_PIPE_SELECT_PIPE(x)				(((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
241
242#define VIVS_GL_EVENT						0x00003804
243#define VIVS_GL_EVENT_EVENT_ID__MASK				0x0000001f
244#define VIVS_GL_EVENT_EVENT_ID__SHIFT				0
245#define VIVS_GL_EVENT_EVENT_ID(x)				(((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
246#define VIVS_GL_EVENT_FROM_FE					0x00000020
247#define VIVS_GL_EVENT_FROM_PE					0x00000040
248#define VIVS_GL_EVENT_FROM_BLT					0x00000080
249#define VIVS_GL_EVENT_SOURCE__MASK				0x00001f00
250#define VIVS_GL_EVENT_SOURCE__SHIFT				8
251#define VIVS_GL_EVENT_SOURCE(x)					(((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
252
253#define VIVS_GL_SEMAPHORE_TOKEN					0x00003808
254#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK			0x0000001f
255#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT			0
256#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
257#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK			0x00001f00
258#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT			8
259#define VIVS_GL_SEMAPHORE_TOKEN_TO(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
260#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK			0x30000000
261#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT			28
262#define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x)			(((x) << VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK)
263
264#define VIVS_GL_FLUSH_CACHE					0x0000380c
265#define VIVS_GL_FLUSH_CACHE_DEPTH				0x00000001
266#define VIVS_GL_FLUSH_CACHE_COLOR				0x00000002
267#define VIVS_GL_FLUSH_CACHE_TEXTURE				0x00000004
268#define VIVS_GL_FLUSH_CACHE_PE2D				0x00000008
269#define VIVS_GL_FLUSH_CACHE_TEXTUREVS				0x00000010
270#define VIVS_GL_FLUSH_CACHE_SHADER_L1				0x00000020
271#define VIVS_GL_FLUSH_CACHE_SHADER_L2				0x00000040
272#define VIVS_GL_FLUSH_CACHE_UNK10				0x00000400
273#define VIVS_GL_FLUSH_CACHE_UNK11				0x00000800
274#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12			0x00001000
275#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13			0x00002000
276
277#define VIVS_GL_FLUSH_MMU					0x00003810
278#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU				0x00000001
279#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1				0x00000002
280#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2				0x00000004
281#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU				0x00000008
282#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4				0x00000010
283
284#define VIVS_GL_VERTEX_ELEMENT_CONFIG				0x00003814
285
286#define VIVS_GL_MULTI_SAMPLE_CONFIG				0x00003818
287#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK		0x00000003
288#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT		0
289#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE		0x00000000
290#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X		0x00000001
291#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X		0x00000002
292#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK		0x00000008
293#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK		0x000000f0
294#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT		4
295#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)		(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
296#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK		0x00000100
297#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK			0x00007000
298#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT		12
299#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
300#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK			0x00008000
301#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK			0x00030000
302#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT		16
303#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
304#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK			0x00080000
305
306#define VIVS_GL_VARYING_TOTAL_COMPONENTS			0x0000381c
307#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK		0x000000ff
308#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT		0
309#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)			(((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
310
311#define VIVS_GL_VARYING_NUM_COMPONENTS				0x00003820
312
313#define VIVS_GL_OCCLUSION_QUERY_ADDR				0x00003824
314
315#define VIVS_GL_VARYING_COMPONENT_USE(i0)		       (0x00003828 + 0x4*(i0))
316#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE			0x00000004
317#define VIVS_GL_VARYING_COMPONENT_USE__LEN			0x00000002
318#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK		0x00000003
319#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT		0
320#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
321#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK		0x0000000c
322#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT		2
323#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
324#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK		0x00000030
325#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT		4
326#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
327#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK		0x000000c0
328#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT		6
329#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
330#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK		0x00000300
331#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT		8
332#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
333#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK		0x00000c00
334#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT		10
335#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
336#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK		0x00003000
337#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT		12
338#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
339#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK		0x0000c000
340#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT		14
341#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
342#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK		0x00030000
343#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT		16
344#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
345#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK		0x000c0000
346#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT		18
347#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
348#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK		0x00300000
349#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT		20
350#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
351#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK		0x00c00000
352#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT		22
353#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
354#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK		0x03000000
355#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT		24
356#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
357#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK		0x0c000000
358#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT		26
359#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
360#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK		0x30000000
361#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT		28
362#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
363#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK		0xc0000000
364#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT		30
365#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
366
367#define VIVS_GL_UNK0382C					0x0000382c
368
369#define VIVS_GL_OCCLUSION_QUERY_CONTROL				0x00003830
370
371#define VIVS_GL_UNK03834					0x00003834
372
373#define VIVS_GL_UNK03838					0x00003838
374
375#define VIVS_GL_API_MODE					0x0000384c
376#define VIVS_GL_API_MODE_OPENGL					0x00000000
377#define VIVS_GL_API_MODE_OPENVG					0x00000001
378#define VIVS_GL_API_MODE_OPENCL					0x00000002
379
380#define VIVS_GL_CONTEXT_POINTER					0x00003850
381
382#define VIVS_GL_UNK03854					0x00003854
383
384#define VIVS_GL_BUG_FIXES					0x00003860
385
386#define VIVS_GL_FENCE_OUT_ADDRESS				0x00003868
387
388#define VIVS_GL_FENCE_OUT_DATA_LOW				0x0000386c
389
390#define VIVS_GL_HALTI5_UNK03884					0x00003884
391
392#define VIVS_GL_HALTI5_SH_SPECIALS				0x00003888
393#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK		0x0000007f
394#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT		0
395#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x)		(((x) << VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK)
396#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK		0x00007f00
397#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT		8
398#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x)		(((x) << VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK)
399#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK			0x007f0000
400#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT			16
401#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x)			(((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK)
402#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK			0xff000000
403#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT			24
404#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x)			(((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK)
405
406#define VIVS_GL_GS_UNK0388C					0x0000388c
407
408#define VIVS_GL_FENCE_OUT_DATA_HIGH				0x00003898
409
410#define VIVS_GL_SHADER_INDEX					0x0000389c
411
412#define VIVS_GL_GS_UNK038A0(i0)				       (0x000038a0 + 0x4*(i0))
413#define VIVS_GL_GS_UNK038A0__ESIZE				0x00000004
414#define VIVS_GL_GS_UNK038A0__LEN				0x00000008
415
416#define VIVS_GL_HALTI5_UNK038C0(i0)			       (0x000038c0 + 0x4*(i0))
417#define VIVS_GL_HALTI5_UNK038C0__ESIZE				0x00000004
418#define VIVS_GL_HALTI5_UNK038C0__LEN				0x00000010
419
420#define VIVS_GL_SECURITY_UNK3900				0x00003900
421
422#define VIVS_GL_SECURITY_UNK3904				0x00003904
423
424#define VIVS_GL_UNK03A00					0x00003a00
425
426#define VIVS_GL_UNK03A04					0x00003a04
427
428#define VIVS_GL_UNK03A08					0x00003a08
429
430#define VIVS_GL_UNK03A0C					0x00003a0c
431
432#define VIVS_GL_UNK03A10					0x00003a10
433
434#define VIVS_GL_STALL_TOKEN					0x00003c00
435#define VIVS_GL_STALL_TOKEN_FROM__MASK				0x0000001f
436#define VIVS_GL_STALL_TOKEN_FROM__SHIFT				0
437#define VIVS_GL_STALL_TOKEN_FROM(x)				(((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
438#define VIVS_GL_STALL_TOKEN_TO__MASK				0x00001f00
439#define VIVS_GL_STALL_TOKEN_TO__SHIFT				8
440#define VIVS_GL_STALL_TOKEN_TO(x)				(((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
441#define VIVS_GL_STALL_TOKEN_FLIP0				0x40000000
442#define VIVS_GL_STALL_TOKEN_FLIP1				0x80000000
443
444#define VIVS_NFE						0x00000000
445
446#define VIVS_NFE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
447#define VIVS_NFE_VERTEX_STREAMS__ESIZE				0x00000004
448#define VIVS_NFE_VERTEX_STREAMS__LEN				0x00000010
449
450#define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00014600 + 0x4*(i0))
451
452#define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0)		       (0x00014640 + 0x4*(i0))
453
454#define VIVS_NFE_VERTEX_STREAMS_UNK14680(i0)		       (0x00014680 + 0x4*(i0))
455
456#define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0)	       (0x000146c0 + 0x4*(i0))
457
458#define VIVS_NFE_GENERIC_ATTRIB(i0)			       (0x00000000 + 0x4*(i0))
459#define VIVS_NFE_GENERIC_ATTRIB__ESIZE				0x00000004
460#define VIVS_NFE_GENERIC_ATTRIB__LEN				0x00000020
461
462#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0)		       (0x00017800 + 0x4*(i0))
463#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK		0x0000000f
464#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT		0
465#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x)			(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK)
466#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK		0x00000030
467#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT		4
468#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x)		(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK)
469#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK		0x00000700
470#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT		8
471#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x)		(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK)
472#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK		0x00003000
473#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT		12
474#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x)			(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK)
475#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK		0x0000c000
476#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT	14
477#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF		0x00000000
478#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON		0x00008000
479#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK		0x00ff0000
480#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT		16
481#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x)		(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK)
482
483#define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0)		       (0x00017880 + 0x4*(i0))
484
485#define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0)		       (0x00017900 + 0x4*(i0))
486
487#define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0)		       (0x00017980 + 0x4*(i0))
488
489#define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0)		       (0x00017a00 + 0x4*(i0))
490
491#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0)		       (0x00017a80 + 0x4*(i0))
492#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK		0x000000ff
493#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT		0
494#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x)			(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK)
495#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE		0x00000800
496
497#define VIVS_DUMMY						0x00000000
498
499#define VIVS_DUMMY_DUMMY					0x0003fffc
500
501
502#endif /* STATE_XML */
503