1#ifndef DIRECT_WINDOW_BUFFER_H
2#define DIRECT_WINDOW_BUFFER_H
3
4#include "RenderingBuffer.h"
5
6struct direct_buffer_info;
7
8class DirectWindowBuffer : public RenderingBuffer {
9 public:
10								DirectWindowBuffer();
11	virtual						~DirectWindowBuffer();
12
13	virtual	status_t			InitCheck() const;
14
15	virtual	color_space			ColorSpace() const;
16	virtual	void*				Bits() const;
17	virtual	uint32				BytesPerRow() const;
18	virtual	uint32				Width() const;
19	virtual	uint32				Height() const;
20
21			void				SetTo(direct_buffer_info* info);
22
23			BRegion&			WindowClipping()
24									{ return fWindowClipping; }
25 private:
26			void*				fBits;
27			uint32				fWidth;
28			uint32				fHeight;
29			uint32				fBytesPerRow;
30			color_space			fFormat;
31
32			BRegion				fWindowClipping;
33};
34
35#endif // DIRECT_WINDOW_BUFFER_H
36