1/*
2 * Copyright (c) 1992, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * This software was developed by the Computer Systems Engineering group
6 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
7 * contributed to Berkeley.
8 *
9 * All advertising materials mentioning features or use of this software
10 * must display the following acknowledgement:
11 *	This product includes software developed by the University of
12 *	California, Lawrence Berkeley Laboratory.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * 1. Redistributions of source code must retain the above copyright
18 *    notice, this list of conditions and the following disclaimer.
19 * 2. Redistributions in binary form must reproduce the above copyright
20 *    notice, this list of conditions and the following disclaimer in the
21 *    documentation and/or other materials provided with the distribution.
22 * 3. Neither the name of the University nor the names of its contributors
23 *    may be used to endorse or promote products derived from this software
24 *    without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 *
38 *	@(#)fpu_sqrt.c	8.1 (Berkeley) 6/11/93
39 *	$NetBSD: fpu_sqrt.c,v 1.2 1994/11/20 20:52:46 deraadt Exp $
40 */
41
42#include <sys/cdefs.h>
43
44/*
45 * Perform an FPU square root (return sqrt(x)).
46 */
47
48#include <sys/types.h>
49
50#include "fpu_arith.h"
51#include "fpu_emu.h"
52#include "fpu_extern.h"
53
54/*
55 * Our task is to calculate the square root of a floating point number x0.
56 * This number x normally has the form:
57 *
58 *		    exp
59 *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
60 *
61 * This can be left as it stands, or the mantissa can be doubled and the
62 * exponent decremented:
63 *
64 *			  exp-1
65 *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
66 *
67 * If the exponent `exp' is even, the square root of the number is best
68 * handled using the first form, and is by definition equal to:
69 *
70 *				exp/2
71 *	sqrt(x) = sqrt(mant) * 2
72 *
73 * If exp is odd, on the other hand, it is convenient to use the second
74 * form, giving:
75 *
76 *				    (exp-1)/2
77 *	sqrt(x) = sqrt(2 * mant) * 2
78 *
79 * In the first case, we have
80 *
81 *	1 <= mant < 2
82 *
83 * and therefore
84 *
85 *	sqrt(1) <= sqrt(mant) < sqrt(2)
86 *
87 * while in the second case we have
88 *
89 *	2 <= 2*mant < 4
90 *
91 * and therefore
92 *
93 *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
94 *
95 * so that in any case, we are sure that
96 *
97 *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
98 *
99 * or
100 *
101 *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
102 *
103 * This root is therefore a properly formed mantissa for a floating
104 * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
105 * as above.  This leaves us with the problem of finding the square root
106 * of a fixed-point number in the range [1..4).
107 *
108 * Though it may not be instantly obvious, the following square root
109 * algorithm works for any integer x of an even number of bits, provided
110 * that no overflows occur:
111 *
112 *	let q = 0
113 *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
114 *		x *= 2			-- multiply by radix, for next digit
115 *		if x >= 2q + 2^k then	-- if adding 2^k does not
116 *			x -= 2q + 2^k	-- exceed the correct root,
117 *			q += 2^k	-- add 2^k and adjust x
118 *		fi
119 *	done
120 *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
121 *
122 * If NBITS is odd (so that k is initially even), we can just add another
123 * zero bit at the top of x.  Doing so means that q is not going to acquire
124 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
125 * final value in x is not needed, or can be off by a factor of 2, this is
126 * equivalant to moving the `x *= 2' step to the bottom of the loop:
127 *
128 *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
129 *
130 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
131 * (Since the algorithm is destructive on x, we will call x's initial
132 * value, for which q is some power of two times its square root, x0.)
133 *
134 * If we insert a loop invariant y = 2q, we can then rewrite this using
135 * C notation as:
136 *
137 *	q = y = 0; x = x0;
138 *	for (k = NBITS; --k >= 0;) {
139 * #if (NBITS is even)
140 *		x *= 2;
141 * #endif
142 *		t = y + (1 << k);
143 *		if (x >= t) {
144 *			x -= t;
145 *			q += 1 << k;
146 *			y += 1 << (k + 1);
147 *		}
148 * #if (NBITS is odd)
149 *		x *= 2;
150 * #endif
151 *	}
152 *
153 * If x0 is fixed point, rather than an integer, we can simply alter the
154 * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
155 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
156 *
157 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
158 * integers, which adds some complication.  But note that q is built one
159 * bit at a time, from the top down, and is not used itself in the loop
160 * (we use 2q as held in y instead).  This means we can build our answer
161 * in an integer, one word at a time, which saves a bit of work.  Also,
162 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
163 * `new' bits in y and we can set them with an `or' operation rather than
164 * a full-blown multiword add.
165 *
166 * We are almost done, except for one snag.  We must prove that none of our
167 * intermediate calculations can overflow.  We know that x0 is in [1..4)
168 * and therefore the square root in q will be in [1..2), but what about x,
169 * y, and t?
170 *
171 * We know that y = 2q at the beginning of each loop.  (The relation only
172 * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
173 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
174 * Furthermore, we can prove with a bit of work that x never exceeds y by
175 * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
176 * an exercise to the reader, mostly because I have become tired of working
177 * on this comment.)
178 *
179 * If our floating point mantissas (which are of the form 1.frac) occupy
180 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
181 * In fact, we want even one more bit (for a carry, to avoid compares), or
182 * three extra.  There is a comment in fpu_emu.h reminding maintainers of
183 * this, so we have some justification in assuming it.
184 */
185struct fpn *
186__fpu_sqrt(fe)
187	struct fpemu *fe;
188{
189	struct fpn *x = &fe->fe_f1;
190	u_int bit, q, tt;
191	u_int x0, x1, x2, x3;
192	u_int y0, y1, y2, y3;
193	u_int d0, d1, d2, d3;
194	int e;
195
196	/*
197	 * Take care of special cases first.  In order:
198	 *
199	 *	sqrt(NaN) = NaN
200	 *	sqrt(+0) = +0
201	 *	sqrt(-0) = -0
202	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
203	 *	sqrt(+Inf) = +Inf
204	 *
205	 * Then all that remains are numbers with mantissas in [1..2).
206	 */
207	if (ISNAN(x) || ISZERO(x))
208		return (x);
209	if (x->fp_sign)
210		return (__fpu_newnan(fe));
211	if (ISINF(x))
212		return (x);
213
214	/*
215	 * Calculate result exponent.  As noted above, this may involve
216	 * doubling the mantissa.  We will also need to double x each
217	 * time around the loop, so we define a macro for this here, and
218	 * we break out the multiword mantissa.
219	 */
220#ifdef FPU_SHL1_BY_ADD
221#define	DOUBLE_X { \
222	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
223	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
224}
225#else
226#define	DOUBLE_X { \
227	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
228	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
229}
230#endif
231#if (FP_NMANT & 1) != 0
232# define ODD_DOUBLE	DOUBLE_X
233# define EVEN_DOUBLE	/* nothing */
234#else
235# define ODD_DOUBLE	/* nothing */
236# define EVEN_DOUBLE	DOUBLE_X
237#endif
238	x0 = x->fp_mant[0];
239	x1 = x->fp_mant[1];
240	x2 = x->fp_mant[2];
241	x3 = x->fp_mant[3];
242	e = x->fp_exp;
243	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
244		DOUBLE_X;
245	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
246	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */
247
248	/*
249	 * Now calculate the mantissa root.  Since x is now in [1..4),
250	 * we know that the first trip around the loop will definitely
251	 * set the top bit in q, so we can do that manually and start
252	 * the loop at the next bit down instead.  We must be sure to
253	 * double x correctly while doing the `known q=1.0'.
254	 *
255	 * We do this one mantissa-word at a time, as noted above, to
256	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit
257	 * outside of each per-word loop.
258	 *
259	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
260	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
261	 * is always a `new' one, this means that three of the `t?'s are
262	 * just the corresponding `y?'; we use `#define's here for this.
263	 * The variable `tt' holds the actual `t?' variable.
264	 */
265
266	/* calculate q0 */
267#define	t0 tt
268	bit = FP_1;
269	EVEN_DOUBLE;
270	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
271		q = bit;
272		x0 -= bit;
273		y0 = bit << 1;
274	/* } */
275	ODD_DOUBLE;
276	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
277		EVEN_DOUBLE;
278		t0 = y0 | bit;		/* t = y + bit */
279		if (x0 >= t0) {		/* if x >= t then */
280			x0 -= t0;	/*	x -= t */
281			q |= bit;	/*	q += bit */
282			y0 |= bit << 1;	/*	y += bit << 1 */
283		}
284		ODD_DOUBLE;
285	}
286	x->fp_mant[0] = q;
287#undef t0
288
289	/* calculate q1.  note (y0&1)==0. */
290#define t0 y0
291#define t1 tt
292	q = 0;
293	y1 = 0;
294	bit = 1 << 31;
295	EVEN_DOUBLE;
296	t1 = bit;
297	FPU_SUBS(d1, x1, t1);
298	FPU_SUBC(d0, x0, t0);		/* d = x - t */
299	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
300		x0 = d0, x1 = d1;	/*	x -= t */
301		q = bit;		/*	q += bit */
302		y0 |= 1;		/*	y += bit << 1 */
303	}
304	ODD_DOUBLE;
305	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
306		EVEN_DOUBLE;		/* as before */
307		t1 = y1 | bit;
308		FPU_SUBS(d1, x1, t1);
309		FPU_SUBC(d0, x0, t0);
310		if ((int)d0 >= 0) {
311			x0 = d0, x1 = d1;
312			q |= bit;
313			y1 |= bit << 1;
314		}
315		ODD_DOUBLE;
316	}
317	x->fp_mant[1] = q;
318#undef t1
319
320	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
321#define t1 y1
322#define t2 tt
323	q = 0;
324	y2 = 0;
325	bit = 1 << 31;
326	EVEN_DOUBLE;
327	t2 = bit;
328	FPU_SUBS(d2, x2, t2);
329	FPU_SUBCS(d1, x1, t1);
330	FPU_SUBC(d0, x0, t0);
331	if ((int)d0 >= 0) {
332		x0 = d0, x1 = d1, x2 = d2;
333		q = bit;
334		y1 |= 1;		/* now t1, y1 are set in concrete */
335	}
336	ODD_DOUBLE;
337	while ((bit >>= 1) != 0) {
338		EVEN_DOUBLE;
339		t2 = y2 | bit;
340		FPU_SUBS(d2, x2, t2);
341		FPU_SUBCS(d1, x1, t1);
342		FPU_SUBC(d0, x0, t0);
343		if ((int)d0 >= 0) {
344			x0 = d0, x1 = d1, x2 = d2;
345			q |= bit;
346			y2 |= bit << 1;
347		}
348		ODD_DOUBLE;
349	}
350	x->fp_mant[2] = q;
351#undef t2
352
353	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
354#define t2 y2
355#define t3 tt
356	q = 0;
357	y3 = 0;
358	bit = 1 << 31;
359	EVEN_DOUBLE;
360	t3 = bit;
361	FPU_SUBS(d3, x3, t3);
362	FPU_SUBCS(d2, x2, t2);
363	FPU_SUBCS(d1, x1, t1);
364	FPU_SUBC(d0, x0, t0);
365	if ((int)d0 >= 0) {
366		x0 = d0, x1 = d1, x2 = d2; x3 = d3;
367		q = bit;
368		y2 |= 1;
369	}
370	ODD_DOUBLE;
371	while ((bit >>= 1) != 0) {
372		EVEN_DOUBLE;
373		t3 = y3 | bit;
374		FPU_SUBS(d3, x3, t3);
375		FPU_SUBCS(d2, x2, t2);
376		FPU_SUBCS(d1, x1, t1);
377		FPU_SUBC(d0, x0, t0);
378		if ((int)d0 >= 0) {
379			x0 = d0, x1 = d1, x2 = d2; x3 = d3;
380			q |= bit;
381			y3 |= bit << 1;
382		}
383		ODD_DOUBLE;
384	}
385	x->fp_mant[3] = q;
386
387	/*
388	 * The result, which includes guard and round bits, is exact iff
389	 * x is now zero; any nonzero bits in x represent sticky bits.
390	 */
391	x->fp_sticky = x0 | x1 | x2 | x3;
392	return (x);
393}
394