1/*
2Open Tracker License
3
4Terms and Conditions
5
6Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
7
8Permission is hereby granted, free of charge, to any person obtaining a copy of
9this software and associated documentation files (the "Software"), to deal in
10the Software without restriction, including without limitation the rights to
11use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
12of the Software, and to permit persons to whom the Software is furnished to do
13so, subject to the following conditions:
14
15The above copyright notice and this permission notice applies to all licensees
16and shall be included in all copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
20FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
23WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
25Except as contained in this notice, the name of Be Incorporated shall not be
26used in advertising or otherwise to promote the sale, use or other dealings in
27this Software without prior written authorization from Be Incorporated.
28
29Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
30of Be Incorporated in the United States and other countries. Other brand product
31names are registered trademarks or trademarks of their respective holders.
32All rights reserved.
33*/
34#ifndef _TASK_LOOP_H
35#define _TASK_LOOP_H
36
37
38// Delayed Tasks, Periodic Delayed Tasks, Periodic Delayed Tasks with timeout,
39// Run when idle tasks, accumulating delayed tasks
40
41
42#include <Locker.h>
43#include <ObjectList.h>
44
45#include "FunctionObject.h"
46
47
48namespace BPrivate {
49
50// Task flavors
51
52class DelayedTask {
53public:
54	DelayedTask(bigtime_t delay);
55	virtual ~DelayedTask();
56
57	virtual bool RunIfNeeded(bigtime_t currentTime) = 0;
58		// returns true if done and should not be called again
59
60	bigtime_t RunAfterTime() const;
61
62protected:
63	bigtime_t fRunAfter;
64};
65
66
67// called once after a specified delay
68class OneShotDelayedTask : public DelayedTask {
69public:
70	OneShotDelayedTask(FunctionObject* functor, bigtime_t delay);
71	virtual ~OneShotDelayedTask();
72
73	virtual bool RunIfNeeded(bigtime_t currentTime);
74
75protected:
76	FunctionObject* fFunctor;
77};
78
79
80// called periodically till functor return true
81class PeriodicDelayedTask : public DelayedTask {
82public:
83	PeriodicDelayedTask(FunctionObjectWithResult<bool>* functor,
84		bigtime_t initialDelay, bigtime_t period);
85	virtual ~PeriodicDelayedTask();
86
87	virtual bool RunIfNeeded(bigtime_t currentTime);
88
89protected:
90	bigtime_t fPeriod;
91	FunctionObjectWithResult<bool>* fFunctor;
92};
93
94
95// called periodically till functor returns true or till time out
96class PeriodicDelayedTaskWithTimeout : public PeriodicDelayedTask {
97public:
98	PeriodicDelayedTaskWithTimeout(FunctionObjectWithResult<bool>* functor,
99		bigtime_t initialDelay, bigtime_t period, bigtime_t timeout);
100
101	virtual bool RunIfNeeded(bigtime_t currentTime);
102
103protected:
104	bigtime_t fTimeoutAfter;
105};
106
107
108// after initial delay starts periodically calling functor if system is idle
109// until functor returns true
110class RunWhenIdleTask : public PeriodicDelayedTask {
111public:
112	RunWhenIdleTask(FunctionObjectWithResult<bool>* functor,
113		bigtime_t initialDelay, bigtime_t idleFor, bigtime_t heartBeat);
114	virtual ~RunWhenIdleTask();
115
116	virtual bool RunIfNeeded(bigtime_t currentTime);
117
118protected:
119	void ResetIdleTimer(bigtime_t currentTime);
120	bool IdleTimerExpired(bigtime_t currentTime);
121	bool StillIdle(bigtime_t currentTime);
122	bool IsIdle(bigtime_t currentTime, float taskOverhead);
123
124	bigtime_t fIdleFor;
125
126	enum State {
127		kInitialDelay,
128		kInitialIdleWait,
129		kInIdleState
130	};
131
132	State fState;
133	bigtime_t fActivityLevelStart;
134	bigtime_t fActivityLevel;
135	bigtime_t fLastCPUTooBusyTime;
136
137private:
138	typedef PeriodicDelayedTask _inherited;
139};
140
141
142// This class is used for clumping up function objects that
143// can be done as a single object. For instance the mime
144// notification mechanism sends out multiple notifications on
145// a single change and we need to accumulate the resulting
146// icon update into a single one
147class AccumulatingFunctionObject : public FunctionObject {
148public:
149	virtual bool CanAccumulate(const AccumulatingFunctionObject*) const = 0;
150	virtual void Accumulate(AccumulatingFunctionObject*) = 0;
151};
152
153
154// task loop is a separate thread that hosts tasks that keep getting called
155// periodically; if a task returns true, it is done - it gets removed from
156// the list and deleted
157class TaskLoop {
158public:
159	TaskLoop(bigtime_t heartBeat = 10000);
160	virtual ~TaskLoop();
161
162	void RunLater(DelayedTask*);
163	void RunLater(FunctionObject* functor, bigtime_t delay);
164		// execute a function object after a delay
165
166	void RunLater(FunctionObjectWithResult<bool>* functor, bigtime_t delay,
167		bigtime_t period);
168		// periodically execute function object after initial delay until
169		// function object returns true
170
171	void RunLater(FunctionObjectWithResult<bool>* functor, bigtime_t delay,
172		bigtime_t period, bigtime_t timeout);
173		// periodically execute function object after initial delay until
174		// function object returns true or timeout is reached
175
176	void AccumulatedRunLater(AccumulatingFunctionObject* functor,
177		bigtime_t delay, bigtime_t maxAccumulatingTime = 0,
178		int32 maxAccumulateCount = 0);
179		// will search the delayed task loop for other accumulating functors
180		// and will accumulate with them, else will create a new delayed task
181		// the task will no longer accumulate if past the
182		// <maxAccumulatingTime> delay unless <maxAccumulatingTime> is zero
183		// no more than <maxAccumulateCount> will get accumulated, unless
184		// <maxAccumulateCount> is zero
185
186	void RunWhenIdle(FunctionObjectWithResult<bool>* functor,
187		bigtime_t initialDelay, bigtime_t idleTime,
188		bigtime_t heartBeat = 1000000);
189		// after initialDelay starts looking for a slot when the system is
190		// idle for at least idleTime
191
192protected:
193	void AddTask(DelayedTask*);
194	void RemoveTask(DelayedTask*);
195
196	bool Pulse();
197		// return true if quitting
198	bigtime_t LatestRunTime() const;
199
200	virtual bool KeepPulsingWhenEmpty() const = 0;
201	virtual void StartPulsingIfNeeded() = 0;
202
203	BLocker fLock;
204	BObjectList<DelayedTask> fTaskList;
205	bigtime_t fHeartBeat;
206};
207
208
209class StandAloneTaskLoop : public TaskLoop {
210	// this task loop can work on it's own, just instantiate it
211	// and use it; It has to start it's own thread
212public:
213	StandAloneTaskLoop(bool keepThread, bigtime_t heartBeat = 400000);
214	~StandAloneTaskLoop();
215
216protected:
217	void AddTask(DelayedTask*);
218
219private:
220	static status_t RunBinder(void*);
221	void Run();
222
223	virtual bool KeepPulsingWhenEmpty() const;
224	virtual void StartPulsingIfNeeded();
225
226	volatile bool fNeedToQuit;
227	volatile thread_id fScanThread;
228	bool fKeepThread;
229
230	typedef TaskLoop _inherited;
231};
232
233
234class PiggybackTaskLoop : public TaskLoop {
235	// this TaskLoop needs periodic calls from a viewable's Pulse
236	// or some similar pulsing mechanism
237	// it does not have to need it's own thread, instead it uses an existing
238	// thread of a looper, etc.
239public:
240	PiggybackTaskLoop(bigtime_t heartBeat = 100000);
241	~PiggybackTaskLoop();
242	virtual void PulseMe();
243private:
244	virtual bool KeepPulsingWhenEmpty() const;
245	virtual void StartPulsingIfNeeded();
246
247	bigtime_t fNextHeartBeatTime;
248	bool fPulseMe;
249};
250
251
252inline bigtime_t
253DelayedTask::RunAfterTime() const
254{
255	return fRunAfter;
256}
257
258} // namespace BPrivate
259
260using namespace BPrivate;
261
262
263#endif	// _TASK_LOOP_H
264