1/*
2 * Copyright 2004-2005, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
3 * Distributed under the terms of the MIT License.
4 */
5
6
7#include <AppDefs.h>
8#include <SupportDefs.h>
9
10
11const uint8 B_HAND_CURSOR[] = {
12	16,		// size (width/height)
13	1,		// depth
14	2, 2,	// hot-spot coordinates
15
16	// image mask
17	0x0, 0x0, 0x0, 0x0, 0x38, 0x0, 0x24, 0x0, 0x24, 0x0, 0x13, 0xe0, 0x12, 0x5c, 0x9, 0x2a,
18	0x8, 0x1, 0x3c, 0x1, 0x4c, 0x1, 0x42, 0x1, 0x30, 0x1, 0xc, 0x1, 0x2, 0x0, 0x1, 0x0,
19
20	// transparency mask
21	0x0, 0x0, 0x0, 0x0, 0x38, 0x0, 0x3c, 0x0, 0x3c, 0x0, 0x1f, 0xe0, 0x1f, 0xfc, 0xf, 0xfe,
22	0xf, 0xff, 0x3f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x3f, 0xff, 0xf, 0xff, 0x3, 0xfe, 0x1, 0xf8,
23};
24
25const uint8 B_I_BEAM_CURSOR[] = {
26	16,		// size (width/height)
27	1,		// depth
28	5, 8,	// hot-spot coordinates
29
30	// image mask
31	0x6, 0xc0, 0x3, 0x80, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0,
32	0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x3, 0x80, 0x6, 0xc0,
33
34	// transparency mask
35	0xf, 0xc0, 0x7, 0x80, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0,
36	0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x7, 0x80, 0xf, 0xc0,
37};
38