1/*
2 * Copyright (c) 1999-2000, Eric Moon.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 *    notice, this list of conditions, and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 *    notice, this list of conditions, and the following disclaimer in the
14 *    documentation and/or other materials provided with the distribution.
15 *
16 * 3. The name of the author may not be used to endorse or promote products
17 *    derived from this software without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
23 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
26 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
27 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31
32// ValCtrlLayoutEntry.cpp
33// e.moon 29jan99
34
35#include "ValCtrlLayoutEntry.h"
36#include "ValControlSegment.h"
37
38#include <Debug.h>
39#include <View.h>
40
41__USE_CORTEX_NAMESPACE
42
43/*static*/
44ValCtrlLayoutEntry	ValCtrlLayoutEntry::decimalPoint(DECIMAL_POINT_ENTRY,
45	LAYOUT_NO_PADDING);
46
47/*static*/
48void
49ValCtrlLayoutEntry::InitChildFrame(ValCtrlLayoutEntry& e)
50{
51	if (e.pView) {
52//		PRINT((
53//			"### ValCtrlLayoutEntry::InitChildFrame(): (%.1f,%.1f)-(%.1f,%.1f)\n",
54//			e.frame.left, e.frame.top, e.frame.right, e.frame.bottom));
55		e.pView->MoveTo(e.frame.LeftTop());
56		e.pView->ResizeTo(e.frame.Width(), e.frame.Height());
57	}
58}
59