1/*******************************************************************************
2 *
3 * Module Name: utdelete - object deletion and reference count utilities
4 *
5 ******************************************************************************/
6
7/******************************************************************************
8 *
9 * 1. Copyright Notice
10 *
11 * Some or all of this work - Copyright (c) 1999 - 2023, Intel Corp.
12 * All rights reserved.
13 *
14 * 2. License
15 *
16 * 2.1. This is your license from Intel Corp. under its intellectual property
17 * rights. You may have additional license terms from the party that provided
18 * you this software, covering your right to use that party's intellectual
19 * property rights.
20 *
21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
22 * copy of the source code appearing in this file ("Covered Code") an
23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
24 * base code distributed originally by Intel ("Original Intel Code") to copy,
25 * make derivatives, distribute, use and display any portion of the Covered
26 * Code in any form, with the right to sublicense such rights; and
27 *
28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
29 * license (with the right to sublicense), under only those claims of Intel
30 * patents that are infringed by the Original Intel Code, to make, use, sell,
31 * offer to sell, and import the Covered Code and derivative works thereof
32 * solely to the minimum extent necessary to exercise the above copyright
33 * license, and in no event shall the patent license extend to any additions
34 * to or modifications of the Original Intel Code. No other license or right
35 * is granted directly or by implication, estoppel or otherwise;
36 *
37 * The above copyright and patent license is granted only if the following
38 * conditions are met:
39 *
40 * 3. Conditions
41 *
42 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
43 * Redistribution of source code of any substantial portion of the Covered
44 * Code or modification with rights to further distribute source must include
45 * the above Copyright Notice, the above License, this list of Conditions,
46 * and the following Disclaimer and Export Compliance provision. In addition,
47 * Licensee must cause all Covered Code to which Licensee contributes to
48 * contain a file documenting the changes Licensee made to create that Covered
49 * Code and the date of any change. Licensee must include in that file the
50 * documentation of any changes made by any predecessor Licensee. Licensee
51 * must include a prominent statement that the modification is derived,
52 * directly or indirectly, from Original Intel Code.
53 *
54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
55 * Redistribution of source code of any substantial portion of the Covered
56 * Code or modification without rights to further distribute source must
57 * include the following Disclaimer and Export Compliance provision in the
58 * documentation and/or other materials provided with distribution. In
59 * addition, Licensee may not authorize further sublicense of source of any
60 * portion of the Covered Code, and must include terms to the effect that the
61 * license from Licensee to its licensee is limited to the intellectual
62 * property embodied in the software Licensee provides to its licensee, and
63 * not to intellectual property embodied in modifications its licensee may
64 * make.
65 *
66 * 3.3. Redistribution of Executable. Redistribution in executable form of any
67 * substantial portion of the Covered Code or modification must reproduce the
68 * above Copyright Notice, and the following Disclaimer and Export Compliance
69 * provision in the documentation and/or other materials provided with the
70 * distribution.
71 *
72 * 3.4. Intel retains all right, title, and interest in and to the Original
73 * Intel Code.
74 *
75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
76 * Intel shall be used in advertising or otherwise to promote the sale, use or
77 * other dealings in products derived from or relating to the Covered Code
78 * without prior written authorization from Intel.
79 *
80 * 4. Disclaimer and Export Compliance
81 *
82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
88 * PARTICULAR PURPOSE.
89 *
90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
97 * LIMITED REMEDY.
98 *
99 * 4.3. Licensee shall not export, either directly or indirectly, any of this
100 * software or system incorporating such software without first obtaining any
101 * required license or other approval from the U. S. Department of Commerce or
102 * any other agency or department of the United States Government. In the
103 * event Licensee exports any such software from the United States or
104 * re-exports any such software from a foreign destination, Licensee shall
105 * ensure that the distribution and export/re-export of the software is in
106 * compliance with all laws, regulations, orders, or other restrictions of the
107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
108 * any of its subsidiaries will export/re-export any technical data, process,
109 * software, or service, directly or indirectly, to any country for which the
110 * United States government or any agency thereof requires an export license,
111 * other governmental approval, or letter of assurance, without first obtaining
112 * such license, approval or letter.
113 *
114 *****************************************************************************
115 *
116 * Alternatively, you may choose to be licensed under the terms of the
117 * following license:
118 *
119 * Redistribution and use in source and binary forms, with or without
120 * modification, are permitted provided that the following conditions
121 * are met:
122 * 1. Redistributions of source code must retain the above copyright
123 *    notice, this list of conditions, and the following disclaimer,
124 *    without modification.
125 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
126 *    substantially similar to the "NO WARRANTY" disclaimer below
127 *    ("Disclaimer") and any redistribution must be conditioned upon
128 *    including a substantially similar Disclaimer requirement for further
129 *    binary redistribution.
130 * 3. Neither the names of the above-listed copyright holders nor the names
131 *    of any contributors may be used to endorse or promote products derived
132 *    from this software without specific prior written permission.
133 *
134 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
135 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
136 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
137 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
138 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
139 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
140 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
141 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
142 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
143 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
144 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
145 *
146 * Alternatively, you may choose to be licensed under the terms of the
147 * GNU General Public License ("GPL") version 2 as published by the Free
148 * Software Foundation.
149 *
150 *****************************************************************************/
151
152#include "acpi.h"
153#include "accommon.h"
154#include "acinterp.h"
155#include "acnamesp.h"
156#include "acevents.h"
157
158
159#define _COMPONENT          ACPI_UTILITIES
160        ACPI_MODULE_NAME    ("utdelete")
161
162/* Local prototypes */
163
164static void
165AcpiUtDeleteInternalObj (
166    ACPI_OPERAND_OBJECT     *Object);
167
168static void
169AcpiUtUpdateRefCount (
170    ACPI_OPERAND_OBJECT     *Object,
171    UINT32                  Action);
172
173
174/*******************************************************************************
175 *
176 * FUNCTION:    AcpiUtDeleteInternalObj
177 *
178 * PARAMETERS:  Object         - Object to be deleted
179 *
180 * RETURN:      None
181 *
182 * DESCRIPTION: Low level object deletion, after reference counts have been
183 *              updated (All reference counts, including sub-objects!)
184 *
185 ******************************************************************************/
186
187static void
188AcpiUtDeleteInternalObj (
189    ACPI_OPERAND_OBJECT     *Object)
190{
191    void                    *ObjPointer = NULL;
192    ACPI_OPERAND_OBJECT     *HandlerDesc;
193    ACPI_OPERAND_OBJECT     *SecondDesc;
194    ACPI_OPERAND_OBJECT     *NextDesc;
195    ACPI_OPERAND_OBJECT     *StartDesc;
196    ACPI_OPERAND_OBJECT     **LastObjPtr;
197
198
199    ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
200
201
202    if (!Object)
203    {
204        return_VOID;
205    }
206
207    /*
208     * Must delete or free any pointers within the object that are not
209     * actual ACPI objects (for example, a raw buffer pointer).
210     */
211    switch (Object->Common.Type)
212    {
213    case ACPI_TYPE_STRING:
214
215        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
216            Object, Object->String.Pointer));
217
218        /* Free the actual string buffer */
219
220        if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
221        {
222            /* But only if it is NOT a pointer into an ACPI table */
223
224            ObjPointer = Object->String.Pointer;
225        }
226        break;
227
228    case ACPI_TYPE_BUFFER:
229
230        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
231            Object, Object->Buffer.Pointer));
232
233        /* Free the actual buffer */
234
235        if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
236        {
237            /* But only if it is NOT a pointer into an ACPI table */
238
239            ObjPointer = Object->Buffer.Pointer;
240        }
241        break;
242
243    case ACPI_TYPE_PACKAGE:
244
245        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
246            Object->Package.Count));
247
248        /*
249         * Elements of the package are not handled here, they are deleted
250         * separately
251         */
252
253        /* Free the (variable length) element pointer array */
254
255        ObjPointer = Object->Package.Elements;
256        break;
257
258    /*
259     * These objects have a possible list of notify handlers.
260     * Device object also may have a GPE block.
261     */
262    case ACPI_TYPE_DEVICE:
263
264        if (Object->Device.GpeBlock)
265        {
266            (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
267        }
268
269        ACPI_FALLTHROUGH;
270
271    case ACPI_TYPE_PROCESSOR:
272    case ACPI_TYPE_THERMAL:
273
274        /* Walk the address handler list for this object */
275
276        HandlerDesc = Object->CommonNotify.Handler;
277        while (HandlerDesc)
278        {
279            NextDesc = HandlerDesc->AddressSpace.Next;
280            AcpiUtRemoveReference (HandlerDesc);
281            HandlerDesc = NextDesc;
282        }
283        break;
284
285    case ACPI_TYPE_MUTEX:
286
287        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
288            "***** Mutex %p, OS Mutex %p\n",
289            Object, Object->Mutex.OsMutex));
290
291        if (Object == AcpiGbl_GlobalLockMutex)
292        {
293            /* Global Lock has extra semaphore */
294
295            (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
296            AcpiGbl_GlobalLockSemaphore = -1;
297
298            AcpiOsDeleteMutex (Object->Mutex.OsMutex);
299            AcpiGbl_GlobalLockMutex = NULL;
300        }
301        else
302        {
303            AcpiExUnlinkMutex (Object);
304            AcpiOsDeleteMutex (Object->Mutex.OsMutex);
305        }
306        break;
307
308    case ACPI_TYPE_EVENT:
309
310        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
311            "***** Event %p, OS Semaphore %p\n",
312            Object, Object->Event.OsSemaphore));
313
314        (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
315        Object->Event.OsSemaphore = -1;
316        break;
317
318    case ACPI_TYPE_METHOD:
319
320        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
321            "***** Method %p\n", Object));
322
323        /* Delete the method mutex if it exists */
324
325        if (Object->Method.Mutex)
326        {
327            AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
328            AcpiUtDeleteObjectDesc (Object->Method.Mutex);
329            Object->Method.Mutex = NULL;
330        }
331
332        if (Object->Method.Node)
333        {
334            Object->Method.Node = NULL;
335        }
336        break;
337
338    case ACPI_TYPE_REGION:
339
340        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
341            "***** Region %p\n", Object));
342
343        /*
344         * Update AddressRange list. However, only permanent regions
345         * are installed in this list. (Not created within a method)
346         */
347        if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
348        {
349            AcpiUtRemoveAddressRange (Object->Region.SpaceId,
350                Object->Region.Node);
351        }
352
353        SecondDesc = AcpiNsGetSecondaryObject (Object);
354        if (SecondDesc)
355        {
356            /*
357             * Free the RegionContext if and only if the handler is one of the
358             * default handlers -- and therefore, we created the context object
359             * locally, it was not created by an external caller.
360             */
361            HandlerDesc = Object->Region.Handler;
362            if (HandlerDesc)
363            {
364                NextDesc = HandlerDesc->AddressSpace.RegionList;
365                StartDesc = NextDesc;
366                LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
367
368                /* Remove the region object from the handler list */
369
370                while (NextDesc)
371                {
372                    if (NextDesc == Object)
373                    {
374                        *LastObjPtr = NextDesc->Region.Next;
375                        break;
376                    }
377
378                    /* Walk the linked list of handlers */
379
380                    LastObjPtr = &NextDesc->Region.Next;
381                    NextDesc = NextDesc->Region.Next;
382
383                    /* Prevent infinite loop if list is corrupted */
384
385                    if (NextDesc == StartDesc)
386                    {
387                        ACPI_ERROR ((AE_INFO,
388                            "Circular region list in address handler object %p",
389                            HandlerDesc));
390                        return_VOID;
391                    }
392                }
393
394                if (HandlerDesc->AddressSpace.HandlerFlags &
395                    ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
396                {
397                    /* Deactivate region and free region context */
398
399                    if (HandlerDesc->AddressSpace.Setup)
400                    {
401                        (void) HandlerDesc->AddressSpace.Setup (Object,
402                            ACPI_REGION_DEACTIVATE,
403                            HandlerDesc->AddressSpace.Context,
404                            &SecondDesc->Extra.RegionContext);
405                    }
406                }
407
408                AcpiUtRemoveReference (HandlerDesc);
409            }
410
411            /* Now we can free the Extra object */
412
413            AcpiUtDeleteObjectDesc (SecondDesc);
414        }
415        if (Object->Field.InternalPccBuffer)
416        {
417            ACPI_FREE(Object->Field.InternalPccBuffer);
418        }
419
420        break;
421
422    case ACPI_TYPE_BUFFER_FIELD:
423
424        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
425            "***** Buffer Field %p\n", Object));
426
427        SecondDesc = AcpiNsGetSecondaryObject (Object);
428        if (SecondDesc)
429        {
430            AcpiUtDeleteObjectDesc (SecondDesc);
431        }
432        break;
433
434    case ACPI_TYPE_LOCAL_BANK_FIELD:
435
436        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
437            "***** Bank Field %p\n", Object));
438
439        SecondDesc = AcpiNsGetSecondaryObject (Object);
440        if (SecondDesc)
441        {
442            AcpiUtDeleteObjectDesc (SecondDesc);
443        }
444        break;
445
446    case ACPI_TYPE_LOCAL_ADDRESS_HANDLER:
447
448        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
449            "***** Address handler %p\n", Object));
450
451        AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex);
452        break;
453
454    default:
455
456        break;
457    }
458
459    /* Free any allocated memory (pointer within the object) found above */
460
461    if (ObjPointer)
462    {
463        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
464            ObjPointer));
465        ACPI_FREE (ObjPointer);
466    }
467
468    /* Now the object can be safely deleted */
469
470    ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
471        ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
472
473    AcpiUtDeleteObjectDesc (Object);
474    return_VOID;
475}
476
477
478/*******************************************************************************
479 *
480 * FUNCTION:    AcpiUtDeleteInternalObjectList
481 *
482 * PARAMETERS:  ObjList         - Pointer to the list to be deleted
483 *
484 * RETURN:      None
485 *
486 * DESCRIPTION: This function deletes an internal object list, including both
487 *              simple objects and package objects
488 *
489 ******************************************************************************/
490
491void
492AcpiUtDeleteInternalObjectList (
493    ACPI_OPERAND_OBJECT     **ObjList)
494{
495    ACPI_OPERAND_OBJECT     **InternalObj;
496
497
498    ACPI_FUNCTION_ENTRY ();
499
500
501    /* Walk the null-terminated internal list */
502
503    for (InternalObj = ObjList; *InternalObj; InternalObj++)
504    {
505        AcpiUtRemoveReference (*InternalObj);
506    }
507
508    /* Free the combined parameter pointer list and object array */
509
510    ACPI_FREE (ObjList);
511    return;
512}
513
514
515/*******************************************************************************
516 *
517 * FUNCTION:    AcpiUtUpdateRefCount
518 *
519 * PARAMETERS:  Object          - Object whose ref count is to be updated
520 *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
521 *
522 * RETURN:      None. Sets new reference count within the object
523 *
524 * DESCRIPTION: Modify the reference count for an internal acpi object
525 *
526 ******************************************************************************/
527
528static void
529AcpiUtUpdateRefCount (
530    ACPI_OPERAND_OBJECT     *Object,
531    UINT32                  Action)
532{
533    UINT16                  OriginalCount;
534    UINT16                  NewCount = 0;
535    ACPI_CPU_FLAGS          LockFlags;
536    char                    *Message;
537
538
539    ACPI_FUNCTION_NAME (UtUpdateRefCount);
540
541
542    if (!Object)
543    {
544        return;
545    }
546
547    /*
548     * Always get the reference count lock. Note: Interpreter and/or
549     * Namespace is not always locked when this function is called.
550     */
551    LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
552    OriginalCount = Object->Common.ReferenceCount;
553
554    /* Perform the reference count action (increment, decrement) */
555
556    switch (Action)
557    {
558    case REF_INCREMENT:
559
560        NewCount = OriginalCount + 1;
561        Object->Common.ReferenceCount = NewCount;
562        AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
563
564        /* The current reference count should never be zero here */
565
566        if (!OriginalCount)
567        {
568            ACPI_WARNING ((AE_INFO,
569                "Obj %p, Reference Count was zero before increment\n",
570                Object));
571        }
572
573        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
574            "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
575            Object, Object->Common.Type,
576            AcpiUtGetObjectTypeName (Object), NewCount));
577        Message = "Incremement";
578        break;
579
580    case REF_DECREMENT:
581
582        /* The current reference count must be non-zero */
583
584        if (OriginalCount)
585        {
586            NewCount = OriginalCount - 1;
587            Object->Common.ReferenceCount = NewCount;
588        }
589
590        AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
591
592        if (!OriginalCount)
593        {
594            ACPI_WARNING ((AE_INFO,
595                "Obj %p, Reference Count is already zero, cannot decrement\n",
596                Object));
597            return;
598        }
599
600        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
601            "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
602            ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
603
604        /* Actually delete the object on a reference count of zero */
605
606        if (NewCount == 0)
607        {
608            AcpiUtDeleteInternalObj (Object);
609        }
610        Message = "Decrement";
611        break;
612
613    default:
614
615        AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
616        ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
617            Action));
618        return;
619    }
620
621    /*
622     * Sanity check the reference count, for debug purposes only.
623     * (A deleted object will have a huge reference count)
624     */
625    if (NewCount > ACPI_MAX_REFERENCE_COUNT)
626    {
627        ACPI_WARNING ((AE_INFO,
628            "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
629            NewCount, Object, Object->Common.Type, Message));
630    }
631}
632
633
634/*******************************************************************************
635 *
636 * FUNCTION:    AcpiUtUpdateObjectReference
637 *
638 * PARAMETERS:  Object              - Increment or decrement the ref count for
639 *                                    this object and all sub-objects
640 *              Action              - Either REF_INCREMENT or REF_DECREMENT
641 *
642 * RETURN:      Status
643 *
644 * DESCRIPTION: Increment or decrement the object reference count
645 *
646 * Object references are incremented when:
647 * 1) An object is attached to a Node (namespace object)
648 * 2) An object is copied (all subobjects must be incremented)
649 *
650 * Object references are decremented when:
651 * 1) An object is detached from an Node
652 *
653 ******************************************************************************/
654
655ACPI_STATUS
656AcpiUtUpdateObjectReference (
657    ACPI_OPERAND_OBJECT     *Object,
658    UINT16                  Action)
659{
660    ACPI_STATUS             Status = AE_OK;
661    ACPI_GENERIC_STATE      *StateList = NULL;
662    ACPI_OPERAND_OBJECT     *NextObject = NULL;
663    ACPI_OPERAND_OBJECT     *PrevObject;
664    ACPI_GENERIC_STATE      *State;
665    UINT32                  i;
666
667
668    ACPI_FUNCTION_NAME (UtUpdateObjectReference);
669
670
671    while (Object)
672    {
673        /* Make sure that this isn't a namespace handle */
674
675        if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
676        {
677            ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
678                "Object %p is NS handle\n", Object));
679            return (AE_OK);
680        }
681
682        /*
683         * All sub-objects must have their reference count updated
684         * also. Different object types have different subobjects.
685         */
686        switch (Object->Common.Type)
687        {
688        case ACPI_TYPE_DEVICE:
689        case ACPI_TYPE_PROCESSOR:
690        case ACPI_TYPE_POWER:
691        case ACPI_TYPE_THERMAL:
692            /*
693             * Update the notify objects for these types (if present)
694             * Two lists, system and device notify handlers.
695             */
696            for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
697            {
698                PrevObject = Object->CommonNotify.NotifyList[i];
699                while (PrevObject)
700                {
701                    NextObject = PrevObject->Notify.Next[i];
702                    AcpiUtUpdateRefCount (PrevObject, Action);
703                    PrevObject = NextObject;
704                }
705            }
706            break;
707
708        case ACPI_TYPE_PACKAGE:
709            /*
710             * We must update all the sub-objects of the package,
711             * each of whom may have their own sub-objects.
712             */
713            for (i = 0; i < Object->Package.Count; i++)
714            {
715                /*
716                 * Null package elements are legal and can be simply
717                 * ignored.
718                 */
719                NextObject = Object->Package.Elements[i];
720                if (!NextObject)
721                {
722                    continue;
723                }
724
725                switch (NextObject->Common.Type)
726                {
727                case ACPI_TYPE_INTEGER:
728                case ACPI_TYPE_STRING:
729                case ACPI_TYPE_BUFFER:
730                    /*
731                     * For these very simple sub-objects, we can just
732                     * update the reference count here and continue.
733                     * Greatly increases performance of this operation.
734                     */
735                    AcpiUtUpdateRefCount (NextObject, Action);
736                    break;
737
738                default:
739                    /*
740                     * For complex sub-objects, push them onto the stack
741                     * for later processing (this eliminates recursion.)
742                     */
743                    Status = AcpiUtCreateUpdateStateAndPush (
744                        NextObject, Action, &StateList);
745                    if (ACPI_FAILURE (Status))
746                    {
747                        goto ErrorExit;
748                    }
749                    break;
750                }
751            }
752
753            NextObject = NULL;
754            break;
755
756        case ACPI_TYPE_BUFFER_FIELD:
757
758            NextObject = Object->BufferField.BufferObj;
759            break;
760
761        case ACPI_TYPE_LOCAL_BANK_FIELD:
762
763            NextObject = Object->BankField.BankObj;
764            Status = AcpiUtCreateUpdateStateAndPush (
765                Object->BankField.RegionObj, Action, &StateList);
766            if (ACPI_FAILURE (Status))
767            {
768                goto ErrorExit;
769            }
770            break;
771
772        case ACPI_TYPE_LOCAL_INDEX_FIELD:
773
774            NextObject = Object->IndexField.IndexObj;
775            Status = AcpiUtCreateUpdateStateAndPush (
776                Object->IndexField.DataObj, Action, &StateList);
777            if (ACPI_FAILURE (Status))
778            {
779                goto ErrorExit;
780            }
781            break;
782
783        case ACPI_TYPE_LOCAL_REFERENCE:
784            /*
785             * The target of an Index (a package, string, or buffer) or a named
786             * reference must track changes to the ref count of the index or
787             * target object.
788             */
789            if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
790                (Object->Reference.Class== ACPI_REFCLASS_NAME))
791            {
792                NextObject = Object->Reference.Object;
793            }
794            break;
795
796        case ACPI_TYPE_LOCAL_REGION_FIELD:
797        case ACPI_TYPE_REGION:
798        default:
799
800            break; /* No subobjects for all other types */
801        }
802
803        /*
804         * Now we can update the count in the main object. This can only
805         * happen after we update the sub-objects in case this causes the
806         * main object to be deleted.
807         */
808        AcpiUtUpdateRefCount (Object, Action);
809        Object = NULL;
810
811        /* Move on to the next object to be updated */
812
813        if (NextObject)
814        {
815            Object = NextObject;
816            NextObject = NULL;
817        }
818        else if (StateList)
819        {
820            State = AcpiUtPopGenericState (&StateList);
821            Object = State->Update.Object;
822            AcpiUtDeleteGenericState (State);
823        }
824    }
825
826    return (AE_OK);
827
828
829ErrorExit:
830
831    ACPI_EXCEPTION ((AE_INFO, Status,
832        "Could not update object reference count"));
833
834    /* Free any stacked Update State objects */
835
836    while (StateList)
837    {
838        State = AcpiUtPopGenericState (&StateList);
839        AcpiUtDeleteGenericState (State);
840    }
841
842    return (Status);
843}
844
845
846/*******************************************************************************
847 *
848 * FUNCTION:    AcpiUtAddReference
849 *
850 * PARAMETERS:  Object          - Object whose reference count is to be
851 *                                incremented
852 *
853 * RETURN:      None
854 *
855 * DESCRIPTION: Add one reference to an ACPI object
856 *
857 ******************************************************************************/
858
859void
860AcpiUtAddReference (
861    ACPI_OPERAND_OBJECT     *Object)
862{
863
864    ACPI_FUNCTION_NAME (UtAddReference);
865
866
867    /* Ensure that we have a valid object */
868
869    if (!AcpiUtValidInternalObject (Object))
870    {
871        return;
872    }
873
874    ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
875        "Obj %p Current Refs=%X [To Be Incremented]\n",
876        Object, Object->Common.ReferenceCount));
877
878    /* Increment the reference count */
879
880    (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
881    return;
882}
883
884
885/*******************************************************************************
886 *
887 * FUNCTION:    AcpiUtRemoveReference
888 *
889 * PARAMETERS:  Object         - Object whose ref count will be decremented
890 *
891 * RETURN:      None
892 *
893 * DESCRIPTION: Decrement the reference count of an ACPI internal object
894 *
895 ******************************************************************************/
896
897void
898AcpiUtRemoveReference (
899    ACPI_OPERAND_OBJECT     *Object)
900{
901
902    ACPI_FUNCTION_NAME (UtRemoveReference);
903
904
905    /*
906     * Allow a NULL pointer to be passed in, just ignore it. This saves
907     * each caller from having to check. Also, ignore NS nodes.
908     */
909    if (!Object ||
910        (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
911
912    {
913        return;
914    }
915
916    /* Ensure that we have a valid object */
917
918    if (!AcpiUtValidInternalObject (Object))
919    {
920        return;
921    }
922
923    ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
924        "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
925        ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
926
927    /*
928     * Decrement the reference count, and only actually delete the object
929     * if the reference count becomes 0. (Must also decrement the ref count
930     * of all subobjects!)
931     */
932    (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
933    return;
934}
935