1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36 37//----------------------------------------------------------------------------- 38// 39// class V2iAttribute 40// class V2fAttribute 41// class V3iAttribute 42// class V3fAttribute 43// 44//----------------------------------------------------------------------------- 45 46#include <ImfVecAttribute.h> 47 48 49namespace Imf { 50 51 52template <> 53const char * 54V2iAttribute::staticTypeName () 55{ 56 return "v2i"; 57} 58 59 60template <> 61void 62V2iAttribute::writeValueTo (OStream &os, int version) const 63{ 64 Xdr::write <StreamIO> (os, _value.x); 65 Xdr::write <StreamIO> (os, _value.y); 66} 67 68 69template <> 70void 71V2iAttribute::readValueFrom (IStream &is, int size, int version) 72{ 73 Xdr::read <StreamIO> (is, _value.x); 74 Xdr::read <StreamIO> (is, _value.y); 75} 76 77 78template <> 79const char * 80V2fAttribute::staticTypeName () 81{ 82 return "v2f"; 83} 84 85 86template <> 87void 88V2fAttribute::writeValueTo (OStream &os, int version) const 89{ 90 Xdr::write <StreamIO> (os, _value.x); 91 Xdr::write <StreamIO> (os, _value.y); 92} 93 94 95template <> 96void 97V2fAttribute::readValueFrom (IStream &is, int size, int version) 98{ 99 Xdr::read <StreamIO> (is, _value.x); 100 Xdr::read <StreamIO> (is, _value.y); 101} 102 103 104template <> 105const char * 106V3iAttribute::staticTypeName () 107{ 108 return "v3i"; 109} 110 111 112template <> 113void 114V3iAttribute::writeValueTo (OStream &os, int version) const 115{ 116 Xdr::write <StreamIO> (os, _value.x); 117 Xdr::write <StreamIO> (os, _value.y); 118 Xdr::write <StreamIO> (os, _value.z); 119} 120 121 122template <> 123void 124V3iAttribute::readValueFrom (IStream &is, int size, int version) 125{ 126 Xdr::read <StreamIO> (is, _value.x); 127 Xdr::read <StreamIO> (is, _value.y); 128 Xdr::read <StreamIO> (is, _value.z); 129} 130 131 132template <> 133const char * 134V3fAttribute::staticTypeName () 135{ 136 return "v3f"; 137} 138 139 140template <> 141void 142V3fAttribute::writeValueTo (OStream &os, int version) const 143{ 144 Xdr::write <StreamIO> (os, _value.x); 145 Xdr::write <StreamIO> (os, _value.y); 146 Xdr::write <StreamIO> (os, _value.z); 147} 148 149 150template <> 151void 152V3fAttribute::readValueFrom (IStream &is, int size, int version) 153{ 154 Xdr::read <StreamIO> (is, _value.x); 155 Xdr::read <StreamIO> (is, _value.y); 156 Xdr::read <StreamIO> (is, _value.z); 157} 158 159 160} // namespace Imf 161