1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36//----------------------------------------------------------------------------- 37// 38// class TimeCodeAttribute 39// 40//----------------------------------------------------------------------------- 41 42#include <ImfTimeCodeAttribute.h> 43 44namespace Imf { 45 46 47template <> 48const char * 49TimeCodeAttribute::staticTypeName () 50{ 51 return "timecode"; 52} 53 54 55template <> 56void 57TimeCodeAttribute::writeValueTo (OStream &os, int version) const 58{ 59 Xdr::write <StreamIO> (os, _value.timeAndFlags()); 60 Xdr::write <StreamIO> (os, _value.userData()); 61} 62 63 64template <> 65void 66TimeCodeAttribute::readValueFrom (IStream &is, int size, int version) 67{ 68 unsigned int tmp; 69 70 Xdr::read <StreamIO> (is, tmp); 71 _value.setTimeAndFlags (tmp); 72 73 Xdr::read <StreamIO> (is, tmp); 74 _value.setUserData (tmp); 75} 76 77 78} // namespace Imf 79