1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36//----------------------------------------------------------------------------- 37// 38// class PreviewImage 39// 40//----------------------------------------------------------------------------- 41 42#include <ImfPreviewImage.h> 43#include "Iex.h" 44 45namespace Imf { 46 47 48PreviewImage::PreviewImage (unsigned int width, 49 unsigned int height, 50 const PreviewRgba pixels[]) 51{ 52 _width = width; 53 _height = height; 54 _pixels = new PreviewRgba [_width * _height]; 55 56 if (pixels) 57 { 58 for (unsigned int i = 0; i < _width * _height; ++i) 59 _pixels[i] = pixels[i]; 60 } 61 else 62 { 63 for (unsigned int i = 0; i < _width * _height; ++i) 64 _pixels[i] = PreviewRgba(); 65 } 66} 67 68 69PreviewImage::PreviewImage (const PreviewImage &other): 70 _width (other._width), 71 _height (other._height), 72 _pixels (new PreviewRgba [other._width * other._height]) 73{ 74 for (unsigned int i = 0; i < _width * _height; ++i) 75 _pixels[i] = other._pixels[i]; 76} 77 78 79PreviewImage::~PreviewImage () 80{ 81 delete [] _pixels; 82} 83 84 85PreviewImage & 86PreviewImage::operator = (const PreviewImage &other) 87{ 88 delete [] _pixels; 89 90 _width = other._width; 91 _height = other._height; 92 _pixels = new PreviewRgba [other._width * other._height]; 93 94 for (unsigned int i = 0; i < _width * _height; ++i) 95 _pixels[i] = other._pixels[i]; 96 97 return *this; 98} 99 100 101} // namespace Imf 102