1///////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
10// met:
11// *       Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// *       Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// *       Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission.
20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
33///////////////////////////////////////////////////////////////////////////
34
35
36//-----------------------------------------------------------------------------
37//
38//	class PreviewImage
39//
40//-----------------------------------------------------------------------------
41
42#include <ImfPreviewImage.h>
43#include "Iex.h"
44
45namespace Imf {
46
47
48PreviewImage::PreviewImage (unsigned int width,
49			    unsigned int height,
50			    const PreviewRgba pixels[])
51{
52    _width = width;
53    _height = height;
54    _pixels = new PreviewRgba [_width * _height];
55
56    if (pixels)
57    {
58	for (unsigned int i = 0; i < _width * _height; ++i)
59	    _pixels[i] = pixels[i];
60    }
61    else
62    {
63	for (unsigned int i = 0; i < _width * _height; ++i)
64	    _pixels[i] = PreviewRgba();
65    }
66}
67
68
69PreviewImage::PreviewImage (const PreviewImage &other):
70    _width (other._width),
71    _height (other._height),
72    _pixels (new PreviewRgba [other._width * other._height])
73{
74    for (unsigned int i = 0; i < _width * _height; ++i)
75	_pixels[i] = other._pixels[i];
76}
77
78
79PreviewImage::~PreviewImage ()
80{
81    delete [] _pixels;
82}
83
84
85PreviewImage &
86PreviewImage::operator = (const PreviewImage &other)
87{
88    delete [] _pixels;
89
90    _width = other._width;
91    _height = other._height;
92    _pixels = new PreviewRgba [other._width * other._height];
93
94    for (unsigned int i = 0; i < _width * _height; ++i)
95	_pixels[i] = other._pixels[i];
96
97    return *this;
98}
99
100
101} // namespace Imf
102