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2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Design</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.78.1" /><meta name="keywords" content="C++, library, debug" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="debug_mode.html" title="Chapter��17.��Debug Mode" /><link rel="prev" href="debug_mode_using.html" title="Using" /><link rel="next" href="parallel_mode.html" title="Chapter��18.��Parallel Mode" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="debug_mode_using.html">Prev</a>��</td><th width="60%" align="center">Chapter��17.��Debug Mode</th><td width="20%" align="right">��<a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.ext.debug_mode.design"></a>Design</h2></div></div></div><p>
3  </p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.goals"></a>Goals</h3></div></div></div><p>
4    </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard
5  containers and iterators with semantically equivalent safe standard
6  containers and iterators to aid in debugging user programs. The
7  following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change
8    the semantics of the standard library for all cases specified in
9    the ANSI/ISO C++ standard. The essence of this constraint is that
10    any valid C++ program should behave in the same manner regardless
11    of whether it is compiled with debug mode or release mode. In
12    particular, entities that are defined in namespace std in release
13    mode should remain defined in namespace std in debug mode, so that
14    legal specializations of namespace std entities will remain
15    valid. A program that is not valid C++ (e.g., invokes undefined
16    behavior) is not required to behave similarly, although the debug
17    mode will abort with a diagnostic when it detects undefined
18    behavior.</p></li><li class="listitem"><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode
19    must not affect the performance of the library when it is compiled
20    in release mode. Performance of the libstdc++ debug mode is
21    secondary (and, in fact, will be worse than the release
22    mode).</p></li><li class="listitem"><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to
23    use. It should be easily incorporated into the user's development
24    environment (e.g., by requiring only a single new compiler switch)
25    and should produce reasonable diagnostics when it detects a
26    problem with the user program. Usability also involves detection
27    of errors when using the debug mode incorrectly, e.g., by linking
28    a release-compiled object against a debug-compiled object if in
29    fact the resulting program will not run correctly.</p></li><li class="listitem"><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that
30    users recompile at least part of their program to use debug
31    mode, the amount of recompilation affects the
32    detect-compile-debug turnaround time. This indirectly affects the
33    usefulness of the debug mode, because debugging some applications
34    may require rebuilding a large amount of code, which may not be
35    feasible when the suspect code may be very localized. There are
36    several levels of conformance to this requirement, each with its
37    own usability and implementation characteristics. In general, the
38    higher-numbered conformance levels are more usable (i.e., require
39    less recompilation) but are more complicated to implement than
40    the lower-numbered conformance levels.
41      </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile his or
42	her entire application and all C++ libraries it depends on,
43	including the C++ standard library that ships with the
44	compiler. This must be done even if only a small part of the
45	program can use debugging features.</p></li><li class="listitem"><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile
46	his or her entire application and all C++ libraries it depends
47	on, but not the C++ standard library itself. This must be done
48	even if only a small part of the program can use debugging
49	features. This can be achieved given a full recompilation
50	system by compiling two versions of the standard library when
51	the compiler is installed and linking against the appropriate
52	one, e.g., a multilibs approach.</p></li><li class="listitem"><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the
53	parts of his or her application and the C++ libraries it
54	depends on that will use the debugging facilities
55	directly. This means that any code that uses the debuggable
56	standard containers would need to be recompiled, but code
57	that does not use them (but may, for instance, use IOStreams)
58	would not have to be recompiled.</p></li><li class="listitem"><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the
59	parts of his or her application and the C++ libraries it
60	depends on where debugging should occur, and any other code
61	that interacts with those containers. This means that a set of
62	translation units that accesses a particular standard
63	container instance may either be compiled in release mode (no
64	checking) or debug mode (full checking), but must all be
65	compiled in the same way; a translation unit that does not see
66	that standard container instance need not be recompiled. This
67	also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a
68	particular instantiation
69	(say, <code class="code">std::vector&lt;int&gt;</code>) compiled in release
70	mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that
71	contains the same instantiation compiled in debug mode (a
72	feature not present with partial recompilation). While this
73	behavior is technically a violation of the One Definition
74	Rule, this ability tends to be very important in
75	practice. The libstdc++ debug mode supports this level of
76	recompilation. </p></li><li class="listitem"><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only
77	recompile the translation units where checking should occur,
78	regardless of where debuggable standard containers are
79	used. This has also been dubbed "<code class="code">-g</code> mode",
80	because the <code class="code">-g</code> compiler switch works in this way,
81	emitting debugging information at a per--translation-unit
82	granularity. We believe that this level of recompilation is in
83	fact not possible if we intend to supply safe iterators, leave
84	the program semantics unchanged, and not regress in
85	performance under release mode because we cannot associate
86	extra information with an iterator (to form a safe iterator)
87	without either reserving that space in release mode
88	(performance regression) or allocating extra memory associated
89	with each iterator with <code class="code">new</code> (changes the program
90	semantics).</p></li></ol></div><p>
91    </p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.methods"></a>Methods</h3></div></div></div><p>
92    </p><p>This section provides an overall view of the design of the
93  libstdc++ debug mode and details the relationship between design
94  decisions and the stated design goals.</p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"></a>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the
95  debugging versions of library components (e.g., iterators and
96  containers) form a layer on top of the release versions of the
97  library components. The debugging components first verify that the
98  operation is correct (aborting with a diagnostic if an error is
99  found) and will then forward to the underlying release-mode
100  container that will perform the actual work. This design decision
101  ensures that we cannot regress release-mode performance (because the
102  release-mode containers are left untouched) and partially
103  enables <a class="link" href="debug_mode_design.html#methods.coexistence.link" title="Link- and run-time coexistence of release- and debug-mode components">mixing debug and
104  release code</a> at link time, although that will not be
105  discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug
106  mode: container wrappers and iterator wrappers. The two types of
107  wrappers interact to maintain relationships between iterators and
108  their associated containers, which are necessary to detect certain
109  types of standard library usage errors such as dereferencing
110  past-the-end iterators or inserting into a container using an
111  iterator from a different container.</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"></a>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that
112  is attached to a particular container, and will manage the
113  information detailing the iterator's state (singular,
114  dereferenceable, etc.) and tracking the container to which the
115  iterator is attached. Because iterators have a well-defined, common
116  interface the iterator wrapper is implemented with the iterator
117  adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>,
118  which takes two template parameters:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><code class="code">Iterator</code>: The underlying iterator type, which must
119    be either the <code class="code">iterator</code> or <code class="code">const_iterator</code>
120    typedef from the sequence type this iterator can reference.</p></li><li class="listitem"><p><code class="code">Sequence</code>: The type of sequence that this iterator
121  references. This sequence must be a safe sequence (discussed below)
122  whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef
123  is the type of the safe iterator.</p></li></ul></div></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"></a>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular
124  container type. Because containers vary greatly in the member
125  functions they support and the semantics of those member functions
126  (especially in the area of iterator invalidation), container
127  wrappers are tailored to the container they reference, e.g., the
128  debugging version of <code class="code">std::list</code> duplicates the entire
129  interface of <code class="code">std::list</code>, adding additional semantic
130  checks and then forwarding operations to the
131  real <code class="code">std::list</code> (a public base class of the debugging
132  version) as appropriate. However, all safe containers inherit from
133  the class template <code class="code">__gnu_debug::_Safe_sequence</code>,
134  instantiated with the type of the safe container itself (an instance
135  of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be
136  <a class="link" href="debug_mode_design.html#debug_mode.design.methods.safe_iter" title="Safe Iterators">safe
137  iterators</a> that reference sequences of this type and wrap the
138  iterators provided by the release-mode base class. The debugging
139  container will use only the safe iterators within its own interface
140  (therefore requiring the user to use safe iterators, although this
141  does not change correct user code) and will communicate with the
142  release-mode base class with only the underlying, unsafe,
143  release-mode iterators that the base class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the
144  following basic structure:</p><pre class="programlisting">
145template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
146  class debug-list :
147    public release-list&lt;_Tp, _Allocator&gt;,
148    public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
149  {
150    typedef release-list&lt;_Tp, _Allocator&gt; _Base;
151    typedef debug-list&lt;_Tp, _Allocator&gt;   _Self;
152
153  public:
154    typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt;       iterator;
155    typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
156
157    // duplicate std::list interface with debugging semantics
158  };
159</pre></div></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"></a>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of
160  all standard library operations that it supports. Preconditions that
161  are always checked (regardless of whether or not we are in debug
162  mode) are checked via the <code class="code">__check_xxx</code> macros defined
163  and documented in the source
164  file <code class="code">include/debug/debug.h</code>. Preconditions that may or
165  may not be checked, depending on the debug-mode
166  macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via
167  the <code class="code">__requires_xxx</code> macros defined and documented in the
168  same source file. Preconditions are validated using any additional
169  information available at run-time, e.g., the containers that are
170  associated with a particular iterator, the position of the iterator
171  within those containers, the distance between two iterators that may
172  form a valid range, etc. In the absence of suitable information,
173  e.g., an input iterator that is not a safe iterator, these
174  precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros,
175  which have the secondary benefit of having prewritten debug
176  messages that use information about the current status of the
177  objects involved (e.g., whether an iterator is singular or what
178  sequence it is attached to) along with some static information
179  (e.g., the names of the function parameters corresponding to the
180  objects involved). When not using these macros, the debug mode uses
181  either the debug-mode assertion
182  macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
183  cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
184  check macro that supports more advance formulation of error
185  messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are
186  documented more thoroughly in the debug mode source code.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"></a>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that
187  is able to provide the "Per-use recompilation" (4) guarantee, that
188  allows release-compiled and debug-compiled code to be linked and
189  executed together without causing unpredictable behavior. This
190  guarantee minimizes the recompilation that users are required to
191  perform, shortening the detect-compile-debug bug hunting cycle
192  and making the debug mode easier to incorporate into development
193  environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial
194  implementation task. To achieve this goal we required a small
195  extension to the GNU C++ compiler (since incorporated into the C++11 language specification, described in the GCC Manual for the C++ language as
196  <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Namespace-Association.html#Namespace-Association" target="_top">namespace
197  association</a>), and a complex organization of debug- and
198  release-modes. The end result is that we have achieved per-use
199  recompilation but have had to give up some checking of the
200  <code class="code">std::basic_string</code> class template (namely, safe
201  iterators).
202</p><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"></a>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode
203  components need to exist within a single translation unit so that
204  the debug versions can wrap the release versions. However, only one
205  of these components should be user-visible at any particular
206  time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the
207  component with its standard name and do not include the debugging
208  component at all. The release mode version is defined within the
209  namespace <code class="code">std</code>. Minus the namespace associations, this
210  method leaves the behavior of release mode completely unchanged from
211  its behavior prior to the introduction of the libstdc++ debug
212  mode. Here's an example of what this ends up looking like, in
213  C++.</p><pre class="programlisting">
214namespace std
215{
216  template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
217    class list
218    {
219      // ...
220     };
221} // namespace std
222</pre><p>In debug mode we include the release-mode container (which is now
223defined in the namespace <code class="code">__cxx1998</code>) and also the
224debug-mode container. The debug-mode container is defined within the
225namespace <code class="code">__debug</code>, which is associated with namespace
226<code class="code">std</code> via the C++11 namespace association language feature.  This
227method allows the debug and release versions of the same component to
228coexist at compile-time and link-time without causing an unreasonable
229maintenance burden, while minimizing confusion. Again, this boils down
230to C++ code as follows:</p><pre class="programlisting">
231namespace std
232{
233  namespace __cxx1998
234  {
235    template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
236      class list
237      {
238	// ...
239      };
240  } // namespace __gnu_norm
241
242  namespace __debug
243  {
244    template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
245      class list
246      : public __cxx1998::list&lt;_Tp, _Alloc&gt;,
247	public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
248      {
249	// ...
250      };
251  } // namespace __cxx1998
252
253  // namespace __debug __attribute__ ((strong));
254  inline namespace __debug { }
255}
256</pre></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"></a>Link- and run-time coexistence of release- and
257    debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and
258debug implementation, there is no issue with link-time
259coexistence: the separate namespaces result in different mangled
260names, and thus unique linkage.</p><p>However, components that are defined and used within the C++
261standard library itself face additional constraints. For instance,
262some of the member functions of <code class="code"> std::moneypunct</code> return
263<code class="code">std::basic_string</code>. Normally, this is not a problem, but
264with a mixed mode standard library that could be using either
265debug-mode or release-mode <code class="code"> basic_string</code> objects, things
266get more complicated.  As the return value of a function is not
267encoded into the mangled name, there is no way to specify a
268release-mode or a debug-mode string. In practice, this results in
269runtime errors. A simplified example of this problem is as follows.
270</p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting">
271// -D_GLIBCXX_DEBUG
272#include &lt;string&gt;
273
274std::string test02();
275
276std::string test01()
277{
278  return test02();
279}
280
281int main()
282{
283  test01();
284  return 0;
285}
286</pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting">
287#include &lt;string&gt;
288
289std::string
290test02()
291{
292  return std::string("toast");
293}
294</pre><p> For this reason we cannot easily provide safe iterators for
295  the <code class="code">std::basic_string</code> class template, as it is present
296  throughout the C++ standard library. For instance, locale facets
297  define typedefs that include <code class="code">basic_string</code>: in a mixed
298  debug/release program, should that typedef be based on the
299  debug-mode <code class="code">basic_string</code> or the
300  release-mode <code class="code">basic_string</code>? While the answer could be
301  "both", and the difference hidden via renaming a la the
302  debug/release containers, we must note two things about locale
303  facets:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>They exist as shared state: one can create a facet in one
304  translation unit and access the facet via the same type name in a
305  different translation unit. This means that we cannot have two
306  different versions of locale facets, because the types would not be
307  the same across debug/release-mode translation unit barriers.</p></li><li class="listitem"><p>They have virtual functions returning strings: these functions
308  mangle in the same way regardless of the mangling of their return
309  types (see above), and their precise signatures can be relied upon
310  by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide
311  the differences between debug and release-mode strings from the
312  user. Failure to hide the differences may result in unpredictable
313  behavior, and for this reason we have opted to only
314  perform <code class="code">basic_string</code> changes that do not require ABI
315  changes. The effect on users is expected to be minimal, as there are
316  simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>),
317  and the usability benefit we gain from the ability to mix debug- and
318  release-compiled translation units is enormous.</p></div><div class="section"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"></a>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives,
319  including language-only solutions and solutions that also required
320  extensions to the C++ front end. The following is a partial list of
321  solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by
322  far the simplest implementation option, where we do not allow any
323  coexistence of debug- and release-compiled translation units in a
324  program. This solution has an extreme negative affect on usability,
325  because it is quite likely that some libraries an application
326  depends on cannot be recompiled easily. This would not meet
327  our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria
328  well.</p></li><li class="listitem"><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>:
329  Partial specialization could be used to select the debug
330  implementation when <code class="code">Debug == true</code>, and the state
331  of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the
332  default <code class="code">Debug</code> argument is <code class="code">true</code>
333  or <code class="code">false</code>. This option would break conformance with the
334  C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would
335  not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li class="listitem"><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could
336    reuse the <code class="code">Allocator</code> template parameter of containers
337    by adding a sentinel wrapper <code class="code">debug&lt;&gt;</code> that
338    signals the user's intention to use debugging, and pick up
339    the <code class="code">debug&lt;&gt;</code> allocator wrapper in a partial
340    specialization. However, this has two drawbacks: first, there is a
341    conformance issue because the default allocator would not be the
342    standard-specified <code class="code">std::allocator&lt;T&gt;</code>. Secondly
343    (and more importantly), users that specify allocators instead of
344    implicitly using the default allocator would not get debugging
345    containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span>
346    criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Define debug containers in another namespace, and employ
347      a <code class="code">using</code> declaration (or directive)</em></span>: This is an
348      enticing option, because it would eliminate the need for
349      the <code class="code">link_name</code> extension by aliasing the
350      templates. However, there is no true template aliasing mechanism
351      in C++, because both <code class="code">using</code> directives and using
352      declarations disallow specialization. This method fails
353      the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em> Use implementation-specific properties of anonymous
354    namespaces. </em></span>
355    See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html" target="_top"> this post
356    </a>
357    This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would
358    allow the debug mode to effectively alias the
359    namespace <code class="code">std</code> to an internal namespace, such
360    as <code class="code">__gnu_std_debug</code>, so that it is completely
361    separate from the release-mode <code class="code">std</code> namespace. While
362    this will solve some renaming problems and ensure that
363    debug- and release-compiled code cannot be mixed unsafely, it ensures that
364    debug- and release-compiled code cannot be mixed at all. For
365    instance, the program would have two <code class="code">std::cout</code>
366    objects! This solution would fails the <span class="emphasis"><em>minimize
367    recompilation</em></span> requirement, because we would only be able to
368    support option (1) or (2).</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: use link name</em></span>: This option involves
369    complicated re-naming between debug-mode and release-mode
370    components at compile time, and then a g++ extension called <span class="emphasis"><em>
371    link name </em></span> to recover the original names at link time. There
372    are two drawbacks to this approach. One, it's very verbose,
373    relying on macro renaming at compile time and several levels of
374    include ordering. Two, ODR issues remained with container member
375    functions taking no arguments in mixed-mode settings resulting in
376    equivalent link names, <code class="code"> vector::push_back() </code> being
377    one example.
378    See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html" target="_top">link
379    name</a> </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of
380  which have probably been considered and others that may still be
381  lurking. This list may be expanded over time to include other
382  options that we could have implemented, but in all cases the full
383  ramifications of the approach (as measured against the design goals
384  for a libstdc++ debug mode) should be considered first. The DejaGNU
385  testsuite includes some testcases that check for known problems with
386  some solutions (e.g., the <code class="code">using</code> declaration solution
387  that breaks user specialization), and additional testcases will be
388  added as we are able to identify other typical problem cases. These
389  test cases will serve as a benchmark by which we can compare debug
390  mode implementations.</p></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.other"></a>Other Implementations</h3></div></div></div><p>
391    </p><p> There are several existing implementations of debug modes for C++
392  standard library implementations, although none of them directly
393  supports debugging for programs using libstdc++. The existing
394  implementations include:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p><a class="link" href="http://www.cs.sjsu.edu/faculty/horstman/safestl.html" target="_top">SafeSTL</a>:
395  SafeSTL was the original debugging version of the Standard Template
396  Library (STL), implemented by Cay S. Horstmann on top of the
397  Hewlett-Packard STL. Though it inspired much work in this area, it
398  has not been kept up-to-date for use with modern compilers or C++
399  standard library implementations.</p></li><li class="listitem"><p><a class="link" href="http://www.stlport.org/" target="_top">STLport</a>: STLport is a free
400  implementation of the C++ standard library derived from the <a class="link" href="http://www.sgi.com/tech/stl/" target="_top">SGI implementation</a>, and
401  ported to many other platforms. It includes a debug mode that uses a
402  wrapper model (that in some ways inspired the libstdc++ debug mode
403  design), although at the time of this writing the debug mode is
404  somewhat incomplete and meets only the "Full user recompilation" (2)
405  recompilation guarantee by requiring the user to link against a
406  different library in debug mode vs. release mode.</p></li><li class="listitem"><p>Metrowerks CodeWarrior: The C++ standard library
407  that ships with Metrowerks CodeWarrior includes a debug mode. It is
408  a full debug-mode implementation (including debugging for
409  CodeWarrior extensions) and is easy to use, although it meets only
410  the "Full recompilation" (1) recompilation
411  guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="debug_mode_using.html">Prev</a>��</td><td width="20%" align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td width="40%" align="right">��<a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Using��</td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top">��Chapter��18.��Parallel Mode</td></tr></table></div></body></html>