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2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Implementation</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.78.1" /><meta name="keywords" content="ISO C++, allocator" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="bitmap_allocator.html" title="Chapter��21.��The bitmap_allocator" /><link rel="prev" href="bitmap_allocator.html" title="Chapter��21.��The bitmap_allocator" /><link rel="next" href="policy_data_structures.html" title="Chapter��22.��Policy-Based Data Structures" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Implementation</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="bitmap_allocator.html">Prev</a>��</td><th width="60%" align="center">Chapter��21.��The bitmap_allocator</th><td width="20%" align="right">��<a accesskey="n" href="policy_data_structures.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="allocator.bitmap.impl"></a>Implementation</h2></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.free_list_store"></a>Free List Store</h3></div></div></div><p>
3    The Free List Store (referred to as FLS for the remaining part of this
4    document) is the Global memory pool that is shared by all instances of
5    the bitmapped allocator instantiated for any type. This maintains a
6    sorted order of all free memory blocks given back to it by the
7    bitmapped allocator, and is also responsible for giving memory to the
8    bitmapped allocator when it asks for more.
9  </p><p>
10    Internally, there is a Free List threshold which indicates the
11    Maximum number of free lists that the FLS can hold internally
12    (cache).  Currently, this value is set at 64. So, if there are
13    more than 64 free lists coming in, then some of them will be given
14    back to the OS using operator delete so that at any given time the
15    Free List's size does not exceed 64 entries. This is done because
16    a Binary Search is used to locate an entry in a free list when a
17    request for memory comes along.  Thus, the run-time complexity of
18    the search would go up given an increasing size, for 64 entries
19    however, lg(64) == 6 comparisons are enough to locate the correct
20    free list if it exists.
21  </p><p>
22    Suppose the free list size has reached its threshold, then the
23    largest block from among those in the list and the new block will
24    be selected and given back to the OS. This is done because it
25    reduces external fragmentation, and allows the OS to use the
26    larger blocks later in an orderly fashion, possibly merging them
27    later. Also, on some systems, large blocks are obtained via calls
28    to mmap, so giving them back to free system resources becomes most
29    important.
30  </p><p>
31    The function _S_should_i_give decides the policy that determines
32    whether the current block of memory should be given to the
33    allocator for the request that it has made. That's because we may
34    not always have exact fits for the memory size that the allocator
35    requests. We do this mainly to prevent external fragmentation at
36    the cost of a little internal fragmentation. Now, the value of
37    this internal fragmentation has to be decided by this function. I
38    can see 3 possibilities right now. Please add more as and when you
39    find better strategies.
40  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Equal size check. Return true only when the 2 blocks are of equal
41size.</p></li><li class="listitem"><p>Difference Threshold: Return true only when the _block_size is
42greater than or equal to the _required_size, and if the _BS is &gt; _RS
43by a difference of less than some THRESHOLD value, then return true,
44else return false. </p></li><li class="listitem"><p>Percentage Threshold. Return true only when the _block_size is
45greater than or equal to the _required_size, and if the _BS is &gt; _RS
46by a percentage of less than some THRESHOLD value, then return true,
47else return false.</p></li></ol></div><p>
48    Currently, (3) is being used with a value of 36% Maximum wastage per
49    Super Block.
50  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.super_block"></a>Super Block</h3></div></div></div><p>
51    A super block is the block of memory acquired from the FLS from
52    which the bitmap allocator carves out memory for single objects
53    and satisfies the user's requests. These super blocks come in
54    sizes that are powers of 2 and multiples of 32
55    (_Bits_Per_Block). Yes both at the same time!  That's because the
56    next super block acquired will be 2 times the previous one, and
57    also all super blocks have to be multiples of the _Bits_Per_Block
58    value.
59  </p><p>
60    How does it interact with the free list store?
61  </p><p>
62    The super block is contained in the FLS, and the FLS is responsible for
63    getting / returning Super Bocks to and from the OS using operator new
64    as defined by the C++ standard.
65  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.super_block_data"></a>Super Block Data Layout</h3></div></div></div><p>
66    Each Super Block will be of some size that is a multiple of the
67    number of Bits Per Block. Typically, this value is chosen as
68    Bits_Per_Byte x sizeof(size_t). On an x86 system, this gives the
69    figure 8 x 4 = 32. Thus, each Super Block will be of size 32
70    x Some_Value. This Some_Value is sizeof(value_type). For now, let
71    it be called 'K'. Thus, finally, Super Block size is 32 x K bytes.
72  </p><p>
73    This value of 32 has been chosen because each size_t has 32-bits
74    and Maximum use of these can be made with such a figure.
75  </p><p>
76    Consider a block of size 64 ints. In memory, it would look like this:
77    (assume a 32-bit system where, size_t is a 32-bit entity).
78  </p><div class="table"><a id="table.bitmap_alloc"></a><p class="title"><strong>Table��21.1.��Bitmap Allocator Memory Map</strong></p><div class="table-contents"><table summary="Bitmap Allocator Memory Map" border="1"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /><col align="left" class="c4" /><col align="left" class="c5" /></colgroup><tbody><tr><td align="left">268</td><td align="left">0</td><td align="left">4294967295</td><td align="left">4294967295</td><td align="left">Data -&gt; Space for 64 ints</td></tr></tbody></table></div></div><br class="table-break" /><p>
79    The first Column(268) represents the size of the Block in bytes as
80    seen by the Bitmap Allocator. Internally, a global free list is
81    used to keep track of the free blocks used and given back by the
82    bitmap allocator.  It is this Free List Store that is responsible
83    for writing and managing this information. Actually the number of
84    bytes allocated in this case would be: 4 + 4 + (4x2) + (64x4) =
85    272 bytes, but the first 4 bytes are an addition by the Free List
86    Store, so the Bitmap Allocator sees only 268 bytes. These first 4
87    bytes about which the bitmapped allocator is not aware hold the
88    value 268.
89  </p><p>
90  What do the remaining values represent?</p><p>
91    The 2nd 4 in the expression is the sizeof(size_t) because the
92    Bitmapped Allocator maintains a used count for each Super Block,
93    which is initially set to 0 (as indicated in the diagram). This is
94    incremented every time a block is removed from this super block
95    (allocated), and decremented whenever it is given back. So, when
96    the used count falls to 0, the whole super block will be given
97    back to the Free List Store.
98  </p><p>
99    The value 4294967295 represents the integer corresponding to the bit
100    representation of all bits set: 11111111111111111111111111111111.
101  </p><p>
102    The 3rd 4x2 is size of the bitmap itself, which is the size of 32-bits
103    x 2,
104    which is 8-bytes, or 2 x sizeof(size_t).
105  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.max_wasted"></a>Maximum Wasted Percentage</h3></div></div></div><p>
106    This has nothing to do with the algorithm per-se,
107    only with some vales that must be chosen correctly to ensure that the
108    allocator performs well in a real word scenario, and maintains a good
109    balance between the memory consumption and the allocation/deallocation
110    speed.
111  </p><p>
112    The formula for calculating the maximum wastage as a percentage:
113  </p><p>
114(32 x k + 1) / (2 x (32 x k + 1 + 32 x c)) x 100.
115  </p><p>
116    where k is the constant overhead per node (e.g., for list, it is
117    8 bytes, and for map it is 12 bytes) and c is the size of the
118    base type on which the map/list is instantiated. Thus, suppose the
119    type1 is int and type2 is double, they are related by the relation
120    sizeof(double) == 2*sizeof(int). Thus, all types must have this
121    double size relation for this formula to work properly.
122  </p><p>
123    Plugging-in: For List: k = 8 and c = 4 (int and double), we get:
124    33.376%
125  </p><p>
126For map/multimap: k = 12, and c = 4 (int and double), we get: 37.524%
127  </p><p>
128    Thus, knowing these values, and based on the sizeof(value_type), we may
129    create a function that returns the Max_Wastage_Percentage for us to use.
130  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.allocate"></a><code class="function">allocate</code></h3></div></div></div><p>
131    The allocate function is specialized for single object allocation
132    ONLY.  Thus, ONLY if n == 1, will the bitmap_allocator's
133    specialized algorithm be used. Otherwise, the request is satisfied
134    directly by calling operator new.
135  </p><p>
136    Suppose n == 1, then the allocator does the following:
137  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
138	Checks to see whether a free block exists somewhere in a region
139	of memory close to the last satisfied request. If so, then that
140	block is marked as allocated in the bit map and given to the
141	user. If not, then (2) is executed.
142    </p></li><li class="listitem"><p>
143	Is there a free block anywhere after the current block right
144	up to the end of the memory that we have? If so, that block is
145	found, and the same procedure is applied as above, and
146	returned to the user. If not, then (3) is executed.
147    </p></li><li class="listitem"><p>
148	Is there any block in whatever region of memory that we own
149	free?  This is done by checking
150      </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>
151	The use count for each super block, and if that fails then
152	</p></li><li class="listitem"><p>
153	  The individual bit-maps for each super block.
154	</p></li></ul></div><p>
155	Note: Here we are never touching any of the memory that the
156	user will be given, and we are confining all memory accesses
157	to a small region of memory! This helps reduce cache
158	misses. If this succeeds then we apply the same procedure on
159	that bit-map as (1), and return that block of memory to the
160	user. However, if this process fails, then we resort to (4).
161	</p></li><li class="listitem"><p>
162	This process involves Refilling the internal exponentially
163	growing memory pool. The said effect is achieved by calling
164	_S_refill_pool which does the following:
165      </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>
166	    Gets more memory from the Global Free List of the Required
167	    size.
168	  </p></li><li class="listitem"><p>
169      Adjusts the size for the next call to itself.
170      </p></li><li class="listitem"><p>
171      Writes the appropriate headers in the bit-maps.
172      </p></li><li class="listitem"><p>
173	Sets the use count for that super-block just allocated to 0
174	(zero).
175      </p></li><li class="listitem"><p>
176	  All of the above accounts to maintaining the basic invariant
177	  for the allocator. If the invariant is maintained, we are
178	  sure that all is well. Now, the same process is applied on
179	  the newly acquired free blocks, which are dispatched
180	  accordingly.
181      </p></li></ul></div></li></ol></div><p>
182Thus, you can clearly see that the allocate function is nothing but a
183combination of the next-fit and first-fit algorithm optimized ONLY for
184single object allocations.
185</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.deallocate"></a><code class="function">deallocate</code></h3></div></div></div><p>
186    The deallocate function again is specialized for single objects ONLY.
187    For all n belonging to &gt; 1, the operator delete is called without
188    further ado, and the deallocate function returns.
189  </p><p>
190    However for n == 1, a series of steps are performed:
191  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
192      We first need to locate that super-block which holds the memory
193      location given to us by the user. For that purpose, we maintain
194      a static variable _S_last_dealloc_index, which holds the index
195      into the vector of block pairs which indicates the index of the
196      last super-block from which memory was freed. We use this
197      strategy in the hope that the user will deallocate memory in a
198      region close to what he/she deallocated the last time around. If
199      the check for belongs_to succeeds, then we determine the bit-map
200      for the given pointer, and locate the index into that bit-map,
201      and mark that bit as free by setting it.
202    </p></li><li class="listitem"><p>
203      If the _S_last_dealloc_index does not point to the memory block
204      that we're looking for, then we do a linear search on the block
205      stored in the vector of Block Pairs. This vector in code is
206      called _S_mem_blocks. When the corresponding super-block is
207      found, we apply the same procedure as we did for (1) to mark the
208      block as free in the bit-map.
209    </p></li></ol></div><p>
210    Now, whenever a block is freed, the use count of that particular
211    super block goes down by 1. When this use count hits 0, we remove
212    that super block from the list of all valid super blocks stored in
213    the vector.  While doing this, we also make sure that the basic
214    invariant is maintained by making sure that _S_last_request and
215    _S_last_dealloc_index point to valid locations within the vector.
216  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.questions"></a>Questions</h3></div></div></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.question.1"></a>1</h4></div></div></div><p>
217Q1) The "Data Layout" section is
218cryptic. I have no idea of what you are trying to say. Layout of what?
219The free-list? Each bitmap? The Super Block?
220    </p><p>
221      The layout of a Super Block of a given
222size. In the example, a super block of size 32 x 1 is taken. The
223general formula for calculating the size of a super block is
22432 x sizeof(value_type) x 2^n, where n ranges from 0 to 32 for 32-bit
225systems.
226    </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.question.2"></a>2</h4></div></div></div><p>
227      And since I just mentioned the
228term `each bitmap', what in the world is meant by it? What does each
229bitmap manage? How does it relate to the super block? Is the Super
230Block a bitmap as well?
231    </p><p>
232      Each bitmap is part of a Super Block which is made up of 3 parts
233      as I have mentioned earlier.  Re-iterating, 1. The use count,
234      2. The bit-map for that Super Block. 3.  The actual memory that
235      will be eventually given to the user. Each bitmap is a multiple
236      of 32 in size. If there are 32 x (2^3) blocks of single objects
237      to be given, there will be '32 x (2^3)' bits present.  Each 32
238      bits managing the allocated / free status for 32 blocks. Since
239      each size_t contains 32-bits, one size_t can manage up to 32
240      blocks' status. Each bit-map is made up of a number of size_t,
241      whose exact number for a super-block of a given size I have just
242      mentioned.
243    </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="bitmap.impl.question.3"></a>3</h4></div></div></div><p>
244      How do the allocate and deallocate functions work in regard to
245      bitmaps?
246    </p><p>
247      The allocate and deallocate functions manipulate the bitmaps and
248      have nothing to do with the memory that is given to the user. As
249      I have earlier mentioned, a 1 in the bitmap's bit field
250      indicates free, while a 0 indicates allocated. This lets us
251      check 32 bits at a time to check whether there is at lease one
252      free block in those 32 blocks by testing for equality with
253      (0). Now, the allocate function will given a memory block find
254      the corresponding bit in the bitmap, and will reset it (i.e.,
255      make it re-set (0)). And when the deallocate function is called,
256      it will again set that bit after locating it to indicate that
257      that particular block corresponding to this bit in the bit-map
258      is not being used by anyone, and may be used to satisfy future
259      requests.
260    </p><p>
261      e.g.: Consider a bit-map of 64-bits as represented below:
262      1111111111111111111111111111111111111111111111111111111111111111
263    </p><p>
264      Now, when the first request for allocation of a single object
265      comes along, the first block in address order is returned. And
266      since the bit-maps in the reverse order to that of the address
267      order, the last bit (LSB if the bit-map is considered as a
268      binary word of 64-bits) is re-set to 0.
269    </p><p>
270      The bit-map now looks like this:
271      1111111111111111111111111111111111111111111111111111111111111110
272    </p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.locality"></a>Locality</h3></div></div></div><p>
273    Another issue would be whether to keep the all bitmaps in a
274    separate area in memory, or to keep them near the actual blocks
275    that will be given out or allocated for the client. After some
276    testing, I've decided to keep these bitmaps close to the actual
277    blocks. This will help in 2 ways.
278  </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>Constant time access for the bitmap themselves, since no kind of
279look up will be needed to find the correct bitmap list or its
280equivalent.</p></li><li class="listitem"><p>And also this would preserve the cache as far as possible.</p></li></ol></div><p>
281    So in effect, this kind of an allocator might prove beneficial from a
282    purely cache point of view. But this allocator has been made to try and
283    roll out the defects of the node_allocator, wherein the nodes get
284    skewed about in memory, if they are not returned in the exact reverse
285    order or in the same order in which they were allocated. Also, the
286    new_allocator's book keeping overhead is too much for small objects and
287    single object allocations, though it preserves the locality of blocks
288    very well when they are returned back to the allocator.
289  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="bitmap.impl.grow_policy"></a>Overhead and Grow Policy</h3></div></div></div><p>
290    Expected overhead per block would be 1 bit in memory. Also, once
291    the address of the free list has been found, the cost for
292    allocation/deallocation would be negligible, and is supposed to be
293    constant time. For these very reasons, it is very important to
294    minimize the linear time costs, which include finding a free list
295    with a free block while allocating, and finding the corresponding
296    free list for a block while deallocating. Therefore, I have
297    decided that the growth of the internal pool for this allocator
298    will be exponential as compared to linear for
299    node_allocator. There, linear time works well, because we are
300    mainly concerned with speed of allocation/deallocation and memory
301    consumption, whereas here, the allocation/deallocation part does
302    have some linear/logarithmic complexity components in it. Thus, to
303    try and minimize them would be a good thing to do at the cost of a
304    little bit of memory.
305  </p><p>
306    Another thing to be noted is the pool size will double every time
307    the internal pool gets exhausted, and all the free blocks have
308    been given away. The initial size of the pool would be
309    sizeof(size_t) x 8 which is the number of bits in an integer,
310    which can fit exactly in a CPU register. Hence, the term given is
311    exponential growth of the internal pool.
312  </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="bitmap_allocator.html">Prev</a>��</td><td width="20%" align="center"><a accesskey="u" href="bitmap_allocator.html">Up</a></td><td width="40%" align="right">��<a accesskey="n" href="policy_data_structures.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter��21.��The bitmap_allocator��</td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top">��Chapter��22.��Policy-Based Data Structures</td></tr></table></div></body></html>